#include "wx/cursor.h" // we have member variables of these classes
#include "wx/font.h" // so we can't do without them
#include "wx/colour.h"
+#include "wx/bitmap.h" // for wxNullBitmap
#include "wx/brush.h"
#include "wx/pen.h"
#include "wx/palette.h"
int GetLogicalFunction() const { return m_logicalFunction; }
virtual void SetLogicalFunction(int function) = 0;
- // Sometimes we need to override optimization, e.g. if other software is
- // drawing onto our surface and we can't be sure of who's done what.
- //
- // FIXME: is this (still) used?
+#if WXWIN_COMPATIBILITY_2_4
virtual void SetOptimization(bool WXUNUSED(opt)) { }
virtual bool GetOptimization() { return false; }
+#endif
// bounding box
// ------------
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
wxCoord width, wxCoord height) = 0;
- // FIXME are these functions really different?
+#if WXWIN_COMPATIBILITY_2_4
+ // this was only for confusing people, use DoGetClippingBox only
virtual void DoGetClippingRegion(wxCoord *x, wxCoord *y,
wxCoord *w, wxCoord *h)
{ DoGetClippingBox(x, y, w, h); }
+#endif
+
virtual void DoGetClippingBox(wxCoord *x, wxCoord *y,
wxCoord *w, wxCoord *h) const
{