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727 SOURCE=.\uvectr32.cpp
728 # End Source File
729 # Begin Source File
730
731 SOURCE=.\uvectr32.h
732 # End Source File
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734 # Begin Group "configuration"
735
736 # PROP Default_Filter ""
737 # Begin Source File
738
739 SOURCE=.\common.rc
740 # End Source File
741 # Begin Source File
742
743 SOURCE=.\cpputils.h
744 # End Source File
745 # Begin Source File
746
747 SOURCE=.\filestrm.c
748 # End Source File
749 # Begin Source File
750
751 SOURCE=.\filestrm.h
752 # End Source File
753 # Begin Source File
754
755 SOURCE=.\locmap.c
756 # End Source File
757 # Begin Source File
758
759 SOURCE=.\locmap.h
760 # End Source File
761 # Begin Source File
762
763 SOURCE=.\mutex.h
764 # End Source File
765 # Begin Source File
766
767 SOURCE=.\putil.c
768 # ADD CPP /Ze
769 # End Source File
770 # Begin Source File
771
772 SOURCE=.\unicode\putil.h
773
774 !IF "$(CFG)" == "common - Win32 Release"
775
776 # Begin Custom Build
777 InputPath=.\unicode\putil.h
778
779 "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
780 copy $(InputPath) ..\..\include\unicode
781
782 # End Custom Build
783
784 !ELSEIF "$(CFG)" == "common - Win32 Debug"
785
786 # Begin Custom Build
787 InputPath=.\unicode\putil.h
788
789 "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
790 copy $(InputPath) ..\..\include\unicode
791
792 # End Custom Build
793
794 !ELSEIF "$(CFG)" == "common - Win64 Release"
795
796 # Begin Custom Build
797 InputPath=.\unicode\putil.h
798
799 "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
800 copy $(InputPath) ..\..\include\unicode
801
802 # End Custom Build
803
804 !ELSEIF "$(CFG)" == "common - Win64 Debug"
805
806 # Begin Custom Build
807 InputPath=.\unicode\putil.h
808
809 "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
810 copy $(InputPath) ..\..\include\unicode
811
812 # End Custom Build
813
814 !ENDIF
815
816 # End Source File
817 # Begin Source File
818
819 SOURCE=.\unicode\pwin32.h
820
821 !IF "$(CFG)" == "common - Win32 Release"
822
823 # Begin Custom Build
824 InputPath=.\unicode\pwin32.h
825
826 "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
827 copy $(InputPath) ..\..\include\unicode
828
829 # End Custom Build
830
831 !ELSEIF "$(CFG)" == "common - Win32 Debug"
832
833 # Begin Custom Build
834 InputPath=.\unicode\pwin32.h
835
836 "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
837 copy $(InputPath) ..\..\include\unicode
838
839 # End Custom Build
840
841 !ELSEIF "$(CFG)" == "common - Win64 Release"
842
843 # Begin Custom Build
844 InputPath=.\unicode\pwin32.h
845
846 "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
847 copy $(InputPath) ..\..\include\unicode
848
849 # End Custom Build
850
851 !ELSEIF "$(CFG)" == "common - Win64 Debug"
852
853 # Begin Custom Build
854 InputPath=.\unicode\pwin32.h
855
856 "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
857 copy $(InputPath) ..\..\include\unicode
858
859 # End Custom Build
860
861 !ENDIF
862
863 # End Source File
864 # Begin Source File
865
866 SOURCE=.\uassert.h
867 # End Source File
868 # Begin Source File
869
870 SOURCE=.\unicode\uconfig.h
871
872 !IF "$(CFG)" == "common - Win32 Release"
873
874 # Begin Custom Build
875 InputPath=.\unicode\uconfig.h
876
877 "..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
878 copy $(InputPath) ..\..\include\unicode
879
880 # End Custom Build
881
882 !ELSEIF "$(CFG)" == "common - Win32 Debug"
883
884 # Begin Custom Build
885 InputPath=.\unicode\uconfig.h
886
887 "..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
888 copy $(InputPath) ..\..\include\unicode
889
890 # End Custom Build
891
892 !ELSEIF "$(CFG)" == "common - Win64 Release"
893
894 # Begin Custom Build
895 InputPath=.\unicode\uconfig.h
896
897 "..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
898 copy $(InputPath) ..\..\include\unicode
899
900 # End Custom Build
901
902 !ELSEIF "$(CFG)" == "common - Win64 Debug"
903
904 # Begin Custom Build
905 InputPath=.\unicode\uconfig.h
906
907 "..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
908 copy $(InputPath) ..\..\include\unicode
909
910 # End Custom Build
911
912 !ENDIF
913
914 # End Source File
915 # Begin Source File
916
917 SOURCE=.\unicode\udeprctd.h
918
919 !IF "$(CFG)" == "common - Win32 Release"
920
921 # Begin Custom Build
922 InputPath=.\unicode\udeprctd.h
923
924 "..\..\include\unicode\udeprctd.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
925 copy $(InputPath) ..\..\include\unicode
926
927 # End Custom Build
928
929 !ELSEIF "$(CFG)" == "common - Win32 Debug"
930
931 # Begin Custom Build
932 InputPath=.\unicode\udeprctd.h
933
934 "..\..\include\unicode\udeprctd.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
935 copy $(InputPath) ..\..\include\unicode
936
937 # End Custom Build
938
939 !ELSEIF "$(CFG)" == "common - Win64 Release"
940
941 # Begin Custom Build
942 InputPath=.\unicode\udeprctd.h
943
944 "..\..\include\unicode\udeprctd.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
945 copy $(InputPath) ..\..\include\unicode
946
947 # End Custom Build
948
949 !ELSEIF "$(CFG)" == "common - Win64 Debug"
950
951 # Begin Custom Build
952 InputPath=.\unicode\udeprctd.h
953
954 "..\..\include\unicode\udeprctd.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
955 copy $(InputPath) ..\..\include\unicode
956
957 # End Custom Build
958
959 !ENDIF
960
961 # End Source File
962 # Begin Source File
963
964 SOURCE=.\unicode\udraft.h
965
966 !IF "$(CFG)" == "common - Win32 Release"
967
968 # Begin Custom Build
969 InputPath=.\unicode\udraft.h
970
971 "..\..\include\unicode\udraft.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
972 copy $(InputPath) ..\..\include\unicode
973
974 # End Custom Build
975
976 !ELSEIF "$(CFG)" == "common - Win32 Debug"
977
978 # Begin Custom Build
979 InputPath=.\unicode\udraft.h
980
981 "..\..\include\unicode\udraft.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
982 copy $(InputPath) ..\..\include\unicode
983
984 # End Custom Build
985
986 !ELSEIF "$(CFG)" == "common - Win64 Release"
987
988 # Begin Custom Build
989 InputPath=.\unicode\udraft.h
990
991 "..\..\include\unicode\udraft.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
992 copy $(InputPath) ..\..\include\unicode
993
994 # End Custom Build
995
996 !ELSEIF "$(CFG)" == "common - Win64 Debug"
997
998 # Begin Custom Build
999 InputPath=.\unicode\udraft.h
1000
1001 "..\..\include\unicode\udraft.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1002 copy $(InputPath) ..\..\include\unicode
1003
1004 # End Custom Build
1005
1006 !ENDIF
1007
1008 # End Source File
1009 # Begin Source File
1010
1011 SOURCE=.\unicode\umachine.h
1012
1013 !IF "$(CFG)" == "common - Win32 Release"
1014
1015 # Begin Custom Build
1016 InputPath=.\unicode\umachine.h
1017
1018 "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1019 copy $(InputPath) ..\..\include\unicode
1020
1021 # End Custom Build
1022
1023 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1024
1025 # Begin Custom Build
1026 InputPath=.\unicode\umachine.h
1027
1028 "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1029 copy $(InputPath) ..\..\include\unicode
1030
1031 # End Custom Build
1032
1033 !ELSEIF "$(CFG)" == "common - Win64 Release"
1034
1035 # Begin Custom Build
1036 InputPath=.\unicode\umachine.h
1037
1038 "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1039 copy $(InputPath) ..\..\include\unicode
1040
1041 # End Custom Build
1042
1043 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1044
1045 # Begin Custom Build
1046 InputPath=.\unicode\umachine.h
1047
1048 "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1049 copy $(InputPath) ..\..\include\unicode
1050
1051 # End Custom Build
1052
1053 !ENDIF
1054
1055 # End Source File
1056 # Begin Source File
1057
1058 SOURCE=.\umutex.c
1059 # ADD CPP /Ze
1060 # End Source File
1061 # Begin Source File
1062
1063 SOURCE=.\umutex.h
1064 # End Source File
1065 # Begin Source File
1066
1067 SOURCE=.\unicode\uobslete.h
1068
1069 !IF "$(CFG)" == "common - Win32 Release"
1070
1071 # Begin Custom Build
1072 InputPath=.\unicode\uobslete.h
1073
1074 "..\..\include\unicode\uobslete.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1075 copy $(InputPath) ..\..\include\unicode
1076
1077 # End Custom Build
1078
1079 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1080
1081 # Begin Custom Build
1082 InputPath=.\unicode\uobslete.h
1083
1084 "..\..\include\unicode\uobslete.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1085 copy $(InputPath) ..\..\include\unicode
1086
1087 # End Custom Build
1088
1089 !ELSEIF "$(CFG)" == "common - Win64 Release"
1090
1091 # Begin Custom Build
1092 InputPath=.\unicode\uobslete.h
1093
1094 "..\..\include\unicode\uobslete.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1095 copy $(InputPath) ..\..\include\unicode
1096
1097 # End Custom Build
1098
1099 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1100
1101 # Begin Custom Build
1102 InputPath=.\unicode\uobslete.h
1103
1104 "..\..\include\unicode\uobslete.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1105 copy $(InputPath) ..\..\include\unicode
1106
1107 # End Custom Build
1108
1109 !ENDIF
1110
1111 # End Source File
1112 # Begin Source File
1113
1114 SOURCE=.\unicode\urename.h
1115
1116 !IF "$(CFG)" == "common - Win32 Release"
1117
1118 # Begin Custom Build
1119 InputPath=.\unicode\urename.h
1120
1121 "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1122 copy $(InputPath) ..\..\include\unicode
1123
1124 # End Custom Build
1125
1126 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1127
1128 # Begin Custom Build
1129 InputPath=.\unicode\urename.h
1130
1131 "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1132 copy $(InputPath) ..\..\include\unicode
1133
1134 # End Custom Build
1135
1136 !ELSEIF "$(CFG)" == "common - Win64 Release"
1137
1138 # Begin Custom Build
1139 InputPath=.\unicode\urename.h
1140
1141 "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1142 copy $(InputPath) ..\..\include\unicode
1143
1144 # End Custom Build
1145
1146 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1147
1148 # Begin Custom Build
1149 InputPath=.\unicode\urename.h
1150
1151 "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1152 copy $(InputPath) ..\..\include\unicode
1153
1154 # End Custom Build
1155
1156 !ENDIF
1157
1158 # End Source File
1159 # Begin Source File
1160
1161 SOURCE=.\utrace.c
1162 # End Source File
1163 # Begin Source File
1164
1165 SOURCE=.\unicode\utrace.h
1166
1167 !IF "$(CFG)" == "common - Win32 Release"
1168
1169 # Begin Custom Build
1170 InputPath=.\unicode\utrace.h
1171
1172 "..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1173 copy $(InputPath) ..\..\include\unicode
1174
1175 # End Custom Build
1176
1177 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1178
1179 # Begin Custom Build
1180 InputPath=.\unicode\utrace.h
1181
1182 "..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1183 copy $(InputPath) ..\..\include\unicode
1184
1185 # End Custom Build
1186
1187 !ELSEIF "$(CFG)" == "common - Win64 Release"
1188
1189 # Begin Custom Build
1190 InputPath=.\unicode\utrace.h
1191
1192 "..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1193 copy $(InputPath) ..\..\include\unicode
1194
1195 # End Custom Build
1196
1197 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1198
1199 # Begin Custom Build
1200 InputPath=.\unicode\utrace.h
1201
1202 "..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1203 copy $(InputPath) ..\..\include\unicode
1204
1205 # End Custom Build
1206
1207 !ENDIF
1208
1209 # End Source File
1210 # Begin Source File
1211
1212 SOURCE=.\utracimp.h
1213 # End Source File
1214 # Begin Source File
1215
1216 SOURCE=.\utypes.c
1217 # End Source File
1218 # Begin Source File
1219
1220 SOURCE=.\unicode\utypes.h
1221
1222 !IF "$(CFG)" == "common - Win32 Release"
1223
1224 # Begin Custom Build
1225 InputPath=.\unicode\utypes.h
1226
1227 "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1228 copy $(InputPath) ..\..\include\unicode
1229
1230 # End Custom Build
1231
1232 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1233
1234 # Begin Custom Build
1235 InputPath=.\unicode\utypes.h
1236
1237 "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1238 copy $(InputPath) ..\..\include\unicode
1239
1240 # End Custom Build
1241
1242 !ELSEIF "$(CFG)" == "common - Win64 Release"
1243
1244 # Begin Custom Build
1245 InputPath=.\unicode\utypes.h
1246
1247 "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1248 copy $(InputPath) ..\..\include\unicode
1249
1250 # End Custom Build
1251
1252 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1253
1254 # Begin Custom Build
1255 InputPath=.\unicode\utypes.h
1256
1257 "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1258 copy $(InputPath) ..\..\include\unicode
1259
1260 # End Custom Build
1261
1262 !ENDIF
1263
1264 # End Source File
1265 # Begin Source File
1266
1267 SOURCE=.\unicode\uversion.h
1268
1269 !IF "$(CFG)" == "common - Win32 Release"
1270
1271 # Begin Custom Build
1272 InputPath=.\unicode\uversion.h
1273
1274 "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1275 copy $(InputPath) ..\..\include\unicode
1276
1277 # End Custom Build
1278
1279 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1280
1281 # Begin Custom Build
1282 InputPath=.\unicode\uversion.h
1283
1284 "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1285 copy $(InputPath) ..\..\include\unicode
1286
1287 # End Custom Build
1288
1289 !ELSEIF "$(CFG)" == "common - Win64 Release"
1290
1291 # Begin Custom Build
1292 InputPath=.\unicode\uversion.h
1293
1294 "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1295 copy $(InputPath) ..\..\include\unicode
1296
1297 # End Custom Build
1298
1299 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1300
1301 # Begin Custom Build
1302 InputPath=.\unicode\uversion.h
1303
1304 "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1305 copy $(InputPath) ..\..\include\unicode
1306
1307 # End Custom Build
1308
1309 !ENDIF
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1311 # End Source File
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1315 # PROP Default_Filter ""
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1317
1318 SOURCE=.\ucnv.c
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1320 # Begin Source File
1321
1322 SOURCE=.\unicode\ucnv.h
1323
1324 !IF "$(CFG)" == "common - Win32 Release"
1325
1326 # Begin Custom Build
1327 InputPath=.\unicode\ucnv.h
1328
1329 "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1330 copy $(InputPath) ..\..\include\unicode
1331
1332 # End Custom Build
1333
1334 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1335
1336 # Begin Custom Build
1337 InputPath=.\unicode\ucnv.h
1338
1339 "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1340 copy $(InputPath) ..\..\include\unicode
1341
1342 # End Custom Build
1343
1344 !ELSEIF "$(CFG)" == "common - Win64 Release"
1345
1346 # Begin Custom Build
1347 InputPath=.\unicode\ucnv.h
1348
1349 "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1350 copy $(InputPath) ..\..\include\unicode
1351
1352 # End Custom Build
1353
1354 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1355
1356 # Begin Custom Build
1357 InputPath=.\unicode\ucnv.h
1358
1359 "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1360 copy $(InputPath) ..\..\include\unicode
1361
1362 # End Custom Build
1363
1364 !ENDIF
1365
1366 # End Source File
1367 # Begin Source File
1368
1369 SOURCE=.\ucnv2022.c
1370 # End Source File
1371 # Begin Source File
1372
1373 SOURCE=.\ucnv_bld.c
1374 # End Source File
1375 # Begin Source File
1376
1377 SOURCE=.\ucnv_bld.h
1378 # End Source File
1379 # Begin Source File
1380
1381 SOURCE=.\ucnv_cb.c
1382 # End Source File
1383 # Begin Source File
1384
1385 SOURCE=.\unicode\ucnv_cb.h
1386
1387 !IF "$(CFG)" == "common - Win32 Release"
1388
1389 # Begin Custom Build
1390 InputPath=.\unicode\ucnv_cb.h
1391
1392 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1393 copy $(InputPath) ..\..\include\unicode
1394
1395 # End Custom Build
1396
1397 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1398
1399 # Begin Custom Build
1400 InputPath=.\unicode\ucnv_cb.h
1401
1402 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1403 copy $(InputPath) ..\..\include\unicode
1404
1405 # End Custom Build
1406
1407 !ELSEIF "$(CFG)" == "common - Win64 Release"
1408
1409 # Begin Custom Build
1410 InputPath=.\unicode\ucnv_cb.h
1411
1412 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1413 copy $(InputPath) ..\..\include\unicode
1414
1415 # End Custom Build
1416
1417 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1418
1419 # Begin Custom Build
1420 InputPath=.\unicode\ucnv_cb.h
1421
1422 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1423 copy $(InputPath) ..\..\include\unicode
1424
1425 # End Custom Build
1426
1427 !ENDIF
1428
1429 # End Source File
1430 # Begin Source File
1431
1432 SOURCE=.\ucnv_cnv.c
1433 # End Source File
1434 # Begin Source File
1435
1436 SOURCE=.\ucnv_cnv.h
1437 # End Source File
1438 # Begin Source File
1439
1440 SOURCE=.\ucnv_err.c
1441 # End Source File
1442 # Begin Source File
1443
1444 SOURCE=.\unicode\ucnv_err.h
1445
1446 !IF "$(CFG)" == "common - Win32 Release"
1447
1448 # Begin Custom Build
1449 InputPath=.\unicode\ucnv_err.h
1450
1451 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1452 copy $(InputPath) ..\..\include\unicode
1453
1454 # End Custom Build
1455
1456 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1457
1458 # Begin Custom Build
1459 InputPath=.\unicode\ucnv_err.h
1460
1461 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1462 copy $(InputPath) ..\..\include\unicode
1463
1464 # End Custom Build
1465
1466 !ELSEIF "$(CFG)" == "common - Win64 Release"
1467
1468 # Begin Custom Build
1469 InputPath=.\unicode\ucnv_err.h
1470
1471 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1472 copy $(InputPath) ..\..\include\unicode
1473
1474 # End Custom Build
1475
1476 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1477
1478 # Begin Custom Build
1479 InputPath=.\unicode\ucnv_err.h
1480
1481 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1482 copy $(InputPath) ..\..\include\unicode
1483
1484 # End Custom Build
1485
1486 !ENDIF
1487
1488 # End Source File
1489 # Begin Source File
1490
1491 SOURCE=.\ucnv_ext.c
1492 # End Source File
1493 # Begin Source File
1494
1495 SOURCE=.\ucnv_ext.h
1496 # End Source File
1497 # Begin Source File
1498
1499 SOURCE=.\ucnv_imp.h
1500 # End Source File
1501 # Begin Source File
1502
1503 SOURCE=.\ucnv_io.c
1504 # End Source File
1505 # Begin Source File
1506
1507 SOURCE=.\ucnv_io.h
1508 # End Source File
1509 # Begin Source File
1510
1511 SOURCE=.\ucnv_lmb.c
1512 # End Source File
1513 # Begin Source File
1514
1515 SOURCE=.\ucnv_set.c
1516 # End Source File
1517 # Begin Source File
1518
1519 SOURCE=.\ucnv_u16.c
1520 # End Source File
1521 # Begin Source File
1522
1523 SOURCE=.\ucnv_u32.c
1524 # End Source File
1525 # Begin Source File
1526
1527 SOURCE=.\ucnv_u7.c
1528 # End Source File
1529 # Begin Source File
1530
1531 SOURCE=.\ucnv_u8.c
1532 # End Source File
1533 # Begin Source File
1534
1535 SOURCE=.\ucnvbocu.c
1536 # End Source File
1537 # Begin Source File
1538
1539 SOURCE=.\ucnvdisp.c
1540 # End Source File
1541 # Begin Source File
1542
1543 SOURCE=.\ucnvhz.c
1544 # End Source File
1545 # Begin Source File
1546
1547 SOURCE=.\ucnvisci.c
1548 # End Source File
1549 # Begin Source File
1550
1551 SOURCE=.\ucnvlat1.c
1552 # End Source File
1553 # Begin Source File
1554
1555 SOURCE=.\ucnvmbcs.c
1556 # End Source File
1557 # Begin Source File
1558
1559 SOURCE=.\ucnvmbcs.h
1560 # End Source File
1561 # Begin Source File
1562
1563 SOURCE=.\ucnvscsu.c
1564 # End Source File
1565 # End Group
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1567
1568 # PROP Default_Filter ""
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1570
1571 SOURCE=.\cmemory.c
1572 # End Source File
1573 # Begin Source File
1574
1575 SOURCE=.\cmemory.h
1576 # End Source File
1577 # Begin Source File
1578
1579 SOURCE=.\unicode\uclean.h
1580
1581 !IF "$(CFG)" == "common - Win32 Release"
1582
1583 # Begin Custom Build
1584 InputPath=.\unicode\uclean.h
1585
1586 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1587 copy $(InputPath) ..\..\include\unicode
1588
1589 # End Custom Build
1590
1591 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1592
1593 # Begin Custom Build
1594 InputPath=.\unicode\uclean.h
1595
1596 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1597 copy $(InputPath) ..\..\include\unicode
1598
1599 # End Custom Build
1600
1601 !ELSEIF "$(CFG)" == "common - Win64 Release"
1602
1603 # Begin Custom Build
1604 InputPath=.\unicode\uclean.h
1605
1606 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1607 copy $(InputPath) ..\..\include\unicode
1608
1609 # End Custom Build
1610
1611 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1612
1613 # Begin Custom Build
1614 InputPath=.\unicode\uclean.h
1615
1616 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1617 copy $(InputPath) ..\..\include\unicode
1618
1619 # End Custom Build
1620
1621 !ENDIF
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1623 # End Source File
1624 # Begin Source File
1625
1626 SOURCE=.\ucln.h
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1628 # Begin Source File
1629
1630 SOURCE=.\ucln_cmn.c
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1632 # Begin Source File
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1634 SOURCE=.\ucln_cmn.h
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1636 # Begin Source File
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1638 SOURCE=.\ucmndata.c
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1642 SOURCE=.\ucmndata.h
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1646 SOURCE=.\udata.c
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1651 SOURCE=.\unicode\udata.h
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1653 !IF "$(CFG)" == "common - Win32 Release"
1654
1655 # Begin Custom Build
1656 InputPath=.\unicode\udata.h
1657
1658 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1659 copy $(InputPath) ..\..\include\unicode
1660
1661 # End Custom Build
1662
1663 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1664
1665 # Begin Custom Build
1666 InputPath=.\unicode\udata.h
1667
1668 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1669 copy $(InputPath) ..\..\include\unicode
1670
1671 # End Custom Build
1672
1673 !ELSEIF "$(CFG)" == "common - Win64 Release"
1674
1675 # Begin Custom Build
1676 InputPath=.\unicode\udata.h
1677
1678 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1679 copy $(InputPath) ..\..\include\unicode
1680
1681 # End Custom Build
1682
1683 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1684
1685 # Begin Custom Build
1686 InputPath=.\unicode\udata.h
1687
1688 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1689 copy $(InputPath) ..\..\include\unicode
1690
1691 # End Custom Build
1692
1693 !ENDIF
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1695 # End Source File
1696 # Begin Source File
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1698 SOURCE=.\udatamem.c
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1714 SOURCE=.\uinit.c
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1718 SOURCE=.\umapfile.c
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1723 SOURCE=.\umapfile.h
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1725 # Begin Source File
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1731 SOURCE=.\unicode\uobject.h
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1733 !IF "$(CFG)" == "common - Win32 Release"
1734
1735 # Begin Custom Build
1736 InputPath=.\unicode\uobject.h
1737
1738 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1739 copy $(InputPath) ..\..\include\unicode
1740
1741 # End Custom Build
1742
1743 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1744
1745 # Begin Custom Build
1746 InputPath=.\unicode\uobject.h
1747
1748 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1749 copy $(InputPath) ..\..\include\unicode
1750
1751 # End Custom Build
1752
1753 !ELSEIF "$(CFG)" == "common - Win64 Release"
1754
1755 # Begin Custom Build
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1757
1758 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1759 copy $(InputPath) ..\..\include\unicode
1760
1761 # End Custom Build
1762
1763 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1764
1765 # Begin Custom Build
1766 InputPath=.\unicode\uobject.h
1767
1768 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1769 copy $(InputPath) ..\..\include\unicode
1770
1771 # End Custom Build
1772
1773 !ENDIF
1774
1775 # End Source File
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1779 # PROP Default_Filter ""
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1782 SOURCE=.\unicode\parseerr.h
1783
1784 !IF "$(CFG)" == "common - Win32 Release"
1785
1786 # Begin Custom Build
1787 InputPath=.\unicode\parseerr.h
1788
1789 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1790 copy $(InputPath) ..\..\include\unicode
1791
1792 # End Custom Build
1793
1794 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1795
1796 # Begin Custom Build
1797 InputPath=.\unicode\parseerr.h
1798
1799 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1800 copy $(InputPath) ..\..\include\unicode
1801
1802 # End Custom Build
1803
1804 !ELSEIF "$(CFG)" == "common - Win64 Release"
1805
1806 # Begin Custom Build
1807 InputPath=.\unicode\parseerr.h
1808
1809 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1810 copy $(InputPath) ..\..\include\unicode
1811
1812 # End Custom Build
1813
1814 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1815
1816 # Begin Custom Build
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1818
1819 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1820 copy $(InputPath) ..\..\include\unicode
1821
1822 # End Custom Build
1823
1824 !ENDIF
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1826 # End Source File
1827 # Begin Source File
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1829 SOURCE=.\parsepos.cpp
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1831 # Begin Source File
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1833 SOURCE=.\unicode\parsepos.h
1834
1835 !IF "$(CFG)" == "common - Win32 Release"
1836
1837 # Begin Custom Build
1838 InputPath=.\unicode\parsepos.h
1839
1840 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1841 copy $(InputPath) ..\..\include\unicode
1842
1843 # End Custom Build
1844
1845 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1846
1847 # Begin Custom Build
1848 InputPath=.\unicode\parsepos.h
1849
1850 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1851 copy $(InputPath) ..\..\include\unicode
1852
1853 # End Custom Build
1854
1855 !ELSEIF "$(CFG)" == "common - Win64 Release"
1856
1857 # Begin Custom Build
1858 InputPath=.\unicode\parsepos.h
1859
1860 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1861 copy $(InputPath) ..\..\include\unicode
1862
1863 # End Custom Build
1864
1865 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1866
1867 # Begin Custom Build
1868 InputPath=.\unicode\parsepos.h
1869
1870 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1871 copy $(InputPath) ..\..\include\unicode
1872
1873 # End Custom Build
1874
1875 !ENDIF
1876
1877 # End Source File
1878 # Begin Source File
1879
1880 SOURCE=.\unicode\umisc.h
1881
1882 !IF "$(CFG)" == "common - Win32 Release"
1883
1884 # Begin Custom Build
1885 InputPath=.\unicode\umisc.h
1886 InputName=umisc
1887
1888 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1889 copy $(InputPath) ..\..\include\unicode
1890
1891 # End Custom Build
1892
1893 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1894
1895 # Begin Custom Build
1896 InputPath=.\unicode\umisc.h
1897 InputName=umisc
1898
1899 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1900 copy $(InputPath) ..\..\include\unicode
1901
1902 # End Custom Build
1903
1904 !ELSEIF "$(CFG)" == "common - Win64 Release"
1905
1906 # Begin Custom Build
1907 InputPath=.\unicode\umisc.h
1908 InputName=umisc
1909
1910 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1911 copy $(InputPath) ..\..\include\unicode
1912
1913 # End Custom Build
1914
1915 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1916
1917 # Begin Custom Build
1918 InputPath=.\unicode\umisc.h
1919 InputName=umisc
1920
1921 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1922 copy $(InputPath) ..\..\include\unicode
1923
1924 # End Custom Build
1925
1926 !ENDIF
1927
1928 # End Source File
1929 # Begin Source File
1930
1931 SOURCE=.\ustrfmt.c
1932 # End Source File
1933 # Begin Source File
1934
1935 SOURCE=.\ustrfmt.h
1936 # End Source File
1937 # Begin Source File
1938
1939 SOURCE=.\util.cpp
1940 # End Source File
1941 # Begin Source File
1942
1943 SOURCE=.\util.h
1944 # End Source File
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1948 # PROP Default_Filter "*.c,*.h"
1949 # Begin Source File
1950
1951 SOURCE=.\punycode.c
1952 # End Source File
1953 # Begin Source File
1954
1955 SOURCE=.\punycode.h
1956 # End Source File
1957 # Begin Source File
1958
1959 SOURCE=.\uidna.cpp
1960 # End Source File
1961 # Begin Source File
1962
1963 SOURCE=.\unicode\uidna.h
1964
1965 !IF "$(CFG)" == "common - Win32 Release"
1966
1967 # Begin Custom Build
1968 InputPath=.\unicode\uidna.h
1969
1970 "..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1971 copy $(InputPath) ..\..\include\unicode
1972
1973 # End Custom Build
1974
1975 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1976
1977 # Begin Custom Build
1978 InputPath=.\unicode\uidna.h
1979
1980 "..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1981 copy $(InputPath) ..\..\include\unicode
1982
1983 # End Custom Build
1984
1985 !ELSEIF "$(CFG)" == "common - Win64 Release"
1986
1987 # Begin Custom Build
1988 InputPath=.\unicode\uidna.h
1989
1990 "..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1991 copy $(InputPath) ..\..\include\unicode
1992
1993 # End Custom Build
1994
1995 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1996
1997 # Begin Custom Build
1998 InputPath=.\unicode\uidna.h
1999
2000 "..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2001 copy $(InputPath) ..\..\include\unicode
2002
2003 # End Custom Build
2004
2005 !ENDIF
2006
2007 # End Source File
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2010
2011 # PROP Default_Filter ""
2012 # Begin Source File
2013
2014 SOURCE=.\locbased.cpp
2015 # End Source File
2016 # Begin Source File
2017
2018 SOURCE=.\locbased.h
2019 # End Source File
2020 # Begin Source File
2021
2022 SOURCE=.\locid.cpp
2023 # End Source File
2024 # Begin Source File
2025
2026 SOURCE=.\unicode\locid.h
2027
2028 !IF "$(CFG)" == "common - Win32 Release"
2029
2030 # Begin Custom Build
2031 InputPath=.\unicode\locid.h
2032
2033 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2034 copy $(InputPath) ..\..\include\unicode
2035
2036 # End Custom Build
2037
2038 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2039
2040 # Begin Custom Build
2041 InputPath=.\unicode\locid.h
2042
2043 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2044 copy $(InputPath) ..\..\include\unicode
2045
2046 # End Custom Build
2047
2048 !ELSEIF "$(CFG)" == "common - Win64 Release"
2049
2050 # Begin Custom Build
2051 InputPath=.\unicode\locid.h
2052
2053 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2054 copy $(InputPath) ..\..\include\unicode
2055
2056 # End Custom Build
2057
2058 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2059
2060 # Begin Custom Build
2061 InputPath=.\unicode\locid.h
2062
2063 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2064 copy $(InputPath) ..\..\include\unicode
2065
2066 # End Custom Build
2067
2068 !ENDIF
2069
2070 # End Source File
2071 # Begin Source File
2072
2073 SOURCE=.\resbund.cpp
2074 # End Source File
2075 # Begin Source File
2076
2077 SOURCE=.\unicode\resbund.h
2078
2079 !IF "$(CFG)" == "common - Win32 Release"
2080
2081 # Begin Custom Build
2082 InputPath=.\unicode\resbund.h
2083
2084 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2085 copy $(InputPath) ..\..\include\unicode
2086
2087 # End Custom Build
2088
2089 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2090
2091 # Begin Custom Build
2092 InputPath=.\unicode\resbund.h
2093
2094 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2095 copy $(InputPath) ..\..\include\unicode
2096
2097 # End Custom Build
2098
2099 !ELSEIF "$(CFG)" == "common - Win64 Release"
2100
2101 # Begin Custom Build
2102 InputPath=.\unicode\resbund.h
2103
2104 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2105 copy $(InputPath) ..\..\include\unicode
2106
2107 # End Custom Build
2108
2109 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2110
2111 # Begin Custom Build
2112 InputPath=.\unicode\resbund.h
2113
2114 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2115 copy $(InputPath) ..\..\include\unicode
2116
2117 # End Custom Build
2118
2119 !ENDIF
2120
2121 # End Source File
2122 # Begin Source File
2123
2124 SOURCE=.\resbund_cnv.cpp
2125 # End Source File
2126 # Begin Source File
2127
2128 SOURCE=.\ucat.c
2129 # End Source File
2130 # Begin Source File
2131
2132 SOURCE=.\unicode\ucat.h
2133
2134 !IF "$(CFG)" == "common - Win32 Release"
2135
2136 # Begin Custom Build
2137 InputPath=.\unicode\ucat.h
2138
2139 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2140 copy $(InputPath) ..\..\include\unicode
2141
2142 # End Custom Build
2143
2144 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2145
2146 # Begin Custom Build
2147 InputPath=.\unicode\ucat.h
2148
2149 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2150 copy $(InputPath) ..\..\include\unicode
2151
2152 # End Custom Build
2153
2154 !ELSEIF "$(CFG)" == "common - Win64 Release"
2155
2156 # Begin Custom Build
2157 InputPath=.\unicode\ucat.h
2158
2159 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2160 copy $(InputPath) ..\..\include\unicode
2161
2162 # End Custom Build
2163
2164 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2165
2166 # Begin Custom Build
2167 InputPath=.\unicode\ucat.h
2168
2169 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2170 copy $(InputPath) ..\..\include\unicode
2171
2172 # End Custom Build
2173
2174 !ENDIF
2175
2176 # End Source File
2177 # Begin Source File
2178
2179 SOURCE=.\uloc.c
2180 # End Source File
2181 # Begin Source File
2182
2183 SOURCE=.\unicode\uloc.h
2184
2185 !IF "$(CFG)" == "common - Win32 Release"
2186
2187 # Begin Custom Build
2188 InputPath=.\unicode\uloc.h
2189
2190 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2191 copy $(InputPath) ..\..\include\unicode
2192
2193 # End Custom Build
2194
2195 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2196
2197 # Begin Custom Build
2198 InputPath=.\unicode\uloc.h
2199
2200 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2201 copy $(InputPath) ..\..\include\unicode
2202
2203 # End Custom Build
2204
2205 !ELSEIF "$(CFG)" == "common - Win64 Release"
2206
2207 # Begin Custom Build
2208 InputPath=.\unicode\uloc.h
2209
2210 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2211 copy $(InputPath) ..\..\include\unicode
2212
2213 # End Custom Build
2214
2215 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2216
2217 # Begin Custom Build
2218 InputPath=.\unicode\uloc.h
2219
2220 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2221 copy $(InputPath) ..\..\include\unicode
2222
2223 # End Custom Build
2224
2225 !ENDIF
2226
2227 # End Source File
2228 # Begin Source File
2229
2230 SOURCE=.\ulocimp.h
2231 # End Source File
2232 # Begin Source File
2233
2234 SOURCE=.\unicode\ures.h
2235
2236 !IF "$(CFG)" == "common - Win32 Release"
2237
2238 # Begin Custom Build
2239 InputPath=.\unicode\ures.h
2240
2241 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2242 copy $(InputPath) ..\..\include\unicode
2243
2244 # End Custom Build
2245
2246 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2247
2248 # Begin Custom Build
2249 InputPath=.\unicode\ures.h
2250
2251 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2252 copy $(InputPath) ..\..\include\unicode
2253
2254 # End Custom Build
2255
2256 !ELSEIF "$(CFG)" == "common - Win64 Release"
2257
2258 # Begin Custom Build
2259 InputPath=.\unicode\ures.h
2260
2261 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2262 copy $(InputPath) ..\..\include\unicode
2263
2264 # End Custom Build
2265
2266 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2267
2268 # Begin Custom Build
2269 InputPath=.\unicode\ures.h
2270
2271 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2272 copy $(InputPath) ..\..\include\unicode
2273
2274 # End Custom Build
2275
2276 !ENDIF
2277
2278 # End Source File
2279 # Begin Source File
2280
2281 SOURCE=.\ures_cnv.c
2282 # End Source File
2283 # Begin Source File
2284
2285 SOURCE=.\uresbund.c
2286 # End Source File
2287 # Begin Source File
2288
2289 SOURCE=.\uresdata.c
2290 # End Source File
2291 # Begin Source File
2292
2293 SOURCE=.\uresdata.h
2294 # End Source File
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2296
2297 SOURCE=.\uresimp.h
2298 # End Source File
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2302 # PROP Default_Filter ""
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2304
2305 SOURCE=.\caniter.cpp
2306 # End Source File
2307 # Begin Source File
2308
2309 SOURCE=.\unicode\caniter.h
2310
2311 !IF "$(CFG)" == "common - Win32 Release"
2312
2313 # Begin Custom Build
2314 InputPath=.\unicode\caniter.h
2315
2316 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2317 copy $(InputPath) ..\..\include\unicode
2318
2319 # End Custom Build
2320
2321 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2322
2323 # Begin Custom Build
2324 InputPath=.\unicode\caniter.h
2325
2326 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2327 copy $(InputPath) ..\..\include\unicode
2328
2329 # End Custom Build
2330
2331 !ELSEIF "$(CFG)" == "common - Win64 Release"
2332
2333 # Begin Custom Build
2334 InputPath=.\unicode\caniter.h
2335
2336 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2337 copy $(InputPath) ..\..\include\unicode
2338
2339 # End Custom Build
2340
2341 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2342
2343 # Begin Custom Build
2344 InputPath=.\unicode\caniter.h
2345
2346 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2347 copy $(InputPath) ..\..\include\unicode
2348
2349 # End Custom Build
2350
2351 !ENDIF
2352
2353 # End Source File
2354 # Begin Source File
2355
2356 SOURCE=.\normlzr.cpp
2357 # End Source File
2358 # Begin Source File
2359
2360 SOURCE=.\unicode\normlzr.h
2361
2362 !IF "$(CFG)" == "common - Win32 Release"
2363
2364 # Begin Custom Build
2365 InputPath=.\unicode\normlzr.h
2366
2367 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2368 copy $(InputPath) ..\..\include\unicode
2369
2370 # End Custom Build
2371
2372 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2373
2374 # Begin Custom Build
2375 InputPath=.\unicode\normlzr.h
2376
2377 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2378 copy $(InputPath) ..\..\include\unicode
2379
2380 # End Custom Build
2381
2382 !ELSEIF "$(CFG)" == "common - Win64 Release"
2383
2384 # Begin Custom Build
2385 InputPath=.\unicode\normlzr.h
2386
2387 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2388 copy $(InputPath) ..\..\include\unicode
2389
2390 # End Custom Build
2391
2392 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2393
2394 # Begin Custom Build
2395 InputPath=.\unicode\normlzr.h
2396
2397 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2398 copy $(InputPath) ..\..\include\unicode
2399
2400 # End Custom Build
2401
2402 !ENDIF
2403
2404 # End Source File
2405 # Begin Source File
2406
2407 SOURCE=.\unorm.cpp
2408 # End Source File
2409 # Begin Source File
2410
2411 SOURCE=.\unicode\unorm.h
2412
2413 !IF "$(CFG)" == "common - Win32 Release"
2414
2415 # Begin Custom Build
2416 InputPath=.\unicode\unorm.h
2417
2418 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2419 copy $(InputPath) ..\..\include\unicode
2420
2421 # End Custom Build
2422
2423 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2424
2425 # Begin Custom Build
2426 InputPath=.\unicode\unorm.h
2427
2428 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2429 copy $(InputPath) ..\..\include\unicode
2430
2431 # End Custom Build
2432
2433 !ELSEIF "$(CFG)" == "common - Win64 Release"
2434
2435 # Begin Custom Build
2436 InputPath=.\unicode\unorm.h
2437
2438 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2439 copy $(InputPath) ..\..\include\unicode
2440
2441 # End Custom Build
2442
2443 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2444
2445 # Begin Custom Build
2446 InputPath=.\unicode\unorm.h
2447
2448 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2449 copy $(InputPath) ..\..\include\unicode
2450
2451 # End Custom Build
2452
2453 !ENDIF
2454
2455 # End Source File
2456 # Begin Source File
2457
2458 SOURCE=.\unorm_it.c
2459 # End Source File
2460 # Begin Source File
2461
2462 SOURCE=.\unorm_it.h
2463 # End Source File
2464 # Begin Source File
2465
2466 SOURCE=.\unormcmp.cpp
2467 # End Source File
2468 # Begin Source File
2469
2470 SOURCE=.\unormimp.h
2471 # End Source File
2472 # End Group
2473 # Begin Group "properties & sets"
2474
2475 # PROP Default_Filter ""
2476 # Begin Source File
2477
2478 SOURCE=.\propname.cpp
2479 # End Source File
2480 # Begin Source File
2481
2482 SOURCE=.\propname.h
2483 # End Source File
2484 # Begin Source File
2485
2486 SOURCE=.\ruleiter.cpp
2487 # End Source File
2488 # Begin Source File
2489
2490 SOURCE=.\ruleiter.h
2491 # End Source File
2492 # Begin Source File
2493
2494 SOURCE=.\unicode\symtable.h
2495
2496 !IF "$(CFG)" == "common - Win32 Release"
2497
2498 # Begin Custom Build
2499 InputPath=.\unicode\symtable.h
2500
2501 "..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2502 copy $(InputPath) ..\..\include\unicode
2503
2504 # End Custom Build
2505
2506 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2507
2508 # Begin Custom Build
2509 InputPath=.\unicode\symtable.h
2510
2511 "..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2512 copy $(InputPath) ..\..\include\unicode
2513
2514 # End Custom Build
2515
2516 !ELSEIF "$(CFG)" == "common - Win64 Release"
2517
2518 # Begin Custom Build
2519 InputPath=.\unicode\symtable.h
2520
2521 "..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2522 copy $(InputPath) ..\..\include\unicode
2523
2524 # End Custom Build
2525
2526 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2527
2528 # Begin Custom Build
2529 InputPath=.\unicode\symtable.h
2530
2531 "..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2532 copy $(InputPath) ..\..\include\unicode
2533
2534 # End Custom Build
2535
2536 !ENDIF
2537
2538 # End Source File
2539 # Begin Source File
2540
2541 SOURCE=.\ucase.c
2542 # End Source File
2543 # Begin Source File
2544
2545 SOURCE=.\ucase.h
2546 # End Source File
2547 # Begin Source File
2548
2549 SOURCE=.\uchar.c
2550 # End Source File
2551 # Begin Source File
2552
2553 SOURCE=.\unicode\uchar.h
2554
2555 !IF "$(CFG)" == "common - Win32 Release"
2556
2557 # Begin Custom Build
2558 InputPath=.\unicode\uchar.h
2559
2560 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2561 copy $(InputPath) ..\..\include\unicode
2562
2563 # End Custom Build
2564
2565 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2566
2567 # Begin Custom Build
2568 InputPath=.\unicode\uchar.h
2569
2570 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2571 copy $(InputPath) ..\..\include\unicode
2572
2573 # End Custom Build
2574
2575 !ELSEIF "$(CFG)" == "common - Win64 Release"
2576
2577 # Begin Custom Build
2578 InputPath=.\unicode\uchar.h
2579
2580 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2581 copy $(InputPath) ..\..\include\unicode
2582
2583 # End Custom Build
2584
2585 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2586
2587 # Begin Custom Build
2588 InputPath=.\unicode\uchar.h
2589
2590 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2591 copy $(InputPath) ..\..\include\unicode
2592
2593 # End Custom Build
2594
2595 !ENDIF
2596
2597 # End Source File
2598 # Begin Source File
2599
2600 SOURCE=.\unames.c
2601 # End Source File
2602 # Begin Source File
2603
2604 SOURCE=.\unifilt.cpp
2605 # End Source File
2606 # Begin Source File
2607
2608 SOURCE=.\unicode\unifilt.h
2609
2610 !IF "$(CFG)" == "common - Win32 Release"
2611
2612 # Begin Custom Build
2613 InputPath=.\unicode\unifilt.h
2614
2615 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2616 copy $(InputPath) ..\..\include\unicode
2617
2618 # End Custom Build
2619
2620 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2621
2622 # Begin Custom Build
2623 InputPath=.\unicode\unifilt.h
2624
2625 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2626 copy $(InputPath) ..\..\include\unicode
2627
2628 # End Custom Build
2629
2630 !ELSEIF "$(CFG)" == "common - Win64 Release"
2631
2632 # Begin Custom Build
2633 InputPath=.\unicode\unifilt.h
2634
2635 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2636 copy $(InputPath) ..\..\include\unicode
2637
2638 # End Custom Build
2639
2640 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2641
2642 # Begin Custom Build
2643 InputPath=.\unicode\unifilt.h
2644
2645 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2646 copy $(InputPath) ..\..\include\unicode
2647
2648 # End Custom Build
2649
2650 !ENDIF
2651
2652 # End Source File
2653 # Begin Source File
2654
2655 SOURCE=.\unifunct.cpp
2656 # End Source File
2657 # Begin Source File
2658
2659 SOURCE=.\unicode\unifunct.h
2660
2661 !IF "$(CFG)" == "common - Win32 Release"
2662
2663 # Begin Custom Build
2664 InputPath=.\unicode\unifunct.h
2665
2666 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2667 copy $(InputPath) ..\..\include\unicode
2668
2669 # End Custom Build
2670
2671 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2672
2673 # Begin Custom Build
2674 InputPath=.\unicode\unifunct.h
2675
2676 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2677 copy $(InputPath) ..\..\include\unicode
2678
2679 # End Custom Build
2680
2681 !ELSEIF "$(CFG)" == "common - Win64 Release"
2682
2683 # Begin Custom Build
2684 InputPath=.\unicode\unifunct.h
2685
2686 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2687 copy $(InputPath) ..\..\include\unicode
2688
2689 # End Custom Build
2690
2691 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2692
2693 # Begin Custom Build
2694 InputPath=.\unicode\unifunct.h
2695
2696 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2697 copy $(InputPath) ..\..\include\unicode
2698
2699 # End Custom Build
2700
2701 !ENDIF
2702
2703 # End Source File
2704 # Begin Source File
2705
2706 SOURCE=.\unicode\unimatch.h
2707
2708 !IF "$(CFG)" == "common - Win32 Release"
2709
2710 # Begin Custom Build
2711 InputPath=.\unicode\unimatch.h
2712
2713 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2714 copy $(InputPath) ..\..\include\unicode
2715
2716 # End Custom Build
2717
2718 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2719
2720 # Begin Custom Build
2721 InputPath=.\unicode\unimatch.h
2722
2723 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2724 copy $(InputPath) ..\..\include\unicode
2725
2726 # End Custom Build
2727
2728 !ELSEIF "$(CFG)" == "common - Win64 Release"
2729
2730 # Begin Custom Build
2731 InputPath=.\unicode\unimatch.h
2732
2733 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2734 copy $(InputPath) ..\..\include\unicode
2735
2736 # End Custom Build
2737
2738 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2739
2740 # Begin Custom Build
2741 InputPath=.\unicode\unimatch.h
2742
2743 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2744 copy $(InputPath) ..\..\include\unicode
2745
2746 # End Custom Build
2747
2748 !ENDIF
2749
2750 # End Source File
2751 # Begin Source File
2752
2753 SOURCE=.\uniset.cpp
2754 # End Source File
2755 # Begin Source File
2756
2757 SOURCE=.\unicode\uniset.h
2758
2759 !IF "$(CFG)" == "common - Win32 Release"
2760
2761 # Begin Custom Build
2762 InputPath=.\unicode\uniset.h
2763
2764 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2765 copy $(InputPath) ..\..\include\unicode
2766
2767 # End Custom Build
2768
2769 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2770
2771 # Begin Custom Build
2772 InputPath=.\unicode\uniset.h
2773
2774 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2775 copy $(InputPath) ..\..\include\unicode
2776
2777 # End Custom Build
2778
2779 !ELSEIF "$(CFG)" == "common - Win64 Release"
2780
2781 # Begin Custom Build
2782 InputPath=.\unicode\uniset.h
2783
2784 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2785 copy $(InputPath) ..\..\include\unicode
2786
2787 # End Custom Build
2788
2789 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2790
2791 # Begin Custom Build
2792 InputPath=.\unicode\uniset.h
2793
2794 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2795 copy $(InputPath) ..\..\include\unicode
2796
2797 # End Custom Build
2798
2799 !ENDIF
2800
2801 # End Source File
2802 # Begin Source File
2803
2804 SOURCE=.\uniset_props.cpp
2805 # End Source File
2806 # Begin Source File
2807
2808 SOURCE=.\uprops.c
2809 # End Source File
2810 # Begin Source File
2811
2812 SOURCE=.\uprops.h
2813 # End Source File
2814 # Begin Source File
2815
2816 SOURCE=.\usc_impl.c
2817 # End Source File
2818 # Begin Source File
2819
2820 SOURCE=.\usc_impl.h
2821 # End Source File
2822 # Begin Source File
2823
2824 SOURCE=.\uscript.c
2825 # End Source File
2826 # Begin Source File
2827
2828 SOURCE=.\unicode\uscript.h
2829
2830 !IF "$(CFG)" == "common - Win32 Release"
2831
2832 # Begin Custom Build
2833 InputPath=.\unicode\uscript.h
2834
2835 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2836 copy $(InputPath) ..\..\include\unicode
2837
2838 # End Custom Build
2839
2840 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2841
2842 # Begin Custom Build
2843 InputPath=.\unicode\uscript.h
2844
2845 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2846 copy $(InputPath) ..\..\include\unicode
2847
2848 # End Custom Build
2849
2850 !ELSEIF "$(CFG)" == "common - Win64 Release"
2851
2852 # Begin Custom Build
2853 InputPath=.\unicode\uscript.h
2854
2855 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2856 copy $(InputPath) ..\..\include\unicode
2857
2858 # End Custom Build
2859
2860 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2861
2862 # Begin Custom Build
2863 InputPath=.\unicode\uscript.h
2864
2865 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2866 copy $(InputPath) ..\..\include\unicode
2867
2868 # End Custom Build
2869
2870 !ENDIF
2871
2872 # End Source File
2873 # Begin Source File
2874
2875 SOURCE=.\uset.cpp
2876 # End Source File
2877 # Begin Source File
2878
2879 SOURCE=.\unicode\uset.h
2880
2881 !IF "$(CFG)" == "common - Win32 Release"
2882
2883 # Begin Custom Build
2884 InputPath=.\unicode\uset.h
2885
2886 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2887 copy $(InputPath) ..\..\include\unicode
2888
2889 # End Custom Build
2890
2891 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2892
2893 # Begin Custom Build
2894 InputPath=.\unicode\uset.h
2895
2896 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2897 copy $(InputPath) ..\..\include\unicode
2898
2899 # End Custom Build
2900
2901 !ELSEIF "$(CFG)" == "common - Win64 Release"
2902
2903 # Begin Custom Build
2904 InputPath=.\unicode\uset.h
2905
2906 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2907 copy $(InputPath) ..\..\include\unicode
2908
2909 # End Custom Build
2910
2911 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2912
2913 # Begin Custom Build
2914 InputPath=.\unicode\uset.h
2915
2916 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2917 copy $(InputPath) ..\..\include\unicode
2918
2919 # End Custom Build
2920
2921 !ENDIF
2922
2923 # End Source File
2924 # Begin Source File
2925
2926 SOURCE=.\uset_imp.h
2927 # End Source File
2928 # Begin Source File
2929
2930 SOURCE=.\uset_props.cpp
2931 # End Source File
2932 # Begin Source File
2933
2934 SOURCE=.\usetiter.cpp
2935 # End Source File
2936 # Begin Source File
2937
2938 SOURCE=.\unicode\usetiter.h
2939
2940 !IF "$(CFG)" == "common - Win32 Release"
2941
2942 # Begin Custom Build
2943 InputPath=.\unicode\usetiter.h
2944
2945 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2946 copy $(InputPath) ..\..\include\unicode
2947
2948 # End Custom Build
2949
2950 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2951
2952 # Begin Custom Build
2953 InputPath=.\unicode\usetiter.h
2954
2955 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2956 copy $(InputPath) ..\..\include\unicode
2957
2958 # End Custom Build
2959
2960 !ELSEIF "$(CFG)" == "common - Win64 Release"
2961
2962 # Begin Custom Build
2963 InputPath=.\unicode\usetiter.h
2964
2965 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2966 copy $(InputPath) ..\..\include\unicode
2967
2968 # End Custom Build
2969
2970 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2971
2972 # Begin Custom Build
2973 InputPath=.\unicode\usetiter.h
2974
2975 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2976 copy $(InputPath) ..\..\include\unicode
2977
2978 # End Custom Build
2979
2980 !ENDIF
2981
2982 # End Source File
2983 # End Group
2984 # Begin Group "registration"
2985
2986 # PROP Default_Filter ""
2987 # Begin Source File
2988
2989 SOURCE=.\iculdata.h
2990 # End Source File
2991 # Begin Source File
2992
2993 SOURCE=.\iculserv.cpp
2994 # End Source File
2995 # Begin Source File
2996
2997 SOURCE=.\iculserv.h
2998 # End Source File
2999 # Begin Source File
3000
3001 SOURCE=.\icunotif.cpp
3002 # End Source File
3003 # Begin Source File
3004
3005 SOURCE=.\icunotif.h
3006 # End Source File
3007 # Begin Source File
3008
3009 SOURCE=.\icurwlck.h
3010 # End Source File
3011 # Begin Source File
3012
3013 SOURCE=.\icuserv.cpp
3014 # End Source File
3015 # Begin Source File
3016
3017 SOURCE=.\icuserv.h
3018 # End Source File
3019 # End Group
3020 # Begin Group "sprep"
3021
3022 # PROP Default_Filter ""
3023 # Begin Source File
3024
3025 SOURCE=.\sprpimpl.h
3026 # End Source File
3027 # Begin Source File
3028
3029 SOURCE=.\usprep.cpp
3030 # End Source File
3031 # Begin Source File
3032
3033 SOURCE=.\unicode\usprep.h
3034
3035 !IF "$(CFG)" == "common - Win32 Release"
3036
3037 # Begin Custom Build
3038 InputPath=.\unicode\usprep.h
3039
3040 "..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3041 copy $(InputPath) ..\..\include\unicode
3042
3043 # End Custom Build
3044
3045 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3046
3047 # Begin Custom Build
3048 InputPath=.\unicode\usprep.h
3049
3050 "..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3051 copy $(InputPath) ..\..\include\unicode
3052
3053 # End Custom Build
3054
3055 !ELSEIF "$(CFG)" == "common - Win64 Release"
3056
3057 # Begin Custom Build
3058 InputPath=.\unicode\usprep.h
3059
3060 "..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3061 copy $(InputPath) ..\..\include\unicode
3062
3063 # End Custom Build
3064
3065 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3066
3067 # Begin Custom Build
3068 InputPath=.\unicode\usprep.h
3069
3070 "..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3071 copy $(InputPath) ..\..\include\unicode
3072
3073 # End Custom Build
3074
3075 !ENDIF
3076
3077 # End Source File
3078 # End Group
3079 # Begin Group "strings"
3080
3081 # PROP Default_Filter ""
3082 # Begin Source File
3083
3084 SOURCE=.\chariter.cpp
3085 # End Source File
3086 # Begin Source File
3087
3088 SOURCE=.\unicode\chariter.h
3089
3090 !IF "$(CFG)" == "common - Win32 Release"
3091
3092 # Begin Custom Build
3093 InputPath=.\unicode\chariter.h
3094
3095 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3096 copy $(InputPath) ..\..\include\unicode
3097
3098 # End Custom Build
3099
3100 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3101
3102 # Begin Custom Build
3103 InputPath=.\unicode\chariter.h
3104
3105 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3106 copy $(InputPath) ..\..\include\unicode
3107
3108 # End Custom Build
3109
3110 !ELSEIF "$(CFG)" == "common - Win64 Release"
3111
3112 # Begin Custom Build
3113 InputPath=.\unicode\chariter.h
3114
3115 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3116 copy $(InputPath) ..\..\include\unicode
3117
3118 # End Custom Build
3119
3120 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3121
3122 # Begin Custom Build
3123 InputPath=.\unicode\chariter.h
3124
3125 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3126 copy $(InputPath) ..\..\include\unicode
3127
3128 # End Custom Build
3129
3130 !ENDIF
3131
3132 # End Source File
3133 # Begin Source File
3134
3135 SOURCE=.\charstr.h
3136 # End Source File
3137 # Begin Source File
3138
3139 SOURCE=.\cstring.c
3140 # End Source File
3141 # Begin Source File
3142
3143 SOURCE=.\cstring.h
3144 # End Source File
3145 # Begin Source File
3146
3147 SOURCE=.\cwchar.c
3148 # End Source File
3149 # Begin Source File
3150
3151 SOURCE=.\cwchar.h
3152 # End Source File
3153 # Begin Source File
3154
3155 SOURCE=.\unicode\rep.h
3156
3157 !IF "$(CFG)" == "common - Win32 Release"
3158
3159 # Begin Custom Build
3160 InputPath=.\unicode\rep.h
3161
3162 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3163 copy $(InputPath) ..\..\include\unicode
3164
3165 # End Custom Build
3166
3167 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3168
3169 # Begin Custom Build
3170 InputPath=.\unicode\rep.h
3171
3172 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3173 copy $(InputPath) ..\..\include\unicode
3174
3175 # End Custom Build
3176
3177 !ELSEIF "$(CFG)" == "common - Win64 Release"
3178
3179 # Begin Custom Build
3180 InputPath=.\unicode\rep.h
3181
3182 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3183 copy $(InputPath) ..\..\include\unicode
3184
3185 # End Custom Build
3186
3187 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3188
3189 # Begin Custom Build
3190 InputPath=.\unicode\rep.h
3191
3192 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3193 copy $(InputPath) ..\..\include\unicode
3194
3195 # End Custom Build
3196
3197 !ENDIF
3198
3199 # End Source File
3200 # Begin Source File
3201
3202 SOURCE=.\schriter.cpp
3203 # End Source File
3204 # Begin Source File
3205
3206 SOURCE=.\unicode\schriter.h
3207
3208 !IF "$(CFG)" == "common - Win32 Release"
3209
3210 # Begin Custom Build
3211 InputPath=.\unicode\schriter.h
3212
3213 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3214 copy $(InputPath) ..\..\include\unicode
3215
3216 # End Custom Build
3217
3218 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3219
3220 # Begin Custom Build
3221 InputPath=.\unicode\schriter.h
3222
3223 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3224 copy $(InputPath) ..\..\include\unicode
3225
3226 # End Custom Build
3227
3228 !ELSEIF "$(CFG)" == "common - Win64 Release"
3229
3230 # Begin Custom Build
3231 InputPath=.\unicode\schriter.h
3232
3233 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3234 copy $(InputPath) ..\..\include\unicode
3235
3236 # End Custom Build
3237
3238 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3239
3240 # Begin Custom Build
3241 InputPath=.\unicode\schriter.h
3242
3243 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3244 copy $(InputPath) ..\..\include\unicode
3245
3246 # End Custom Build
3247
3248 !ENDIF
3249
3250 # End Source File
3251 # Begin Source File
3252
3253 SOURCE=.\uchriter.cpp
3254 # End Source File
3255 # Begin Source File
3256
3257 SOURCE=.\unicode\uchriter.h
3258
3259 !IF "$(CFG)" == "common - Win32 Release"
3260
3261 # Begin Custom Build
3262 InputPath=.\unicode\uchriter.h
3263
3264 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3265 copy $(InputPath) ..\..\include\unicode
3266
3267 # End Custom Build
3268
3269 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3270
3271 # Begin Custom Build
3272 InputPath=.\unicode\uchriter.h
3273
3274 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3275 copy $(InputPath) ..\..\include\unicode
3276
3277 # End Custom Build
3278
3279 !ELSEIF "$(CFG)" == "common - Win64 Release"
3280
3281 # Begin Custom Build
3282 InputPath=.\unicode\uchriter.h
3283
3284 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3285 copy $(InputPath) ..\..\include\unicode
3286
3287 # End Custom Build
3288
3289 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3290
3291 # Begin Custom Build
3292 InputPath=.\unicode\uchriter.h
3293
3294 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3295 copy $(InputPath) ..\..\include\unicode
3296
3297 # End Custom Build
3298
3299 !ENDIF
3300
3301 # End Source File
3302 # Begin Source File
3303
3304 SOURCE=.\uinvchar.c
3305 # End Source File
3306 # Begin Source File
3307
3308 SOURCE=.\uinvchar.h
3309 # End Source File
3310 # Begin Source File
3311
3312 SOURCE=.\uiter.cpp
3313 # End Source File
3314 # Begin Source File
3315
3316 SOURCE=.\unicode\uiter.h
3317
3318 !IF "$(CFG)" == "common - Win32 Release"
3319
3320 # Begin Custom Build
3321 InputPath=.\unicode\uiter.h
3322
3323 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3324 copy $(InputPath) ..\..\include\unicode
3325
3326 # End Custom Build
3327
3328 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3329
3330 # Begin Custom Build
3331 InputPath=.\unicode\uiter.h
3332
3333 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3334 copy $(InputPath) ..\..\include\unicode
3335
3336 # End Custom Build
3337
3338 !ELSEIF "$(CFG)" == "common - Win64 Release"
3339
3340 # Begin Custom Build
3341 InputPath=.\unicode\uiter.h
3342
3343 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3344 copy $(InputPath) ..\..\include\unicode
3345
3346 # End Custom Build
3347
3348 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3349
3350 # Begin Custom Build
3351 InputPath=.\unicode\uiter.h
3352
3353 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3354 copy $(InputPath) ..\..\include\unicode
3355
3356 # End Custom Build
3357
3358 !ENDIF
3359
3360 # End Source File
3361 # Begin Source File
3362
3363 SOURCE=.\unistr.cpp
3364 # End Source File
3365 # Begin Source File
3366
3367 SOURCE=.\unicode\unistr.h
3368
3369 !IF "$(CFG)" == "common - Win32 Release"
3370
3371 # Begin Custom Build
3372 InputPath=.\unicode\unistr.h
3373
3374 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3375 copy $(InputPath) ..\..\include\unicode
3376
3377 # End Custom Build
3378
3379 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3380
3381 # Begin Custom Build
3382 InputPath=.\unicode\unistr.h
3383
3384 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3385 copy $(InputPath) ..\..\include\unicode
3386
3387 # End Custom Build
3388
3389 !ELSEIF "$(CFG)" == "common - Win64 Release"
3390
3391 # Begin Custom Build
3392 InputPath=.\unicode\unistr.h
3393
3394 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3395 copy $(InputPath) ..\..\include\unicode
3396
3397 # End Custom Build
3398
3399 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3400
3401 # Begin Custom Build
3402 InputPath=.\unicode\unistr.h
3403
3404 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3405 copy $(InputPath) ..\..\include\unicode
3406
3407 # End Custom Build
3408
3409 !ENDIF
3410
3411 # End Source File
3412 # Begin Source File
3413
3414 SOURCE=.\unistr_case.cpp
3415 # End Source File
3416 # Begin Source File
3417
3418 SOURCE=.\unistr_cnv.cpp
3419 # End Source File
3420 # Begin Source File
3421
3422 SOURCE=.\unistr_props.cpp
3423 # End Source File
3424 # Begin Source File
3425
3426 SOURCE=.\unicode\urep.h
3427
3428 !IF "$(CFG)" == "common - Win32 Release"
3429
3430 # Begin Custom Build
3431 InputPath=.\unicode\urep.h
3432
3433 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3434 copy $(InputPath) ..\..\include\unicode
3435
3436 # End Custom Build
3437
3438 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3439
3440 # Begin Custom Build
3441 InputPath=.\unicode\urep.h
3442
3443 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3444 copy $(InputPath) ..\..\include\unicode
3445
3446 # End Custom Build
3447
3448 !ELSEIF "$(CFG)" == "common - Win64 Release"
3449
3450 # Begin Custom Build
3451 InputPath=.\unicode\urep.h
3452
3453 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3454 copy $(InputPath) ..\..\include\unicode
3455
3456 # End Custom Build
3457
3458 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3459
3460 # Begin Custom Build
3461 InputPath=.\unicode\urep.h
3462
3463 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3464 copy $(InputPath) ..\..\include\unicode
3465
3466 # End Custom Build
3467
3468 !ENDIF
3469
3470 # End Source File
3471 # Begin Source File
3472
3473 SOURCE=.\ustr_cnv.c
3474 # End Source File
3475 # Begin Source File
3476
3477 SOURCE=.\ustr_cnv.h
3478 # End Source File
3479 # Begin Source File
3480
3481 SOURCE=.\ustr_imp.h
3482 # End Source File
3483 # Begin Source File
3484
3485 SOURCE=.\ustr_wcs.c
3486 # End Source File
3487 # Begin Source File
3488
3489 SOURCE=.\ustrcase.c
3490 # End Source File
3491 # Begin Source File
3492
3493 SOURCE=.\ustring.c
3494 # End Source File
3495 # Begin Source File
3496
3497 SOURCE=.\unicode\ustring.h
3498
3499 !IF "$(CFG)" == "common - Win32 Release"
3500
3501 # Begin Custom Build
3502 InputPath=.\unicode\ustring.h
3503
3504 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3505 copy $(InputPath) ..\..\include\unicode
3506
3507 # End Custom Build
3508
3509 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3510
3511 # Begin Custom Build
3512 InputPath=.\unicode\ustring.h
3513
3514 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3515 copy $(InputPath) ..\..\include\unicode
3516
3517 # End Custom Build
3518
3519 !ELSEIF "$(CFG)" == "common - Win64 Release"
3520
3521 # Begin Custom Build
3522 InputPath=.\unicode\ustring.h
3523
3524 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3525 copy $(InputPath) ..\..\include\unicode
3526
3527 # End Custom Build
3528
3529 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3530
3531 # Begin Custom Build
3532 InputPath=.\unicode\ustring.h
3533
3534 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3535 copy $(InputPath) ..\..\include\unicode
3536
3537 # End Custom Build
3538
3539 !ENDIF
3540
3541 # End Source File
3542 # Begin Source File
3543
3544 SOURCE=.\ustrtrns.c
3545 # End Source File
3546 # Begin Source File
3547
3548 SOURCE=.\unicode\utf.h
3549
3550 !IF "$(CFG)" == "common - Win32 Release"
3551
3552 # Begin Custom Build
3553 InputPath=.\unicode\utf.h
3554
3555 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3556 copy $(InputPath) ..\..\include\unicode
3557
3558 # End Custom Build
3559
3560 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3561
3562 # Begin Custom Build
3563 InputPath=.\unicode\utf.h
3564
3565 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3566 copy $(InputPath) ..\..\include\unicode
3567
3568 # End Custom Build
3569
3570 !ELSEIF "$(CFG)" == "common - Win64 Release"
3571
3572 # Begin Custom Build
3573 InputPath=.\unicode\utf.h
3574
3575 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3576 copy $(InputPath) ..\..\include\unicode
3577
3578 # End Custom Build
3579
3580 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3581
3582 # Begin Custom Build
3583 InputPath=.\unicode\utf.h
3584
3585 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3586 copy $(InputPath) ..\..\include\unicode
3587
3588 # End Custom Build
3589
3590 !ENDIF
3591
3592 # End Source File
3593 # Begin Source File
3594
3595 SOURCE=.\unicode\utf16.h
3596
3597 !IF "$(CFG)" == "common - Win32 Release"
3598
3599 # Begin Custom Build
3600 InputPath=.\unicode\utf16.h
3601
3602 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3603 copy $(InputPath) ..\..\include\unicode
3604
3605 # End Custom Build
3606
3607 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3608
3609 # Begin Custom Build
3610 InputPath=.\unicode\utf16.h
3611
3612 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3613 copy $(InputPath) ..\..\include\unicode
3614
3615 # End Custom Build
3616
3617 !ELSEIF "$(CFG)" == "common - Win64 Release"
3618
3619 # Begin Custom Build
3620 InputPath=.\unicode\utf16.h
3621
3622 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3623 copy $(InputPath) ..\..\include\unicode
3624
3625 # End Custom Build
3626
3627 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3628
3629 # Begin Custom Build
3630 InputPath=.\unicode\utf16.h
3631
3632 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3633 copy $(InputPath) ..\..\include\unicode
3634
3635 # End Custom Build
3636
3637 !ENDIF
3638
3639 # End Source File
3640 # Begin Source File
3641
3642 SOURCE=.\unicode\utf32.h
3643
3644 !IF "$(CFG)" == "common - Win32 Release"
3645
3646 # Begin Custom Build
3647 InputPath=.\unicode\utf32.h
3648
3649 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3650 copy $(InputPath) ..\..\include\unicode
3651
3652 # End Custom Build
3653
3654 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3655
3656 # Begin Custom Build
3657 InputPath=.\unicode\utf32.h
3658
3659 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3660 copy $(InputPath) ..\..\include\unicode
3661
3662 # End Custom Build
3663
3664 !ELSEIF "$(CFG)" == "common - Win64 Release"
3665
3666 # Begin Custom Build
3667 InputPath=.\unicode\utf32.h
3668
3669 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3670 copy $(InputPath) ..\..\include\unicode
3671
3672 # End Custom Build
3673
3674 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3675
3676 # Begin Custom Build
3677 InputPath=.\unicode\utf32.h
3678
3679 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3680 copy $(InputPath) ..\..\include\unicode
3681
3682 # End Custom Build
3683
3684 !ENDIF
3685
3686 # End Source File
3687 # Begin Source File
3688
3689 SOURCE=.\unicode\utf8.h
3690
3691 !IF "$(CFG)" == "common - Win32 Release"
3692
3693 # Begin Custom Build
3694 InputPath=.\unicode\utf8.h
3695
3696 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3697 copy $(InputPath) ..\..\include\unicode
3698
3699 # End Custom Build
3700
3701 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3702
3703 # Begin Custom Build
3704 InputPath=.\unicode\utf8.h
3705
3706 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3707 copy $(InputPath) ..\..\include\unicode
3708
3709 # End Custom Build
3710
3711 !ELSEIF "$(CFG)" == "common - Win64 Release"
3712
3713 # Begin Custom Build
3714 InputPath=.\unicode\utf8.h
3715
3716 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3717 copy $(InputPath) ..\..\include\unicode
3718
3719 # End Custom Build
3720
3721 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3722
3723 # Begin Custom Build
3724 InputPath=.\unicode\utf8.h
3725
3726 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3727 copy $(InputPath) ..\..\include\unicode
3728
3729 # End Custom Build
3730
3731 !ENDIF
3732
3733 # End Source File
3734 # Begin Source File
3735
3736 SOURCE=.\utf_impl.c
3737 # End Source File
3738 # Begin Source File
3739
3740 SOURCE=.\unicode\utf_old.h
3741
3742 !IF "$(CFG)" == "common - Win32 Release"
3743
3744 # Begin Custom Build
3745 InputPath=.\unicode\utf_old.h
3746
3747 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3748 copy $(InputPath) ..\..\include\unicode
3749
3750 # End Custom Build
3751
3752 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3753
3754 # Begin Custom Build
3755 InputPath=.\unicode\utf_old.h
3756
3757 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3758 copy $(InputPath) ..\..\include\unicode
3759
3760 # End Custom Build
3761
3762 !ELSEIF "$(CFG)" == "common - Win64 Release"
3763
3764 # Begin Custom Build
3765 InputPath=.\unicode\utf_old.h
3766
3767 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3768 copy $(InputPath) ..\..\include\unicode
3769
3770 # End Custom Build
3771
3772 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3773
3774 # Begin Custom Build
3775 InputPath=.\unicode\utf_old.h
3776
3777 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3778 copy $(InputPath) ..\..\include\unicode
3779
3780 # End Custom Build
3781
3782 !ENDIF
3783
3784 # End Source File
3785 # End Group
3786 # End Target
3787 # End Project