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409e38c)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@18074
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
The following sections explain how to compile wxWindows with each supported
compiler.
The following sections explain how to compile wxWindows with each supported
compiler.
-Visual C++ 6.0 compilation
---------------------------
---------------------------
-Please note that the VC++ 6.0 project files will work for
-VC++ .NET also, but you must open the .dsp files and not the .dsw
-files.
+Please note that the VC++ 6.0 project files will work for VC++ .NET also, but
+you must open the .dsp files and not the .dsw files and in this case you will
+need to manually build the other .dsp on which.wxWindows.dsp depends: jpeg,
+png, regex, tiff and zlib.
-Using project files (VC++ 6 only):
+Also note that you might make the project files work with VC++ 5 but you'll
+need to edit them version in the .dsp file by hand before this is possible.
+
+
+Using project files (VC++ 6 and later):
1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
makefiles (already included in wxMSW-x.y.z.zip and the setup version).
1. Unarchive wxWindows-x.y.z-vc.zip, the VC++ 6 project
makefiles (already included in wxMSW-x.y.z.zip and the setup version).
-2. Open src/wxWindows.dsp, which has configurations for static
+2. Open src/wxWindows.dsw, which has configurations for static
compilation or DLL compilation, and each of these available in
Unicode/ANSI and Debug/Release variations. Normally you'll use
a static linking ANSI configuration. Choose the Win32 Debug or
compilation or DLL compilation, and each of these available in
Unicode/ANSI and Debug/Release variations. Normally you'll use
a static linking ANSI configuration. Choose the Win32 Debug or