summary |
shortlog |
log |
commit | commitdiff |
tree
raw |
patch |
inline | side by side (from parent 1:
21b5298)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@14900
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
is clear - the first corresponds to a key press and the second to a key
release - otherwise they are identical. Just note that if the key is
maintained in a pressed state you will typically get a lot of (automatically
is clear - the first corresponds to a key press and the second to a key
release - otherwise they are identical. Just note that if the key is
maintained in a pressed state you will typically get a lot of (automatically
-generated) down events but only up one so it is wrong to assume that there is
+generated) down events but only one up so it is wrong to assume that there is
one up event corresponding to each down one.
Both key events provide untranslated key codes while the char event carries
one up event corresponding to each down one.
Both key events provide untranslated key codes while the char event carries
general, the character the user expects to appear as the result of the key
combination when typing the text into a text entry zone, for example.
general, the character the user expects to appear as the result of the key
combination when typing the text into a text entry zone, for example.
+If the key up event is caught and the event handler does not call
+event.Skip() then the coresponding char event will not happen. This
+is by design and enables the programs that handle both types of events
+to be a bit simpler.
+
A few examples to clarify this (all assume that {\sc Caps Lock} is unpressed
and the standard US keyboard): when the {\tt 'A'} key is pressed, the key down
event key code is equal to {\tt ASCII A} $== 65$. But the char event key code
is {\tt ASCII a} $== 97$. On the other hand, if you press both {\sc Shift} and
{\tt 'A'} keys simultaneously , the key code in key down event will still be
A few examples to clarify this (all assume that {\sc Caps Lock} is unpressed
and the standard US keyboard): when the {\tt 'A'} key is pressed, the key down
event key code is equal to {\tt ASCII A} $== 65$. But the char event key code
is {\tt ASCII a} $== 97$. On the other hand, if you press both {\sc Shift} and
{\tt 'A'} keys simultaneously , the key code in key down event will still be
-just {\tt 'A'} while the char event key code parameter will now be {\tt 'A'}
+just {\tt 'A'} while the char event key code parameter will now be {\tt 'A'}
as well.
Although in this simple case it is clear that the correct key code could be
as well.
Although in this simple case it is clear that the correct key code could be
-found in the key down event handler by checking the value returned by
-\helpref{ShiftDown()}{wxkeyeventshiftdown}, in general you should use
+found in the key down event handler by checking the value returned by
+\helpref{ShiftDown()}{wxkeyeventshiftdown}, in general you should use
{\tt EVT\_CHAR} for this as for non alphanumeric keys the translation is
keyboard-layout dependent and can only be done properly by the system itself.
{\tt EVT\_CHAR} for this as for non alphanumeric keys the translation is
keyboard-layout dependent and can only be done properly by the system itself.
in any of the text controls shown in it.
{\bf Note for Windows programmers:} The key and char events in wxWindows are
in any of the text controls shown in it.
{\bf Note for Windows programmers:} The key and char events in wxWindows are
-similar to but slightly different from Windows {\tt WM\_KEYDOWN} and
+similar to but slightly different from Windows {\tt WM\_KEYDOWN} and
{\tt WM\_CHAR} events. In particular, Alt-x combination will generate a char
event in wxWindows (unless it is used as an acclerator).
{\tt WM\_CHAR} events. In particular, Alt-x combination will generate a char
event in wxWindows (unless it is used as an acclerator).
%\twocolitem{{\bf EVT\_CHAR\_HOOK(func)}}{Process a wxEVT\_CHAR\_HOOK event.}
\end{twocollist}%
%\twocolitem{{\bf EVT\_CHAR\_HOOK(func)}}{Process a wxEVT\_CHAR\_HOOK event.}
\end{twocollist}%
-\wxheading{See also}
-
-\helpref{wxWindow::OnChar}{wxwindowonchar},
-\helpref{wxWindow::OnCharHook}{wxwindowoncharhook},
-\helpref{wxWindow::OnKeyDown}{wxwindowonkeydown},
-\helpref{wxWindow::OnKeyUp}{wxwindowonkeyup}
\latexignore{\rtfignore{\wxheading{Members}}}
\latexignore{\rtfignore{\wxheading{Members}}}
Returns TRUE if either {\sc Ctrl} or {\sc Alt} keys was down
at the time of the key event. Note that this function does not take into
account neither {\sc Shift} nor {\sc Meta} key states (the reason for ignoring
Returns TRUE if either {\sc Ctrl} or {\sc Alt} keys was down
at the time of the key event. Note that this function does not take into
account neither {\sc Shift} nor {\sc Meta} key states (the reason for ignoring
-the latter is that it is common for {\sc NumLock} key to be configured as
+the latter is that it is common for {\sc NumLock} key to be configured as
{\sc Meta} under X but the key presses even while {\sc NumLock} is on should
be still processed normally).
{\sc Meta} under X but the key presses even while {\sc NumLock} is on should
be still processed normally).
bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
bool m_doubleClickAllowed:1;
bool m_backgroundTransparent:1;
bool m_mouseInWindow:1;
bool m_doubleClickAllowed:1;
+ bool m_lastKeydownProcessed:1;
// the size of one page for scrolling
int m_xThumbSize;
// the size of one page for scrolling
int m_xThumbSize;
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
virtual void DoCaptureMouse();
virtual void DoReleaseMouse();
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
// move the window to the specified location and resize it: this is called
// from both DoSetSize() and DoSetClientSize() and would usually just call
// ::MoveWindow() except for composite controls which will want to arrange
m_oldWndProc = 0;
m_useCtl3D = FALSE;
m_mouseInWindow = FALSE;
m_oldWndProc = 0;
m_useCtl3D = FALSE;
m_mouseInWindow = FALSE;
+ m_lastKeydownProcessed = FALSE;
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
+ m_lastKeydownProcessed = FALSE;
// If this has been processed by an event handler,
// return 0 now (we've handled it).
if ( HandleKeyDown((WORD) wParam, lParam) )
{
processed = TRUE;
// If this has been processed by an event handler,
// return 0 now (we've handled it).
if ( HandleKeyDown((WORD) wParam, lParam) )
{
processed = TRUE;
+ m_lastKeydownProcessed = TRUE;
if ( wParam == VK_SHIFT || wParam == VK_CONTROL )
{
processed = TRUE;
if ( wParam == VK_SHIFT || wParam == VK_CONTROL )
{
processed = TRUE;
// WM_KEYDOWN one
bool wxWindowMSW::HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII)
{
// WM_KEYDOWN one
bool wxWindowMSW::HandleChar(WXWPARAM wParam, WXLPARAM lParam, bool isASCII)
{
+ if (m_lastKeydownProcessed) {
+ // The key was handled in the EVT_KEY_DOWN. Handling a key in an
+ // EVT_KEY_DOWN handler is meant, by design, to prevent EVT_CHARs
+ // from happening, so just bail out at this point.
+ m_lastKeydownProcessed = FALSE;
+ return TRUE;
+ }
+
bool ctrlDown = FALSE;
int id;
bool ctrlDown = FALSE;
int id;