Put the call to CheckForKeyDown() back in to ProcessXEvent because key down events...
authorMichael Bedward <mbedward@ozemail.com.au>
Sun, 15 Aug 1999 04:19:25 +0000 (04:19 +0000)
committerMichael Bedward <mbedward@ozemail.com.au>
Sun, 15 Aug 1999 04:19:25 +0000 (04:19 +0000)
commita3736ef475f212f1f7b07c36278ba83d7511406c
tree61d8073f7cab033eb1cf216f67863dfaa082684f
parent4c151c737e514a8b8ccdc6eebc9a6d421e8d59ec
Put the call to CheckForKeyDown() back in to ProcessXEvent because key down events are no longer being generated in wxCanvasInputEvent(). If you find yourself getting double key down events then CheckForKeyDown() should be bypassed again (but what is going on ???).

git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3384 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
src/motif/app.cpp