#ifndef _WX_FONTUTIL_H_
#define _WX_FONTUTIL_H_
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
- #pragma interface "fontutil.h"
-#endif
-
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
#include "wx/font.h" // for wxFont and wxFontEncoding
-#if defined(__WXMSW__) && !defined(__PALMOS__)
+#if defined(__WXMSW__)
#include "wx/msw/wrapwin.h"
#endif
+class WXDLLIMPEXP_BASE wxArrayString;
struct WXDLLEXPORT wxNativeEncodingInfo;
#if defined(_WX_X_FONTLIKE)
// functions, the user code can only get the objects of this type from
// somewhere and pass it somewhere else (possibly save them somewhere using
// ToString() and restore them using FromString())
-//
-// NB: it is a POD currently for max efficiency but if it continues to grow
-// further it might make sense to make it a real class with virtual methods
-struct WXDLLEXPORT wxNativeFontInfo
+class WXDLLEXPORT wxNativeFontInfo
{
+public:
#if wxUSE_PANGO
PangoFontDescription *description;
#elif defined(_WX_X_FONTLIKE)
// set the XFLD
void SetXFontName(const wxString& xFontName);
-#elif defined(__WXMSW__) && !defined(__PALMOS__)
+#elif defined(__WXMSW__)
LOGFONT lf;
#elif defined(__WXPM__)
// OS/2 native structures that define a font
if ( font.IsUsingSizeInPixels() )
SetPixelSize(font.GetPixelSize());
else
- SetPointSize(font.GetPointSize());
+ SetPointSize(font.GetPointSize());
#else
SetPointSize(font.GetPointSize());
#endif
void SetStyle(wxFontStyle style);
void SetWeight(wxFontWeight weight);
void SetUnderlined(bool underlined);
- void SetFaceName(wxString facename);
+ bool SetFaceName(const wxString& facename);
void SetFamily(wxFontFamily family);
void SetEncoding(wxFontEncoding encoding);
+ // sets the first facename in the given array which is found
+ // to be valid. If no valid facename is given, sets the
+ // first valid facename returned by wxFontEnumerator::GetFacenames().
+ // Does not return a bool since it cannot fail.
+ void SetFaceName(const wxArrayString &facenames);
+
+
// it is important to be able to serialize wxNativeFontInfo objects to be
// able to store them (in config file, for example)
bool FromString(const wxString& s);