]> git.saurik.com Git - apple/security.git/blob - OSX/libsecurity_utilities/lib/unixchild.cpp
Security-57337.20.44.tar.gz
[apple/security.git] / OSX / libsecurity_utilities / lib / unixchild.cpp
1 /*
2 * Copyright (c) 2000-2001,2003-2004,2011,2014 Apple Inc. All Rights Reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
6 * This file contains Original Code and/or Modifications of Original Code
7 * as defined in and that are subject to the Apple Public Source License
8 * Version 2.0 (the 'License'). You may not use this file except in
9 * compliance with the License. Please obtain a copy of the License at
10 * http://www.opensource.apple.com/apsl/ and read it before using this
11 * file.
12 *
13 * The Original Code and all software distributed under the License are
14 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
16 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
18 * Please see the License for the specific language governing rights and
19 * limitations under the License.
20 *
21 * @APPLE_LICENSE_HEADER_END@
22 */
23
24
25 //
26 // unixchild - low-level UNIX process child management.
27 //
28 // Note that the map-of-children (mChildren) only holds children presumed to
29 // be alive. Neither unborn nor dead children are included. This is important
30 // for how children are reaped and death notifications dispatched, and should
31 // not be changed without prior deep contemplation.
32 //
33 // A note on locking:
34 // All Child objects in this subsystem are mutated under control of a single
35 // lock (mChildren). This means that children will not step on each other.
36 // However, death callbacks (Child::dying) are made outside the lock's scope
37 // to avoid deadlock scenarios with outside locking hierarchies. When Child::dying
38 // is called, the child has already transitioned to "dead" state and is no longer
39 // in the (live) children map.
40 //
41 #include "unixchild.h"
42 #include <security_utilities/debugging.h>
43 #include <signal.h>
44
45
46 namespace Security {
47 namespace UnixPlusPlus {
48
49
50 //
51 // All our globals are in a ModuleNexus, for that special lazy-init goodness
52 //
53 ModuleNexus<Child::Children> Child::mChildren;
54
55
56 //
57 // Make and break Children
58 //
59 Child::Child()
60 : mState(unborn), mPid(0), mStatus(0)
61 {
62 }
63
64
65 Child::~Child()
66 {
67 assert(mState != alive); // not allowed by protocol
68 }
69
70
71 //
72 // Take a Child object that is not alive (i.e. is either unborn or dead),
73 // and reset it to unborn, so you can fork() it again.
74 // This call forgets everything about the previous process.
75 //
76 void Child::reset()
77 {
78 switch (mState) {
79 case alive:
80 assert(false); // bad boy; can't do that
81 case unborn:
82 break; // s'okay
83 default:
84 secdebug("unixchild", "%p reset (from state %d)", this, mState);
85 mState = unborn;
86 mPid = 0;
87 mStatus = 0;
88 break;
89 }
90 }
91
92
93 //
94 // Global inquiries and setup
95 //
96 void Child::sharedChildren(bool s)
97 {
98 StLock<Mutex> _(mChildren());
99 mChildren().shared = s;
100 }
101
102 bool Child::sharedChildren()
103 {
104 StLock<Mutex> _(mChildren());
105 return mChildren().shared;
106 }
107
108
109 //
110 // Check status for one Child
111 //
112 Child::State Child::check()
113 {
114 Child::State state;
115 bool reaped = false;
116 {
117 StLock<Mutex> _(mChildren());
118 state = mState;
119 switch (mState) {
120 case alive:
121 reaped = checkStatus(WNOHANG);
122 break;
123 default:
124 break;
125 }
126 }
127 if (reaped)
128 this->dying();
129 return state;
130 }
131
132
133 //
134 // Wait for a particular child to be dead.
135 // This call cannot wait for multiple children; you'll have
136 // to program that yourself using whatever event loop you're using.
137 //
138 void Child::wait()
139 {
140 bool reaped = false;
141 {
142 StLock<Mutex> _(mChildren());
143 switch (mState) {
144 case alive:
145 reaped = checkStatus(0); // wait for it
146 break;
147 case unborn:
148 assert(false); // don't do that
149 default:
150 break;
151 }
152 }
153 if (reaped)
154 this->dying();
155 }
156
157
158 //
159 // Common kill code.
160 // Requires caller to hold mChildren() lock.
161 //
162 void Child::tryKill(int signal)
163 {
164 assert(mState == alive); // ... or don't bother us
165 secdebug("unixchild", "%p (pid %d) sending signal(%d)", this, pid(), signal);
166 if (::kill(pid(), signal))
167 switch (errno) {
168 case ESRCH: // someone else reaped ths child; or things are just wacky
169 secdebug("unixchild", "%p (pid %d) has disappeared!", this, pid());
170 mState = invalid;
171 mChildren().erase(pid());
172 // fall through
173 default:
174 UnixError::throwMe();
175 }
176 }
177
178
179 //
180 // Send a signal to the Child.
181 // This will succeed (and do nothing) if the Child is not alive.
182 //
183 void Child::kill(int signal)
184 {
185 StLock<Mutex> _(mChildren());
186 if (mState == alive)
187 tryKill(signal);
188 else
189 secdebug("unixchild", "%p (pid %d) not alive; cannot send signal %d",
190 this, pid(), signal);
191 }
192
193
194 //
195 // Kill with prejudice.
196 // This will make a serious attempt to *synchronously* kill the process before
197 // returning. If that doesn't work for some reason, abandon the child.
198 // This is one thing you can do in the destructor of your subclass to legally
199 // dispose of your Child's process.
200 //
201 void Child::kill()
202 {
203 // note that we mustn't hold the lock across these calls
204 if (this->state() == alive) {
205 this->kill(SIGTERM); // shoot it once
206 checkChildren(); // check for quick death
207 if (this->state() == alive) {
208 usleep(200000); // give it some time to die
209 if (this->state() == alive) { // could have been reaped by another thread
210 checkChildren(); // check again
211 if (this->state() == alive) { // it... just... won't... die...
212 this->kill(SIGKILL); // take THAT!
213 checkChildren();
214 if (this->state() == alive) // stuck zombie
215 this->abandon(); // leave the body behind
216 }
217 }
218 }
219 } else
220 secdebug("unixchild", "%p (pid %d) not alive; ignoring request to kill it", this, pid());
221 }
222
223
224 //
225 // Take a living child and cut it loose. This sets its state to abandoned
226 // and removes it from the child registry.
227 // This is one thing you can do in the destructor of your subclass to legally
228 // dispose of your child's process.
229 //
230 void Child::abandon()
231 {
232 StLock<Mutex> _(mChildren());
233 if (mState == alive) {
234 secdebug("unixchild", "%p (pid %d) abandoned", this, pid());
235 mState = abandoned;
236 mChildren().erase(pid());
237 } else {
238 secdebug("unixchild", "%p (pid %d) is not alive; abandon() ignored",
239 this, pid());
240 }
241 }
242
243
244 //
245 // Forensic examination of the Child's cadaver.
246 // Not interlocked because you have to check for state() == dead first,
247 // and these values are const ever after.
248 //
249 int Child::waitStatus() const
250 {
251 assert(mState == dead);
252 return mStatus;
253 }
254
255 bool Child::bySignal() const
256 {
257 assert(mState == dead);
258 return WIFSIGNALED(mStatus);
259 }
260
261 int Child::exitCode() const
262 {
263 assert(mState == dead);
264 assert(WIFEXITED(mStatus));
265 return WEXITSTATUS(mStatus);
266 }
267
268 int Child::exitSignal() const
269 {
270 assert(mState == dead);
271 assert(WIFSIGNALED(mStatus));
272 return WTERMSIG(mStatus);
273 }
274
275 bool Child::coreDumped() const
276 {
277 assert(mState == dead);
278 assert(WIFSIGNALED(mStatus));
279 return WCOREDUMP(mStatus);
280 }
281
282
283 //
284 // Find a child in the child map, by pid
285 // This will only find live children, and return NULL for all others.
286 //
287 Child *Child::findGeneric(pid_t pid)
288 {
289 StLock<Mutex> _(mChildren());
290 Children::iterator it = mChildren().find(pid);
291 if (it == mChildren().end())
292 return NULL;
293 else
294 return it->second;
295 }
296
297
298 //
299 // Do the actual fork job.
300 // At this layer, the client side does nothing but run childAction(). Any plumbing
301 // or cleanup is up to that function (which runs in the child) and the caller (after
302 // fork() returns). If childAction() returns at all, we will call exit(1) to get
303 // rid of the child.
304 //
305 void Child::fork()
306 {
307 static const unsigned maxDelay = 30; // seconds increment, i.e. 5 retries
308
309 assert(mState == unborn);
310 for (unsigned delay = 1; ;) {
311 switch (pid_t pid = ::fork()) {
312 case -1: // fork failed
313 switch (errno) {
314 case EINTR:
315 secdebug("unixchild", "%p fork EINTR; retrying", this);
316 continue; // no problem
317 case EAGAIN:
318 if (delay < maxDelay) {
319 secdebug("unixchild", "%p fork EAGAIN; delaying %d seconds",
320 this, delay);
321 sleep(delay);
322 delay *= 2;
323 continue;
324 }
325 // fall through
326 default:
327 UnixError::throwMe();
328 }
329 assert(false); // unreached
330
331 case 0: // child
332 //@@@ bother to clean child map?
333 secdebug("unixchild", "%p (child pid %d) running child action",
334 this, getpid());
335 secdelay("/tmp/delay/unixchild");
336 try {
337 this->childAction();
338 secdebug("unixchild", "%p (pid %d) child action returned; exiting",
339 this, getpid());
340 } catch (...) {
341 secdebug("unixchild", "%p (pid %d) child action had uncaught exception",
342 this, getpid());
343 }
344 _exit(1);
345
346 default: // parent
347 {
348 StLock<Mutex> _(mChildren());
349 mState = alive;
350 mPid = pid;
351 mChildren().insert(make_pair(pid, this));
352 }
353 secdebug("unixchild", "%p (parent) running parent action", this);
354 this->parentAction();
355 break;
356 }
357 break;
358 }
359 }
360
361
362 //
363 // Check the status of this child by explicitly probing it.
364 // Caller must hold master lock.
365 //
366 bool Child::checkStatus(int options)
367 {
368 assert(state() == alive);
369 secdebug("unixchild", "checking %p (pid %d)", this, this->pid());
370 int status;
371 again:
372 switch (IFDEBUG(pid_t pid =) ::wait4(this->pid(), &status, options, NULL)) {
373 case pid_t(-1):
374 switch (errno) {
375 case EINTR:
376 goto again; // retry
377 case ECHILD:
378 secdebug("unixchild", "%p (pid=%d) unknown to kernel", this, this->pid());
379 mState = invalid;
380 mChildren().erase(this->pid());
381 return false;
382 default:
383 UnixError::throwMe();
384 }
385 break; // placebo
386 case 0:
387 return false; // child not ready (do nothing)
388 default:
389 assert(pid == this->pid());
390 bury(status);
391 return true;
392 }
393 }
394
395
396 //
397 // Perform an idempotent check for dead children, as per the UNIX wait() system calls.
398 // This can be called at any time, and will reap all children that have died since
399 // last time. The obvious time to call this is after a SIGCHLD has been received;
400 // however signal dispatch is so - uh, interesting - in UNIX that we don't even try
401 // to deal with it at this level. Suffice to say that calling checkChildren directly
402 // from within a signal handler is NOT generally safe due to locking constraints.
403 //
404 // If the shared() flag is on, we explicitly poll each child known to be recently
405 // alive. That is less efficient than reaping any and all, but leaves any children
406 // alone that someone else may have created without our knowledge. The default is
407 // not shared(), which will reap (and discard) any unrelated children without letting
408 // the caller know about it.
409 //
410 void Child::checkChildren()
411 {
412 Bier casualties;
413 {
414 StLock<Mutex> _(mChildren());
415 if (mChildren().shared) {
416 for (Children::iterator it = mChildren().begin(); it != mChildren().end(); it++)
417 if (it->second->checkStatus(WNOHANG))
418 casualties.add(it->second);
419 } else if (!mChildren().empty()) {
420 int status;
421 while (pid_t pid = ::wait4(0, &status, WNOHANG, NULL)) {
422 secdebug("unixchild", "universal child check (%ld children known alive)", mChildren().size());
423 switch (pid) {
424 case pid_t(-1):
425 switch (errno) {
426 case EINTR:
427 secdebug("unixchild", "EINTR on wait4; retrying");
428 continue; // benign, but retry the wait()
429 case ECHILD:
430 // Should not normally happen (there *is* a child around),
431 // but gets returned anyway if the child is stopped in the debugger.
432 // Treat like a zero return (no children ready to be buried).
433 secdebug("unixchild", "ECHILD with filled nursery (ignored)");
434 goto no_more;
435 default:
436 UnixError::throwMe();
437 }
438 break;
439 default:
440 if (Child *child = mChildren()[pid]) {
441 child->bury(status);
442 casualties.add(child);
443 } else
444 secdebug("unixchild", "reaping feral child pid=%d", pid);
445 if (mChildren().empty())
446 goto no_more; // none left
447 break;
448 }
449 }
450 no_more: ;
451 } else {
452 secdebug("unixchild", "spurious checkChildren (the nursery is empty)");
453 }
454 } // release master lock
455 casualties.notify();
456 }
457
458
459 //
460 // Perform the canonical last rites for a formerly alive child.
461 // Requires master lock held throughout.
462 //
463 void Child::bury(int status)
464 {
465 assert(mState == alive);
466 mState = dead;
467 mStatus = status;
468 mChildren().erase(mPid);
469 #if !defined(NDEBUG)
470 if (bySignal())
471 secdebug("unixchild", "%p (pid %d) died by signal %d%s",
472 this, mPid, exitSignal(),
473 coreDumped() ? " and dumped core" : "");
474 else
475 secdebug("unixchild", "%p (pid %d) died by exit(%d)",
476 this, mPid, exitCode());
477 #endif //NDEBUG
478 }
479
480
481 //
482 // Default hooks
483 //
484 void Child::parentAction()
485 { /* nothing */ }
486
487 void Child::dying()
488 { /* nothing */ }
489
490
491 //
492 // Biers
493 //
494 void Child::Bier::notify()
495 {
496 for (const_iterator it = begin(); it != end(); ++it)
497 (*it)->dying();
498 }
499
500
501 } // end namespace IPPlusPlus
502 } // end namespace Security