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1182 "..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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1189 # Begin Custom Build
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1192 "..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1193 copy $(InputPath) ..\..\include\unicode
1197 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1199 # Begin Custom Build
1200 InputPath=.\unicode\utrace.h
1202 "..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1203 copy $(InputPath) ..\..\include\unicode
1220 SOURCE=.\unicode\utypes.h
1222 !IF "$(CFG)" == "common - Win32 Release"
1224 # Begin Custom Build
1225 InputPath=.\unicode\utypes.h
1227 "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1228 copy $(InputPath) ..\..\include\unicode
1232 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1234 # Begin Custom Build
1235 InputPath=.\unicode\utypes.h
1237 "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1238 copy $(InputPath) ..\..\include\unicode
1242 !ELSEIF "$(CFG)" == "common - Win64 Release"
1244 # Begin Custom Build
1245 InputPath=.\unicode\utypes.h
1247 "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1248 copy $(InputPath) ..\..\include\unicode
1252 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1254 # Begin Custom Build
1255 InputPath=.\unicode\utypes.h
1257 "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1258 copy $(InputPath) ..\..\include\unicode
1267 SOURCE=.\unicode\uversion.h
1269 !IF "$(CFG)" == "common - Win32 Release"
1271 # Begin Custom Build
1272 InputPath=.\unicode\uversion.h
1274 "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1275 copy $(InputPath) ..\..\include\unicode
1279 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1281 # Begin Custom Build
1282 InputPath=.\unicode\uversion.h
1284 "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1285 copy $(InputPath) ..\..\include\unicode
1289 !ELSEIF "$(CFG)" == "common - Win64 Release"
1291 # Begin Custom Build
1292 InputPath=.\unicode\uversion.h
1294 "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1295 copy $(InputPath) ..\..\include\unicode
1299 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1301 # Begin Custom Build
1302 InputPath=.\unicode\uversion.h
1304 "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1305 copy $(InputPath) ..\..\include\unicode
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1315 # PROP Default_Filter ""
1322 SOURCE=.\unicode\ucnv.h
1324 !IF "$(CFG)" == "common - Win32 Release"
1326 # Begin Custom Build
1327 InputPath=.\unicode\ucnv.h
1329 "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1330 copy $(InputPath) ..\..\include\unicode
1334 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1336 # Begin Custom Build
1337 InputPath=.\unicode\ucnv.h
1339 "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1340 copy $(InputPath) ..\..\include\unicode
1344 !ELSEIF "$(CFG)" == "common - Win64 Release"
1346 # Begin Custom Build
1347 InputPath=.\unicode\ucnv.h
1349 "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1350 copy $(InputPath) ..\..\include\unicode
1354 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1356 # Begin Custom Build
1357 InputPath=.\unicode\ucnv.h
1359 "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1360 copy $(InputPath) ..\..\include\unicode
1385 SOURCE=.\unicode\ucnv_cb.h
1387 !IF "$(CFG)" == "common - Win32 Release"
1389 # Begin Custom Build
1390 InputPath=.\unicode\ucnv_cb.h
1392 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1393 copy $(InputPath) ..\..\include\unicode
1397 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1399 # Begin Custom Build
1400 InputPath=.\unicode\ucnv_cb.h
1402 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1403 copy $(InputPath) ..\..\include\unicode
1407 !ELSEIF "$(CFG)" == "common - Win64 Release"
1409 # Begin Custom Build
1410 InputPath=.\unicode\ucnv_cb.h
1412 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1413 copy $(InputPath) ..\..\include\unicode
1417 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1419 # Begin Custom Build
1420 InputPath=.\unicode\ucnv_cb.h
1422 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1423 copy $(InputPath) ..\..\include\unicode
1444 SOURCE=.\unicode\ucnv_err.h
1446 !IF "$(CFG)" == "common - Win32 Release"
1448 # Begin Custom Build
1449 InputPath=.\unicode\ucnv_err.h
1451 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1452 copy $(InputPath) ..\..\include\unicode
1456 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1458 # Begin Custom Build
1459 InputPath=.\unicode\ucnv_err.h
1461 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1462 copy $(InputPath) ..\..\include\unicode
1466 !ELSEIF "$(CFG)" == "common - Win64 Release"
1468 # Begin Custom Build
1469 InputPath=.\unicode\ucnv_err.h
1471 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1472 copy $(InputPath) ..\..\include\unicode
1476 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1478 # Begin Custom Build
1479 InputPath=.\unicode\ucnv_err.h
1481 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1482 copy $(InputPath) ..\..\include\unicode
1566 # Begin Group "data & memory"
1568 # PROP Default_Filter ""
1579 SOURCE=.\unicode\uclean.h
1581 !IF "$(CFG)" == "common - Win32 Release"
1583 # Begin Custom Build
1584 InputPath=.\unicode\uclean.h
1586 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1587 copy $(InputPath) ..\..\include\unicode
1591 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1593 # Begin Custom Build
1594 InputPath=.\unicode\uclean.h
1596 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1597 copy $(InputPath) ..\..\include\unicode
1601 !ELSEIF "$(CFG)" == "common - Win64 Release"
1603 # Begin Custom Build
1604 InputPath=.\unicode\uclean.h
1606 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1607 copy $(InputPath) ..\..\include\unicode
1611 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1613 # Begin Custom Build
1614 InputPath=.\unicode\uclean.h
1616 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1617 copy $(InputPath) ..\..\include\unicode
1651 SOURCE=.\unicode\udata.h
1653 !IF "$(CFG)" == "common - Win32 Release"
1655 # Begin Custom Build
1656 InputPath=.\unicode\udata.h
1658 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1659 copy $(InputPath) ..\..\include\unicode
1663 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1665 # Begin Custom Build
1666 InputPath=.\unicode\udata.h
1668 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1669 copy $(InputPath) ..\..\include\unicode
1673 !ELSEIF "$(CFG)" == "common - Win64 Release"
1675 # Begin Custom Build
1676 InputPath=.\unicode\udata.h
1678 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1679 copy $(InputPath) ..\..\include\unicode
1683 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1685 # Begin Custom Build
1686 InputPath=.\unicode\udata.h
1688 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1689 copy $(InputPath) ..\..\include\unicode
1727 SOURCE=.\uobject.cpp
1731 SOURCE=.\unicode\uobject.h
1733 !IF "$(CFG)" == "common - Win32 Release"
1735 # Begin Custom Build
1736 InputPath=.\unicode\uobject.h
1738 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1739 copy $(InputPath) ..\..\include\unicode
1743 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1745 # Begin Custom Build
1746 InputPath=.\unicode\uobject.h
1748 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1749 copy $(InputPath) ..\..\include\unicode
1753 !ELSEIF "$(CFG)" == "common - Win64 Release"
1755 # Begin Custom Build
1756 InputPath=.\unicode\uobject.h
1758 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1759 copy $(InputPath) ..\..\include\unicode
1763 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1765 # Begin Custom Build
1766 InputPath=.\unicode\uobject.h
1768 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1769 copy $(InputPath) ..\..\include\unicode
1777 # Begin Group "formatting"
1779 # PROP Default_Filter ""
1782 SOURCE=.\unicode\parseerr.h
1784 !IF "$(CFG)" == "common - Win32 Release"
1786 # Begin Custom Build
1787 InputPath=.\unicode\parseerr.h
1789 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1790 copy $(InputPath) ..\..\include\unicode
1794 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1796 # Begin Custom Build
1797 InputPath=.\unicode\parseerr.h
1799 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1800 copy $(InputPath) ..\..\include\unicode
1804 !ELSEIF "$(CFG)" == "common - Win64 Release"
1806 # Begin Custom Build
1807 InputPath=.\unicode\parseerr.h
1809 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1810 copy $(InputPath) ..\..\include\unicode
1814 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1816 # Begin Custom Build
1817 InputPath=.\unicode\parseerr.h
1819 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1820 copy $(InputPath) ..\..\include\unicode
1829 SOURCE=.\parsepos.cpp
1833 SOURCE=.\unicode\parsepos.h
1835 !IF "$(CFG)" == "common - Win32 Release"
1837 # Begin Custom Build
1838 InputPath=.\unicode\parsepos.h
1840 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1841 copy $(InputPath) ..\..\include\unicode
1845 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1847 # Begin Custom Build
1848 InputPath=.\unicode\parsepos.h
1850 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1851 copy $(InputPath) ..\..\include\unicode
1855 !ELSEIF "$(CFG)" == "common - Win64 Release"
1857 # Begin Custom Build
1858 InputPath=.\unicode\parsepos.h
1860 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1861 copy $(InputPath) ..\..\include\unicode
1865 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1867 # Begin Custom Build
1868 InputPath=.\unicode\parsepos.h
1870 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1871 copy $(InputPath) ..\..\include\unicode
1880 SOURCE=.\unicode\umisc.h
1882 !IF "$(CFG)" == "common - Win32 Release"
1884 # Begin Custom Build
1885 InputPath=.\unicode\umisc.h
1888 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1889 copy $(InputPath) ..\..\include\unicode
1893 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1895 # Begin Custom Build
1896 InputPath=.\unicode\umisc.h
1899 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1900 copy $(InputPath) ..\..\include\unicode
1904 !ELSEIF "$(CFG)" == "common - Win64 Release"
1906 # Begin Custom Build
1907 InputPath=.\unicode\umisc.h
1910 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1911 copy $(InputPath) ..\..\include\unicode
1915 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1917 # Begin Custom Build
1918 InputPath=.\unicode\umisc.h
1921 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1922 copy $(InputPath) ..\..\include\unicode
1946 # Begin Group "idna"
1948 # PROP Default_Filter "*.c,*.h"
1963 SOURCE=.\unicode\uidna.h
1965 !IF "$(CFG)" == "common - Win32 Release"
1967 # Begin Custom Build
1968 InputPath=.\unicode\uidna.h
1970 "..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1971 copy $(InputPath) ..\..\include\unicode
1975 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1977 # Begin Custom Build
1978 InputPath=.\unicode\uidna.h
1980 "..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1981 copy $(InputPath) ..\..\include\unicode
1985 !ELSEIF "$(CFG)" == "common - Win64 Release"
1987 # Begin Custom Build
1988 InputPath=.\unicode\uidna.h
1990 "..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1991 copy $(InputPath) ..\..\include\unicode
1995 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1997 # Begin Custom Build
1998 InputPath=.\unicode\uidna.h
2000 "..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2001 copy $(InputPath) ..\..\include\unicode
2009 # Begin Group "locales & resources"
2011 # PROP Default_Filter ""
2014 SOURCE=.\locbased.cpp
2026 SOURCE=.\unicode\locid.h
2028 !IF "$(CFG)" == "common - Win32 Release"
2030 # Begin Custom Build
2031 InputPath=.\unicode\locid.h
2033 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2034 copy $(InputPath) ..\..\include\unicode
2038 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2040 # Begin Custom Build
2041 InputPath=.\unicode\locid.h
2043 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2044 copy $(InputPath) ..\..\include\unicode
2048 !ELSEIF "$(CFG)" == "common - Win64 Release"
2050 # Begin Custom Build
2051 InputPath=.\unicode\locid.h
2053 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2054 copy $(InputPath) ..\..\include\unicode
2058 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2060 # Begin Custom Build
2061 InputPath=.\unicode\locid.h
2063 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2064 copy $(InputPath) ..\..\include\unicode
2073 SOURCE=.\resbund.cpp
2077 SOURCE=.\unicode\resbund.h
2079 !IF "$(CFG)" == "common - Win32 Release"
2081 # Begin Custom Build
2082 InputPath=.\unicode\resbund.h
2084 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2085 copy $(InputPath) ..\..\include\unicode
2089 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2091 # Begin Custom Build
2092 InputPath=.\unicode\resbund.h
2094 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2095 copy $(InputPath) ..\..\include\unicode
2099 !ELSEIF "$(CFG)" == "common - Win64 Release"
2101 # Begin Custom Build
2102 InputPath=.\unicode\resbund.h
2104 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2105 copy $(InputPath) ..\..\include\unicode
2109 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2111 # Begin Custom Build
2112 InputPath=.\unicode\resbund.h
2114 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2115 copy $(InputPath) ..\..\include\unicode
2124 SOURCE=.\resbund_cnv.cpp
2132 SOURCE=.\unicode\ucat.h
2134 !IF "$(CFG)" == "common - Win32 Release"
2136 # Begin Custom Build
2137 InputPath=.\unicode\ucat.h
2139 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2140 copy $(InputPath) ..\..\include\unicode
2144 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2146 # Begin Custom Build
2147 InputPath=.\unicode\ucat.h
2149 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2150 copy $(InputPath) ..\..\include\unicode
2154 !ELSEIF "$(CFG)" == "common - Win64 Release"
2156 # Begin Custom Build
2157 InputPath=.\unicode\ucat.h
2159 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2160 copy $(InputPath) ..\..\include\unicode
2164 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2166 # Begin Custom Build
2167 InputPath=.\unicode\ucat.h
2169 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2170 copy $(InputPath) ..\..\include\unicode
2183 SOURCE=.\unicode\uloc.h
2185 !IF "$(CFG)" == "common - Win32 Release"
2187 # Begin Custom Build
2188 InputPath=.\unicode\uloc.h
2190 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2191 copy $(InputPath) ..\..\include\unicode
2195 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2197 # Begin Custom Build
2198 InputPath=.\unicode\uloc.h
2200 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2201 copy $(InputPath) ..\..\include\unicode
2205 !ELSEIF "$(CFG)" == "common - Win64 Release"
2207 # Begin Custom Build
2208 InputPath=.\unicode\uloc.h
2210 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2211 copy $(InputPath) ..\..\include\unicode
2215 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2217 # Begin Custom Build
2218 InputPath=.\unicode\uloc.h
2220 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2221 copy $(InputPath) ..\..\include\unicode
2234 SOURCE=.\unicode\ures.h
2236 !IF "$(CFG)" == "common - Win32 Release"
2238 # Begin Custom Build
2239 InputPath=.\unicode\ures.h
2241 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2242 copy $(InputPath) ..\..\include\unicode
2246 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2248 # Begin Custom Build
2249 InputPath=.\unicode\ures.h
2251 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2252 copy $(InputPath) ..\..\include\unicode
2256 !ELSEIF "$(CFG)" == "common - Win64 Release"
2258 # Begin Custom Build
2259 InputPath=.\unicode\ures.h
2261 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2262 copy $(InputPath) ..\..\include\unicode
2266 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2268 # Begin Custom Build
2269 InputPath=.\unicode\ures.h
2271 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2272 copy $(InputPath) ..\..\include\unicode
2300 # Begin Group "normalization"
2302 # PROP Default_Filter ""
2305 SOURCE=.\caniter.cpp
2309 SOURCE=.\unicode\caniter.h
2311 !IF "$(CFG)" == "common - Win32 Release"
2313 # Begin Custom Build
2314 InputPath=.\unicode\caniter.h
2316 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2317 copy $(InputPath) ..\..\include\unicode
2321 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2323 # Begin Custom Build
2324 InputPath=.\unicode\caniter.h
2326 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2327 copy $(InputPath) ..\..\include\unicode
2331 !ELSEIF "$(CFG)" == "common - Win64 Release"
2333 # Begin Custom Build
2334 InputPath=.\unicode\caniter.h
2336 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2337 copy $(InputPath) ..\..\include\unicode
2341 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2343 # Begin Custom Build
2344 InputPath=.\unicode\caniter.h
2346 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2347 copy $(InputPath) ..\..\include\unicode
2356 SOURCE=.\normlzr.cpp
2360 SOURCE=.\unicode\normlzr.h
2362 !IF "$(CFG)" == "common - Win32 Release"
2364 # Begin Custom Build
2365 InputPath=.\unicode\normlzr.h
2367 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2368 copy $(InputPath) ..\..\include\unicode
2372 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2374 # Begin Custom Build
2375 InputPath=.\unicode\normlzr.h
2377 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2378 copy $(InputPath) ..\..\include\unicode
2382 !ELSEIF "$(CFG)" == "common - Win64 Release"
2384 # Begin Custom Build
2385 InputPath=.\unicode\normlzr.h
2387 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2388 copy $(InputPath) ..\..\include\unicode
2392 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2394 # Begin Custom Build
2395 InputPath=.\unicode\normlzr.h
2397 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2398 copy $(InputPath) ..\..\include\unicode
2411 SOURCE=.\unicode\unorm.h
2413 !IF "$(CFG)" == "common - Win32 Release"
2415 # Begin Custom Build
2416 InputPath=.\unicode\unorm.h
2418 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2419 copy $(InputPath) ..\..\include\unicode
2423 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2425 # Begin Custom Build
2426 InputPath=.\unicode\unorm.h
2428 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2429 copy $(InputPath) ..\..\include\unicode
2433 !ELSEIF "$(CFG)" == "common - Win64 Release"
2435 # Begin Custom Build
2436 InputPath=.\unicode\unorm.h
2438 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2439 copy $(InputPath) ..\..\include\unicode
2443 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2445 # Begin Custom Build
2446 InputPath=.\unicode\unorm.h
2448 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2449 copy $(InputPath) ..\..\include\unicode
2466 SOURCE=.\unormcmp.cpp
2473 # Begin Group "properties & sets"
2475 # PROP Default_Filter ""
2478 SOURCE=.\propname.cpp
2486 SOURCE=.\ruleiter.cpp
2494 SOURCE=.\unicode\symtable.h
2496 !IF "$(CFG)" == "common - Win32 Release"
2498 # Begin Custom Build
2499 InputPath=.\unicode\symtable.h
2501 "..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2502 copy $(InputPath) ..\..\include\unicode
2506 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2508 # Begin Custom Build
2509 InputPath=.\unicode\symtable.h
2511 "..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2512 copy $(InputPath) ..\..\include\unicode
2516 !ELSEIF "$(CFG)" == "common - Win64 Release"
2518 # Begin Custom Build
2519 InputPath=.\unicode\symtable.h
2521 "..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2522 copy $(InputPath) ..\..\include\unicode
2526 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2528 # Begin Custom Build
2529 InputPath=.\unicode\symtable.h
2531 "..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2532 copy $(InputPath) ..\..\include\unicode
2553 SOURCE=.\unicode\uchar.h
2555 !IF "$(CFG)" == "common - Win32 Release"
2557 # Begin Custom Build
2558 InputPath=.\unicode\uchar.h
2560 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2561 copy $(InputPath) ..\..\include\unicode
2565 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2567 # Begin Custom Build
2568 InputPath=.\unicode\uchar.h
2570 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2571 copy $(InputPath) ..\..\include\unicode
2575 !ELSEIF "$(CFG)" == "common - Win64 Release"
2577 # Begin Custom Build
2578 InputPath=.\unicode\uchar.h
2580 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2581 copy $(InputPath) ..\..\include\unicode
2585 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2587 # Begin Custom Build
2588 InputPath=.\unicode\uchar.h
2590 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2591 copy $(InputPath) ..\..\include\unicode
2604 SOURCE=.\unifilt.cpp
2608 SOURCE=.\unicode\unifilt.h
2610 !IF "$(CFG)" == "common - Win32 Release"
2612 # Begin Custom Build
2613 InputPath=.\unicode\unifilt.h
2615 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2616 copy $(InputPath) ..\..\include\unicode
2620 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2622 # Begin Custom Build
2623 InputPath=.\unicode\unifilt.h
2625 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2626 copy $(InputPath) ..\..\include\unicode
2630 !ELSEIF "$(CFG)" == "common - Win64 Release"
2632 # Begin Custom Build
2633 InputPath=.\unicode\unifilt.h
2635 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2636 copy $(InputPath) ..\..\include\unicode
2640 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2642 # Begin Custom Build
2643 InputPath=.\unicode\unifilt.h
2645 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2646 copy $(InputPath) ..\..\include\unicode
2655 SOURCE=.\unifunct.cpp
2659 SOURCE=.\unicode\unifunct.h
2661 !IF "$(CFG)" == "common - Win32 Release"
2663 # Begin Custom Build
2664 InputPath=.\unicode\unifunct.h
2666 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2667 copy $(InputPath) ..\..\include\unicode
2671 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2673 # Begin Custom Build
2674 InputPath=.\unicode\unifunct.h
2676 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2677 copy $(InputPath) ..\..\include\unicode
2681 !ELSEIF "$(CFG)" == "common - Win64 Release"
2683 # Begin Custom Build
2684 InputPath=.\unicode\unifunct.h
2686 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2687 copy $(InputPath) ..\..\include\unicode
2691 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2693 # Begin Custom Build
2694 InputPath=.\unicode\unifunct.h
2696 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2697 copy $(InputPath) ..\..\include\unicode
2706 SOURCE=.\unicode\unimatch.h
2708 !IF "$(CFG)" == "common - Win32 Release"
2710 # Begin Custom Build
2711 InputPath=.\unicode\unimatch.h
2713 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2714 copy $(InputPath) ..\..\include\unicode
2718 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2720 # Begin Custom Build
2721 InputPath=.\unicode\unimatch.h
2723 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2724 copy $(InputPath) ..\..\include\unicode
2728 !ELSEIF "$(CFG)" == "common - Win64 Release"
2730 # Begin Custom Build
2731 InputPath=.\unicode\unimatch.h
2733 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2734 copy $(InputPath) ..\..\include\unicode
2738 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2740 # Begin Custom Build
2741 InputPath=.\unicode\unimatch.h
2743 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2744 copy $(InputPath) ..\..\include\unicode
2757 SOURCE=.\unicode\uniset.h
2759 !IF "$(CFG)" == "common - Win32 Release"
2761 # Begin Custom Build
2762 InputPath=.\unicode\uniset.h
2764 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2765 copy $(InputPath) ..\..\include\unicode
2769 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2771 # Begin Custom Build
2772 InputPath=.\unicode\uniset.h
2774 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2775 copy $(InputPath) ..\..\include\unicode
2779 !ELSEIF "$(CFG)" == "common - Win64 Release"
2781 # Begin Custom Build
2782 InputPath=.\unicode\uniset.h
2784 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2785 copy $(InputPath) ..\..\include\unicode
2789 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2791 # Begin Custom Build
2792 InputPath=.\unicode\uniset.h
2794 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2795 copy $(InputPath) ..\..\include\unicode
2804 SOURCE=.\uniset_props.cpp
2828 SOURCE=.\unicode\uscript.h
2830 !IF "$(CFG)" == "common - Win32 Release"
2832 # Begin Custom Build
2833 InputPath=.\unicode\uscript.h
2835 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2836 copy $(InputPath) ..\..\include\unicode
2840 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2842 # Begin Custom Build
2843 InputPath=.\unicode\uscript.h
2845 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2846 copy $(InputPath) ..\..\include\unicode
2850 !ELSEIF "$(CFG)" == "common - Win64 Release"
2852 # Begin Custom Build
2853 InputPath=.\unicode\uscript.h
2855 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2856 copy $(InputPath) ..\..\include\unicode
2860 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2862 # Begin Custom Build
2863 InputPath=.\unicode\uscript.h
2865 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2866 copy $(InputPath) ..\..\include\unicode
2879 SOURCE=.\unicode\uset.h
2881 !IF "$(CFG)" == "common - Win32 Release"
2883 # Begin Custom Build
2884 InputPath=.\unicode\uset.h
2886 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2887 copy $(InputPath) ..\..\include\unicode
2891 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2893 # Begin Custom Build
2894 InputPath=.\unicode\uset.h
2896 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2897 copy $(InputPath) ..\..\include\unicode
2901 !ELSEIF "$(CFG)" == "common - Win64 Release"
2903 # Begin Custom Build
2904 InputPath=.\unicode\uset.h
2906 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2907 copy $(InputPath) ..\..\include\unicode
2911 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2913 # Begin Custom Build
2914 InputPath=.\unicode\uset.h
2916 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2917 copy $(InputPath) ..\..\include\unicode
2930 SOURCE=.\uset_props.cpp
2934 SOURCE=.\usetiter.cpp
2938 SOURCE=.\unicode\usetiter.h
2940 !IF "$(CFG)" == "common - Win32 Release"
2942 # Begin Custom Build
2943 InputPath=.\unicode\usetiter.h
2945 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2946 copy $(InputPath) ..\..\include\unicode
2950 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2952 # Begin Custom Build
2953 InputPath=.\unicode\usetiter.h
2955 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2956 copy $(InputPath) ..\..\include\unicode
2960 !ELSEIF "$(CFG)" == "common - Win64 Release"
2962 # Begin Custom Build
2963 InputPath=.\unicode\usetiter.h
2965 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2966 copy $(InputPath) ..\..\include\unicode
2970 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2972 # Begin Custom Build
2973 InputPath=.\unicode\usetiter.h
2975 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2976 copy $(InputPath) ..\..\include\unicode
2984 # Begin Group "registration"
2986 # PROP Default_Filter ""
2993 SOURCE=.\iculserv.cpp
3001 SOURCE=.\icunotif.cpp
3013 SOURCE=.\icuserv.cpp
3020 # Begin Group "sprep"
3022 # PROP Default_Filter ""
3033 SOURCE=.\unicode\usprep.h
3035 !IF "$(CFG)" == "common - Win32 Release"
3037 # Begin Custom Build
3038 InputPath=.\unicode\usprep.h
3040 "..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3041 copy $(InputPath) ..\..\include\unicode
3045 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3047 # Begin Custom Build
3048 InputPath=.\unicode\usprep.h
3050 "..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3051 copy $(InputPath) ..\..\include\unicode
3055 !ELSEIF "$(CFG)" == "common - Win64 Release"
3057 # Begin Custom Build
3058 InputPath=.\unicode\usprep.h
3060 "..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3061 copy $(InputPath) ..\..\include\unicode
3065 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3067 # Begin Custom Build
3068 InputPath=.\unicode\usprep.h
3070 "..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3071 copy $(InputPath) ..\..\include\unicode
3079 # Begin Group "strings"
3081 # PROP Default_Filter ""
3084 SOURCE=.\chariter.cpp
3088 SOURCE=.\unicode\chariter.h
3090 !IF "$(CFG)" == "common - Win32 Release"
3092 # Begin Custom Build
3093 InputPath=.\unicode\chariter.h
3095 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3096 copy $(InputPath) ..\..\include\unicode
3100 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3102 # Begin Custom Build
3103 InputPath=.\unicode\chariter.h
3105 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3106 copy $(InputPath) ..\..\include\unicode
3110 !ELSEIF "$(CFG)" == "common - Win64 Release"
3112 # Begin Custom Build
3113 InputPath=.\unicode\chariter.h
3115 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3116 copy $(InputPath) ..\..\include\unicode
3120 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3122 # Begin Custom Build
3123 InputPath=.\unicode\chariter.h
3125 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3126 copy $(InputPath) ..\..\include\unicode
3155 SOURCE=.\unicode\rep.h
3157 !IF "$(CFG)" == "common - Win32 Release"
3159 # Begin Custom Build
3160 InputPath=.\unicode\rep.h
3162 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3163 copy $(InputPath) ..\..\include\unicode
3167 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3169 # Begin Custom Build
3170 InputPath=.\unicode\rep.h
3172 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3173 copy $(InputPath) ..\..\include\unicode
3177 !ELSEIF "$(CFG)" == "common - Win64 Release"
3179 # Begin Custom Build
3180 InputPath=.\unicode\rep.h
3182 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3183 copy $(InputPath) ..\..\include\unicode
3187 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3189 # Begin Custom Build
3190 InputPath=.\unicode\rep.h
3192 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3193 copy $(InputPath) ..\..\include\unicode
3202 SOURCE=.\schriter.cpp
3206 SOURCE=.\unicode\schriter.h
3208 !IF "$(CFG)" == "common - Win32 Release"
3210 # Begin Custom Build
3211 InputPath=.\unicode\schriter.h
3213 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3214 copy $(InputPath) ..\..\include\unicode
3218 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3220 # Begin Custom Build
3221 InputPath=.\unicode\schriter.h
3223 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3224 copy $(InputPath) ..\..\include\unicode
3228 !ELSEIF "$(CFG)" == "common - Win64 Release"
3230 # Begin Custom Build
3231 InputPath=.\unicode\schriter.h
3233 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3234 copy $(InputPath) ..\..\include\unicode
3238 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3240 # Begin Custom Build
3241 InputPath=.\unicode\schriter.h
3243 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3244 copy $(InputPath) ..\..\include\unicode
3253 SOURCE=.\uchriter.cpp
3257 SOURCE=.\unicode\uchriter.h
3259 !IF "$(CFG)" == "common - Win32 Release"
3261 # Begin Custom Build
3262 InputPath=.\unicode\uchriter.h
3264 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3265 copy $(InputPath) ..\..\include\unicode
3269 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3271 # Begin Custom Build
3272 InputPath=.\unicode\uchriter.h
3274 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3275 copy $(InputPath) ..\..\include\unicode
3279 !ELSEIF "$(CFG)" == "common - Win64 Release"
3281 # Begin Custom Build
3282 InputPath=.\unicode\uchriter.h
3284 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3285 copy $(InputPath) ..\..\include\unicode
3289 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3291 # Begin Custom Build
3292 InputPath=.\unicode\uchriter.h
3294 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3295 copy $(InputPath) ..\..\include\unicode
3316 SOURCE=.\unicode\uiter.h
3318 !IF "$(CFG)" == "common - Win32 Release"
3320 # Begin Custom Build
3321 InputPath=.\unicode\uiter.h
3323 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3324 copy $(InputPath) ..\..\include\unicode
3328 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3330 # Begin Custom Build
3331 InputPath=.\unicode\uiter.h
3333 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3334 copy $(InputPath) ..\..\include\unicode
3338 !ELSEIF "$(CFG)" == "common - Win64 Release"
3340 # Begin Custom Build
3341 InputPath=.\unicode\uiter.h
3343 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3344 copy $(InputPath) ..\..\include\unicode
3348 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3350 # Begin Custom Build
3351 InputPath=.\unicode\uiter.h
3353 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3354 copy $(InputPath) ..\..\include\unicode
3367 SOURCE=.\unicode\unistr.h
3369 !IF "$(CFG)" == "common - Win32 Release"
3371 # Begin Custom Build
3372 InputPath=.\unicode\unistr.h
3374 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3375 copy $(InputPath) ..\..\include\unicode
3379 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3381 # Begin Custom Build
3382 InputPath=.\unicode\unistr.h
3384 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3385 copy $(InputPath) ..\..\include\unicode
3389 !ELSEIF "$(CFG)" == "common - Win64 Release"
3391 # Begin Custom Build
3392 InputPath=.\unicode\unistr.h
3394 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3395 copy $(InputPath) ..\..\include\unicode
3399 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3401 # Begin Custom Build
3402 InputPath=.\unicode\unistr.h
3404 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3405 copy $(InputPath) ..\..\include\unicode
3414 SOURCE=.\unistr_case.cpp
3418 SOURCE=.\unistr_cnv.cpp
3422 SOURCE=.\unistr_props.cpp
3426 SOURCE=.\unicode\urep.h
3428 !IF "$(CFG)" == "common - Win32 Release"
3430 # Begin Custom Build
3431 InputPath=.\unicode\urep.h
3433 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3434 copy $(InputPath) ..\..\include\unicode
3438 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3440 # Begin Custom Build
3441 InputPath=.\unicode\urep.h
3443 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3444 copy $(InputPath) ..\..\include\unicode
3448 !ELSEIF "$(CFG)" == "common - Win64 Release"
3450 # Begin Custom Build
3451 InputPath=.\unicode\urep.h
3453 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3454 copy $(InputPath) ..\..\include\unicode
3458 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3460 # Begin Custom Build
3461 InputPath=.\unicode\urep.h
3463 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3464 copy $(InputPath) ..\..\include\unicode
3497 SOURCE=.\unicode\ustring.h
3499 !IF "$(CFG)" == "common - Win32 Release"
3501 # Begin Custom Build
3502 InputPath=.\unicode\ustring.h
3504 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3505 copy $(InputPath) ..\..\include\unicode
3509 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3511 # Begin Custom Build
3512 InputPath=.\unicode\ustring.h
3514 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3515 copy $(InputPath) ..\..\include\unicode
3519 !ELSEIF "$(CFG)" == "common - Win64 Release"
3521 # Begin Custom Build
3522 InputPath=.\unicode\ustring.h
3524 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3525 copy $(InputPath) ..\..\include\unicode
3529 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3531 # Begin Custom Build
3532 InputPath=.\unicode\ustring.h
3534 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3535 copy $(InputPath) ..\..\include\unicode
3548 SOURCE=.\unicode\utf.h
3550 !IF "$(CFG)" == "common - Win32 Release"
3552 # Begin Custom Build
3553 InputPath=.\unicode\utf.h
3555 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3556 copy $(InputPath) ..\..\include\unicode
3560 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3562 # Begin Custom Build
3563 InputPath=.\unicode\utf.h
3565 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3566 copy $(InputPath) ..\..\include\unicode
3570 !ELSEIF "$(CFG)" == "common - Win64 Release"
3572 # Begin Custom Build
3573 InputPath=.\unicode\utf.h
3575 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3576 copy $(InputPath) ..\..\include\unicode
3580 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3582 # Begin Custom Build
3583 InputPath=.\unicode\utf.h
3585 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3586 copy $(InputPath) ..\..\include\unicode
3595 SOURCE=.\unicode\utf16.h
3597 !IF "$(CFG)" == "common - Win32 Release"
3599 # Begin Custom Build
3600 InputPath=.\unicode\utf16.h
3602 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3603 copy $(InputPath) ..\..\include\unicode
3607 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3609 # Begin Custom Build
3610 InputPath=.\unicode\utf16.h
3612 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3613 copy $(InputPath) ..\..\include\unicode
3617 !ELSEIF "$(CFG)" == "common - Win64 Release"
3619 # Begin Custom Build
3620 InputPath=.\unicode\utf16.h
3622 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3623 copy $(InputPath) ..\..\include\unicode
3627 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3629 # Begin Custom Build
3630 InputPath=.\unicode\utf16.h
3632 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3633 copy $(InputPath) ..\..\include\unicode
3642 SOURCE=.\unicode\utf32.h
3644 !IF "$(CFG)" == "common - Win32 Release"
3646 # Begin Custom Build
3647 InputPath=.\unicode\utf32.h
3649 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3650 copy $(InputPath) ..\..\include\unicode
3654 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3656 # Begin Custom Build
3657 InputPath=.\unicode\utf32.h
3659 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3660 copy $(InputPath) ..\..\include\unicode
3664 !ELSEIF "$(CFG)" == "common - Win64 Release"
3666 # Begin Custom Build
3667 InputPath=.\unicode\utf32.h
3669 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3670 copy $(InputPath) ..\..\include\unicode
3674 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3676 # Begin Custom Build
3677 InputPath=.\unicode\utf32.h
3679 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3680 copy $(InputPath) ..\..\include\unicode
3689 SOURCE=.\unicode\utf8.h
3691 !IF "$(CFG)" == "common - Win32 Release"
3693 # Begin Custom Build
3694 InputPath=.\unicode\utf8.h
3696 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3697 copy $(InputPath) ..\..\include\unicode
3701 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3703 # Begin Custom Build
3704 InputPath=.\unicode\utf8.h
3706 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3707 copy $(InputPath) ..\..\include\unicode
3711 !ELSEIF "$(CFG)" == "common - Win64 Release"
3713 # Begin Custom Build
3714 InputPath=.\unicode\utf8.h
3716 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3717 copy $(InputPath) ..\..\include\unicode
3721 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3723 # Begin Custom Build
3724 InputPath=.\unicode\utf8.h
3726 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3727 copy $(InputPath) ..\..\include\unicode
3740 SOURCE=.\unicode\utf_old.h
3742 !IF "$(CFG)" == "common - Win32 Release"
3744 # Begin Custom Build
3745 InputPath=.\unicode\utf_old.h
3747 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3748 copy $(InputPath) ..\..\include\unicode
3752 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3754 # Begin Custom Build
3755 InputPath=.\unicode\utf_old.h
3757 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3758 copy $(InputPath) ..\..\include\unicode
3762 !ELSEIF "$(CFG)" == "common - Win64 Release"
3764 # Begin Custom Build
3765 InputPath=.\unicode\utf_old.h
3767 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3768 copy $(InputPath) ..\..\include\unicode
3772 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3774 # Begin Custom Build
3775 InputPath=.\unicode\utf_old.h
3777 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3778 copy $(InputPath) ..\..\include\unicode