// -*- mode: cpp; mode: fold -*-
// Description /*{{{*/
-// $Id: acquire.cc,v 1.1 1998/10/15 06:59:59 jgg Exp $
+// $Id: acquire.cc,v 1.50 2004/03/17 05:17:11 mdz Exp $
/* ######################################################################
Acquire - File Acquiration
+ The core element for the schedual system is the concept of a named
+ queue. Each queue is unique and each queue has a name derived from the
+ URI. The degree of paralization can be controled by how the queue
+ name is derived from the URI.
+
##################################################################### */
/*}}}*/
// Include Files /*{{{*/
#include <apt-pkg/acquire.h>
#include <apt-pkg/acquire-item.h>
#include <apt-pkg/acquire-worker.h>
+#include <apt-pkg/configuration.h>
+#include <apt-pkg/error.h>
+#include <apt-pkg/strutl.h>
+
+#include <apti18n.h>
+
+#include <iostream>
+
+#include <dirent.h>
+#include <sys/time.h>
+#include <errno.h>
+#include <sys/stat.h>
/*}}}*/
+using namespace std;
+
// Acquire::pkgAcquire - Constructor /*{{{*/
// ---------------------------------------------------------------------
-/* */
-pkgAcquire::pkgAcquire()
+/* We grab some runtime state from the configuration space */
+pkgAcquire::pkgAcquire(pkgAcquireStatus *Log) : Log(Log)
{
Queues = 0;
Configs = 0;
+ Workers = 0;
+ ToFetch = 0;
+ Running = false;
+
+ string Mode = _config->Find("Acquire::Queue-Mode","host");
+ if (strcasecmp(Mode.c_str(),"host") == 0)
+ QueueMode = QueueHost;
+ if (strcasecmp(Mode.c_str(),"access") == 0)
+ QueueMode = QueueAccess;
+
+ Debug = _config->FindB("Debug::pkgAcquire",false);
+
+ // This is really a stupid place for this
+ struct stat St;
+ if (stat((_config->FindDir("Dir::State::lists") + "partial/").c_str(),&St) != 0 ||
+ S_ISDIR(St.st_mode) == 0)
+ _error->Error(_("Lists directory %spartial is missing."),
+ _config->FindDir("Dir::State::lists").c_str());
+ if (stat((_config->FindDir("Dir::Cache::Archives") + "partial/").c_str(),&St) != 0 ||
+ S_ISDIR(St.st_mode) == 0)
+ _error->Error(_("Archive directory %spartial is missing."),
+ _config->FindDir("Dir::Cache::Archives").c_str());
}
/*}}}*/
// Acquire::~pkgAcquire - Destructor /*{{{*/
// ---------------------------------------------------------------------
-/* */
+/* Free our memory, clean up the queues (destroy the workers) */
pkgAcquire::~pkgAcquire()
+{
+ Shutdown();
+
+ while (Configs != 0)
+ {
+ MethodConfig *Jnk = Configs;
+ Configs = Configs->Next;
+ delete Jnk;
+ }
+}
+ /*}}}*/
+// Acquire::Shutdown - Clean out the acquire object /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+void pkgAcquire::Shutdown()
{
while (Items.size() != 0)
+ {
+ if (Items[0]->Status == Item::StatFetching)
+ Items[0]->Status = Item::StatError;
delete Items[0];
+ }
+
+ while (Queues != 0)
+ {
+ Queue *Jnk = Queues;
+ Queues = Queues->Next;
+ delete Jnk;
+ }
}
/*}}}*/
// Acquire::Add - Add a new item /*{{{*/
// ---------------------------------------------------------------------
-/* */
+/* This puts an item on the acquire list. This list is mainly for tracking
+ item status */
void pkgAcquire::Add(Item *Itm)
{
Items.push_back(Itm);
/*}}}*/
// Acquire::Remove - Remove a item /*{{{*/
// ---------------------------------------------------------------------
-/* */
+/* Remove an item from the acquire list. This is usually not used.. */
void pkgAcquire::Remove(Item *Itm)
{
- for (vector<Item *>::iterator I = Items.begin(); I < Items.end(); I++)
+ Dequeue(Itm);
+
+ for (ItemIterator I = Items.begin(); I != Items.end();)
{
if (*I == Itm)
+ {
Items.erase(I);
- }
+ I = Items.begin();
+ }
+ else
+ I++;
+ }
+}
+ /*}}}*/
+// Acquire::Add - Add a worker /*{{{*/
+// ---------------------------------------------------------------------
+/* A list of workers is kept so that the select loop can direct their FD
+ usage. */
+void pkgAcquire::Add(Worker *Work)
+{
+ Work->NextAcquire = Workers;
+ Workers = Work;
+}
+ /*}}}*/
+// Acquire::Remove - Remove a worker /*{{{*/
+// ---------------------------------------------------------------------
+/* A worker has died. This can not be done while the select loop is running
+ as it would require that RunFds could handling a changing list state and
+ it cant.. */
+void pkgAcquire::Remove(Worker *Work)
+{
+ if (Running == true)
+ abort();
+
+ Worker **I = &Workers;
+ for (; *I != 0;)
+ {
+ if (*I == Work)
+ *I = (*I)->NextAcquire;
+ else
+ I = &(*I)->NextAcquire;
+ }
}
/*}}}*/
// Acquire::Enqueue - Queue an URI for fetching /*{{{*/
// ---------------------------------------------------------------------
+/* This is the entry point for an item. An item calls this function when
+ it is constructed which creates a queue (based on the current queue
+ mode) and puts the item in that queue. If the system is running then
+ the queue might be started. */
+void pkgAcquire::Enqueue(ItemDesc &Item)
+{
+ // Determine which queue to put the item in
+ const MethodConfig *Config;
+ string Name = QueueName(Item.URI,Config);
+ if (Name.empty() == true)
+ return;
+
+ // Find the queue structure
+ Queue *I = Queues;
+ for (; I != 0 && I->Name != Name; I = I->Next);
+ if (I == 0)
+ {
+ I = new Queue(Name,this);
+ I->Next = Queues;
+ Queues = I;
+
+ if (Running == true)
+ I->Startup();
+ }
+
+ // See if this is a local only URI
+ if (Config->LocalOnly == true && Item.Owner->Complete == false)
+ Item.Owner->Local = true;
+ Item.Owner->Status = Item::StatIdle;
+
+ // Queue it into the named queue
+ I->Enqueue(Item);
+ ToFetch++;
+
+ // Some trace stuff
+ if (Debug == true)
+ {
+ clog << "Fetching " << Item.URI << endl;
+ clog << " to " << Item.Owner->DestFile << endl;
+ clog << " Queue is: " << Name << endl;
+ }
+}
+ /*}}}*/
+// Acquire::Dequeue - Remove an item from all queues /*{{{*/
+// ---------------------------------------------------------------------
+/* This is called when an item is finished being fetched. It removes it
+ from all the queues */
+void pkgAcquire::Dequeue(Item *Itm)
+{
+ Queue *I = Queues;
+ bool Res = false;
+ for (; I != 0; I = I->Next)
+ Res |= I->Dequeue(Itm);
+
+ if (Debug == true)
+ clog << "Dequeuing " << Itm->DestFile << endl;
+ if (Res == true)
+ ToFetch--;
+}
+ /*}}}*/
+// Acquire::QueueName - Return the name of the queue for this URI /*{{{*/
+// ---------------------------------------------------------------------
+/* The string returned depends on the configuration settings and the
+ method parameters. Given something like http://foo.org/bar it can
+ return http://foo.org or http */
+string pkgAcquire::QueueName(string Uri,MethodConfig const *&Config)
+{
+ URI U(Uri);
+
+ Config = GetConfig(U.Access);
+ if (Config == 0)
+ return string();
+
+ /* Single-Instance methods get exactly one queue per URI. This is
+ also used for the Access queue method */
+ if (Config->SingleInstance == true || QueueMode == QueueAccess)
+ return U.Access;
+
+ return U.Access + ':' + U.Host;
+}
+ /*}}}*/
+// Acquire::GetConfig - Fetch the configuration information /*{{{*/
+// ---------------------------------------------------------------------
+/* This locates the configuration structure for an access method. If
+ a config structure cannot be found a Worker will be created to
+ retrieve it */
+pkgAcquire::MethodConfig *pkgAcquire::GetConfig(string Access)
+{
+ // Search for an existing config
+ MethodConfig *Conf;
+ for (Conf = Configs; Conf != 0; Conf = Conf->Next)
+ if (Conf->Access == Access)
+ return Conf;
+
+ // Create the new config class
+ Conf = new MethodConfig;
+ Conf->Access = Access;
+ Conf->Next = Configs;
+ Configs = Conf;
+
+ // Create the worker to fetch the configuration
+ Worker Work(Conf);
+ if (Work.Start() == false)
+ return 0;
+
+ return Conf;
+}
+ /*}}}*/
+// Acquire::SetFds - Deal with readable FDs /*{{{*/
+// ---------------------------------------------------------------------
+/* Collect FDs that have activity monitors into the fd sets */
+void pkgAcquire::SetFds(int &Fd,fd_set *RSet,fd_set *WSet)
+{
+ for (Worker *I = Workers; I != 0; I = I->NextAcquire)
+ {
+ if (I->InReady == true && I->InFd >= 0)
+ {
+ if (Fd < I->InFd)
+ Fd = I->InFd;
+ FD_SET(I->InFd,RSet);
+ }
+ if (I->OutReady == true && I->OutFd >= 0)
+ {
+ if (Fd < I->OutFd)
+ Fd = I->OutFd;
+ FD_SET(I->OutFd,WSet);
+ }
+ }
+}
+ /*}}}*/
+// Acquire::RunFds - Deal with active FDs /*{{{*/
+// ---------------------------------------------------------------------
+/* Dispatch active FDs over to the proper workers. It is very important
+ that a worker never be erased while this is running! The queue class
+ should never erase a worker except during shutdown processing. */
+void pkgAcquire::RunFds(fd_set *RSet,fd_set *WSet)
+{
+ for (Worker *I = Workers; I != 0; I = I->NextAcquire)
+ {
+ if (I->InFd >= 0 && FD_ISSET(I->InFd,RSet) != 0)
+ I->InFdReady();
+ if (I->OutFd >= 0 && FD_ISSET(I->OutFd,WSet) != 0)
+ I->OutFdReady();
+ }
+}
+ /*}}}*/
+// Acquire::Run - Run the fetch sequence /*{{{*/
+// ---------------------------------------------------------------------
+/* This runs the queues. It manages a select loop for all of the
+ Worker tasks. The workers interact with the queues and items to
+ manage the actual fetch. */
+pkgAcquire::RunResult pkgAcquire::Run(int PulseIntervall)
+{
+ Running = true;
+
+ for (Queue *I = Queues; I != 0; I = I->Next)
+ I->Startup();
+
+ if (Log != 0)
+ Log->Start();
+
+ bool WasCancelled = false;
+
+ // Run till all things have been acquired
+ struct timeval tv;
+ tv.tv_sec = 0;
+ tv.tv_usec = PulseIntervall;
+ while (ToFetch > 0)
+ {
+ fd_set RFds;
+ fd_set WFds;
+ int Highest = 0;
+ FD_ZERO(&RFds);
+ FD_ZERO(&WFds);
+ SetFds(Highest,&RFds,&WFds);
+
+ int Res;
+ do
+ {
+ Res = select(Highest+1,&RFds,&WFds,0,&tv);
+ }
+ while (Res < 0 && errno == EINTR);
+
+ if (Res < 0)
+ {
+ _error->Errno("select","Select has failed");
+ break;
+ }
+
+ RunFds(&RFds,&WFds);
+ if (_error->PendingError() == true)
+ break;
+
+ // Timeout, notify the log class
+ if (Res == 0 || (Log != 0 && Log->Update == true))
+ {
+ tv.tv_usec = PulseIntervall;
+ for (Worker *I = Workers; I != 0; I = I->NextAcquire)
+ I->Pulse();
+ if (Log != 0 && Log->Pulse(this) == false)
+ {
+ WasCancelled = true;
+ break;
+ }
+ }
+ }
+
+ if (Log != 0)
+ Log->Stop();
+
+ // Shut down the acquire bits
+ Running = false;
+ for (Queue *I = Queues; I != 0; I = I->Next)
+ I->Shutdown(false);
+
+ // Shut down the items
+ for (ItemIterator I = Items.begin(); I != Items.end(); I++)
+ (*I)->Finished();
+
+ if (_error->PendingError())
+ return Failed;
+ if (WasCancelled)
+ return Cancelled;
+ return Continue;
+}
+ /*}}}*/
+// Acquire::Bump - Called when an item is dequeued /*{{{*/
+// ---------------------------------------------------------------------
+/* This routine bumps idle queues in hopes that they will be able to fetch
+ the dequeued item */
+void pkgAcquire::Bump()
+{
+ for (Queue *I = Queues; I != 0; I = I->Next)
+ I->Bump();
+}
+ /*}}}*/
+// Acquire::WorkerStep - Step to the next worker /*{{{*/
+// ---------------------------------------------------------------------
+/* Not inlined to advoid including acquire-worker.h */
+pkgAcquire::Worker *pkgAcquire::WorkerStep(Worker *I)
+{
+ return I->NextAcquire;
+};
+ /*}}}*/
+// Acquire::Clean - Cleans a directory /*{{{*/
+// ---------------------------------------------------------------------
+/* This is a bit simplistic, it looks at every file in the dir and sees
+ if it is part of the download set. */
+bool pkgAcquire::Clean(string Dir)
+{
+ DIR *D = opendir(Dir.c_str());
+ if (D == 0)
+ return _error->Errno("opendir",_("Unable to read %s"),Dir.c_str());
+
+ string StartDir = SafeGetCWD();
+ if (chdir(Dir.c_str()) != 0)
+ {
+ closedir(D);
+ return _error->Errno("chdir",_("Unable to change to %s"),Dir.c_str());
+ }
+
+ for (struct dirent *Dir = readdir(D); Dir != 0; Dir = readdir(D))
+ {
+ // Skip some files..
+ if (strcmp(Dir->d_name,"lock") == 0 ||
+ strcmp(Dir->d_name,"partial") == 0 ||
+ strcmp(Dir->d_name,".") == 0 ||
+ strcmp(Dir->d_name,"..") == 0)
+ continue;
+
+ // Look in the get list
+ ItemCIterator I = Items.begin();
+ for (; I != Items.end(); I++)
+ if (flNotDir((*I)->DestFile) == Dir->d_name)
+ break;
+
+ // Nothing found, nuke it
+ if (I == Items.end())
+ unlink(Dir->d_name);
+ };
+
+ chdir(StartDir.c_str());
+ closedir(D);
+ return true;
+}
+ /*}}}*/
+// Acquire::TotalNeeded - Number of bytes to fetch /*{{{*/
+// ---------------------------------------------------------------------
+/* This is the total number of bytes needed */
+double pkgAcquire::TotalNeeded()
+{
+ double Total = 0;
+ for (ItemCIterator I = ItemsBegin(); I != ItemsEnd(); I++)
+ Total += (*I)->FileSize;
+ return Total;
+}
+ /*}}}*/
+// Acquire::FetchNeeded - Number of bytes needed to get /*{{{*/
+// ---------------------------------------------------------------------
+/* This is the number of bytes that is not local */
+double pkgAcquire::FetchNeeded()
+{
+ double Total = 0;
+ for (ItemCIterator I = ItemsBegin(); I != ItemsEnd(); I++)
+ if ((*I)->Local == false)
+ Total += (*I)->FileSize;
+ return Total;
+}
+ /*}}}*/
+// Acquire::PartialPresent - Number of partial bytes we already have /*{{{*/
+// ---------------------------------------------------------------------
+/* This is the number of bytes that is not local */
+double pkgAcquire::PartialPresent()
+{
+ double Total = 0;
+ for (ItemCIterator I = ItemsBegin(); I != ItemsEnd(); I++)
+ if ((*I)->Local == false)
+ Total += (*I)->PartialSize;
+ return Total;
+}
+
+// Acquire::UriBegin - Start iterator for the uri list /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquire::UriIterator pkgAcquire::UriBegin()
+{
+ return UriIterator(Queues);
+}
+ /*}}}*/
+// Acquire::UriEnd - End iterator for the uri list /*{{{*/
+// ---------------------------------------------------------------------
/* */
-void pkgAcquire::Enqueue(Item *Item,string URI)
+pkgAcquire::UriIterator pkgAcquire::UriEnd()
{
- cout << "Fetching " << URI << endl;
- cout << " to " << Item->ToFile() << endl;
+ return UriIterator(0);
}
/*}}}*/
+// Acquire::MethodConfig::MethodConfig - Constructor /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquire::MethodConfig::MethodConfig()
+{
+ SingleInstance = false;
+ Pipeline = false;
+ SendConfig = false;
+ LocalOnly = false;
+ Removable = false;
+ Next = 0;
+}
+ /*}}}*/
+
+// Queue::Queue - Constructor /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquire::Queue::Queue(string Name,pkgAcquire *Owner) : Name(Name),
+ Owner(Owner)
+{
+ Items = 0;
+ Next = 0;
+ Workers = 0;
+ MaxPipeDepth = 1;
+ PipeDepth = 0;
+}
+ /*}}}*/
+// Queue::~Queue - Destructor /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquire::Queue::~Queue()
+{
+ Shutdown(true);
+
+ while (Items != 0)
+ {
+ QItem *Jnk = Items;
+ Items = Items->Next;
+ delete Jnk;
+ }
+}
+ /*}}}*/
+// Queue::Enqueue - Queue an item to the queue /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+void pkgAcquire::Queue::Enqueue(ItemDesc &Item)
+{
+ QItem **I = &Items;
+ for (; *I != 0; I = &(*I)->Next);
+
+ // Create a new item
+ QItem *Itm = new QItem;
+ *Itm = Item;
+ Itm->Next = 0;
+ *I = Itm;
+
+ Item.Owner->QueueCounter++;
+ if (Items->Next == 0)
+ Cycle();
+}
+ /*}}}*/
+// Queue::Dequeue - Remove an item from the queue /*{{{*/
+// ---------------------------------------------------------------------
+/* We return true if we hit something */
+bool pkgAcquire::Queue::Dequeue(Item *Owner)
+{
+ if (Owner->Status == pkgAcquire::Item::StatFetching)
+ return _error->Error("Tried to dequeue a fetching object");
+
+ bool Res = false;
+
+ QItem **I = &Items;
+ for (; *I != 0;)
+ {
+ if ((*I)->Owner == Owner)
+ {
+ QItem *Jnk= *I;
+ *I = (*I)->Next;
+ Owner->QueueCounter--;
+ delete Jnk;
+ Res = true;
+ }
+ else
+ I = &(*I)->Next;
+ }
+
+ return Res;
+}
+ /*}}}*/
+// Queue::Startup - Start the worker processes /*{{{*/
+// ---------------------------------------------------------------------
+/* It is possible for this to be called with a pre-existing set of
+ workers. */
+bool pkgAcquire::Queue::Startup()
+{
+ if (Workers == 0)
+ {
+ URI U(Name);
+ pkgAcquire::MethodConfig *Cnf = Owner->GetConfig(U.Access);
+ if (Cnf == 0)
+ return false;
+
+ Workers = new Worker(this,Cnf,Owner->Log);
+ Owner->Add(Workers);
+ if (Workers->Start() == false)
+ return false;
+
+ /* When pipelining we commit 10 items. This needs to change when we
+ added other source retry to have cycle maintain a pipeline depth
+ on its own. */
+ if (Cnf->Pipeline == true)
+ MaxPipeDepth = 10;
+ else
+ MaxPipeDepth = 1;
+ }
+
+ return Cycle();
+}
+ /*}}}*/
+// Queue::Shutdown - Shutdown the worker processes /*{{{*/
+// ---------------------------------------------------------------------
+/* If final is true then all workers are eliminated, otherwise only workers
+ that do not need cleanup are removed */
+bool pkgAcquire::Queue::Shutdown(bool Final)
+{
+ // Delete all of the workers
+ pkgAcquire::Worker **Cur = &Workers;
+ while (*Cur != 0)
+ {
+ pkgAcquire::Worker *Jnk = *Cur;
+ if (Final == true || Jnk->GetConf()->NeedsCleanup == false)
+ {
+ *Cur = Jnk->NextQueue;
+ Owner->Remove(Jnk);
+ delete Jnk;
+ }
+ else
+ Cur = &(*Cur)->NextQueue;
+ }
+
+ return true;
+}
+ /*}}}*/
+// Queue::FindItem - Find a URI in the item list /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquire::Queue::QItem *pkgAcquire::Queue::FindItem(string URI,pkgAcquire::Worker *Owner)
+{
+ for (QItem *I = Items; I != 0; I = I->Next)
+ if (I->URI == URI && I->Worker == Owner)
+ return I;
+ return 0;
+}
+ /*}}}*/
+// Queue::ItemDone - Item has been completed /*{{{*/
+// ---------------------------------------------------------------------
+/* The worker signals this which causes the item to be removed from the
+ queue. If this is the last queue instance then it is removed from the
+ main queue too.*/
+bool pkgAcquire::Queue::ItemDone(QItem *Itm)
+{
+ PipeDepth--;
+ if (Itm->Owner->Status == pkgAcquire::Item::StatFetching)
+ Itm->Owner->Status = pkgAcquire::Item::StatDone;
+
+ if (Itm->Owner->QueueCounter <= 1)
+ Owner->Dequeue(Itm->Owner);
+ else
+ {
+ Dequeue(Itm->Owner);
+ Owner->Bump();
+ }
+
+ return Cycle();
+}
+ /*}}}*/
+// Queue::Cycle - Queue new items into the method /*{{{*/
+// ---------------------------------------------------------------------
+/* This locates a new idle item and sends it to the worker. If pipelining
+ is enabled then it keeps the pipe full. */
+bool pkgAcquire::Queue::Cycle()
+{
+ if (Items == 0 || Workers == 0)
+ return true;
+
+ if (PipeDepth < 0)
+ return _error->Error("Pipedepth failure");
+
+ // Look for a queable item
+ QItem *I = Items;
+ while (PipeDepth < (signed)MaxPipeDepth)
+ {
+ for (; I != 0; I = I->Next)
+ if (I->Owner->Status == pkgAcquire::Item::StatIdle)
+ break;
+
+ // Nothing to do, queue is idle.
+ if (I == 0)
+ return true;
+
+ I->Worker = Workers;
+ I->Owner->Status = pkgAcquire::Item::StatFetching;
+ PipeDepth++;
+ if (Workers->QueueItem(I) == false)
+ return false;
+ }
+
+ return true;
+}
+ /*}}}*/
+// Queue::Bump - Fetch any pending objects if we are idle /*{{{*/
+// ---------------------------------------------------------------------
+/* This is called when an item in multiple queues is dequeued */
+void pkgAcquire::Queue::Bump()
+{
+ Cycle();
+}
+ /*}}}*/
+
+// AcquireStatus::pkgAcquireStatus - Constructor /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquireStatus::pkgAcquireStatus() : Update(true), MorePulses(false)
+{
+ Start();
+}
+ /*}}}*/
+// AcquireStatus::Pulse - Called periodically /*{{{*/
+// ---------------------------------------------------------------------
+/* This computes some internal state variables for the derived classes to
+ use. It generates the current downloaded bytes and total bytes to download
+ as well as the current CPS estimate. */
+bool pkgAcquireStatus::Pulse(pkgAcquire *Owner)
+{
+ TotalBytes = 0;
+ CurrentBytes = 0;
+ TotalItems = 0;
+ CurrentItems = 0;
+
+ // Compute the total number of bytes to fetch
+ unsigned int Unknown = 0;
+ unsigned int Count = 0;
+ for (pkgAcquire::ItemCIterator I = Owner->ItemsBegin(); I != Owner->ItemsEnd();
+ I++, Count++)
+ {
+ TotalItems++;
+ if ((*I)->Status == pkgAcquire::Item::StatDone)
+ CurrentItems++;
+
+ // Totally ignore local items
+ if ((*I)->Local == true)
+ continue;
+
+ TotalBytes += (*I)->FileSize;
+ if ((*I)->Complete == true)
+ CurrentBytes += (*I)->FileSize;
+ if ((*I)->FileSize == 0 && (*I)->Complete == false)
+ Unknown++;
+ }
+
+ // Compute the current completion
+ unsigned long ResumeSize = 0;
+ for (pkgAcquire::Worker *I = Owner->WorkersBegin(); I != 0;
+ I = Owner->WorkerStep(I))
+ if (I->CurrentItem != 0 && I->CurrentItem->Owner->Complete == false)
+ {
+ CurrentBytes += I->CurrentSize;
+ ResumeSize += I->ResumePoint;
+
+ // Files with unknown size always have 100% completion
+ if (I->CurrentItem->Owner->FileSize == 0 &&
+ I->CurrentItem->Owner->Complete == false)
+ TotalBytes += I->CurrentSize;
+ }
+
+ // Normalize the figures and account for unknown size downloads
+ if (TotalBytes <= 0)
+ TotalBytes = 1;
+ if (Unknown == Count)
+ TotalBytes = Unknown;
+
+ // Wha?! Is not supposed to happen.
+ if (CurrentBytes > TotalBytes)
+ CurrentBytes = TotalBytes;
+
+ // Compute the CPS
+ struct timeval NewTime;
+ gettimeofday(&NewTime,0);
+ if (NewTime.tv_sec - Time.tv_sec == 6 && NewTime.tv_usec > Time.tv_usec ||
+ NewTime.tv_sec - Time.tv_sec > 6)
+ {
+ double Delta = NewTime.tv_sec - Time.tv_sec +
+ (NewTime.tv_usec - Time.tv_usec)/1000000.0;
+
+ // Compute the CPS value
+ if (Delta < 0.01)
+ CurrentCPS = 0;
+ else
+ CurrentCPS = ((CurrentBytes - ResumeSize) - LastBytes)/Delta;
+ LastBytes = CurrentBytes - ResumeSize;
+ ElapsedTime = (unsigned long)Delta;
+ Time = NewTime;
+ }
+
+ return true;
+}
+ /*}}}*/
+// AcquireStatus::Start - Called when the download is started /*{{{*/
+// ---------------------------------------------------------------------
+/* We just reset the counters */
+void pkgAcquireStatus::Start()
+{
+ gettimeofday(&Time,0);
+ gettimeofday(&StartTime,0);
+ LastBytes = 0;
+ CurrentCPS = 0;
+ CurrentBytes = 0;
+ TotalBytes = 0;
+ FetchedBytes = 0;
+ ElapsedTime = 0;
+ TotalItems = 0;
+ CurrentItems = 0;
+}
+ /*}}}*/
+// AcquireStatus::Stop - Finished downloading /*{{{*/
+// ---------------------------------------------------------------------
+/* This accurately computes the elapsed time and the total overall CPS. */
+void pkgAcquireStatus::Stop()
+{
+ // Compute the CPS and elapsed time
+ struct timeval NewTime;
+ gettimeofday(&NewTime,0);
+
+ double Delta = NewTime.tv_sec - StartTime.tv_sec +
+ (NewTime.tv_usec - StartTime.tv_usec)/1000000.0;
+
+ // Compute the CPS value
+ if (Delta < 0.01)
+ CurrentCPS = 0;
+ else
+ CurrentCPS = FetchedBytes/Delta;
+ LastBytes = CurrentBytes;
+ ElapsedTime = (unsigned int)Delta;
+}
+ /*}}}*/
+// AcquireStatus::Fetched - Called when a byte set has been fetched /*{{{*/
+// ---------------------------------------------------------------------
+/* This is used to get accurate final transfer rate reporting. */
+void pkgAcquireStatus::Fetched(unsigned long Size,unsigned long Resume)
+{
+ FetchedBytes += Size - Resume;
+}
+ /*}}}*/