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1
2 #------------------------------------------------------------------------------
3 # animation: file(1) magic for animation/movie formats
4 #
5 # animation formats
6 # MPEG, FLI, DL originally from vax@ccwf.cc.utexas.edu (VaX#n8)
7 # FLC, SGI, Apple originally from Daniel Quinlan (quinlan@yggdrasil.com)
8
9 # MPEG animation format
10 0 string \000\000\001\263 MPEG file
11
12 # FLI animation format
13 4 leshort 0xAF11 FLI file
14 >6 leshort x - %d frames,
15 >8 leshort x width=%d pixels,
16 >10 leshort x height=%d pixels,
17 >12 leshort x depth=%d,
18 >16 leshort x ticks/frame=%d
19 # FLC animation format
20 4 leshort 0xAF12 FLC file
21 >6 leshort x - %d frames
22 >8 leshort x width=%d pixels,
23 >10 leshort x height=%d pixels,
24 >12 leshort x depth=%d,
25 >16 leshort x ticks/frame=%d
26
27 # DL animation format
28 # XXX - collision with most `mips' magic
29 #
30 # I couldn't find a real magic number for these, however, this
31 # -appears- to work. Note that it might catch other files, too, so be
32 # careful!
33 #
34 # Note that title and author appear in the two 20-byte chunks
35 # at decimal offsets 2 and 22, respectively, but they are XOR'ed with
36 # 255 (hex FF)! The DL format is really bad.
37 #
38 #0 byte 1 DL version 1, medium format (160x100, 4 images/screen)
39 #>42 byte x - %d screens,
40 #>43 byte x %d commands
41 #0 byte 2 DL version 2
42 #>1 byte 1 - large format (320x200,1 image/screen),
43 #>1 byte 2 - medium format (160x100,4 images/screen),
44 #>1 byte >2 - unknown format,
45 #>42 byte x %d screens,
46 #>43 byte x %d commands
47 # Based on empirical evidence, DL version 3 have several nulls following the
48 # \003. Most of them start with non-null values at hex offset 0x34 or so.
49 #0 string \3\0\0\0\0\0\0\0\0\0\0\0 DL version 3
50
51 # SGI and Apple formats
52 0 string MOVI Silicon Graphics movie file
53 4 string moov Apple QuickTime movie file (moov)
54 4 string mdat Apple QuickTime movie file (mdat)