#include "wx/window.h" // base class declaration
#include "wx/containr.h" // wxControlContainer
-class WXDLLEXPORT wxSplitterEvent;
+class WXDLLIMPEXP_FWD_CORE wxSplitterEvent;
// ---------------------------------------------------------------------------
// splitter constants
// to prevent flickering. (WS_CLIPCHILDREN doesn't work in all cases so can't be
// standard).
-class WXDLLEXPORT wxSplitterWindow: public wxWindow
+class WXDLLIMPEXP_CORE wxSplitterWindow: public wxWindow
{
public:
}
// Gets the split mode
- wxSplitMode GetSplitMode() const { return m_splitMode; };
+ wxSplitMode GetSplitMode() const { return m_splitMode; }
// Initialize with one window
void Initialize(wxWindow *window);
// usual wxWin convention, but the three event types have different kind of
// data associated with them, so the accessors can be only used if the real
// event type matches with the one for which the accessors make sense
-class WXDLLEXPORT wxSplitterEvent : public wxNotifyEvent
+class WXDLLIMPEXP_CORE wxSplitterEvent : public wxNotifyEvent
{
public:
wxSplitterEvent(wxEventType type = wxEVT_NULL,
}
private:
- friend class WXDLLEXPORT wxSplitterWindow;
+ friend class WXDLLIMPEXP_FWD_CORE wxSplitterWindow;
// data for the different types of event
union