+/////////////////////////////////////////////////////////////////////////////
+// Name: makeproj.cpp
+// Purpose: Generate sample VC++ project files
+// Author: Julian Smart
+// Modified by:
+// Created: 10/12/98
+// RCS-ID: $Id$
+// Copyright: (c) Julian Smart
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifdef __GNUG__
+#pragma implementation "makeproj.h"
+#endif
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#if defined(__BORLANDC__)
+#pragma hdrstop
+#endif
+
+#include "wx/wx.h"
+#include "wx/resource.h"
+
+#include "iostream.h"
+#include "fstream.h"
+
+#include "makeproj.h"
+#include "projgenrc.h"
+
+// ----------------------------------------------------------------------------
+// ressources
+// ----------------------------------------------------------------------------
+// the application icon
+#if defined(__WXGTK__) || defined(__WXMOTIF__)
+ #include "mondrian.xpm"
+#endif
+
+// ----------------------------------------------------------------------------
+// private classes
+// ----------------------------------------------------------------------------
+
+// Define a new application type, each program should derive a class from wxApp
+class MyApp : public wxApp
+{
+public:
+ // override base class virtuals
+ // ----------------------------
+
+ // this one is called on application startup and is a good place for the app
+ // initialization (doing it here and not in the ctor allows to have an error
+ // return: if OnInit() returns false, the application terminates)
+ virtual bool OnInit();
+
+ bool GenerateSample(const wxString& projectName, const wxString& targetName,
+ const wxString& path, const wxStringList& sourceFiles);
+ void GenerateSamples(const wxString& dir); // Takes wxWindows directory path
+};
+
+// Define a new frame type: this is going to be our main frame
+class MyFrame : public wxFrame
+{
+public:
+ // ctor(s)
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+
+ // event handlers (these functions should _not_ be virtual)
+ void OnQuit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+ void OnGenerate(wxCommandEvent& event);
+
+ bool GenerateSample(const wxString& projectName, const wxString& targetName,
+ const wxString& path, const wxStringList& sourceFiles);
+
+private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+};
+
+// Define a dialog: this will be our main dialog
+class MyDialog : public wxDialog
+{
+public:
+ // ctor(s)
+ MyDialog(const wxString& title, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize);
+
+ // event handlers (these functions should _not_ be virtual)
+ void OnQuit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+ void OnGenerate(wxCommandEvent& event);
+ void OnGenerateSamples(wxCommandEvent& event);
+
+private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+};
+
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// IDs for the controls and the menu commands
+enum
+{
+ // menu items
+ MakeProject_Quit = 1,
+ MakeProject_About,
+ MakeProject_Generate,
+ MakeProject_GenerateSamples,
+
+ // controls start here (the numbers are, of course, arbitrary)
+ MakeProject_Text = 1000,
+};
+
+// ----------------------------------------------------------------------------
+// event tables and other macros for wxWindows
+// ----------------------------------------------------------------------------
+
+// the event tables connect the wxWindows events with the functions (event
+// handlers) which process them. It can be also done at run-time, but for the
+// simple menu events like this the static method is much simpler.
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(MakeProject_Quit, MyFrame::OnQuit)
+ EVT_MENU(MakeProject_About, MyFrame::OnAbout)
+ EVT_MENU(MakeProject_Generate, MyFrame::OnGenerate)
+END_EVENT_TABLE()
+
+// Create a new application object: this macro will allow wxWindows to create
+// the application object during program execution (it's better than using a
+// static object for many reasons) and also declares the accessor function
+// wxGetApp() which will return the reference of the right type (i.e. MyApp and
+// not wxApp)
+IMPLEMENT_APP(MyApp)
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// the application class
+// ----------------------------------------------------------------------------
+
+// 'Main program' equivalent: the program execution "starts" here
+bool MyApp::OnInit()
+{
+#if 0
+ // Create the main application window
+ MyFrame *frame = new MyFrame("MakeProject wxWindows App",
+ wxPoint(50, 50), wxSize(450, 340));
+
+ frame->Show(TRUE);
+ SetTopWindow(frame);
+#endif
+ wxResourceParseFile("projgenrc.wxr");
+
+ MyDialog* dialog = new MyDialog("VC++ MakeProject");
+ dialog->ShowModal();
+
+ return FALSE;
+}
+
+bool MyApp::GenerateSample(const wxString& projectName, const wxString& targetName,
+ const wxString& path, const wxStringList& sourceFiles)
+{
+ wxProject project;
+
+ // For all samples
+ project.SetIncludeDirs(wxStringList("../../include", 0));
+ project.SetResourceIncludeDirs(wxStringList("../../include", 0));
+ project.SetLibDirs(wxStringList("../../lib", 0));
+ project.SetDebugLibDirs(wxStringList("../../src/Debug", 0));
+ project.SetReleaseLibDirs(wxStringList("../../src/Release", 0));
+
+ project.SetProjectName(projectName);
+ project.SetTargetName(targetName);
+ project.SetProjectPath(path);
+ project.SetSourceFiles(sourceFiles);
+
+ if (!project.GenerateVCProject())
+ {
+ wxString msg("Could not generate ");
+ msg += projectName;
+ wxMessageBox(msg);
+ return FALSE;
+ }
+ return TRUE;
+}
+
+
+void MyApp::GenerateSamples(const wxString& dir)
+{
+ // Small bug. Because we don't distinguish between Debug/DebugDLL, Release/ReleaseDLL,
+ // we can't yet make a sample that uses other wxWindows static libraries + the wxWindows DLL library.
+
+ GenerateSample("BombsVC", "bombs", dir + wxString("/samples/bombs"),
+ wxStringList("bombs.cpp", "bombs1.cpp", "game.cpp", "bombs.h", "game.h", 0));
+ GenerateSample("CaretVC", "caret", dir + wxString("/samples/caret"), wxStringList("caret.cpp", 0));
+ GenerateSample("CheckLstVC", "checklst", dir + wxString("/samples/checklst"), wxStringList("checklst.cpp", 0));
+ GenerateSample("ConfigVC", "conftest", dir + wxString("/samples/config"), wxStringList("conftest.cpp", 0));
+ GenerateSample("ControlsVC", "controls", dir + wxString("/samples/controls"), wxStringList("controls.cpp", 0));
+ GenerateSample("DbVC", "dbtest", dir + wxString("/samples/db"),
+ wxStringList("dbtest.cpp", "listdb.cpp", "dbtest.h", "listdb.h", 0));
+ GenerateSample("DialogsVC", "dialogs", dir + wxString("/samples/dialogs"),
+ wxStringList("dialogs.cpp", "dialogs.h", 0));
+ GenerateSample("DndVC", "dnd", dir + wxString("/samples/dnd"), wxStringList("dnd.cpp", 0));
+ GenerateSample("DocViewVC", "docview", dir + wxString("/samples/docview"),
+ wxStringList("docview.cpp", "doc.cpp", "view.cpp", "docview.h", "doc.h", "view.h", 0));
+ GenerateSample("DocVwMDIVC", "docview", dir + wxString("/samples/docvwmdi"),
+ wxStringList("docview.cpp", "doc.cpp", "view.cpp", "docview.h", "doc.h", "view.h", 0));
+ GenerateSample("DynamicVC", "dynamic", dir + wxString("/samples/dynamic"), wxStringList("dynamic.cpp", 0));
+ GenerateSample("FortyVC", "forty", dir + wxString("/samples/forty"),
+ wxStringList("forty.cpp", "canvas.cpp", "card.cpp", "game.cpp", "pile.cpp", "playerdg.cpp", "scoredg.cpp", "scorefil.cpp",
+ "canvas.h", "forty.h", "card.h", "game.h", "pile.h", "playerdg.h", "scoredg.h", "scorefil.h",
+ 0));
+ GenerateSample("FractalVC", "fractal", dir + wxString("/samples/fractal"), wxStringList("fractal.cpp", 0));
+ GenerateSample("GridVC", "test", dir + wxString("/samples/grid"), wxStringList("test.cpp", 0));
+ GenerateSample("HelpVC", "demo", dir + wxString("/samples/help"), wxStringList("demo.cpp", 0));
+
+ // wxHTML samples
+ GenerateSample("AboutVC", "about", dir + wxString("/samples/html/about"), wxStringList("about.cpp", 0));
+ GenerateSample("HelpVC", "help", dir + wxString("/samples/html/help"), wxStringList("help.cpp", 0));
+ GenerateSample("PrintingVC", "printing", dir + wxString("/samples/html/printing"), wxStringList("printing.cpp", 0));
+ GenerateSample("TestVC", "test", dir + wxString("/samples/html/test"), wxStringList("test.cpp", 0));
+ GenerateSample("VirtualVC", "virtual", dir + wxString("/samples/html/virtual"), wxStringList("virtual.cpp", 0));
+ GenerateSample("WidgetVC", "widget", dir + wxString("/samples/html/widget"), wxStringList("widget.cpp", 0));
+ GenerateSample("ZipVC", "zip", dir + wxString("/samples/html/zip"), wxStringList("zip.cpp", 0));
+
+ GenerateSample("ImageVC", "image", dir + wxString("/samples/image"), wxStringList("image.cpp", 0));
+ GenerateSample("InternatVC", "internat", dir + wxString("/samples/internat"), wxStringList("internat.cpp", 0));
+ GenerateSample("JoytestVC", "joytest", dir + wxString("/samples/joytest"), wxStringList("joytest.cpp", "joytest.h", 0));
+ GenerateSample("LayoutVC", "layout", dir + wxString("/samples/layout"), wxStringList("layout.cpp", "layout.h", 0));
+ GenerateSample("ListctrlVC", "listtest", dir + wxString("/samples/listctrl"), wxStringList("listtest.cpp", "listtest.h", 0));
+ GenerateSample("MdiVC", "mdi", dir + wxString("/samples/mdi"), wxStringList("mdi.cpp", "mdi.h", 0));
+ GenerateSample("MemcheckVC", "memcheck", dir + wxString("/samples/memcheck"), wxStringList("memcheck.cpp", 0));
+ // Note: MFC sample will be different.
+ GenerateSample("MfcVC", "mfc", dir + wxString("/samples/mfc"), wxStringList("mfctest.cpp", "mfctest.h", 0));
+ GenerateSample("MiniframVC", "test", dir + wxString("/samples/minifram"), wxStringList("test.cpp", "test.h", 0));
+ GenerateSample("MinimalVC", "minimal", dir + wxString("/samples/minimal"), wxStringList("minimal.cpp", 0));
+ GenerateSample("NativdlgVC", "nativdlg", dir + wxString("/samples/nativdlg"), wxStringList("nativdlg.cpp", "nativdlg.h", "resource.h", 0));
+ GenerateSample("NettestVC", "nettest", dir + wxString("/samples/nettest"), wxStringList("nettest.cpp", 0));
+ GenerateSample("NotebookVC", "test", dir + wxString("/samples/notebook"), wxStringList("test.cpp", "test.h", 0));
+ GenerateSample("OleautoVC", "oleauto", dir + wxString("/samples/oleauto"), wxStringList("oleauto.cpp", 0));
+ GenerateSample("OwnerdrwVC", "ownerdrw", dir + wxString("/samples/ownerdrw"), wxStringList("ownerdrw.cpp", 0));
+ GenerateSample("PngVC", "pngdemo", dir + wxString("/samples/png"), wxStringList("pngdemo.cpp", "pngdemo.h", 0));
+ GenerateSample("PrintingVC", "printing", dir + wxString("/samples/printing"), wxStringList("printing.cpp", "printing.h", 0));
+ GenerateSample("ProplistVC", "test", dir + wxString("/samples/proplist"), wxStringList("test.cpp", "test.h", 0));
+ GenerateSample("RegtestVC", "regtest", dir + wxString("/samples/regtest"), wxStringList("regtest.cpp", 0));
+ GenerateSample("ResourceVC", "resource", dir + wxString("/samples/resource"), wxStringList("resource.cpp", "resource.h", 0));
+ GenerateSample("RichEditVC", "wxLayout", dir + wxString("/samples/richedit"), wxStringList("wxLayout.cpp",
+ "kbList.cpp", "wxllist.cpp", "wxlparser.cpp", "wxlwindow.cpp", 0));
+ GenerateSample("SashtestVC", "sashtest", dir + wxString("/samples/sashtest"), wxStringList("sashtest.cpp", "sashtest.h", 0));
+ GenerateSample("ScrollVC", "scroll", dir + wxString("/samples/scroll"), wxStringList("scroll.cpp", 0));
+ GenerateSample("SplitterVC", "test", dir + wxString("/samples/splitter"), wxStringList("test.cpp", 0));
+ GenerateSample("TabVC", "test", dir + wxString("/samples/tab"), wxStringList("test.cpp", "test.h", 0));
+ GenerateSample("TaskbarVC", "tbtest", dir + wxString("/samples/taskbar"), wxStringList("tbtest.cpp", "tbtest.h", 0));
+ GenerateSample("TextVC", "text", dir + wxString("/samples/text"), wxStringList("text.cpp", 0));
+ GenerateSample("ThreadVC", "test", dir + wxString("/samples/thread"), wxStringList("test.cpp", 0));
+ GenerateSample("ToolbarVC", "test", dir + wxString("/samples/toolbar"), wxStringList("test.cpp", "test.h", 0));
+ GenerateSample("TreectrlVC", "treetest", dir + wxString("/samples/treectrl"), wxStringList("treetest.cpp", "treetest.h", 0));
+ GenerateSample("TypetestVC", "typetest", dir + wxString("/samples/typetest"), wxStringList("typetest.cpp", "typetest.h", 0));
+ GenerateSample("ValidateVC", "validate", dir + wxString("/samples/validate"), wxStringList("validate.cpp", "validate.h", 0));
+ GenerateSample("ClientVC", "client", dir + wxString("/samples/wxsocket"), wxStringList("client.cpp", 0));
+ GenerateSample("ServerVC", "server", dir + wxString("/samples/wxsocket"), wxStringList("server.cpp", 0));
+ GenerateSample("PoemVC", "wxpoem", dir + wxString("/samples/wxpoem"), wxStringList("wxpoem.cpp", "wxpoem.h", 0));
+ GenerateSample("ClientVC", "client", dir + wxString("/samples/dde"), wxStringList("client.cpp", "client.h", "ddesetup.h", 0));
+ GenerateSample("ServerVC", "server", dir + wxString("/samples/dde"), wxStringList("server.cpp", "server.h", "ddesetup.h", 0));
+ GenerateSample("CaretVC", "caret", dir + wxString("/samples/caret"), wxStringList("caret.cpp", 0));
+ GenerateSample("DrawingVC", "drawing", dir + wxString("/samples/drawing"), wxStringList("drawing.cpp", 0));
+ GenerateSample("ScrollVC", "scroll", dir + wxString("/samples/scroll"), wxStringList("scroll.cpp", 0));
+
+ //// Utilities
+
+ // Dialog Editor
+ wxProject project;
+
+ project.SetIncludeDirs(wxStringList("../../../include", 0));
+ project.SetResourceIncludeDirs(wxStringList("../../../include", 0));
+ project.SetLibDirs(wxStringList("../../../lib", 0));
+ project.SetDebugLibDirs(wxStringList("../../../src/Debug", 0));
+ project.SetReleaseLibDirs(wxStringList("../../../src/Release", 0));
+
+ project.SetProjectName("DialogEdVC");
+ project.SetTargetName("dialoged");
+ project.SetProjectPath(dir + wxString("/utils/dialoged/src"));
+ project.SetSourceFiles(wxStringList("dialoged.cpp", "dlghndlr.cpp", "edlist.cpp", "edtree.cpp",
+ "reseditr.cpp", "reswrite.cpp", "symbtabl.cpp", "winstyle.cpp", "winprop.cpp",
+ "dialoged.h", "dlghndlr.h", "edlist.h", "edtree.h", "reseditr.h", "symbtabl.h", "winprop.h",
+ "winstyle.h",
+ 0));
+
+ if (!project.GenerateVCProject())
+ {
+ wxString msg("Could not generate Dialog Editor project");
+ wxMessageBox(msg);
+ }
+
+ // Tex2RTF
+ project.SetIncludeDirs(wxStringList("../../../include", 0));
+ project.SetResourceIncludeDirs(wxStringList("../../../include", 0));
+ project.SetLibDirs(wxStringList("../../../lib", 0));
+ project.SetDebugLibDirs(wxStringList("../../../src/Debug", 0));
+ project.SetReleaseLibDirs(wxStringList("../../../src/Release", 0));
+
+ project.SetProjectName("Tex2RTFVC");
+ project.SetTargetName("tex2rtf");
+ project.SetProjectPath(dir + wxString("/utils/tex2rtf/src"));
+ project.SetSourceFiles(wxStringList("tex2rtf.cpp", "htmlutil.cpp", "readshg.cpp", "rtfutils.cpp",
+ "table.cpp", "tex2any.cpp", "texutils.cpp", "xlputils.cpp",
+ "bmputils.h", "readshg.h", "rtfutils.h", "table.h", "tex2any.h", "tex2rtf.h", "wxhlpblk.h",
+ 0));
+
+ if (!project.GenerateVCProject())
+ {
+ wxString msg("Could not generate Tex2RTF project");
+ wxMessageBox(msg);
+ }
+
+ // Tex2RTF
+ project.SetIncludeDirs(wxStringList("../../../include", 0));
+ project.SetResourceIncludeDirs(wxStringList("../../../include", 0));
+ project.SetLibDirs(wxStringList("../../../lib", 0));
+ project.SetDebugLibDirs(wxStringList("../../../src/Debug", 0));
+ project.SetReleaseLibDirs(wxStringList("../../../src/Release", 0));
+
+ project.SetProjectName("HelpGenVC");
+ project.SetTargetName("helpgen");
+ project.SetProjectPath(dir + wxString("/utils/helpgen/src"));
+ project.SetSourceFiles(wxStringList("helpgen.cpp", "cjparser.cpp", "docripper.cpp", "ifcontext.cpp",
+ "markup.cpp", "ripper_main.cpp", "scriptbinder.cpp", "sourcepainter.cpp",
+ "srcparser.cpp",
+ "cjparser.h", "docripper.h", "ifcontext.h", "markup.h", "scriptbinder.h", "sourcepainter.h",
+ "srcparser.h", "wxstlac.h", "wxstllst.h", "wxstlvec.h", 0));
+
+ if (!project.GenerateVCProject())
+ {
+ wxString msg("Could not generate HelpGen project");
+ wxMessageBox(msg);
+ }
+
+ // wxTreeLayout sample
+
+ project.SetIncludeDirs(wxStringList("../../../include", 0));
+ project.SetResourceIncludeDirs(wxStringList("../../../include", 0));
+ project.SetLibDirs(wxStringList("../../../lib", 0));
+ project.SetDebugLibDirs(wxStringList("../../../src/Debug", 0));
+ project.SetReleaseLibDirs(wxStringList("../../../src/Release", 0));
+
+ project.SetProjectName("TreeSampleVC");
+ project.SetTargetName("test");
+ project.SetProjectPath(dir + wxString("/utils/wxtree/src"));
+ project.SetSourceFiles(wxStringList("test.cpp", "wxtree.cpp", "test.h", "wxtree.h", 0));
+
+ if (!project.GenerateVCProject())
+ {
+ wxString msg("Could not generate wxTreeLayout project");
+ wxMessageBox(msg);
+ }
+
+ // OGLEdit
+
+ project.SetIncludeDirs(wxStringList("../../../../include", "../../src", 0));
+ project.SetResourceIncludeDirs(wxStringList("../../../../include", 0));
+ project.SetLibDirs(wxStringList("../../../../lib", 0));
+ project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../src/Debug", 0));
+ project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../src/Release", 0));
+ project.SetExtraLibs(wxStringList("ogl.lib", 0));
+
+ project.SetProjectName("OGLEditVC");
+ project.SetTargetName("ogledit");
+ project.SetProjectPath(dir + wxString("/utils/ogl/samples/ogledit"));
+ project.SetSourceFiles(wxStringList("ogledit.cpp", "doc.cpp", "palette.cpp", "view.cpp",
+ "doc.h", "ogledit.h", "palette.h", "view.h",
+ 0));
+
+ if (!project.GenerateVCProject())
+ {
+ wxString msg("Could not generate OGLEdit project");
+ wxMessageBox(msg);
+ }
+
+ // OGL Studio
+
+ project.SetIncludeDirs(wxStringList("../../../../include", "../../src", 0));
+ project.SetResourceIncludeDirs(wxStringList("../../../../include", 0));
+ project.SetLibDirs(wxStringList("../../../../lib", 0));
+ project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../src/Debug", 0));
+ project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../src/Release", 0));
+ project.SetExtraLibs(wxStringList("ogl.lib", 0));
+
+ project.SetProjectName("StudioVC");
+ project.SetTargetName("studio");
+ project.SetProjectPath(dir + wxString("/utils/ogl/samples/studio"));
+ project.SetSourceFiles(wxStringList("studio.cpp", "cspalette.cpp", "dialogs.cpp", "view.cpp",
+ "doc.cpp", "mainfrm.cpp", "project.cpp", "shapes.cpp", "symbols.cpp", "csprint.cpp",
+ "studio.h", "cspalette.h", "dialogs.h", "view.h",
+ "doc.h", "mainfrm.h", "project.h", "shapes.h", "symbols.h",
+ 0));
+
+ if (!project.GenerateVCProject())
+ {
+ wxString msg("Could not generate OGL Studio project");
+ wxMessageBox(msg);
+ }
+
+ // GLCanvas cube sample
+
+ project.SetIncludeDirs(wxStringList("../../../../include", "../../win", 0));
+ project.SetResourceIncludeDirs(wxStringList("../../../../include", 0));
+ project.SetLibDirs(wxStringList("../../../../lib", 0));
+ project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../win/Debug", 0));
+ project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../win/Release", 0));
+ project.SetExtraLibs(wxStringList("glcanvas.lib", "opengl32.lib", "glu32.lib", 0));
+
+ project.SetProjectName("CubeVC");
+ project.SetTargetName("cube");
+ project.SetProjectPath(dir + wxString("/utils/glcanvas/samples/cube"));
+ project.SetSourceFiles(wxStringList("cube.cpp", "cube.h",
+ 0));
+
+ if (!project.GenerateVCProject())
+ {
+ wxString msg("Could not generate GLCanvas Cube project");
+ wxMessageBox(msg);
+ }
+
+ // GLCanvas isosurf sample
+
+ project.SetIncludeDirs(wxStringList("../../../../include", "../../win", 0));
+ project.SetResourceIncludeDirs(wxStringList("../../../../include", 0));
+ project.SetLibDirs(wxStringList("../../../../lib", 0));
+ project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../win/Debug", 0));
+ project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../win/Release", 0));
+ project.SetExtraLibs(wxStringList("glcanvas.lib", "opengl32.lib", "glu32.lib", 0));
+
+ project.SetProjectName("IsoSurfVC");
+ project.SetTargetName("isosurf");
+ project.SetProjectPath(dir + wxString("/utils/glcanvas/samples/isosurf"));
+ project.SetSourceFiles(wxStringList("isosurf.cpp", "isosurf.h",
+ 0));
+
+ if (!project.GenerateVCProject())
+ {
+ wxString msg("Could not generate GLCanvas IsoSurf project");
+ wxMessageBox(msg);
+ }
+
+ // GLCanvas penguin sample
+
+ project.SetIncludeDirs(wxStringList("../../../../include", "../../win", 0));
+ project.SetResourceIncludeDirs(wxStringList("../../../../include", 0));
+ project.SetLibDirs(wxStringList("../../../../lib", 0));
+ project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../win/Debug", 0));
+ project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../win/Release", 0));
+ project.SetExtraLibs(wxStringList("glcanvas.lib", "opengl32.lib", "glu32.lib", 0));
+
+ project.SetProjectName("PenguinVC");
+ project.SetTargetName("penguin");
+ project.SetProjectPath(dir + wxString("/utils/glcanvas/samples/penguin"));
+ project.SetSourceFiles(wxStringList("penguin.cpp", "penguin.h",
+ "lw.cpp", "lw.h",
+ "trackball.c", "trackball.h",
+ 0));
+
+ if (!project.GenerateVCProject())
+ {
+ wxString msg("Could not generate GLCanvas Penguin project");
+ wxMessageBox(msg);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// main frame
+// ----------------------------------------------------------------------------
+
+// frame constructor
+MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
+ : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+{
+ // set the frame icon
+ SetIcon(wxICON(mondrian));
+
+ // create a menu bar
+ wxMenu *menuFile = new wxMenu;
+
+ menuFile->Append(MakeProject_Generate, "&Generate");
+ menuFile->Append(MakeProject_About, "&About...");
+ menuFile->AppendSeparator();
+ menuFile->Append(MakeProject_Quit, "E&xit");
+
+ // now append the freshly created menu to the menu bar...
+ wxMenuBar *menuBar = new wxMenuBar;
+ menuBar->Append(menuFile, "&File");
+
+ // ... and attach this menu bar to the frame
+ SetMenuBar(menuBar);
+
+ // create a status bar just for fun (by default with 1 pane only)
+ CreateStatusBar(2);
+ SetStatusText("Welcome to wxWindows!");
+}
+
+
+// event handlers
+
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+{
+ // TRUE is to force the frame to close
+ Close(TRUE);
+}
+
+void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
+{
+ wxMessageBox("MakeProject: generates VC++ project files",
+ "About MakeProject", wxOK | wxICON_INFORMATION, this);
+}
+
+void MyFrame::OnGenerate(wxCommandEvent& WXUNUSED(event))
+{
+ wxGetApp().GenerateSamples("d:/wx2/wxWindows");
+}
+
+bool MyFrame::GenerateSample(const wxString& projectName, const wxString& targetName,
+ const wxString& path, const wxStringList& sourceFiles)
+{
+ return wxGetApp().GenerateSample(projectName, targetName, path, sourceFiles);
+}
+
+/*
+ * wxProject
+ */
+
+wxProject::wxProject()
+{
+}
+
+wxProject::~wxProject()
+{
+}
+
+
+bool wxProject::GenerateVCProject()
+{
+ wxString fullProjectName = m_path + wxString("/") + m_projectName + ".dsp";
+
+ ofstream stream(fullProjectName);
+ if (stream.bad())
+ return FALSE;
+
+ /////////////////////// General stuff
+
+ stream << "# Microsoft Developer Studio Project File - Name=\"" << m_projectName << "\" - Package Owner=<4>\n";
+ stream << "# Microsoft Developer Studio Generated Build File, Format Version 5.00\n";
+ stream << "# (Actually, generated by MakeProject, (c) Julian Smart, 1998)\n";
+ stream << "# ** DO NOT EDIT **\n\n";
+ stream << "# TARGTYPE \"Win32 (x86) Application\" 0x0101\n\n";
+ stream << "CFG=" << m_projectName << " - Win32 Debug\n";
+ stream << "!MESSAGE This is not a valid makefile. To build this project using NMAKE,\n";
+ stream << "!MESSAGE use the Export Makefile command and run\n";
+ stream << "!MESSAGE\n";
+ stream << "!MESSAGE NMAKE /f \"" << m_projectName << ".mak\".\n";
+ stream << "!MESSAGE\n";
+ stream << "!MESSAGE You can specify a configuration when running NMAKE\n";
+ stream << "!MESSAGE by defining the macro CFG on the command line. For example:\n";
+ stream << "!MESSAGE\n";
+ stream << "!MESSAGE NMAKE /f \"" << m_projectName << ".mak\" CFG=\"" << m_projectName << " - Win32 Debug\"\n";
+ stream << "!MESSAGE\n";
+ stream << "!MESSAGE Possible choices for configuration are:\n";
+ stream << "!MESSAGE\n";
+ stream << "!MESSAGE \"" << m_projectName << " - Win32 Release\" (based on \"Win32 (x86) Application\")\n";
+ stream << "!MESSAGE \"" << m_projectName << " - Win32 Debug\" (based on \"Win32 (x86) Application\")\n";
+ stream << "!MESSAGE \"" << m_projectName << " - Win32 Debug DLL\" (based on \"Win32 (x86) Application\")\n";
+ stream << "!MESSAGE \"" << m_projectName << " - Win32 Release DLL\" (based on \"Win32 (x86) Application\")\n";
+ stream << "!MESSAGE\n";
+ stream << "\n";
+ stream << "# Begin Project\n";
+ stream << "# PROP Scc_ProjName \"\"\n";
+ stream << "# PROP Scc_LocalPath \"\"\n";
+ stream << "CPP=cl.exe\n";
+ stream << "MTL=midl.exe\n";
+ stream << "RSC=rc.exe\n";
+ stream << "\n";
+
+ /////////////////////// Win32 Release target
+
+ stream << "!IF \"$(CFG)\" == \"" << m_projectName << " - Win32 Release\"\n";
+ stream << "\n";
+ stream << "# PROP BASE Use_MFC 0\n";
+ stream << "# PROP BASE Use_Debug_Libraries 0\n";
+ stream << "# PROP BASE Output_Dir \"Release\"\n";
+ stream << "# PROP BASE Intermediate_Dir \"Release\"\n";
+ stream << "# PROP BASE Target_Dir \"\"\n";
+ stream << "# PROP Use_MFC 0\n";
+ stream << "# PROP Use_Debug_Libraries 0\n";
+ stream << "# PROP Output_Dir \"Release\"\n";
+ stream << "# PROP Intermediate_Dir \"Release\"\n";
+ stream << "# PROP Ignore_Export_Lib 0\n";
+ stream << "# PROP Target_Dir \"\"\n";
+ stream << "# ADD BASE CPP /nologo /W3 /GX /O2 /D \"WIN32\" /D \"NDEBUG\" /D \"_WINDOWS\" /YX /FD /c\n";
+ stream << "# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2";
+
+ int n = m_includeDirs.Number();
+ int i;
+ for (i = 0; i < n; i++)
+ {
+ wxString includeDir = m_includeDirs[i];
+ stream << " /I \"" << includeDir << "\"";
+ }
+
+ stream << " /D \"NDEBUG\" /D \"WIN32\" /D \"_WINDOWS\" /D \"__WINDOWS__\" /D \"__WXMSW__\" /D \"__WIN95__\" /D \"__WIN32__\" /D WINVER=0x0400 /D \"STRICT\" /FD /c\n";
+ stream << "# SUBTRACT CPP /YX\n";
+ stream << "# ADD BASE MTL /nologo /D \"NDEBUG\" /mktyplib203 /o NUL /win32\n";
+ stream << "# ADD MTL /nologo /D \"NDEBUG\" /mktyplib203 /o NUL /win32\n";
+ stream << "# ADD BASE RSC /l 0x809 /d \"NDEBUG\"\n";
+ stream << "# ADD RSC /l 0x809 /d \"NDEBUG\"\n";
+ stream << "BSC32=bscmake.exe\n";
+ stream << "# ADD BASE BSC32 /nologo\n";
+ stream << "# ADD BSC32 /nologo\n";
+ stream << "LINK32=link.exe\n";
+ stream << "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386\n";
+ stream << "# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wxvc.lib ";
+ n = m_extraLibs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString lib = m_extraLibs[i];
+ stream << lib << " ";
+ }
+
+ stream << "/nologo /subsystem:windows /machine:I386 /nodefaultlib:\"libc.lib\" /nodefaultlib:\"libci.lib\" /out:\"Release/" << m_targetName << ".exe\"";
+
+ n = m_releaseLibDirs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString libDir = m_releaseLibDirs[i];
+ stream << " /libpath:\"" << libDir << "\"";
+ }
+ n = m_libDirs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString libDir = m_libDirs[i];
+ stream << " /libpath:\"" << libDir << "\"";
+ }
+ stream << "\n";
+ stream << "\n";
+
+ /////////////////////// Win32 Debug target
+
+ stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Debug\"\n";
+ stream << "\n";
+ stream << "# PROP BASE Use_MFC 0\n";
+ stream << "# PROP BASE Use_Debug_Libraries 1\n";
+ stream << "# PROP BASE Output_Dir \"Debug\"\n";
+ stream << "# PROP BASE Intermediate_Dir \"Debug\"\n";
+ stream << "# PROP BASE Target_Dir \"\"\n";
+ stream << "# PROP Use_MFC 0\n";
+ stream << "# PROP Use_Debug_Libraries 1\n";
+ stream << "# PROP Output_Dir \"Debug\"\n";
+ stream << "# PROP Intermediate_Dir \"Debug\"\n";
+ stream << "# PROP Ignore_Export_Lib 0\n";
+ stream << "# PROP Target_Dir \"\"\n";
+ stream << "# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /YX /FD /c\n";
+ stream << "# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od";
+
+ n = m_includeDirs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString includeDir = m_includeDirs[i];
+ stream << " /I \"" << includeDir << "\"";
+ }
+
+ stream << " /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /D \"__WINDOWS__\" /D \"__WXMSW__\" /D DEBUG=1 /D \"__WXDEBUG__\" /D \"__WIN95__\" /D \"__WIN32__\" /D WINVER=0x0400 /D \"STRICT\" /Yu\"wx/wxprec.h\" /FD /c\n";
+ stream << "# ADD BASE MTL /nologo /D \"_DEBUG\" /mktyplib203 /o NUL /win32\n";
+ stream << "# ADD MTL /nologo /D \"_DEBUG\" /mktyplib203 /o NUL /win32\n";
+ stream << "# ADD BASE RSC /l 0x809 /d \"_DEBUG\"\n";
+ stream << "# ADD RSC /l 0x809 /d \"_DEBUG\"\n";
+ stream << "BSC32=bscmake.exe\n";
+ stream << "# ADD BASE BSC32 /nologo\n";
+ stream << "# ADD BSC32 /nologo\n";
+ stream << "LINK32=link.exe\n";
+ stream << "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept\n";
+ stream << "# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wxvc.lib ";
+ n = m_extraLibs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString lib = m_extraLibs[i];
+ stream << lib << " ";
+ }
+ stream << "/nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:\"libcd.lib\" /nodefaultlib:\"libcid.lib\" /out:\"Debug/" << m_targetName << ".exe\" /pdbtype:sept";
+
+ n = m_debugLibDirs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString libDir = m_debugLibDirs[i];
+ stream << " /libpath:\"" << libDir << "\"";
+ }
+ n = m_libDirs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString libDir = m_libDirs[i];
+ stream << " /libpath:\"" << libDir << "\"";
+ }
+ stream << "\n";
+ stream << "\n";
+// stream << "!ENDIF\n";
+// stream << "\n";
+
+ /////////////////////// Win32 Debug DLL target
+
+ stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Debug DLL\"\n";
+ stream << "\n";
+ stream << "# PROP BASE Use_MFC 0\n";
+ stream << "# PROP BASE Use_Debug_Libraries 1\n";
+ stream << "# PROP BASE Output_Dir \"DebugDLL\"\n";
+ stream << "# PROP BASE Intermediate_Dir \"DebugDLL\"\n";
+ stream << "# PROP BASE Target_Dir \"\"\n";
+ stream << "# PROP Use_MFC 0\n";
+ stream << "# PROP Use_Debug_Libraries 1\n";
+ stream << "# PROP Output_Dir \"DebugDLL\"\n";
+ stream << "# PROP Intermediate_Dir \"DebugDLL\"\n";
+ stream << "# PROP Ignore_Export_Lib 0\n";
+ stream << "# PROP Target_Dir \"\"\n";
+ stream << "# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /YX /FD /c\n";
+ stream << "# ADD CPP /nologo /MD /W3 /Gm /GX /Zi /Od";
+
+ n = m_includeDirs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString includeDir = m_includeDirs[i];
+ stream << " /I \"" << includeDir << "\"";
+ }
+
+ stream << " /D \"WIN32\" /D \"_DEBUG\" /D \"_WINDOWS\" /D \"__WINDOWS__\" /D \"__WXMSW__\" /D DEBUG=1 /D \"__WXDEBUG__\" /D \"__WIN95__\" /D \"__WIN32__\" /D WINVER=0x0400 /D \"STRICT\" /D WXUSINGDLL=1 /Yu\"wx/wxprec.h\" /FD /c\n";
+ stream << "# ADD BASE MTL /nologo /D \"_DEBUG\" /mktyplib203 /o NUL /win32\n";
+ stream << "# ADD MTL /nologo /D \"_DEBUG\" /mktyplib203 /o NUL /win32\n";
+ stream << "# ADD BASE RSC /l 0x809 /d \"_DEBUG\"\n";
+ stream << "# ADD RSC /l 0x809 /d \"_DEBUG\"\n";
+ stream << "BSC32=bscmake.exe\n";
+ stream << "# ADD BASE BSC32 /nologo\n";
+ stream << "# ADD BSC32 /nologo\n";
+ stream << "LINK32=link.exe\n";
+ stream << "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept\n";
+ stream << "# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wxvc.lib ";
+ n = m_extraLibs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString lib = m_extraLibs[i];
+ stream << lib << " ";
+ }
+ stream << "/nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:\"libcd.lib\" /nodefaultlib:\"libcid.lib\" /out:\"DebugDLL/" << m_targetName << ".exe\" /pdbtype:sept";
+
+ n = m_debugLibDirs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString libDir = m_debugLibDirs[i];
+ libDir += "DLL"; // Assume that we have e.g. Debug so make it DebugDLL
+ stream << " /libpath:\"" << libDir << "\"";
+ }
+ n = m_libDirs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString libDir = m_libDirs[i];
+ stream << " /libpath:\"" << libDir << "\"";
+ }
+ stream << "\n";
+ stream << "\n";
+// stream << "!ENDIF\n";
+// stream << "\n";
+
+ /////////////////////// Win32 Release DLL target
+
+ stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Release DLL\"\n";
+ stream << "\n";
+ stream << "# PROP BASE Use_MFC 0\n";
+ stream << "# PROP BASE Use_Debug_Libraries 0\n";
+ stream << "# PROP BASE Output_Dir \"ReleaseDLL\"\n";
+ stream << "# PROP BASE Intermediate_Dir \"ReleaseDLL\"\n";
+ stream << "# PROP BASE Target_Dir \"\"\n";
+ stream << "# PROP Use_MFC 0\n";
+ stream << "# PROP Use_Debug_Libraries 0\n";
+ stream << "# PROP Output_Dir \"ReleaseDLL\"\n";
+ stream << "# PROP Intermediate_Dir \"ReleaseDLL\"\n";
+ stream << "# PROP Ignore_Export_Lib 0\n";
+ stream << "# PROP Target_Dir \"\"\n";
+ stream << "# ADD BASE CPP /nologo /W3 /GX /O2 /D \"WIN32\" /D \"NDEBUG\" /D \"_WINDOWS\" /YX /FD /c\n";
+ stream << "# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2";
+
+ n = m_includeDirs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString includeDir = m_includeDirs[i];
+ stream << " /I \"" << includeDir << "\"";
+ }
+
+ stream << " /D \"NDEBUG\" /D \"WIN32\" /D \"_WINDOWS\" /D \"__WINDOWS__\" /D \"__WXMSW__\" /D \"__WIN95__\" /D \"__WIN32__\" /D WINVER=0x0400 /D \"STRICT\" /D WXUSINGDLL=1 /FD /c\n";
+ stream << "# SUBTRACT CPP /YX\n";
+ stream << "# ADD BASE MTL /nologo /D \"NDEBUG\" /mktyplib203 /o NUL /win32\n";
+ stream << "# ADD MTL /nologo /D \"NDEBUG\" /mktyplib203 /o NUL /win32\n";
+ stream << "# ADD BASE RSC /l 0x809 /d \"NDEBUG\"\n";
+ stream << "# ADD RSC /l 0x809 /d \"NDEBUG\"\n";
+ stream << "BSC32=bscmake.exe\n";
+ stream << "# ADD BASE BSC32 /nologo\n";
+ stream << "# ADD BSC32 /nologo\n";
+ stream << "LINK32=link.exe\n";
+ stream << "# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386\n";
+ stream << "# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wxvc.lib ";
+ n = m_extraLibs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString lib = m_extraLibs[i];
+ stream << lib << " ";
+ }
+ stream << "/nologo /subsystem:windows /machine:I386 /nodefaultlib:\"libc.lib\" /nodefaultlib:\"libci.lib\" /out:\"ReleaseDLL/" << m_targetName << ".exe\"";
+
+ n = m_releaseLibDirs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString libDir = m_releaseLibDirs[i];
+ libDir += "DLL"; // Assume that we have e.g. Release so make it ReleaseDLL
+ stream << " /libpath:\"" << libDir << "\"";
+ }
+ n = m_libDirs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString libDir = m_libDirs[i];
+ stream << " /libpath:\"" << libDir << "\"";
+ }
+ stream << "\n";
+ stream << "\n";
+ stream << "!ENDIF\n";
+ stream << "\n";
+
+ /////////////////////// Source code for targets
+
+ stream << "# Begin Target\n";
+ stream << "\n";
+ stream << "# Name \"" << m_projectName << " - Win32 Release\"\n";
+ stream << "# Name \"" << m_projectName << " - Win32 Debug\"\n";
+ stream << "# Name \"" << m_projectName << " - Win32 Debug DLL\"\n";
+ stream << "# Name \"" << m_projectName << " - Win32 Release DLL\"\n";
+
+ // C++ source files
+ n = m_sourceFiles.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString sourceFile = m_sourceFiles[i];
+
+ stream << "# Begin Source File\n";
+ stream << "\n";
+ stream << "SOURCE=.\\" << sourceFile << "\n";
+ stream << "\n";
+ stream << "!IF \"$(CFG)\" == \"" << m_projectName << " - Win32 Release\"\n";
+ stream << "\n";
+ stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Debug\"\n";
+ stream << "\n";
+ stream << "# SUBTRACT CPP /YX /Yc /Yu\n";
+ stream << "\n";
+ stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Debug DLL\"\n";
+ stream << "\n";
+ stream << "# SUBTRACT BASE CPP /YX /Yc /Yu\n";
+ stream << "# SUBTRACT CPP /YX /Yc /Yu\n";
+ stream << "\n";
+ stream << "!ELSEIF \"$(CFG)\" == \"" << m_projectName << " - Win32 Release DLL\"\n";
+ stream << "\n";
+ stream << "!ENDIF\n";
+ stream << "\n";
+ stream << "# End Source File\n";
+ }
+
+ // The .rc file: assume it has the target name + rc extension.
+ stream << "# Begin Source File\n";
+ stream << "\n";
+ stream << "SOURCE=.\\" << m_targetName << ".rc\n";
+ stream << "# ADD BASE RSC /l 0x809\n";
+ stream << "# ADD RSC /l 0x809";
+
+ n = m_resourceIncludeDirs.Number();
+ for (i = 0; i < n; i++)
+ {
+ wxString includeDir = m_resourceIncludeDirs[i];
+ stream << " /i \"" << includeDir << "\"";
+ }
+
+ stream << "\n";
+ stream << "# End Source File\n";
+ stream << "# End Target\n";
+ stream << "# End Project\n";
+
+ // Now generate the .dsw workspace file
+
+ wxString fullWorkSpaceName = m_path + wxString("/") + m_projectName + ".dsw";
+
+ ofstream stream2(fullWorkSpaceName);
+ if (stream2.bad())
+ return FALSE;
+
+ stream2 << "Microsoft Developer Studio Workspace File, Format Version 5.00\n";
+ stream2 << "# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!\n";
+ stream2 << "\n";
+ stream2 << "###############################################################################\n";
+ stream2 << "\n";
+ stream2 << "Project: \"" << m_projectName << "\"=.\\" << m_projectName << ".dsp - Package Owner=<4>\n";
+ stream2 << "\n";
+ stream2 << "Package=<5>\n";
+ stream2 << "{{{\n";
+ stream2 << "}}}\n";
+ stream2 << "\n";
+ stream2 << "Package=<4>\n";
+ stream2 << "{{{\n";
+ stream2 << "}}}\n";
+ stream2 << "\n";
+ stream2 << "###############################################################################\n";
+ stream2 << "\n";
+ stream2 << "Global:\n";
+ stream2 << "\n";
+ stream2 << "Package=<5>\n";
+ stream2 << "{{{\n";
+ stream2 << "}}}\n";
+ stream2 << "\n";
+ stream2 << "Package=<3>\n";
+ stream2 << "{{{\n";
+ stream2 << "}}}\n";
+ stream2 << "\n";
+ stream2 << "###############################################################################\n";
+ stream2 << "\n";
+
+ return TRUE;
+}
+
+BEGIN_EVENT_TABLE(MyDialog, wxDialog)
+ EVT_BUTTON(wxID_EXIT, MyDialog::OnQuit)
+ EVT_BUTTON(ID_GENERATE_PROJECT, MyDialog::OnGenerate)
+ EVT_BUTTON(ID_GENERATE_SAMPLES, MyDialog::OnGenerateSamples)
+END_EVENT_TABLE()
+
+// ----------------------------------------------------------------------------
+// main frame
+// ----------------------------------------------------------------------------
+
+// frame constructor
+MyDialog::MyDialog(const wxString& title, const wxPoint& pos, const wxSize& size):
+ wxDialog()
+{
+ LoadFromResource((wxWindow*) NULL, "project_dialog");
+
+}
+
+void MyDialog::OnQuit(wxCommandEvent& event)
+{
+ this->Destroy();
+}
+
+void MyDialog::OnAbout(wxCommandEvent& event)
+{
+}
+
+void MyDialog::OnGenerate(wxCommandEvent& event)
+{
+}
+
+void MyDialog::OnGenerateSamples(wxCommandEvent& event)
+{
+ char* dir = getenv("WXWIN");
+ wxString dirStr;
+ if (dir)
+ dirStr = dir;
+ wxTextEntryDialog dialog(this, "Please enter the wxWindows directory", "Text entry", dirStr, wxOK|wxCANCEL);
+ if (dialog.ShowModal() == wxID_OK)
+ {
+ if (wxDirExists(dialog.GetValue()))
+ {
+// wxGetApp().GenerateSample("MinimalVC", "minimal", dir + wxString("/samples/minimal"),
+// wxStringList("minimal.cpp", 0));
+
+ wxGetApp().GenerateSamples(dialog.GetValue());
+ }
+ else
+ {
+ wxMessageBox("This directory doesn't exist.");
+ }
+ }
+}
+