+/* This is the entry point for an item. An item calls this function when
+ it is constructed which creates a queue (based on the current queue
+ mode) and puts the item in that queue. If the system is running then
+ the queue might be started. */
+void pkgAcquire::Enqueue(ItemDesc &Item)
+{
+ // Determine which queue to put the item in
+ const MethodConfig *Config;
+ string Name = QueueName(Item.URI,Config);
+ if (Name.empty() == true)
+ return;
+
+ // Find the queue structure
+ Queue *I = Queues;
+ for (; I != 0 && I->Name != Name; I = I->Next);
+ if (I == 0)
+ {
+ I = new Queue(Name,this);
+ I->Next = Queues;
+ Queues = I;
+
+ if (Running == true)
+ I->Startup();
+ }
+
+ // See if this is a local only URI
+ if (Config->LocalOnly == true && Item.Owner->Complete == false)
+ Item.Owner->Local = true;
+ Item.Owner->Status = Item::StatIdle;
+
+ // Queue it into the named queue
+ I->Enqueue(Item);
+ ToFetch++;
+
+ // Some trace stuff
+ if (Debug == true)
+ {
+ clog << "Fetching " << Item.URI << endl;
+ clog << " to " << Item.Owner->DestFile << endl;
+ clog << " Queue is: " << Name << endl;
+ }
+}
+ /*}}}*/
+// Acquire::Dequeue - Remove an item from all queues /*{{{*/
+// ---------------------------------------------------------------------
+/* This is called when an item is finished being fetched. It removes it
+ from all the queues */
+void pkgAcquire::Dequeue(Item *Itm)
+{
+ Queue *I = Queues;
+ bool Res = false;
+ for (; I != 0; I = I->Next)
+ Res |= I->Dequeue(Itm);
+
+ if (Debug == true)
+ clog << "Dequeuing " << Itm->DestFile << endl;
+ if (Res == true)
+ ToFetch--;
+}
+ /*}}}*/
+// Acquire::QueueName - Return the name of the queue for this URI /*{{{*/
+// ---------------------------------------------------------------------
+/* The string returned depends on the configuration settings and the
+ method parameters. Given something like http://foo.org/bar it can
+ return http://foo.org or http */
+string pkgAcquire::QueueName(string Uri,MethodConfig const *&Config)
+{
+ URI U(Uri);
+
+ Config = GetConfig(U.Access);
+ if (Config == 0)
+ return string();
+
+ /* Single-Instance methods get exactly one queue per URI. This is
+ also used for the Access queue method */
+ if (Config->SingleInstance == true || QueueMode == QueueAccess)
+ return U.Access;
+
+ return U.Access + ':' + U.Host;
+}
+ /*}}}*/
+// Acquire::GetConfig - Fetch the configuration information /*{{{*/
+// ---------------------------------------------------------------------
+/* This locates the configuration structure for an access method. If
+ a config structure cannot be found a Worker will be created to
+ retrieve it */
+pkgAcquire::MethodConfig *pkgAcquire::GetConfig(string Access)
+{
+ // Search for an existing config
+ MethodConfig *Conf;
+ for (Conf = Configs; Conf != 0; Conf = Conf->Next)
+ if (Conf->Access == Access)
+ return Conf;
+
+ // Create the new config class
+ Conf = new MethodConfig;
+ Conf->Access = Access;
+ Conf->Next = Configs;
+ Configs = Conf;
+
+ // Create the worker to fetch the configuration
+ Worker Work(Conf);
+ if (Work.Start() == false)
+ return 0;
+
+ /* if a method uses DownloadLimit, we switch to SingleInstance mode */
+ if(_config->FindI("Acquire::"+Access+"::DlLimit",0) > 0)
+ Conf->SingleInstance = true;
+
+ return Conf;
+}
+ /*}}}*/
+// Acquire::SetFds - Deal with readable FDs /*{{{*/
+// ---------------------------------------------------------------------
+/* Collect FDs that have activity monitors into the fd sets */
+void pkgAcquire::SetFds(int &Fd,fd_set *RSet,fd_set *WSet)
+{
+ for (Worker *I = Workers; I != 0; I = I->NextAcquire)
+ {
+ if (I->InReady == true && I->InFd >= 0)
+ {
+ if (Fd < I->InFd)
+ Fd = I->InFd;
+ FD_SET(I->InFd,RSet);
+ }
+ if (I->OutReady == true && I->OutFd >= 0)
+ {
+ if (Fd < I->OutFd)
+ Fd = I->OutFd;
+ FD_SET(I->OutFd,WSet);
+ }
+ }
+}
+ /*}}}*/
+// Acquire::RunFds - Deal with active FDs /*{{{*/
+// ---------------------------------------------------------------------
+/* Dispatch active FDs over to the proper workers. It is very important
+ that a worker never be erased while this is running! The queue class
+ should never erase a worker except during shutdown processing. */
+void pkgAcquire::RunFds(fd_set *RSet,fd_set *WSet)
+{
+ for (Worker *I = Workers; I != 0; I = I->NextAcquire)
+ {
+ if (I->InFd >= 0 && FD_ISSET(I->InFd,RSet) != 0)
+ I->InFdReady();
+ if (I->OutFd >= 0 && FD_ISSET(I->OutFd,WSet) != 0)
+ I->OutFdReady();
+ }
+}
+ /*}}}*/
+// Acquire::Run - Run the fetch sequence /*{{{*/
+// ---------------------------------------------------------------------
+/* This runs the queues. It manages a select loop for all of the
+ Worker tasks. The workers interact with the queues and items to
+ manage the actual fetch. */
+pkgAcquire::RunResult pkgAcquire::Run(int PulseIntervall)
+{
+ Running = true;
+
+ for (Queue *I = Queues; I != 0; I = I->Next)
+ I->Startup();
+
+ if (Log != 0)
+ Log->Start();
+
+ bool WasCancelled = false;
+
+ // Run till all things have been acquired
+ struct timeval tv;
+ tv.tv_sec = 0;
+ tv.tv_usec = PulseIntervall;
+ while (ToFetch > 0)
+ {
+ fd_set RFds;
+ fd_set WFds;
+ int Highest = 0;
+ FD_ZERO(&RFds);
+ FD_ZERO(&WFds);
+ SetFds(Highest,&RFds,&WFds);
+
+ int Res;
+ do
+ {
+ Res = select(Highest+1,&RFds,&WFds,0,&tv);
+ }
+ while (Res < 0 && errno == EINTR);
+
+ if (Res < 0)
+ {
+ _error->Errno("select","Select has failed");
+ break;
+ }
+
+ RunFds(&RFds,&WFds);
+ if (_error->PendingError() == true)
+ break;
+
+ // Timeout, notify the log class
+ if (Res == 0 || (Log != 0 && Log->Update == true))
+ {
+ tv.tv_usec = PulseIntervall;
+ for (Worker *I = Workers; I != 0; I = I->NextAcquire)
+ I->Pulse();
+ if (Log != 0 && Log->Pulse(this) == false)
+ {
+ WasCancelled = true;
+ break;
+ }
+ }
+ }
+
+ if (Log != 0)
+ Log->Stop();
+
+ // Shut down the acquire bits
+ Running = false;
+ for (Queue *I = Queues; I != 0; I = I->Next)
+ I->Shutdown(false);
+
+ // Shut down the items
+ for (ItemIterator I = Items.begin(); I != Items.end(); I++)
+ (*I)->Finished();
+
+ if (_error->PendingError())
+ return Failed;
+ if (WasCancelled)
+ return Cancelled;
+ return Continue;
+}
+ /*}}}*/
+// Acquire::Bump - Called when an item is dequeued /*{{{*/
+// ---------------------------------------------------------------------
+/* This routine bumps idle queues in hopes that they will be able to fetch
+ the dequeued item */
+void pkgAcquire::Bump()
+{
+ for (Queue *I = Queues; I != 0; I = I->Next)
+ I->Bump();
+}
+ /*}}}*/
+// Acquire::WorkerStep - Step to the next worker /*{{{*/
+// ---------------------------------------------------------------------
+/* Not inlined to advoid including acquire-worker.h */
+pkgAcquire::Worker *pkgAcquire::WorkerStep(Worker *I)
+{
+ return I->NextAcquire;
+};
+ /*}}}*/
+// Acquire::Clean - Cleans a directory /*{{{*/
+// ---------------------------------------------------------------------
+/* This is a bit simplistic, it looks at every file in the dir and sees
+ if it is part of the download set. */
+bool pkgAcquire::Clean(string Dir)
+{
+ DIR *D = opendir(Dir.c_str());
+ if (D == 0)
+ return _error->Errno("opendir",_("Unable to read %s"),Dir.c_str());
+
+ string StartDir = SafeGetCWD();
+ if (chdir(Dir.c_str()) != 0)
+ {
+ closedir(D);
+ return _error->Errno("chdir",_("Unable to change to %s"),Dir.c_str());
+ }
+
+ for (struct dirent *Dir = readdir(D); Dir != 0; Dir = readdir(D))
+ {
+ // Skip some files..
+ if (strcmp(Dir->d_name,"lock") == 0 ||
+ strcmp(Dir->d_name,"partial") == 0 ||
+ strcmp(Dir->d_name,".") == 0 ||
+ strcmp(Dir->d_name,"..") == 0)
+ continue;
+
+ // Look in the get list
+ ItemCIterator I = Items.begin();
+ for (; I != Items.end(); I++)
+ if (flNotDir((*I)->DestFile) == Dir->d_name)
+ break;
+
+ // Nothing found, nuke it
+ if (I == Items.end())
+ unlink(Dir->d_name);
+ };
+
+ chdir(StartDir.c_str());
+ closedir(D);
+ return true;
+}
+ /*}}}*/
+// Acquire::TotalNeeded - Number of bytes to fetch /*{{{*/
+// ---------------------------------------------------------------------
+/* This is the total number of bytes needed */
+double pkgAcquire::TotalNeeded()
+{
+ double Total = 0;
+ for (ItemCIterator I = ItemsBegin(); I != ItemsEnd(); I++)
+ Total += (*I)->FileSize;
+ return Total;
+}
+ /*}}}*/
+// Acquire::FetchNeeded - Number of bytes needed to get /*{{{*/
+// ---------------------------------------------------------------------
+/* This is the number of bytes that is not local */
+double pkgAcquire::FetchNeeded()
+{
+ double Total = 0;
+ for (ItemCIterator I = ItemsBegin(); I != ItemsEnd(); I++)
+ if ((*I)->Local == false)
+ Total += (*I)->FileSize;
+ return Total;
+}
+ /*}}}*/
+// Acquire::PartialPresent - Number of partial bytes we already have /*{{{*/
+// ---------------------------------------------------------------------
+/* This is the number of bytes that is not local */
+double pkgAcquire::PartialPresent()
+{
+ double Total = 0;
+ for (ItemCIterator I = ItemsBegin(); I != ItemsEnd(); I++)
+ if ((*I)->Local == false)
+ Total += (*I)->PartialSize;
+ return Total;
+}
+
+// Acquire::UriBegin - Start iterator for the uri list /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquire::UriIterator pkgAcquire::UriBegin()
+{
+ return UriIterator(Queues);
+}
+ /*}}}*/
+// Acquire::UriEnd - End iterator for the uri list /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquire::UriIterator pkgAcquire::UriEnd()
+{
+ return UriIterator(0);
+}
+ /*}}}*/
+
+// Acquire::MethodConfig::MethodConfig - Constructor /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquire::MethodConfig::MethodConfig()
+{
+ SingleInstance = false;
+ Pipeline = false;
+ SendConfig = false;
+ LocalOnly = false;
+ Removable = false;
+ Next = 0;
+}
+ /*}}}*/
+
+// Queue::Queue - Constructor /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquire::Queue::Queue(string Name,pkgAcquire *Owner) : Name(Name),
+ Owner(Owner)
+{
+ Items = 0;
+ Next = 0;
+ Workers = 0;
+ MaxPipeDepth = 1;
+ PipeDepth = 0;
+}
+ /*}}}*/
+// Queue::~Queue - Destructor /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+pkgAcquire::Queue::~Queue()
+{
+ Shutdown(true);
+
+ while (Items != 0)
+ {
+ QItem *Jnk = Items;
+ Items = Items->Next;
+ delete Jnk;
+ }
+}
+ /*}}}*/
+// Queue::Enqueue - Queue an item to the queue /*{{{*/
+// ---------------------------------------------------------------------
+/* */
+void pkgAcquire::Queue::Enqueue(ItemDesc &Item)
+{
+ QItem **I = &Items;
+ for (; *I != 0; I = &(*I)->Next);
+
+ // Create a new item
+ QItem *Itm = new QItem;
+ *Itm = Item;
+ Itm->Next = 0;
+ *I = Itm;
+
+ Item.Owner->QueueCounter++;
+ if (Items->Next == 0)
+ Cycle();
+}
+ /*}}}*/
+// Queue::Dequeue - Remove an item from the queue /*{{{*/
+// ---------------------------------------------------------------------
+/* We return true if we hit something */
+bool pkgAcquire::Queue::Dequeue(Item *Owner)
+{
+ if (Owner->Status == pkgAcquire::Item::StatFetching)
+ return _error->Error("Tried to dequeue a fetching object");
+
+ bool Res = false;
+
+ QItem **I = &Items;
+ for (; *I != 0;)
+ {
+ if ((*I)->Owner == Owner)
+ {
+ QItem *Jnk= *I;
+ *I = (*I)->Next;
+ Owner->QueueCounter--;
+ delete Jnk;
+ Res = true;
+ }
+ else
+ I = &(*I)->Next;
+ }
+
+ return Res;
+}
+ /*}}}*/
+// Queue::Startup - Start the worker processes /*{{{*/
+// ---------------------------------------------------------------------
+/* It is possible for this to be called with a pre-existing set of
+ workers. */
+bool pkgAcquire::Queue::Startup()
+{
+ if (Workers == 0)
+ {
+ URI U(Name);
+ pkgAcquire::MethodConfig *Cnf = Owner->GetConfig(U.Access);
+ if (Cnf == 0)
+ return false;
+
+ Workers = new Worker(this,Cnf,Owner->Log);
+ Owner->Add(Workers);
+ if (Workers->Start() == false)
+ return false;
+
+ /* When pipelining we commit 10 items. This needs to change when we
+ added other source retry to have cycle maintain a pipeline depth
+ on its own. */
+ if (Cnf->Pipeline == true)
+ MaxPipeDepth = 10;
+ else
+ MaxPipeDepth = 1;
+ }
+
+ return Cycle();
+}
+ /*}}}*/
+// Queue::Shutdown - Shutdown the worker processes /*{{{*/
+// ---------------------------------------------------------------------
+/* If final is true then all workers are eliminated, otherwise only workers
+ that do not need cleanup are removed */
+bool pkgAcquire::Queue::Shutdown(bool Final)
+{
+ // Delete all of the workers
+ pkgAcquire::Worker **Cur = &Workers;
+ while (*Cur != 0)
+ {
+ pkgAcquire::Worker *Jnk = *Cur;
+ if (Final == true || Jnk->GetConf()->NeedsCleanup == false)
+ {
+ *Cur = Jnk->NextQueue;
+ Owner->Remove(Jnk);
+ delete Jnk;
+ }
+ else
+ Cur = &(*Cur)->NextQueue;
+ }
+
+ return true;
+}
+ /*}}}*/
+// Queue::FindItem - Find a URI in the item list /*{{{*/
+// ---------------------------------------------------------------------