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A
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711SOURCE=.\utrie.c
712# End Source File
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714
715SOURCE=.\utrie.h
716# End Source File
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718
719SOURCE=.\uvector.cpp
720# End Source File
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722
723SOURCE=.\uvector.h
724# End Source File
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726
727SOURCE=.\uvectr32.cpp
728# End Source File
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730
731SOURCE=.\uvectr32.h
732# End Source File
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735
736# PROP Default_Filter ""
737# Begin Source File
738
739SOURCE=.\common.rc
740# End Source File
741# Begin Source File
742
743SOURCE=.\cpputils.h
744# End Source File
745# Begin Source File
746
747SOURCE=.\filestrm.c
748# End Source File
749# Begin Source File
750
751SOURCE=.\filestrm.h
752# End Source File
753# Begin Source File
754
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756# End Source File
757# Begin Source File
758
759SOURCE=.\locmap.h
760# End Source File
761# Begin Source File
762
b75a7d8f
A
763SOURCE=.\mutex.h
764# End Source File
765# Begin Source File
766
767SOURCE=.\putil.c
768# ADD CPP /Ze
769# End Source File
770# Begin Source File
771
772SOURCE=.\unicode\putil.h
773
774!IF "$(CFG)" == "common - Win32 Release"
775
776# Begin Custom Build
777InputPath=.\unicode\putil.h
778
779"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
780 copy $(InputPath) ..\..\include\unicode
781
782# End Custom Build
783
784!ELSEIF "$(CFG)" == "common - Win32 Debug"
785
786# Begin Custom Build
787InputPath=.\unicode\putil.h
788
789"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
790 copy $(InputPath) ..\..\include\unicode
791
792# End Custom Build
793
794!ELSEIF "$(CFG)" == "common - Win64 Release"
795
796# Begin Custom Build
797InputPath=.\unicode\putil.h
798
799"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
800 copy $(InputPath) ..\..\include\unicode
801
802# End Custom Build
803
804!ELSEIF "$(CFG)" == "common - Win64 Debug"
805
806# Begin Custom Build
807InputPath=.\unicode\putil.h
808
809"..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
810 copy $(InputPath) ..\..\include\unicode
811
812# End Custom Build
813
814!ENDIF
815
816# End Source File
817# Begin Source File
818
819SOURCE=.\unicode\pwin32.h
820
821!IF "$(CFG)" == "common - Win32 Release"
822
823# Begin Custom Build
824InputPath=.\unicode\pwin32.h
825
826"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
827 copy $(InputPath) ..\..\include\unicode
828
829# End Custom Build
830
831!ELSEIF "$(CFG)" == "common - Win32 Debug"
832
833# Begin Custom Build
834InputPath=.\unicode\pwin32.h
835
836"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
837 copy $(InputPath) ..\..\include\unicode
838
839# End Custom Build
840
841!ELSEIF "$(CFG)" == "common - Win64 Release"
842
843# Begin Custom Build
844InputPath=.\unicode\pwin32.h
845
846"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
847 copy $(InputPath) ..\..\include\unicode
848
849# End Custom Build
850
851!ELSEIF "$(CFG)" == "common - Win64 Debug"
852
853# Begin Custom Build
854InputPath=.\unicode\pwin32.h
855
856"..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
857 copy $(InputPath) ..\..\include\unicode
858
859# End Custom Build
860
861!ENDIF
862
863# End Source File
864# Begin Source File
865
866SOURCE=.\uassert.h
867# End Source File
868# Begin Source File
869
870SOURCE=.\unicode\uconfig.h
871
872!IF "$(CFG)" == "common - Win32 Release"
873
874# Begin Custom Build
875InputPath=.\unicode\uconfig.h
876
877"..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
878 copy $(InputPath) ..\..\include\unicode
879
880# End Custom Build
881
882!ELSEIF "$(CFG)" == "common - Win32 Debug"
883
884# Begin Custom Build
885InputPath=.\unicode\uconfig.h
886
887"..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
888 copy $(InputPath) ..\..\include\unicode
889
890# End Custom Build
891
892!ELSEIF "$(CFG)" == "common - Win64 Release"
893
894# Begin Custom Build
895InputPath=.\unicode\uconfig.h
896
897"..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
898 copy $(InputPath) ..\..\include\unicode
899
900# End Custom Build
901
902!ELSEIF "$(CFG)" == "common - Win64 Debug"
903
904# Begin Custom Build
905InputPath=.\unicode\uconfig.h
906
907"..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
908 copy $(InputPath) ..\..\include\unicode
909
910# End Custom Build
911
912!ENDIF
913
914# End Source File
915# Begin Source File
916
374ca955
A
917SOURCE=.\unicode\udeprctd.h
918
919!IF "$(CFG)" == "common - Win32 Release"
920
921# Begin Custom Build
922InputPath=.\unicode\udeprctd.h
923
924"..\..\include\unicode\udeprctd.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
925 copy $(InputPath) ..\..\include\unicode
926
927# End Custom Build
928
929!ELSEIF "$(CFG)" == "common - Win32 Debug"
930
931# Begin Custom Build
932InputPath=.\unicode\udeprctd.h
933
934"..\..\include\unicode\udeprctd.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
935 copy $(InputPath) ..\..\include\unicode
936
937# End Custom Build
938
939!ELSEIF "$(CFG)" == "common - Win64 Release"
940
941# Begin Custom Build
942InputPath=.\unicode\udeprctd.h
943
944"..\..\include\unicode\udeprctd.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
945 copy $(InputPath) ..\..\include\unicode
946
947# End Custom Build
948
949!ELSEIF "$(CFG)" == "common - Win64 Debug"
950
951# Begin Custom Build
952InputPath=.\unicode\udeprctd.h
953
954"..\..\include\unicode\udeprctd.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
955 copy $(InputPath) ..\..\include\unicode
956
957# End Custom Build
958
959!ENDIF
960
961# End Source File
962# Begin Source File
963
964SOURCE=.\unicode\udraft.h
965
966!IF "$(CFG)" == "common - Win32 Release"
967
968# Begin Custom Build
969InputPath=.\unicode\udraft.h
970
971"..\..\include\unicode\udraft.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
972 copy $(InputPath) ..\..\include\unicode
973
974# End Custom Build
975
976!ELSEIF "$(CFG)" == "common - Win32 Debug"
977
978# Begin Custom Build
979InputPath=.\unicode\udraft.h
980
981"..\..\include\unicode\udraft.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
982 copy $(InputPath) ..\..\include\unicode
983
984# End Custom Build
985
986!ELSEIF "$(CFG)" == "common - Win64 Release"
987
988# Begin Custom Build
989InputPath=.\unicode\udraft.h
990
991"..\..\include\unicode\udraft.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
992 copy $(InputPath) ..\..\include\unicode
993
994# End Custom Build
995
996!ELSEIF "$(CFG)" == "common - Win64 Debug"
997
998# Begin Custom Build
999InputPath=.\unicode\udraft.h
1000
1001"..\..\include\unicode\udraft.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1002 copy $(InputPath) ..\..\include\unicode
1003
1004# End Custom Build
1005
1006!ENDIF
1007
1008# End Source File
1009# Begin Source File
1010
b75a7d8f
A
1011SOURCE=.\unicode\umachine.h
1012
1013!IF "$(CFG)" == "common - Win32 Release"
1014
1015# Begin Custom Build
1016InputPath=.\unicode\umachine.h
1017
1018"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1019 copy $(InputPath) ..\..\include\unicode
1020
1021# End Custom Build
1022
1023!ELSEIF "$(CFG)" == "common - Win32 Debug"
1024
1025# Begin Custom Build
1026InputPath=.\unicode\umachine.h
1027
1028"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1029 copy $(InputPath) ..\..\include\unicode
1030
1031# End Custom Build
1032
1033!ELSEIF "$(CFG)" == "common - Win64 Release"
1034
1035# Begin Custom Build
1036InputPath=.\unicode\umachine.h
1037
1038"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1039 copy $(InputPath) ..\..\include\unicode
1040
1041# End Custom Build
1042
1043!ELSEIF "$(CFG)" == "common - Win64 Debug"
1044
1045# Begin Custom Build
1046InputPath=.\unicode\umachine.h
1047
1048"..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1049 copy $(InputPath) ..\..\include\unicode
1050
1051# End Custom Build
1052
1053!ENDIF
1054
1055# End Source File
1056# Begin Source File
1057
374ca955
A
1058SOURCE=.\umutex.c
1059# ADD CPP /Ze
b75a7d8f
A
1060# End Source File
1061# Begin Source File
1062
374ca955 1063SOURCE=.\umutex.h
b75a7d8f
A
1064# End Source File
1065# Begin Source File
1066
374ca955
A
1067SOURCE=.\unicode\uobslete.h
1068
1069!IF "$(CFG)" == "common - Win32 Release"
1070
1071# Begin Custom Build
1072InputPath=.\unicode\uobslete.h
1073
1074"..\..\include\unicode\uobslete.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1075 copy $(InputPath) ..\..\include\unicode
1076
1077# End Custom Build
1078
1079!ELSEIF "$(CFG)" == "common - Win32 Debug"
1080
1081# Begin Custom Build
1082InputPath=.\unicode\uobslete.h
1083
1084"..\..\include\unicode\uobslete.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1085 copy $(InputPath) ..\..\include\unicode
1086
1087# End Custom Build
1088
1089!ELSEIF "$(CFG)" == "common - Win64 Release"
1090
1091# Begin Custom Build
1092InputPath=.\unicode\uobslete.h
1093
1094"..\..\include\unicode\uobslete.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1095 copy $(InputPath) ..\..\include\unicode
1096
1097# End Custom Build
1098
1099!ELSEIF "$(CFG)" == "common - Win64 Debug"
1100
1101# Begin Custom Build
1102InputPath=.\unicode\uobslete.h
1103
1104"..\..\include\unicode\uobslete.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1105 copy $(InputPath) ..\..\include\unicode
1106
1107# End Custom Build
1108
1109!ENDIF
b75a7d8f 1110
b75a7d8f
A
1111# End Source File
1112# Begin Source File
1113
1114SOURCE=.\unicode\urename.h
1115
1116!IF "$(CFG)" == "common - Win32 Release"
1117
1118# Begin Custom Build
1119InputPath=.\unicode\urename.h
1120
1121"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1122 copy $(InputPath) ..\..\include\unicode
1123
1124# End Custom Build
1125
1126!ELSEIF "$(CFG)" == "common - Win32 Debug"
1127
1128# Begin Custom Build
1129InputPath=.\unicode\urename.h
1130
1131"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1132 copy $(InputPath) ..\..\include\unicode
1133
1134# End Custom Build
1135
1136!ELSEIF "$(CFG)" == "common - Win64 Release"
1137
1138# Begin Custom Build
1139InputPath=.\unicode\urename.h
1140
1141"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1142 copy $(InputPath) ..\..\include\unicode
1143
1144# End Custom Build
1145
1146!ELSEIF "$(CFG)" == "common - Win64 Debug"
1147
1148# Begin Custom Build
1149InputPath=.\unicode\urename.h
1150
1151"..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1152 copy $(InputPath) ..\..\include\unicode
1153
1154# End Custom Build
1155
1156!ENDIF
1157
1158# End Source File
1159# Begin Source File
1160
374ca955
A
1161SOURCE=.\utrace.c
1162# End Source File
1163# Begin Source File
1164
1165SOURCE=.\unicode\utrace.h
1166
1167!IF "$(CFG)" == "common - Win32 Release"
1168
1169# Begin Custom Build
1170InputPath=.\unicode\utrace.h
1171
1172"..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1173 copy $(InputPath) ..\..\include\unicode
1174
1175# End Custom Build
1176
1177!ELSEIF "$(CFG)" == "common - Win32 Debug"
1178
1179# Begin Custom Build
1180InputPath=.\unicode\utrace.h
1181
1182"..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1183 copy $(InputPath) ..\..\include\unicode
1184
1185# End Custom Build
1186
1187!ELSEIF "$(CFG)" == "common - Win64 Release"
1188
1189# Begin Custom Build
1190InputPath=.\unicode\utrace.h
1191
1192"..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1193 copy $(InputPath) ..\..\include\unicode
1194
1195# End Custom Build
1196
1197!ELSEIF "$(CFG)" == "common - Win64 Debug"
1198
1199# Begin Custom Build
1200InputPath=.\unicode\utrace.h
1201
1202"..\..\include\unicode\utrace.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1203 copy $(InputPath) ..\..\include\unicode
1204
1205# End Custom Build
1206
1207!ENDIF
1208
1209# End Source File
1210# Begin Source File
1211
1212SOURCE=.\utracimp.h
1213# End Source File
1214# Begin Source File
1215
1216SOURCE=.\utypes.c
1217# End Source File
1218# Begin Source File
1219
b75a7d8f
A
1220SOURCE=.\unicode\utypes.h
1221
1222!IF "$(CFG)" == "common - Win32 Release"
1223
1224# Begin Custom Build
1225InputPath=.\unicode\utypes.h
1226
1227"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1228 copy $(InputPath) ..\..\include\unicode
1229
1230# End Custom Build
1231
1232!ELSEIF "$(CFG)" == "common - Win32 Debug"
1233
1234# Begin Custom Build
1235InputPath=.\unicode\utypes.h
1236
1237"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1238 copy $(InputPath) ..\..\include\unicode
1239
1240# End Custom Build
1241
1242!ELSEIF "$(CFG)" == "common - Win64 Release"
1243
1244# Begin Custom Build
1245InputPath=.\unicode\utypes.h
1246
1247"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1248 copy $(InputPath) ..\..\include\unicode
1249
1250# End Custom Build
1251
1252!ELSEIF "$(CFG)" == "common - Win64 Debug"
1253
1254# Begin Custom Build
1255InputPath=.\unicode\utypes.h
1256
1257"..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1258 copy $(InputPath) ..\..\include\unicode
1259
1260# End Custom Build
1261
1262!ENDIF
1263
1264# End Source File
1265# Begin Source File
1266
1267SOURCE=.\unicode\uversion.h
1268
1269!IF "$(CFG)" == "common - Win32 Release"
1270
1271# Begin Custom Build
1272InputPath=.\unicode\uversion.h
1273
1274"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1275 copy $(InputPath) ..\..\include\unicode
1276
1277# End Custom Build
1278
1279!ELSEIF "$(CFG)" == "common - Win32 Debug"
1280
1281# Begin Custom Build
1282InputPath=.\unicode\uversion.h
1283
1284"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1285 copy $(InputPath) ..\..\include\unicode
1286
1287# End Custom Build
1288
1289!ELSEIF "$(CFG)" == "common - Win64 Release"
1290
1291# Begin Custom Build
1292InputPath=.\unicode\uversion.h
1293
1294"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1295 copy $(InputPath) ..\..\include\unicode
1296
1297# End Custom Build
1298
1299!ELSEIF "$(CFG)" == "common - Win64 Debug"
1300
1301# Begin Custom Build
1302InputPath=.\unicode\uversion.h
1303
1304"..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1305 copy $(InputPath) ..\..\include\unicode
1306
1307# End Custom Build
1308
1309!ENDIF
1310
1311# End Source File
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1314
1315# PROP Default_Filter ""
1316# Begin Source File
1317
1318SOURCE=.\ucnv.c
1319# End Source File
1320# Begin Source File
1321
1322SOURCE=.\unicode\ucnv.h
1323
1324!IF "$(CFG)" == "common - Win32 Release"
1325
1326# Begin Custom Build
1327InputPath=.\unicode\ucnv.h
1328
1329"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1330 copy $(InputPath) ..\..\include\unicode
1331
1332# End Custom Build
1333
1334!ELSEIF "$(CFG)" == "common - Win32 Debug"
1335
1336# Begin Custom Build
1337InputPath=.\unicode\ucnv.h
1338
1339"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1340 copy $(InputPath) ..\..\include\unicode
1341
1342# End Custom Build
1343
1344!ELSEIF "$(CFG)" == "common - Win64 Release"
1345
1346# Begin Custom Build
1347InputPath=.\unicode\ucnv.h
1348
1349"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1350 copy $(InputPath) ..\..\include\unicode
1351
1352# End Custom Build
1353
1354!ELSEIF "$(CFG)" == "common - Win64 Debug"
1355
1356# Begin Custom Build
1357InputPath=.\unicode\ucnv.h
1358
1359"..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1360 copy $(InputPath) ..\..\include\unicode
1361
1362# End Custom Build
1363
1364!ENDIF
1365
1366# End Source File
1367# Begin Source File
1368
1369SOURCE=.\ucnv2022.c
1370# End Source File
1371# Begin Source File
1372
1373SOURCE=.\ucnv_bld.c
1374# End Source File
1375# Begin Source File
1376
1377SOURCE=.\ucnv_bld.h
1378# End Source File
1379# Begin Source File
1380
1381SOURCE=.\ucnv_cb.c
1382# End Source File
1383# Begin Source File
1384
1385SOURCE=.\unicode\ucnv_cb.h
1386
1387!IF "$(CFG)" == "common - Win32 Release"
1388
1389# Begin Custom Build
1390InputPath=.\unicode\ucnv_cb.h
1391
1392"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1393 copy $(InputPath) ..\..\include\unicode
1394
1395# End Custom Build
1396
1397!ELSEIF "$(CFG)" == "common - Win32 Debug"
1398
1399# Begin Custom Build
1400InputPath=.\unicode\ucnv_cb.h
1401
1402"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1403 copy $(InputPath) ..\..\include\unicode
1404
1405# End Custom Build
1406
1407!ELSEIF "$(CFG)" == "common - Win64 Release"
1408
1409# Begin Custom Build
1410InputPath=.\unicode\ucnv_cb.h
1411
1412"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1413 copy $(InputPath) ..\..\include\unicode
1414
1415# End Custom Build
1416
1417!ELSEIF "$(CFG)" == "common - Win64 Debug"
1418
1419# Begin Custom Build
1420InputPath=.\unicode\ucnv_cb.h
1421
1422"..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1423 copy $(InputPath) ..\..\include\unicode
1424
1425# End Custom Build
1426
1427!ENDIF
1428
1429# End Source File
1430# Begin Source File
1431
1432SOURCE=.\ucnv_cnv.c
1433# End Source File
1434# Begin Source File
1435
1436SOURCE=.\ucnv_cnv.h
1437# End Source File
1438# Begin Source File
1439
1440SOURCE=.\ucnv_err.c
1441# End Source File
1442# Begin Source File
1443
1444SOURCE=.\unicode\ucnv_err.h
1445
1446!IF "$(CFG)" == "common - Win32 Release"
1447
1448# Begin Custom Build
1449InputPath=.\unicode\ucnv_err.h
1450
1451"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1452 copy $(InputPath) ..\..\include\unicode
1453
1454# End Custom Build
1455
1456!ELSEIF "$(CFG)" == "common - Win32 Debug"
1457
1458# Begin Custom Build
1459InputPath=.\unicode\ucnv_err.h
1460
1461"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1462 copy $(InputPath) ..\..\include\unicode
1463
1464# End Custom Build
1465
1466!ELSEIF "$(CFG)" == "common - Win64 Release"
1467
1468# Begin Custom Build
1469InputPath=.\unicode\ucnv_err.h
1470
1471"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1472 copy $(InputPath) ..\..\include\unicode
1473
1474# End Custom Build
1475
1476!ELSEIF "$(CFG)" == "common - Win64 Debug"
1477
1478# Begin Custom Build
1479InputPath=.\unicode\ucnv_err.h
1480
1481"..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1482 copy $(InputPath) ..\..\include\unicode
1483
1484# End Custom Build
1485
1486!ENDIF
1487
1488# End Source File
1489# Begin Source File
1490
374ca955
A
1491SOURCE=.\ucnv_ext.c
1492# End Source File
1493# Begin Source File
1494
1495SOURCE=.\ucnv_ext.h
1496# End Source File
1497# Begin Source File
1498
b75a7d8f
A
1499SOURCE=.\ucnv_imp.h
1500# End Source File
1501# Begin Source File
1502
1503SOURCE=.\ucnv_io.c
1504# End Source File
1505# Begin Source File
1506
1507SOURCE=.\ucnv_io.h
1508# End Source File
1509# Begin Source File
1510
1511SOURCE=.\ucnv_lmb.c
1512# End Source File
1513# Begin Source File
1514
374ca955
A
1515SOURCE=.\ucnv_set.c
1516# End Source File
1517# Begin Source File
1518
b75a7d8f
A
1519SOURCE=.\ucnv_u16.c
1520# End Source File
1521# Begin Source File
1522
1523SOURCE=.\ucnv_u32.c
1524# End Source File
1525# Begin Source File
1526
1527SOURCE=.\ucnv_u7.c
1528# End Source File
1529# Begin Source File
1530
1531SOURCE=.\ucnv_u8.c
1532# End Source File
1533# Begin Source File
1534
1535SOURCE=.\ucnvbocu.c
1536# End Source File
1537# Begin Source File
1538
374ca955
A
1539SOURCE=.\ucnvdisp.c
1540# End Source File
1541# Begin Source File
1542
b75a7d8f
A
1543SOURCE=.\ucnvhz.c
1544# End Source File
1545# Begin Source File
1546
1547SOURCE=.\ucnvisci.c
1548# End Source File
1549# Begin Source File
1550
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1556# End Source File
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1559SOURCE=.\ucnvmbcs.h
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1568# PROP Default_Filter ""
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1571SOURCE=.\cmemory.c
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1573# Begin Source File
1574
1575SOURCE=.\cmemory.h
1576# End Source File
1577# Begin Source File
1578
1579SOURCE=.\unicode\uclean.h
1580
1581!IF "$(CFG)" == "common - Win32 Release"
1582
1583# Begin Custom Build
1584InputPath=.\unicode\uclean.h
1585
1586"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1587 copy $(InputPath) ..\..\include\unicode
1588
1589# End Custom Build
1590
1591!ELSEIF "$(CFG)" == "common - Win32 Debug"
1592
1593# Begin Custom Build
1594InputPath=.\unicode\uclean.h
1595
1596"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1597 copy $(InputPath) ..\..\include\unicode
1598
1599# End Custom Build
1600
1601!ELSEIF "$(CFG)" == "common - Win64 Release"
1602
1603# Begin Custom Build
1604InputPath=.\unicode\uclean.h
1605
1606"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1607 copy $(InputPath) ..\..\include\unicode
1608
1609# End Custom Build
1610
1611!ELSEIF "$(CFG)" == "common - Win64 Debug"
1612
1613# Begin Custom Build
1614InputPath=.\unicode\uclean.h
1615
1616"..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1617 copy $(InputPath) ..\..\include\unicode
1618
1619# End Custom Build
1620
1621!ENDIF
1622
1623# End Source File
1624# Begin Source File
1625
1626SOURCE=.\ucln.h
1627# End Source File
1628# Begin Source File
1629
1630SOURCE=.\ucln_cmn.c
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1632# Begin Source File
1633
1634SOURCE=.\ucln_cmn.h
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1637
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1639# End Source File
1640# Begin Source File
1641
1642SOURCE=.\ucmndata.h
1643# End Source File
1644# Begin Source File
1645
1646SOURCE=.\udata.c
1647# ADD CPP /Za
1648# End Source File
1649# Begin Source File
1650
1651SOURCE=.\unicode\udata.h
1652
1653!IF "$(CFG)" == "common - Win32 Release"
1654
1655# Begin Custom Build
1656InputPath=.\unicode\udata.h
1657
1658"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1659 copy $(InputPath) ..\..\include\unicode
1660
1661# End Custom Build
1662
1663!ELSEIF "$(CFG)" == "common - Win32 Debug"
1664
1665# Begin Custom Build
1666InputPath=.\unicode\udata.h
1667
1668"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1669 copy $(InputPath) ..\..\include\unicode
1670
1671# End Custom Build
1672
1673!ELSEIF "$(CFG)" == "common - Win64 Release"
1674
1675# Begin Custom Build
1676InputPath=.\unicode\udata.h
1677
1678"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1679 copy $(InputPath) ..\..\include\unicode
1680
1681# End Custom Build
1682
1683!ELSEIF "$(CFG)" == "common - Win64 Debug"
1684
1685# Begin Custom Build
1686InputPath=.\unicode\udata.h
1687
1688"..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1689 copy $(InputPath) ..\..\include\unicode
1690
1691# End Custom Build
1692
1693!ENDIF
1694
1695# End Source File
1696# Begin Source File
1697
1698SOURCE=.\udatamem.c
1699# End Source File
1700# Begin Source File
1701
1702SOURCE=.\udatamem.h
1703# End Source File
1704# Begin Source File
1705
374ca955
A
1706SOURCE=.\udataswp.c
1707# End Source File
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1710SOURCE=.\udataswp.h
1711# End Source File
1712# Begin Source File
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1715# End Source File
1716# Begin Source File
1717
b75a7d8f
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1718SOURCE=.\umapfile.c
1719# ADD CPP /Ze
1720# End Source File
1721# Begin Source File
1722
1723SOURCE=.\umapfile.h
1724# End Source File
1725# Begin Source File
1726
1727SOURCE=.\uobject.cpp
1728# End Source File
1729# Begin Source File
1730
1731SOURCE=.\unicode\uobject.h
1732
1733!IF "$(CFG)" == "common - Win32 Release"
1734
1735# Begin Custom Build
1736InputPath=.\unicode\uobject.h
1737
1738"..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1739 copy $(InputPath) ..\..\include\unicode
1740
1741# End Custom Build
1742
1743!ELSEIF "$(CFG)" == "common - Win32 Debug"
1744
1745# Begin Custom Build
1746InputPath=.\unicode\uobject.h
1747
1748"..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1749 copy $(InputPath) ..\..\include\unicode
1750
1751# End Custom Build
1752
1753!ELSEIF "$(CFG)" == "common - Win64 Release"
1754
1755# Begin Custom Build
1756InputPath=.\unicode\uobject.h
1757
1758"..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1759 copy $(InputPath) ..\..\include\unicode
1760
1761# End Custom Build
1762
1763!ELSEIF "$(CFG)" == "common - Win64 Debug"
1764
1765# Begin Custom Build
1766InputPath=.\unicode\uobject.h
1767
1768"..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1769 copy $(InputPath) ..\..\include\unicode
1770
1771# End Custom Build
1772
1773!ENDIF
1774
1775# End Source File
1776# End Group
1777# Begin Group "formatting"
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1779# PROP Default_Filter ""
1780# Begin Source File
1781
b75a7d8f
A
1782SOURCE=.\unicode\parseerr.h
1783
1784!IF "$(CFG)" == "common - Win32 Release"
1785
1786# Begin Custom Build
1787InputPath=.\unicode\parseerr.h
1788
1789"..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1790 copy $(InputPath) ..\..\include\unicode
1791
1792# End Custom Build
1793
1794!ELSEIF "$(CFG)" == "common - Win32 Debug"
1795
1796# Begin Custom Build
1797InputPath=.\unicode\parseerr.h
1798
1799"..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1800 copy $(InputPath) ..\..\include\unicode
1801
1802# End Custom Build
1803
1804!ELSEIF "$(CFG)" == "common - Win64 Release"
1805
1806# Begin Custom Build
1807InputPath=.\unicode\parseerr.h
1808
1809"..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1810 copy $(InputPath) ..\..\include\unicode
1811
1812# End Custom Build
1813
1814!ELSEIF "$(CFG)" == "common - Win64 Debug"
1815
1816# Begin Custom Build
1817InputPath=.\unicode\parseerr.h
1818
1819"..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1820 copy $(InputPath) ..\..\include\unicode
1821
1822# End Custom Build
1823
1824!ENDIF
1825
1826# End Source File
1827# Begin Source File
1828
374ca955
A
1829SOURCE=.\parsepos.cpp
1830# End Source File
1831# Begin Source File
1832
b75a7d8f
A
1833SOURCE=.\unicode\parsepos.h
1834
1835!IF "$(CFG)" == "common - Win32 Release"
1836
1837# Begin Custom Build
1838InputPath=.\unicode\parsepos.h
1839
1840"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1841 copy $(InputPath) ..\..\include\unicode
1842
1843# End Custom Build
1844
1845!ELSEIF "$(CFG)" == "common - Win32 Debug"
1846
1847# Begin Custom Build
1848InputPath=.\unicode\parsepos.h
1849
1850"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1851 copy $(InputPath) ..\..\include\unicode
1852
1853# End Custom Build
1854
1855!ELSEIF "$(CFG)" == "common - Win64 Release"
1856
1857# Begin Custom Build
1858InputPath=.\unicode\parsepos.h
1859
1860"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1861 copy $(InputPath) ..\..\include\unicode
1862
1863# End Custom Build
1864
1865!ELSEIF "$(CFG)" == "common - Win64 Debug"
1866
1867# Begin Custom Build
1868InputPath=.\unicode\parsepos.h
1869
1870"..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1871 copy $(InputPath) ..\..\include\unicode
1872
1873# End Custom Build
1874
1875!ENDIF
1876
1877# End Source File
1878# Begin Source File
1879
1880SOURCE=.\unicode\umisc.h
1881
1882!IF "$(CFG)" == "common - Win32 Release"
1883
1884# Begin Custom Build
1885InputPath=.\unicode\umisc.h
1886InputName=umisc
1887
1888"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1889 copy $(InputPath) ..\..\include\unicode
1890
1891# End Custom Build
1892
1893!ELSEIF "$(CFG)" == "common - Win32 Debug"
1894
1895# Begin Custom Build
1896InputPath=.\unicode\umisc.h
1897InputName=umisc
1898
1899"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1900 copy $(InputPath) ..\..\include\unicode
1901
1902# End Custom Build
1903
1904!ELSEIF "$(CFG)" == "common - Win64 Release"
1905
1906# Begin Custom Build
1907InputPath=.\unicode\umisc.h
1908InputName=umisc
1909
1910"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1911 copy $(InputPath) ..\..\include\unicode
1912
1913# End Custom Build
1914
1915!ELSEIF "$(CFG)" == "common - Win64 Debug"
1916
1917# Begin Custom Build
1918InputPath=.\unicode\umisc.h
1919InputName=umisc
1920
1921"..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1922 copy $(InputPath) ..\..\include\unicode
1923
1924# End Custom Build
1925
1926!ENDIF
1927
1928# End Source File
1929# Begin Source File
1930
1931SOURCE=.\ustrfmt.c
1932# End Source File
1933# Begin Source File
1934
1935SOURCE=.\ustrfmt.h
1936# End Source File
1937# Begin Source File
1938
1939SOURCE=.\util.cpp
1940# End Source File
1941# Begin Source File
1942
1943SOURCE=.\util.h
374ca955
A
1944# End Source File
1945# End Group
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1948# PROP Default_Filter "*.c,*.h"
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1950
1951SOURCE=.\punycode.c
1952# End Source File
1953# Begin Source File
1954
1955SOURCE=.\punycode.h
1956# End Source File
1957# Begin Source File
1958
1959SOURCE=.\uidna.cpp
1960# End Source File
1961# Begin Source File
1962
1963SOURCE=.\unicode\uidna.h
1964
1965!IF "$(CFG)" == "common - Win32 Release"
1966
1967# Begin Custom Build
1968InputPath=.\unicode\uidna.h
1969
1970"..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1971 copy $(InputPath) ..\..\include\unicode
1972
1973# End Custom Build
1974
1975!ELSEIF "$(CFG)" == "common - Win32 Debug"
1976
1977# Begin Custom Build
1978InputPath=.\unicode\uidna.h
1979
1980"..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1981 copy $(InputPath) ..\..\include\unicode
1982
1983# End Custom Build
1984
1985!ELSEIF "$(CFG)" == "common - Win64 Release"
1986
1987# Begin Custom Build
1988InputPath=.\unicode\uidna.h
1989
1990"..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1991 copy $(InputPath) ..\..\include\unicode
1992
1993# End Custom Build
1994
1995!ELSEIF "$(CFG)" == "common - Win64 Debug"
1996
1997# Begin Custom Build
1998InputPath=.\unicode\uidna.h
1999
2000"..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2001 copy $(InputPath) ..\..\include\unicode
2002
2003# End Custom Build
2004
2005!ENDIF
2006
b75a7d8f
A
2007# End Source File
2008# End Group
2009# Begin Group "locales & resources"
2010
2011# PROP Default_Filter ""
2012# Begin Source File
2013
374ca955
A
2014SOURCE=.\locbased.cpp
2015# End Source File
2016# Begin Source File
2017
2018SOURCE=.\locbased.h
2019# End Source File
2020# Begin Source File
2021
b75a7d8f
A
2022SOURCE=.\locid.cpp
2023# End Source File
2024# Begin Source File
2025
2026SOURCE=.\unicode\locid.h
2027
2028!IF "$(CFG)" == "common - Win32 Release"
2029
2030# Begin Custom Build
2031InputPath=.\unicode\locid.h
2032
2033"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2034 copy $(InputPath) ..\..\include\unicode
2035
2036# End Custom Build
2037
2038!ELSEIF "$(CFG)" == "common - Win32 Debug"
2039
2040# Begin Custom Build
2041InputPath=.\unicode\locid.h
2042
2043"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2044 copy $(InputPath) ..\..\include\unicode
2045
2046# End Custom Build
2047
2048!ELSEIF "$(CFG)" == "common - Win64 Release"
2049
2050# Begin Custom Build
2051InputPath=.\unicode\locid.h
2052
2053"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2054 copy $(InputPath) ..\..\include\unicode
2055
2056# End Custom Build
2057
2058!ELSEIF "$(CFG)" == "common - Win64 Debug"
2059
2060# Begin Custom Build
2061InputPath=.\unicode\locid.h
2062
2063"..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2064 copy $(InputPath) ..\..\include\unicode
2065
2066# End Custom Build
2067
2068!ENDIF
2069
2070# End Source File
2071# Begin Source File
2072
2073SOURCE=.\resbund.cpp
2074# End Source File
2075# Begin Source File
2076
2077SOURCE=.\unicode\resbund.h
2078
2079!IF "$(CFG)" == "common - Win32 Release"
2080
2081# Begin Custom Build
2082InputPath=.\unicode\resbund.h
2083
2084"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2085 copy $(InputPath) ..\..\include\unicode
2086
2087# End Custom Build
2088
2089!ELSEIF "$(CFG)" == "common - Win32 Debug"
2090
2091# Begin Custom Build
2092InputPath=.\unicode\resbund.h
2093
2094"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2095 copy $(InputPath) ..\..\include\unicode
2096
2097# End Custom Build
2098
2099!ELSEIF "$(CFG)" == "common - Win64 Release"
2100
2101# Begin Custom Build
2102InputPath=.\unicode\resbund.h
2103
2104"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2105 copy $(InputPath) ..\..\include\unicode
2106
2107# End Custom Build
2108
2109!ELSEIF "$(CFG)" == "common - Win64 Debug"
2110
2111# Begin Custom Build
2112InputPath=.\unicode\resbund.h
2113
2114"..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2115 copy $(InputPath) ..\..\include\unicode
2116
2117# End Custom Build
2118
2119!ENDIF
2120
2121# End Source File
2122# Begin Source File
2123
374ca955
A
2124SOURCE=.\resbund_cnv.cpp
2125# End Source File
2126# Begin Source File
2127
b75a7d8f
A
2128SOURCE=.\ucat.c
2129# End Source File
2130# Begin Source File
2131
2132SOURCE=.\unicode\ucat.h
2133
2134!IF "$(CFG)" == "common - Win32 Release"
2135
2136# Begin Custom Build
2137InputPath=.\unicode\ucat.h
2138
2139"..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2140 copy $(InputPath) ..\..\include\unicode
2141
2142# End Custom Build
2143
2144!ELSEIF "$(CFG)" == "common - Win32 Debug"
2145
2146# Begin Custom Build
2147InputPath=.\unicode\ucat.h
2148
2149"..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2150 copy $(InputPath) ..\..\include\unicode
2151
2152# End Custom Build
2153
2154!ELSEIF "$(CFG)" == "common - Win64 Release"
2155
2156# Begin Custom Build
2157InputPath=.\unicode\ucat.h
2158
2159"..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2160 copy $(InputPath) ..\..\include\unicode
2161
2162# End Custom Build
2163
2164!ELSEIF "$(CFG)" == "common - Win64 Debug"
2165
2166# Begin Custom Build
2167InputPath=.\unicode\ucat.h
2168
2169"..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2170 copy $(InputPath) ..\..\include\unicode
2171
2172# End Custom Build
2173
2174!ENDIF
2175
2176# End Source File
2177# Begin Source File
2178
2179SOURCE=.\uloc.c
2180# End Source File
2181# Begin Source File
2182
2183SOURCE=.\unicode\uloc.h
2184
2185!IF "$(CFG)" == "common - Win32 Release"
2186
2187# Begin Custom Build
2188InputPath=.\unicode\uloc.h
2189
2190"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2191 copy $(InputPath) ..\..\include\unicode
2192
2193# End Custom Build
2194
2195!ELSEIF "$(CFG)" == "common - Win32 Debug"
2196
2197# Begin Custom Build
2198InputPath=.\unicode\uloc.h
2199
2200"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2201 copy $(InputPath) ..\..\include\unicode
2202
2203# End Custom Build
2204
2205!ELSEIF "$(CFG)" == "common - Win64 Release"
2206
2207# Begin Custom Build
2208InputPath=.\unicode\uloc.h
2209
2210"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2211 copy $(InputPath) ..\..\include\unicode
2212
2213# End Custom Build
2214
2215!ELSEIF "$(CFG)" == "common - Win64 Debug"
2216
2217# Begin Custom Build
2218InputPath=.\unicode\uloc.h
2219
2220"..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2221 copy $(InputPath) ..\..\include\unicode
2222
2223# End Custom Build
2224
2225!ENDIF
2226
2227# End Source File
2228# Begin Source File
2229
374ca955
A
2230SOURCE=.\ulocimp.h
2231# End Source File
2232# Begin Source File
2233
b75a7d8f
A
2234SOURCE=.\unicode\ures.h
2235
2236!IF "$(CFG)" == "common - Win32 Release"
2237
2238# Begin Custom Build
2239InputPath=.\unicode\ures.h
2240
2241"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2242 copy $(InputPath) ..\..\include\unicode
2243
2244# End Custom Build
2245
2246!ELSEIF "$(CFG)" == "common - Win32 Debug"
2247
2248# Begin Custom Build
2249InputPath=.\unicode\ures.h
2250
2251"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2252 copy $(InputPath) ..\..\include\unicode
2253
2254# End Custom Build
2255
2256!ELSEIF "$(CFG)" == "common - Win64 Release"
2257
2258# Begin Custom Build
2259InputPath=.\unicode\ures.h
2260
2261"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2262 copy $(InputPath) ..\..\include\unicode
2263
2264# End Custom Build
2265
2266!ELSEIF "$(CFG)" == "common - Win64 Debug"
2267
2268# Begin Custom Build
2269InputPath=.\unicode\ures.h
2270
2271"..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2272 copy $(InputPath) ..\..\include\unicode
2273
2274# End Custom Build
2275
2276!ENDIF
2277
2278# End Source File
2279# Begin Source File
2280
374ca955
A
2281SOURCE=.\ures_cnv.c
2282# End Source File
2283# Begin Source File
2284
b75a7d8f
A
2285SOURCE=.\uresbund.c
2286# End Source File
2287# Begin Source File
2288
2289SOURCE=.\uresdata.c
2290# End Source File
2291# Begin Source File
2292
2293SOURCE=.\uresdata.h
2294# End Source File
2295# Begin Source File
2296
2297SOURCE=.\uresimp.h
2298# End Source File
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2301
2302# PROP Default_Filter ""
2303# Begin Source File
2304
2305SOURCE=.\caniter.cpp
2306# End Source File
2307# Begin Source File
2308
2309SOURCE=.\unicode\caniter.h
2310
2311!IF "$(CFG)" == "common - Win32 Release"
2312
2313# Begin Custom Build
2314InputPath=.\unicode\caniter.h
2315
2316"..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2317 copy $(InputPath) ..\..\include\unicode
2318
2319# End Custom Build
2320
2321!ELSEIF "$(CFG)" == "common - Win32 Debug"
2322
2323# Begin Custom Build
2324InputPath=.\unicode\caniter.h
2325
2326"..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2327 copy $(InputPath) ..\..\include\unicode
2328
2329# End Custom Build
2330
2331!ELSEIF "$(CFG)" == "common - Win64 Release"
2332
2333# Begin Custom Build
2334InputPath=.\unicode\caniter.h
2335
2336"..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2337 copy $(InputPath) ..\..\include\unicode
2338
2339# End Custom Build
2340
2341!ELSEIF "$(CFG)" == "common - Win64 Debug"
2342
2343# Begin Custom Build
2344InputPath=.\unicode\caniter.h
2345
2346"..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2347 copy $(InputPath) ..\..\include\unicode
2348
2349# End Custom Build
2350
2351!ENDIF
2352
2353# End Source File
2354# Begin Source File
2355
2356SOURCE=.\normlzr.cpp
2357# End Source File
2358# Begin Source File
2359
2360SOURCE=.\unicode\normlzr.h
2361
2362!IF "$(CFG)" == "common - Win32 Release"
2363
2364# Begin Custom Build
2365InputPath=.\unicode\normlzr.h
2366
2367"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2368 copy $(InputPath) ..\..\include\unicode
2369
2370# End Custom Build
2371
2372!ELSEIF "$(CFG)" == "common - Win32 Debug"
2373
2374# Begin Custom Build
2375InputPath=.\unicode\normlzr.h
2376
2377"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2378 copy $(InputPath) ..\..\include\unicode
2379
2380# End Custom Build
2381
2382!ELSEIF "$(CFG)" == "common - Win64 Release"
2383
2384# Begin Custom Build
2385InputPath=.\unicode\normlzr.h
2386
2387"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2388 copy $(InputPath) ..\..\include\unicode
2389
2390# End Custom Build
2391
2392!ELSEIF "$(CFG)" == "common - Win64 Debug"
2393
2394# Begin Custom Build
2395InputPath=.\unicode\normlzr.h
2396
2397"..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2398 copy $(InputPath) ..\..\include\unicode
2399
2400# End Custom Build
2401
2402!ENDIF
2403
2404# End Source File
2405# Begin Source File
2406
2407SOURCE=.\unorm.cpp
2408# End Source File
2409# Begin Source File
2410
2411SOURCE=.\unicode\unorm.h
2412
2413!IF "$(CFG)" == "common - Win32 Release"
2414
2415# Begin Custom Build
2416InputPath=.\unicode\unorm.h
2417
2418"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2419 copy $(InputPath) ..\..\include\unicode
2420
2421# End Custom Build
2422
2423!ELSEIF "$(CFG)" == "common - Win32 Debug"
2424
2425# Begin Custom Build
2426InputPath=.\unicode\unorm.h
2427
2428"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2429 copy $(InputPath) ..\..\include\unicode
2430
2431# End Custom Build
2432
2433!ELSEIF "$(CFG)" == "common - Win64 Release"
2434
2435# Begin Custom Build
2436InputPath=.\unicode\unorm.h
2437
2438"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2439 copy $(InputPath) ..\..\include\unicode
2440
2441# End Custom Build
2442
2443!ELSEIF "$(CFG)" == "common - Win64 Debug"
2444
2445# Begin Custom Build
2446InputPath=.\unicode\unorm.h
2447
2448"..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2449 copy $(InputPath) ..\..\include\unicode
2450
2451# End Custom Build
2452
2453!ENDIF
2454
2455# End Source File
2456# Begin Source File
2457
2458SOURCE=.\unorm_it.c
2459# End Source File
2460# Begin Source File
2461
2462SOURCE=.\unorm_it.h
2463# End Source File
2464# Begin Source File
2465
374ca955
A
2466SOURCE=.\unormcmp.cpp
2467# End Source File
2468# Begin Source File
2469
b75a7d8f
A
2470SOURCE=.\unormimp.h
2471# End Source File
2472# End Group
2473# Begin Group "properties & sets"
2474
2475# PROP Default_Filter ""
2476# Begin Source File
2477
2478SOURCE=.\propname.cpp
2479# End Source File
2480# Begin Source File
2481
2482SOURCE=.\propname.h
2483# End Source File
2484# Begin Source File
2485
374ca955
A
2486SOURCE=.\ruleiter.cpp
2487# End Source File
2488# Begin Source File
2489
2490SOURCE=.\ruleiter.h
2491# End Source File
2492# Begin Source File
2493
2494SOURCE=.\unicode\symtable.h
2495
2496!IF "$(CFG)" == "common - Win32 Release"
2497
2498# Begin Custom Build
2499InputPath=.\unicode\symtable.h
2500
2501"..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2502 copy $(InputPath) ..\..\include\unicode
2503
2504# End Custom Build
2505
2506!ELSEIF "$(CFG)" == "common - Win32 Debug"
2507
2508# Begin Custom Build
2509InputPath=.\unicode\symtable.h
2510
2511"..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2512 copy $(InputPath) ..\..\include\unicode
2513
2514# End Custom Build
2515
2516!ELSEIF "$(CFG)" == "common - Win64 Release"
2517
2518# Begin Custom Build
2519InputPath=.\unicode\symtable.h
2520
2521"..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2522 copy $(InputPath) ..\..\include\unicode
2523
2524# End Custom Build
2525
2526!ELSEIF "$(CFG)" == "common - Win64 Debug"
2527
2528# Begin Custom Build
2529InputPath=.\unicode\symtable.h
2530
2531"..\..\include\unicode\symtable.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2532 copy $(InputPath) ..\..\include\unicode
2533
2534# End Custom Build
2535
2536!ENDIF
2537
2538# End Source File
2539# Begin Source File
2540
2541SOURCE=.\ucase.c
2542# End Source File
2543# Begin Source File
2544
2545SOURCE=.\ucase.h
b75a7d8f
A
2546# End Source File
2547# Begin Source File
2548
2549SOURCE=.\uchar.c
2550# End Source File
2551# Begin Source File
2552
2553SOURCE=.\unicode\uchar.h
2554
2555!IF "$(CFG)" == "common - Win32 Release"
2556
2557# Begin Custom Build
2558InputPath=.\unicode\uchar.h
2559
2560"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2561 copy $(InputPath) ..\..\include\unicode
2562
2563# End Custom Build
2564
2565!ELSEIF "$(CFG)" == "common - Win32 Debug"
2566
2567# Begin Custom Build
2568InputPath=.\unicode\uchar.h
2569
2570"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2571 copy $(InputPath) ..\..\include\unicode
2572
2573# End Custom Build
2574
2575!ELSEIF "$(CFG)" == "common - Win64 Release"
2576
2577# Begin Custom Build
2578InputPath=.\unicode\uchar.h
2579
2580"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2581 copy $(InputPath) ..\..\include\unicode
2582
2583# End Custom Build
2584
2585!ELSEIF "$(CFG)" == "common - Win64 Debug"
2586
2587# Begin Custom Build
2588InputPath=.\unicode\uchar.h
2589
2590"..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2591 copy $(InputPath) ..\..\include\unicode
2592
2593# End Custom Build
2594
2595!ENDIF
2596
2597# End Source File
2598# Begin Source File
2599
2600SOURCE=.\unames.c
2601# End Source File
2602# Begin Source File
2603
2604SOURCE=.\unifilt.cpp
2605# End Source File
2606# Begin Source File
2607
2608SOURCE=.\unicode\unifilt.h
2609
2610!IF "$(CFG)" == "common - Win32 Release"
2611
2612# Begin Custom Build
2613InputPath=.\unicode\unifilt.h
2614
2615"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2616 copy $(InputPath) ..\..\include\unicode
2617
2618# End Custom Build
2619
2620!ELSEIF "$(CFG)" == "common - Win32 Debug"
2621
2622# Begin Custom Build
2623InputPath=.\unicode\unifilt.h
2624
2625"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2626 copy $(InputPath) ..\..\include\unicode
2627
2628# End Custom Build
2629
2630!ELSEIF "$(CFG)" == "common - Win64 Release"
2631
2632# Begin Custom Build
2633InputPath=.\unicode\unifilt.h
2634
2635"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2636 copy $(InputPath) ..\..\include\unicode
2637
2638# End Custom Build
2639
2640!ELSEIF "$(CFG)" == "common - Win64 Debug"
2641
2642# Begin Custom Build
2643InputPath=.\unicode\unifilt.h
2644
2645"..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2646 copy $(InputPath) ..\..\include\unicode
2647
2648# End Custom Build
2649
2650!ENDIF
2651
2652# End Source File
2653# Begin Source File
2654
2655SOURCE=.\unifunct.cpp
2656# End Source File
2657# Begin Source File
2658
2659SOURCE=.\unicode\unifunct.h
2660
2661!IF "$(CFG)" == "common - Win32 Release"
2662
2663# Begin Custom Build
2664InputPath=.\unicode\unifunct.h
2665
2666"..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2667 copy $(InputPath) ..\..\include\unicode
2668
2669# End Custom Build
2670
2671!ELSEIF "$(CFG)" == "common - Win32 Debug"
2672
2673# Begin Custom Build
2674InputPath=.\unicode\unifunct.h
2675
2676"..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2677 copy $(InputPath) ..\..\include\unicode
2678
2679# End Custom Build
2680
2681!ELSEIF "$(CFG)" == "common - Win64 Release"
2682
2683# Begin Custom Build
2684InputPath=.\unicode\unifunct.h
2685
2686"..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2687 copy $(InputPath) ..\..\include\unicode
2688
2689# End Custom Build
2690
2691!ELSEIF "$(CFG)" == "common - Win64 Debug"
2692
2693# Begin Custom Build
2694InputPath=.\unicode\unifunct.h
2695
2696"..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2697 copy $(InputPath) ..\..\include\unicode
2698
2699# End Custom Build
2700
2701!ENDIF
2702
2703# End Source File
2704# Begin Source File
2705
2706SOURCE=.\unicode\unimatch.h
2707
2708!IF "$(CFG)" == "common - Win32 Release"
2709
2710# Begin Custom Build
2711InputPath=.\unicode\unimatch.h
2712
2713"..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2714 copy $(InputPath) ..\..\include\unicode
2715
2716# End Custom Build
2717
2718!ELSEIF "$(CFG)" == "common - Win32 Debug"
2719
2720# Begin Custom Build
2721InputPath=.\unicode\unimatch.h
2722
2723"..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2724 copy $(InputPath) ..\..\include\unicode
2725
2726# End Custom Build
2727
2728!ELSEIF "$(CFG)" == "common - Win64 Release"
2729
2730# Begin Custom Build
2731InputPath=.\unicode\unimatch.h
2732
2733"..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2734 copy $(InputPath) ..\..\include\unicode
2735
2736# End Custom Build
2737
2738!ELSEIF "$(CFG)" == "common - Win64 Debug"
2739
2740# Begin Custom Build
2741InputPath=.\unicode\unimatch.h
2742
2743"..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2744 copy $(InputPath) ..\..\include\unicode
2745
2746# End Custom Build
2747
2748!ENDIF
2749
2750# End Source File
2751# Begin Source File
2752
2753SOURCE=.\uniset.cpp
2754# End Source File
2755# Begin Source File
2756
2757SOURCE=.\unicode\uniset.h
2758
2759!IF "$(CFG)" == "common - Win32 Release"
2760
2761# Begin Custom Build
2762InputPath=.\unicode\uniset.h
2763
2764"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2765 copy $(InputPath) ..\..\include\unicode
2766
2767# End Custom Build
2768
2769!ELSEIF "$(CFG)" == "common - Win32 Debug"
2770
2771# Begin Custom Build
2772InputPath=.\unicode\uniset.h
2773
2774"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2775 copy $(InputPath) ..\..\include\unicode
2776
2777# End Custom Build
2778
2779!ELSEIF "$(CFG)" == "common - Win64 Release"
2780
2781# Begin Custom Build
2782InputPath=.\unicode\uniset.h
2783
2784"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2785 copy $(InputPath) ..\..\include\unicode
2786
2787# End Custom Build
2788
2789!ELSEIF "$(CFG)" == "common - Win64 Debug"
2790
2791# Begin Custom Build
2792InputPath=.\unicode\uniset.h
2793
2794"..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2795 copy $(InputPath) ..\..\include\unicode
2796
2797# End Custom Build
2798
2799!ENDIF
2800
2801# End Source File
2802# Begin Source File
2803
374ca955
A
2804SOURCE=.\uniset_props.cpp
2805# End Source File
2806# Begin Source File
2807
b75a7d8f
A
2808SOURCE=.\uprops.c
2809# End Source File
2810# Begin Source File
2811
2812SOURCE=.\uprops.h
2813# End Source File
2814# Begin Source File
2815
2816SOURCE=.\usc_impl.c
2817# End Source File
2818# Begin Source File
2819
2820SOURCE=.\usc_impl.h
2821# End Source File
2822# Begin Source File
2823
2824SOURCE=.\uscript.c
2825# End Source File
2826# Begin Source File
2827
2828SOURCE=.\unicode\uscript.h
2829
2830!IF "$(CFG)" == "common - Win32 Release"
2831
2832# Begin Custom Build
2833InputPath=.\unicode\uscript.h
2834
2835"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2836 copy $(InputPath) ..\..\include\unicode
2837
2838# End Custom Build
2839
2840!ELSEIF "$(CFG)" == "common - Win32 Debug"
2841
2842# Begin Custom Build
2843InputPath=.\unicode\uscript.h
2844
2845"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2846 copy $(InputPath) ..\..\include\unicode
2847
2848# End Custom Build
2849
2850!ELSEIF "$(CFG)" == "common - Win64 Release"
2851
2852# Begin Custom Build
2853InputPath=.\unicode\uscript.h
2854
2855"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2856 copy $(InputPath) ..\..\include\unicode
2857
2858# End Custom Build
2859
2860!ELSEIF "$(CFG)" == "common - Win64 Debug"
2861
2862# Begin Custom Build
2863InputPath=.\unicode\uscript.h
2864
2865"..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2866 copy $(InputPath) ..\..\include\unicode
2867
2868# End Custom Build
2869
2870!ENDIF
2871
2872# End Source File
2873# Begin Source File
2874
2875SOURCE=.\uset.cpp
2876# End Source File
2877# Begin Source File
2878
2879SOURCE=.\unicode\uset.h
2880
2881!IF "$(CFG)" == "common - Win32 Release"
2882
2883# Begin Custom Build
2884InputPath=.\unicode\uset.h
2885
2886"..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2887 copy $(InputPath) ..\..\include\unicode
2888
2889# End Custom Build
2890
2891!ELSEIF "$(CFG)" == "common - Win32 Debug"
2892
2893# Begin Custom Build
2894InputPath=.\unicode\uset.h
2895
2896"..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2897 copy $(InputPath) ..\..\include\unicode
2898
2899# End Custom Build
2900
2901!ELSEIF "$(CFG)" == "common - Win64 Release"
2902
2903# Begin Custom Build
2904InputPath=.\unicode\uset.h
2905
2906"..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2907 copy $(InputPath) ..\..\include\unicode
2908
2909# End Custom Build
2910
2911!ELSEIF "$(CFG)" == "common - Win64 Debug"
2912
2913# Begin Custom Build
2914InputPath=.\unicode\uset.h
2915
2916"..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2917 copy $(InputPath) ..\..\include\unicode
2918
2919# End Custom Build
2920
2921!ENDIF
2922
2923# End Source File
2924# Begin Source File
2925
374ca955
A
2926SOURCE=.\uset_imp.h
2927# End Source File
2928# Begin Source File
2929
2930SOURCE=.\uset_props.cpp
2931# End Source File
2932# Begin Source File
2933
b75a7d8f
A
2934SOURCE=.\usetiter.cpp
2935# End Source File
2936# Begin Source File
2937
2938SOURCE=.\unicode\usetiter.h
2939
2940!IF "$(CFG)" == "common - Win32 Release"
2941
2942# Begin Custom Build
2943InputPath=.\unicode\usetiter.h
2944
2945"..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2946 copy $(InputPath) ..\..\include\unicode
2947
2948# End Custom Build
2949
2950!ELSEIF "$(CFG)" == "common - Win32 Debug"
2951
2952# Begin Custom Build
2953InputPath=.\unicode\usetiter.h
2954
2955"..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2956 copy $(InputPath) ..\..\include\unicode
2957
2958# End Custom Build
2959
2960!ELSEIF "$(CFG)" == "common - Win64 Release"
2961
2962# Begin Custom Build
2963InputPath=.\unicode\usetiter.h
2964
2965"..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2966 copy $(InputPath) ..\..\include\unicode
2967
2968# End Custom Build
2969
2970!ELSEIF "$(CFG)" == "common - Win64 Debug"
2971
2972# Begin Custom Build
2973InputPath=.\unicode\usetiter.h
2974
2975"..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2976 copy $(InputPath) ..\..\include\unicode
2977
2978# End Custom Build
2979
2980!ENDIF
2981
2982# End Source File
2983# End Group
2984# Begin Group "registration"
2985
2986# PROP Default_Filter ""
2987# Begin Source File
2988
2989SOURCE=.\iculdata.h
2990# End Source File
2991# Begin Source File
2992
2993SOURCE=.\iculserv.cpp
2994# End Source File
2995# Begin Source File
2996
2997SOURCE=.\iculserv.h
2998# End Source File
2999# Begin Source File
3000
3001SOURCE=.\icunotif.cpp
3002# End Source File
3003# Begin Source File
3004
3005SOURCE=.\icunotif.h
3006# End Source File
3007# Begin Source File
3008
3009SOURCE=.\icurwlck.h
3010# End Source File
3011# Begin Source File
3012
3013SOURCE=.\icuserv.cpp
3014# End Source File
3015# Begin Source File
3016
3017SOURCE=.\icuserv.h
374ca955
A
3018# End Source File
3019# End Group
3020# Begin Group "sprep"
3021
3022# PROP Default_Filter ""
3023# Begin Source File
3024
3025SOURCE=.\sprpimpl.h
3026# End Source File
3027# Begin Source File
3028
3029SOURCE=.\usprep.cpp
3030# End Source File
3031# Begin Source File
3032
3033SOURCE=.\unicode\usprep.h
3034
3035!IF "$(CFG)" == "common - Win32 Release"
3036
3037# Begin Custom Build
3038InputPath=.\unicode\usprep.h
3039
3040"..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3041 copy $(InputPath) ..\..\include\unicode
3042
3043# End Custom Build
3044
3045!ELSEIF "$(CFG)" == "common - Win32 Debug"
3046
3047# Begin Custom Build
3048InputPath=.\unicode\usprep.h
3049
3050"..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3051 copy $(InputPath) ..\..\include\unicode
3052
3053# End Custom Build
3054
3055!ELSEIF "$(CFG)" == "common - Win64 Release"
3056
3057# Begin Custom Build
3058InputPath=.\unicode\usprep.h
3059
3060"..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3061 copy $(InputPath) ..\..\include\unicode
3062
3063# End Custom Build
3064
3065!ELSEIF "$(CFG)" == "common - Win64 Debug"
3066
3067# Begin Custom Build
3068InputPath=.\unicode\usprep.h
3069
3070"..\..\include\unicode\usprep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3071 copy $(InputPath) ..\..\include\unicode
3072
3073# End Custom Build
3074
3075!ENDIF
3076
b75a7d8f
A
3077# End Source File
3078# End Group
3079# Begin Group "strings"
3080
3081# PROP Default_Filter ""
3082# Begin Source File
3083
3084SOURCE=.\chariter.cpp
3085# End Source File
3086# Begin Source File
3087
3088SOURCE=.\unicode\chariter.h
3089
3090!IF "$(CFG)" == "common - Win32 Release"
3091
3092# Begin Custom Build
3093InputPath=.\unicode\chariter.h
3094
3095"..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3096 copy $(InputPath) ..\..\include\unicode
3097
3098# End Custom Build
3099
3100!ELSEIF "$(CFG)" == "common - Win32 Debug"
3101
3102# Begin Custom Build
3103InputPath=.\unicode\chariter.h
3104
3105"..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3106 copy $(InputPath) ..\..\include\unicode
3107
3108# End Custom Build
3109
3110!ELSEIF "$(CFG)" == "common - Win64 Release"
3111
3112# Begin Custom Build
3113InputPath=.\unicode\chariter.h
3114
3115"..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3116 copy $(InputPath) ..\..\include\unicode
3117
3118# End Custom Build
3119
3120!ELSEIF "$(CFG)" == "common - Win64 Debug"
3121
3122# Begin Custom Build
3123InputPath=.\unicode\chariter.h
3124
3125"..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3126 copy $(InputPath) ..\..\include\unicode
3127
3128# End Custom Build
3129
3130!ENDIF
3131
3132# End Source File
3133# Begin Source File
3134
3135SOURCE=.\charstr.h
3136# End Source File
3137# Begin Source File
3138
3139SOURCE=.\cstring.c
3140# End Source File
3141# Begin Source File
3142
3143SOURCE=.\cstring.h
3144# End Source File
3145# Begin Source File
3146
3147SOURCE=.\cwchar.c
3148# End Source File
3149# Begin Source File
3150
3151SOURCE=.\cwchar.h
3152# End Source File
3153# Begin Source File
3154
3155SOURCE=.\unicode\rep.h
3156
3157!IF "$(CFG)" == "common - Win32 Release"
3158
3159# Begin Custom Build
3160InputPath=.\unicode\rep.h
3161
3162"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3163 copy $(InputPath) ..\..\include\unicode
3164
3165# End Custom Build
3166
3167!ELSEIF "$(CFG)" == "common - Win32 Debug"
3168
3169# Begin Custom Build
3170InputPath=.\unicode\rep.h
3171
3172"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3173 copy $(InputPath) ..\..\include\unicode
3174
3175# End Custom Build
3176
3177!ELSEIF "$(CFG)" == "common - Win64 Release"
3178
3179# Begin Custom Build
3180InputPath=.\unicode\rep.h
3181
3182"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3183 copy $(InputPath) ..\..\include\unicode
3184
3185# End Custom Build
3186
3187!ELSEIF "$(CFG)" == "common - Win64 Debug"
3188
3189# Begin Custom Build
3190InputPath=.\unicode\rep.h
3191
3192"..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3193 copy $(InputPath) ..\..\include\unicode
3194
3195# End Custom Build
3196
3197!ENDIF
3198
3199# End Source File
3200# Begin Source File
3201
3202SOURCE=.\schriter.cpp
3203# End Source File
3204# Begin Source File
3205
3206SOURCE=.\unicode\schriter.h
3207
3208!IF "$(CFG)" == "common - Win32 Release"
3209
3210# Begin Custom Build
3211InputPath=.\unicode\schriter.h
3212
3213"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3214 copy $(InputPath) ..\..\include\unicode
3215
3216# End Custom Build
3217
3218!ELSEIF "$(CFG)" == "common - Win32 Debug"
3219
3220# Begin Custom Build
3221InputPath=.\unicode\schriter.h
3222
3223"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3224 copy $(InputPath) ..\..\include\unicode
3225
3226# End Custom Build
3227
3228!ELSEIF "$(CFG)" == "common - Win64 Release"
3229
3230# Begin Custom Build
3231InputPath=.\unicode\schriter.h
3232
3233"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3234 copy $(InputPath) ..\..\include\unicode
3235
3236# End Custom Build
3237
3238!ELSEIF "$(CFG)" == "common - Win64 Debug"
3239
3240# Begin Custom Build
3241InputPath=.\unicode\schriter.h
3242
3243"..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3244 copy $(InputPath) ..\..\include\unicode
3245
3246# End Custom Build
3247
3248!ENDIF
3249
3250# End Source File
3251# Begin Source File
3252
3253SOURCE=.\uchriter.cpp
3254# End Source File
3255# Begin Source File
3256
3257SOURCE=.\unicode\uchriter.h
3258
3259!IF "$(CFG)" == "common - Win32 Release"
3260
3261# Begin Custom Build
3262InputPath=.\unicode\uchriter.h
3263
3264"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3265 copy $(InputPath) ..\..\include\unicode
3266
3267# End Custom Build
3268
3269!ELSEIF "$(CFG)" == "common - Win32 Debug"
3270
3271# Begin Custom Build
3272InputPath=.\unicode\uchriter.h
3273
3274"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3275 copy $(InputPath) ..\..\include\unicode
3276
3277# End Custom Build
3278
3279!ELSEIF "$(CFG)" == "common - Win64 Release"
3280
3281# Begin Custom Build
3282InputPath=.\unicode\uchriter.h
3283
3284"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3285 copy $(InputPath) ..\..\include\unicode
3286
3287# End Custom Build
3288
3289!ELSEIF "$(CFG)" == "common - Win64 Debug"
3290
3291# Begin Custom Build
3292InputPath=.\unicode\uchriter.h
3293
3294"..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3295 copy $(InputPath) ..\..\include\unicode
3296
3297# End Custom Build
3298
3299!ENDIF
3300
3301# End Source File
3302# Begin Source File
3303
374ca955
A
3304SOURCE=.\uinvchar.c
3305# End Source File
3306# Begin Source File
3307
3308SOURCE=.\uinvchar.h
3309# End Source File
3310# Begin Source File
3311
b75a7d8f
A
3312SOURCE=.\uiter.cpp
3313# End Source File
3314# Begin Source File
3315
3316SOURCE=.\unicode\uiter.h
3317
3318!IF "$(CFG)" == "common - Win32 Release"
3319
3320# Begin Custom Build
3321InputPath=.\unicode\uiter.h
3322
3323"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3324 copy $(InputPath) ..\..\include\unicode
3325
3326# End Custom Build
3327
3328!ELSEIF "$(CFG)" == "common - Win32 Debug"
3329
3330# Begin Custom Build
3331InputPath=.\unicode\uiter.h
3332
3333"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3334 copy $(InputPath) ..\..\include\unicode
3335
3336# End Custom Build
3337
3338!ELSEIF "$(CFG)" == "common - Win64 Release"
3339
3340# Begin Custom Build
3341InputPath=.\unicode\uiter.h
3342
3343"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3344 copy $(InputPath) ..\..\include\unicode
3345
3346# End Custom Build
3347
3348!ELSEIF "$(CFG)" == "common - Win64 Debug"
3349
3350# Begin Custom Build
3351InputPath=.\unicode\uiter.h
3352
3353"..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3354 copy $(InputPath) ..\..\include\unicode
3355
3356# End Custom Build
3357
3358!ENDIF
3359
3360# End Source File
3361# Begin Source File
3362
3363SOURCE=.\unistr.cpp
3364# End Source File
3365# Begin Source File
3366
3367SOURCE=.\unicode\unistr.h
3368
3369!IF "$(CFG)" == "common - Win32 Release"
3370
3371# Begin Custom Build
3372InputPath=.\unicode\unistr.h
3373
3374"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3375 copy $(InputPath) ..\..\include\unicode
3376
3377# End Custom Build
3378
3379!ELSEIF "$(CFG)" == "common - Win32 Debug"
3380
3381# Begin Custom Build
3382InputPath=.\unicode\unistr.h
3383
3384"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3385 copy $(InputPath) ..\..\include\unicode
3386
3387# End Custom Build
3388
3389!ELSEIF "$(CFG)" == "common - Win64 Release"
3390
3391# Begin Custom Build
3392InputPath=.\unicode\unistr.h
3393
3394"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3395 copy $(InputPath) ..\..\include\unicode
3396
3397# End Custom Build
3398
3399!ELSEIF "$(CFG)" == "common - Win64 Debug"
3400
3401# Begin Custom Build
3402InputPath=.\unicode\unistr.h
3403
3404"..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3405 copy $(InputPath) ..\..\include\unicode
3406
3407# End Custom Build
3408
3409!ENDIF
3410
3411# End Source File
3412# Begin Source File
3413
374ca955
A
3414SOURCE=.\unistr_case.cpp
3415# End Source File
3416# Begin Source File
3417
3418SOURCE=.\unistr_cnv.cpp
3419# End Source File
3420# Begin Source File
3421
3422SOURCE=.\unistr_props.cpp
3423# End Source File
3424# Begin Source File
3425
b75a7d8f
A
3426SOURCE=.\unicode\urep.h
3427
3428!IF "$(CFG)" == "common - Win32 Release"
3429
3430# Begin Custom Build
3431InputPath=.\unicode\urep.h
3432
3433"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3434 copy $(InputPath) ..\..\include\unicode
3435
3436# End Custom Build
3437
3438!ELSEIF "$(CFG)" == "common - Win32 Debug"
3439
3440# Begin Custom Build
3441InputPath=.\unicode\urep.h
3442
3443"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3444 copy $(InputPath) ..\..\include\unicode
3445
3446# End Custom Build
3447
3448!ELSEIF "$(CFG)" == "common - Win64 Release"
3449
3450# Begin Custom Build
3451InputPath=.\unicode\urep.h
3452
3453"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3454 copy $(InputPath) ..\..\include\unicode
3455
3456# End Custom Build
3457
3458!ELSEIF "$(CFG)" == "common - Win64 Debug"
3459
3460# Begin Custom Build
3461InputPath=.\unicode\urep.h
3462
3463"..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3464 copy $(InputPath) ..\..\include\unicode
3465
3466# End Custom Build
3467
3468!ENDIF
3469
3470# End Source File
3471# Begin Source File
3472
374ca955
A
3473SOURCE=.\ustr_cnv.c
3474# End Source File
3475# Begin Source File
3476
3477SOURCE=.\ustr_cnv.h
3478# End Source File
3479# Begin Source File
3480
b75a7d8f
A
3481SOURCE=.\ustr_imp.h
3482# End Source File
3483# Begin Source File
3484
374ca955
A
3485SOURCE=.\ustr_wcs.c
3486# End Source File
3487# Begin Source File
3488
b75a7d8f
A
3489SOURCE=.\ustrcase.c
3490# End Source File
3491# Begin Source File
3492
3493SOURCE=.\ustring.c
3494# End Source File
3495# Begin Source File
3496
3497SOURCE=.\unicode\ustring.h
3498
3499!IF "$(CFG)" == "common - Win32 Release"
3500
3501# Begin Custom Build
3502InputPath=.\unicode\ustring.h
3503
3504"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3505 copy $(InputPath) ..\..\include\unicode
3506
3507# End Custom Build
3508
3509!ELSEIF "$(CFG)" == "common - Win32 Debug"
3510
3511# Begin Custom Build
3512InputPath=.\unicode\ustring.h
3513
3514"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3515 copy $(InputPath) ..\..\include\unicode
3516
3517# End Custom Build
3518
3519!ELSEIF "$(CFG)" == "common - Win64 Release"
3520
3521# Begin Custom Build
3522InputPath=.\unicode\ustring.h
3523
3524"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3525 copy $(InputPath) ..\..\include\unicode
3526
3527# End Custom Build
3528
3529!ELSEIF "$(CFG)" == "common - Win64 Debug"
3530
3531# Begin Custom Build
3532InputPath=.\unicode\ustring.h
3533
3534"..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3535 copy $(InputPath) ..\..\include\unicode
3536
3537# End Custom Build
3538
3539!ENDIF
3540
3541# End Source File
3542# Begin Source File
3543
3544SOURCE=.\ustrtrns.c
3545# End Source File
3546# Begin Source File
3547
3548SOURCE=.\unicode\utf.h
3549
3550!IF "$(CFG)" == "common - Win32 Release"
3551
3552# Begin Custom Build
3553InputPath=.\unicode\utf.h
3554
3555"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3556 copy $(InputPath) ..\..\include\unicode
3557
3558# End Custom Build
3559
3560!ELSEIF "$(CFG)" == "common - Win32 Debug"
3561
3562# Begin Custom Build
3563InputPath=.\unicode\utf.h
3564
3565"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3566 copy $(InputPath) ..\..\include\unicode
3567
3568# End Custom Build
3569
3570!ELSEIF "$(CFG)" == "common - Win64 Release"
3571
3572# Begin Custom Build
3573InputPath=.\unicode\utf.h
3574
3575"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3576 copy $(InputPath) ..\..\include\unicode
3577
3578# End Custom Build
3579
3580!ELSEIF "$(CFG)" == "common - Win64 Debug"
3581
3582# Begin Custom Build
3583InputPath=.\unicode\utf.h
3584
3585"..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3586 copy $(InputPath) ..\..\include\unicode
3587
3588# End Custom Build
3589
3590!ENDIF
3591
3592# End Source File
3593# Begin Source File
3594
3595SOURCE=.\unicode\utf16.h
3596
3597!IF "$(CFG)" == "common - Win32 Release"
3598
3599# Begin Custom Build
3600InputPath=.\unicode\utf16.h
3601
3602"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3603 copy $(InputPath) ..\..\include\unicode
3604
3605# End Custom Build
3606
3607!ELSEIF "$(CFG)" == "common - Win32 Debug"
3608
3609# Begin Custom Build
3610InputPath=.\unicode\utf16.h
3611
3612"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3613 copy $(InputPath) ..\..\include\unicode
3614
3615# End Custom Build
3616
3617!ELSEIF "$(CFG)" == "common - Win64 Release"
3618
3619# Begin Custom Build
3620InputPath=.\unicode\utf16.h
3621
3622"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3623 copy $(InputPath) ..\..\include\unicode
3624
3625# End Custom Build
3626
3627!ELSEIF "$(CFG)" == "common - Win64 Debug"
3628
3629# Begin Custom Build
3630InputPath=.\unicode\utf16.h
3631
3632"..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3633 copy $(InputPath) ..\..\include\unicode
3634
3635# End Custom Build
3636
3637!ENDIF
3638
3639# End Source File
3640# Begin Source File
3641
3642SOURCE=.\unicode\utf32.h
3643
3644!IF "$(CFG)" == "common - Win32 Release"
3645
3646# Begin Custom Build
3647InputPath=.\unicode\utf32.h
3648
3649"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3650 copy $(InputPath) ..\..\include\unicode
3651
3652# End Custom Build
3653
3654!ELSEIF "$(CFG)" == "common - Win32 Debug"
3655
3656# Begin Custom Build
3657InputPath=.\unicode\utf32.h
3658
3659"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3660 copy $(InputPath) ..\..\include\unicode
3661
3662# End Custom Build
3663
3664!ELSEIF "$(CFG)" == "common - Win64 Release"
3665
3666# Begin Custom Build
3667InputPath=.\unicode\utf32.h
3668
3669"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3670 copy $(InputPath) ..\..\include\unicode
3671
3672# End Custom Build
3673
3674!ELSEIF "$(CFG)" == "common - Win64 Debug"
3675
3676# Begin Custom Build
3677InputPath=.\unicode\utf32.h
3678
3679"..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3680 copy $(InputPath) ..\..\include\unicode
3681
3682# End Custom Build
3683
3684!ENDIF
3685
3686# End Source File
3687# Begin Source File
3688
3689SOURCE=.\unicode\utf8.h
3690
3691!IF "$(CFG)" == "common - Win32 Release"
3692
3693# Begin Custom Build
3694InputPath=.\unicode\utf8.h
3695
3696"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3697 copy $(InputPath) ..\..\include\unicode
3698
3699# End Custom Build
3700
3701!ELSEIF "$(CFG)" == "common - Win32 Debug"
3702
3703# Begin Custom Build
3704InputPath=.\unicode\utf8.h
3705
3706"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3707 copy $(InputPath) ..\..\include\unicode
3708
3709# End Custom Build
3710
3711!ELSEIF "$(CFG)" == "common - Win64 Release"
3712
3713# Begin Custom Build
3714InputPath=.\unicode\utf8.h
3715
3716"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3717 copy $(InputPath) ..\..\include\unicode
3718
3719# End Custom Build
3720
3721!ELSEIF "$(CFG)" == "common - Win64 Debug"
3722
3723# Begin Custom Build
3724InputPath=.\unicode\utf8.h
3725
3726"..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3727 copy $(InputPath) ..\..\include\unicode
3728
3729# End Custom Build
3730
3731!ENDIF
3732
3733# End Source File
3734# Begin Source File
3735
3736SOURCE=.\utf_impl.c
3737# End Source File
3738# Begin Source File
3739
3740SOURCE=.\unicode\utf_old.h
3741
3742!IF "$(CFG)" == "common - Win32 Release"
3743
3744# Begin Custom Build
3745InputPath=.\unicode\utf_old.h
3746
3747"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3748 copy $(InputPath) ..\..\include\unicode
3749
3750# End Custom Build
3751
3752!ELSEIF "$(CFG)" == "common - Win32 Debug"
3753
3754# Begin Custom Build
3755InputPath=.\unicode\utf_old.h
3756
3757"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3758 copy $(InputPath) ..\..\include\unicode
3759
3760# End Custom Build
3761
3762!ELSEIF "$(CFG)" == "common - Win64 Release"
3763
3764# Begin Custom Build
3765InputPath=.\unicode\utf_old.h
3766
3767"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3768 copy $(InputPath) ..\..\include\unicode
3769
3770# End Custom Build
3771
3772!ELSEIF "$(CFG)" == "common - Win64 Debug"
3773
3774# Begin Custom Build
3775InputPath=.\unicode\utf_old.h
3776
3777"..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3778 copy $(InputPath) ..\..\include\unicode
3779
3780# End Custom Build
3781
3782!ENDIF
3783
b75a7d8f
A
3784# End Source File
3785# End Group
3786# End Target
3787# End Project