// -*- mode: cpp; mode: fold -*-
// Description /*{{{*/
-// $Id: acquire.cc,v 1.1 1998/10/15 06:59:59 jgg Exp $
+// $Id: acquire.cc,v 1.7 1998/11/01 05:27:34 jgg Exp $
/* ######################################################################
Acquire - File Acquiration
+ The core element for the schedual system is the concept of a named
+ queue. Each queue is unique and each queue has a name derived from the
+ URI. The degree of paralization can be controled by how the queue
+ name is derived from the URI.
+
##################################################################### */
/*}}}*/
// Include Files /*{{{*/
#include <apt-pkg/acquire.h>
#include <apt-pkg/acquire-item.h>
#include <apt-pkg/acquire-worker.h>
+#include <apt-pkg/configuration.h>
+#include <apt-pkg/error.h>
+#include <strutl.h>
/*}}}*/
// Acquire::pkgAcquire - Constructor /*{{{*/
// ---------------------------------------------------------------------
-/* */
+/* We grab some runtime state from the configuration space */
pkgAcquire::pkgAcquire()
{
Queues = 0;
Configs = 0;
+ Workers = 0;
+ ToFetch = 0;
+ Running = false;
+
+ string Mode = _config->Find("Acquire::Queue-Mode","host");
+ if (strcasecmp(Mode.c_str(),"host") == 0)
+ QueueMode = QueueHost;
+ if (strcasecmp(Mode.c_str(),"access") == 0)
+ QueueMode = QueueAccess;
+
+ Debug = _config->FindB("Debug::pkgAcquire",false);
}
/*}}}*/
// Acquire::~pkgAcquire - Destructor /*{{{*/
// ---------------------------------------------------------------------
-/* */
+/* Free our memory, clean up the queues (destroy the workers) */
pkgAcquire::~pkgAcquire()
{
while (Items.size() != 0)
delete Items[0];
+
+ while (Configs != 0)
+ {
+ MethodConfig *Jnk = Configs;
+ Configs = Configs->Next;
+ delete Jnk;
+ }
+
+ while (Queues != 0)
+ {
+ Queue *Jnk = Queues;
+ Queues = Queues->Next;
+ delete Jnk;
+ }
}
/*}}}*/
// Acquire::Add - Add a new item /*{{{*/
// ---------------------------------------------------------------------
-/* */
+/* This puts an item on the acquire list. This list is mainly for tracking
+ item status */
void pkgAcquire::Add(Item *Itm)
{
Items.push_back(Itm);
/*}}}*/
// Acquire::Remove - Remove a item /*{{{*/
// ---------------------------------------------------------------------
-/* */
+/* Remove an item from the acquire list. This is usually not used.. */
void pkgAcquire::Remove(Item *Itm)
{
for (vector<Item *>::iterator I = Items.begin(); I < Items.end(); I++)
}
}
/*}}}*/
+// Acquire::Add - Add a worker /*{{{*/
+// ---------------------------------------------------------------------
+/* A list of workers is kept so that the select loop can direct their FD
+ usage. */
+void pkgAcquire::Add(Worker *Work)
+{
+ Work->NextAcquire = Workers;
+ Workers = Work;
+}
+ /*}}}*/
+// Acquire::Remove - Remove a worker /*{{{*/
+// ---------------------------------------------------------------------
+/* A worker has died. This can not be done while the select loop is running
+ as it would require that RunFds could handling a changing list state and
+ it cant.. */
+void pkgAcquire::Remove(Worker *Work)
+{
+ if (Running == true)
+ abort();
+
+ Worker **I = &Workers;
+ for (; *I != 0;)
+ {
+ if (*I == Work)
+ *I = (*I)->NextAcquire;
+ else
+ I = &(*I)->NextAcquire;
+ }
+}
+ /*}}}*/
// Acquire::Enqueue - Queue an URI for fetching /*{{{*/
// ---------------------------------------------------------------------
+/* This is the entry point for an item. An item calls this function when
+ it is construction which creates a queue (based on the current queue
+ mode) and puts the item in that queue. If the system is running then
+ the queue might be started. */
+void pkgAcquire::Enqueue(Item *Itm,string URI,string Description)
+{
+ // Determine which queue to put the item in
+ string Name = QueueName(URI);
+ if (Name.empty() == true)
+ return;
+
+ // Find the queue structure
+ Queue *I = Queues;
+ for (; I != 0 && I->Name != Name; I = I->Next);
+ if (I == 0)
+ {
+ I = new Queue(Name,this);
+ I->Next = Queues;
+ Queues = I;
+
+ if (Running == true)
+ I->Startup();
+ }
+
+ // Queue it into the named queue
+ I->Enqueue(Itm,URI,Description);
+ ToFetch++;
+
+ // Some trace stuff
+ if (Debug == true)
+ {
+ clog << "Fetching " << URI << endl;
+ clog << " to " << Itm->DestFile << endl;
+ clog << " Queue is: " << QueueName(URI) << endl;
+ }
+}
+ /*}}}*/
+// Acquire::Dequeue - Remove an item from all queues /*{{{*/
+// ---------------------------------------------------------------------
+/* This is called when an item is finished being fetched. It removes it
+ from all the queues */
+void pkgAcquire::Dequeue(Item *Itm)
+{
+ Queue *I = Queues;
+ for (; I != 0; I = I->Next)
+ I->Dequeue(Itm);
+
+ if (Debug == true)
+ clog << "Dequeuing " << Itm->DestFile << endl;
+ ToFetch--;
+}
+ /*}}}*/
+// Acquire::QueueName - Return the name of the queue for this URI /*{{{*/
+// ---------------------------------------------------------------------
+/* The string returned depends on the configuration settings and the
+ method parameters. Given something like http://foo.org/bar it can
+ return http://foo.org or http */
+string pkgAcquire::QueueName(string Uri)
+{
+ URI U(Uri);
+
+ const MethodConfig *Config = GetConfig(U.Access);
+ if (Config == 0)
+ return string();
+
+ /* Single-Instance methods get exactly one queue per URI. This is
+ also used for the Access queue method */
+ if (Config->SingleInstance == true || QueueMode == QueueAccess)
+ return U.Access;
+
+ return U.Access + ':' + U.Host;
+}
+ /*}}}*/
+// Acquire::GetConfig - Fetch the configuration information /*{{{*/
+// ---------------------------------------------------------------------
+/* This locates the configuration structure for an access method. If
+ a config structure cannot be found a Worker will be created to
+ retrieve it */
+pkgAcquire::MethodConfig *pkgAcquire::GetConfig(string Access)
+{
+ // Search for an existing config
+ MethodConfig *Conf;
+ for (Conf = Configs; Conf != 0; Conf = Conf->Next)
+ if (Conf->Access == Access)
+ return Conf;
+
+ // Create the new config class
+ Conf = new MethodConfig;
+ Conf->Access = Access;
+ Conf->Next = Configs;
+ Configs = Conf;
+
+ // Create the worker to fetch the configuration
+ Worker Work(Conf);
+ if (Work.Start() == false)
+ return 0;
+
+ return Conf;
+}
+ /*}}}*/
+// Acquire::SetFds - Deal with readable FDs /*{{{*/
+// ---------------------------------------------------------------------
+/* Collect FDs that have activity monitors into the fd sets */
+void pkgAcquire::SetFds(int &Fd,fd_set *RSet,fd_set *WSet)
+{
+ for (Worker *I = Workers; I != 0; I = I->NextAcquire)
+ {
+ if (I->InReady == true && I->InFd >= 0)
+ {
+ if (Fd < I->InFd)
+ Fd = I->InFd;
+ FD_SET(I->InFd,RSet);
+ }
+ if (I->OutReady == true && I->OutFd >= 0)
+ {
+ if (Fd < I->OutFd)
+ Fd = I->OutFd;
+ FD_SET(I->OutFd,WSet);
+ }
+ }
+}
+ /*}}}*/
+// Acquire::RunFds - Deal with active FDs /*{{{*/
+// ---------------------------------------------------------------------
+/* Dispatch active FDs over to the proper workers. It is very important
+ that a worker never be erased while this is running! The queue class
+ should never erase a worker except during shutdown processing. */
+void pkgAcquire::RunFds(fd_set *RSet,fd_set *WSet)
+{
+ for (Worker *I = Workers; I != 0; I = I->NextAcquire)
+ {
+ if (I->InFd >= 0 && FD_ISSET(I->InFd,RSet) != 0)
+ I->InFdReady();
+ if (I->OutFd >= 0 && FD_ISSET(I->OutFd,WSet) != 0)
+ I->OutFdReady();
+ }
+}
+ /*}}}*/
+// Acquire::Run - Run the fetch sequence /*{{{*/
+// ---------------------------------------------------------------------
+/* This runs the queues. It manages a select loop for all of the
+ Worker tasks. The workers interact with the queues and items to
+ manage the actual fetch. */
+bool pkgAcquire::Run()
+{
+ Running = true;
+
+ for (Queue *I = Queues; I != 0; I = I->Next)
+ I->Startup();
+
+ // Run till all things have been acquired
+ while (ToFetch > 0)
+ {
+ fd_set RFds;
+ fd_set WFds;
+ int Highest = 0;
+ FD_ZERO(&RFds);
+ FD_ZERO(&WFds);
+ SetFds(Highest,&RFds,&WFds);
+
+ if (select(Highest+1,&RFds,&WFds,0,0) <= 0)
+ {
+ Running = false;
+ return _error->Errno("select","Select has failed");
+ }
+
+ RunFds(&RFds,&WFds);
+ if (_error->PendingError() == true)
+ break;
+ }
+
+ // Shut down the acquire bits
+ Running = false;
+ for (Queue *I = Queues; I != 0; I = I->Next)
+ I->Shutdown();
+
+ return _error->PendingError();
+}
+ /*}}}*/
+// Acquire::Bump - Called when an item is dequeued /*{{{*/
+// ---------------------------------------------------------------------
+/* This routine bumps idle queues in hopes that they will be able to fetch
+ the dequeued item */
+void pkgAcquire::Bump()
+{
+ for (Queue *I = Queues; I != 0; I = I->Next)
+ I->Bump();
+}
+ /*}}}*/
+
+// Acquire::MethodConfig::MethodConfig - Constructor /*{{{*/
+// ---------------------------------------------------------------------
/* */
-void pkgAcquire::Enqueue(Item *Item,string URI)
+pkgAcquire::MethodConfig::MethodConfig()
{
- cout << "Fetching " << URI << endl;
- cout << " to " << Item->ToFile() << endl;
+ SingleInstance = false;
+ PreScan = false;
+ Pipeline = false;
+ SendConfig = false;
+ Next = 0;
}
/*}}}*/
+// Queue::Queue - Constructor /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquire::Queue::Queue(string Name,pkgAcquire *Owner) : Name(Name),
+ Owner(Owner)
+{
+ Items = 0;
+ Next = 0;
+ Workers = 0;
+}
+ /*}}}*/
+// Queue::~Queue - Destructor /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquire::Queue::~Queue()
+{
+ Shutdown();
+
+ while (Items != 0)
+ {
+ QItem *Jnk = Items;
+ Items = Items->Next;
+ delete Jnk;
+ }
+}
+ /*}}}*/
+// Queue::Enqueue - Queue an item to the queue /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+void pkgAcquire::Queue::Enqueue(Item *Owner,string URI,string Description)
+{
+ // Create a new item
+ QItem *I = new QItem;
+ I->Next = Items;
+ Items = I;
+
+ // Fill it in
+ Items->Owner = Owner;
+ Items->URI = URI;
+ Items->Description = Description;
+ Owner->QueueCounter++;
+
+ if (Items->Next == 0)
+ Cycle();
+}
+ /*}}}*/
+// Queue::Dequeue - Remove an item from the queue /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+void pkgAcquire::Queue::Dequeue(Item *Owner)
+{
+ QItem **I = &Items;
+ for (; *I != 0;)
+ {
+ if ((*I)->Owner == Owner)
+ {
+ QItem *Jnk= *I;
+ *I = (*I)->Next;
+ Owner->QueueCounter--;
+ delete Jnk;
+ }
+ else
+ I = &(*I)->Next;
+ }
+}
+ /*}}}*/
+// Queue::Startup - Start the worker processes /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+bool pkgAcquire::Queue::Startup()
+{
+ Shutdown();
+
+ URI U(Name);
+ pkgAcquire::MethodConfig *Cnf = Owner->GetConfig(U.Access);
+ if (Cnf == 0)
+ return false;
+
+ Workers = new Worker(this,Cnf);
+ Owner->Add(Workers);
+ if (Workers->Start() == false)
+ return false;
+
+ return Cycle();
+}
+ /*}}}*/
+// Queue::Shutdown - Shutdown the worker processes /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+bool pkgAcquire::Queue::Shutdown()
+{
+ // Delete all of the workers
+ while (Workers != 0)
+ {
+ pkgAcquire::Worker *Jnk = Workers;
+ Workers = Workers->NextQueue;
+ Owner->Remove(Jnk);
+ delete Jnk;
+ }
+
+ return true;
+}
+ /*}}}*/
+// Queue::Finditem - Find a URI in the item list /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquire::Queue::QItem *pkgAcquire::Queue::FindItem(string URI,pkgAcquire::Worker *Owner)
+{
+ for (QItem *I = Items; I != 0; I = I->Next)
+ if (I->URI == URI && I->Worker == Owner)
+ return I;
+ return 0;
+}
+ /*}}}*/
+// Queue::ItemDone - Item has been completed /*{{{*/
+// ---------------------------------------------------------------------
+/* The worker signals this which causes the item to be removed from the
+ queue. If this is the last queue instance then it is removed from the
+ main queue too.*/
+bool pkgAcquire::Queue::ItemDone(QItem *Itm)
+{
+ if (Itm->Owner->QueueCounter <= 1)
+ Owner->Dequeue(Itm->Owner);
+ else
+ {
+ Dequeue(Itm->Owner);
+ Owner->Bump();
+ }
+
+ return Cycle();
+}
+ /*}}}*/
+// Queue::Cycle - Queue new items into the method /*{{{*/
+// ---------------------------------------------------------------------
+/* This locates a new idle item and sends it to the worker */
+bool pkgAcquire::Queue::Cycle()
+{
+ if (Items == 0 || Workers == 0)
+ return true;
+
+ // Look for a queable item
+ QItem *I = Items;
+ for (; I != 0; I = I->Next)
+ if (I->Owner->Status == pkgAcquire::Item::StatIdle)
+ break;
+
+ // Nothing to do, queue is idle.
+ if (I == 0)
+ return true;
+
+ I->Worker = Workers;
+ I->Owner->Status = pkgAcquire::Item::StatFetching;
+ return Workers->QueueItem(I);
+}
+ /*}}}*/
+// Queue::Bump - Fetch any pending objects if we are idle /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+void pkgAcquire::Queue::Bump()
+{
+}
+ /*}}}*/