byte plain text header then the file data, another header, data, etc */
bool ARArchive::LoadHeaders()
{
- signed long Left = File.Size();
+ off_t Left = File.Size();
// Check the magic byte
char Magic[8];
}
// Account for the AR header alignment
- unsigned Skip = Memb->Size % 2;
+ off_t Skip = Memb->Size % 2;
// Add it to the list
Memb->Next = List;
Memb->Start = File.Tell();
if (File.Skip(Memb->Size + Skip) == false)
return false;
- if (Left < (signed)(Memb->Size + Skip))
+ if (Left < (off_t)(Memb->Size + Skip))
return _error->Error(_("Archive is too short"));
Left -= Memb->Size + Skip;
}