// Created: 2008-11-26
// RCS-ID: $Id$
// Copyright: (c) 2008 Vadim Zeitlin <vadim@wxwidgets.org>
+// (c) 2010 Steven Lamerton
///////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
#include "testprec.h"
+#if wxUSE_LISTCTRL
+
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#endif // WX_PRECOMP
#include "wx/listctrl.h"
+#include "listbasetest.h"
+#include "testableframe.h"
+#include "wx/uiaction.h"
// ----------------------------------------------------------------------------
// test class
// ----------------------------------------------------------------------------
-class ListCtrlTestCase : public CppUnit::TestCase
+class ListCtrlTestCase : public ListBaseTestCase, public CppUnit::TestCase
{
public:
ListCtrlTestCase() { }
virtual void setUp();
virtual void tearDown();
+ virtual wxListCtrl *GetList() const { return m_list; }
+
private:
CPPUNIT_TEST_SUITE( ListCtrlTestCase );
-#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
- CPPUNIT_TEST( ColumnsOrder );
-#endif // wxHAS_LISTCTRL_COLUMN_ORDER
- CPPUNIT_TEST( ItemRect );
+ wxLIST_BASE_TESTS();
+ CPPUNIT_TEST( EditLabel );
+ WXUISIM_TEST( ColumnClick );
+ WXUISIM_TEST( ColumnDrag );
CPPUNIT_TEST_SUITE_END();
-#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
- void ColumnsOrder();
-#endif // wxHAS_LISTCTRL_COLUMN_ORDER
- void ItemRect();
+ void EditLabel();
+#if wxUSE_UIACTIONSIMULATOR
+ // Column events are only supported in wxListCtrl currently so we test them
+ // here rather than in ListBaseTest
+ void ColumnClick();
+ void ColumnDrag();
+#endif // wxUSE_UIACTIONSIMULATOR
wxListCtrl *m_list;
// register in the unnamed registry so that these tests are run by default
CPPUNIT_TEST_SUITE_REGISTRATION( ListCtrlTestCase );
-// also include in it's own registry so that these tests can be run alone
+// also include in its own registry so that these tests can be run alone
CPPUNIT_TEST_SUITE_NAMED_REGISTRATION( ListCtrlTestCase, "ListCtrlTestCase" );
// ----------------------------------------------------------------------------
{
m_list = new wxListCtrl(wxTheApp->GetTopWindow());
m_list->SetWindowStyle(wxLC_REPORT);
+ m_list->SetSize(400, 200);
}
void ListCtrlTestCase::tearDown()
m_list = NULL;
}
-// ----------------------------------------------------------------------------
-// the tests themselves
-// ----------------------------------------------------------------------------
-
-#ifdef wxHAS_LISTCTRL_COLUMN_ORDER
-
-void ListCtrlTestCase::ColumnsOrder()
+void ListCtrlTestCase::EditLabel()
{
- int n;
- wxListItem li;
- li.SetMask(wxLIST_MASK_TEXT);
+ m_list->InsertColumn(0, "Column 0");
+ m_list->InsertItem(0, "foo");
+ m_list->EditLabel(0);
+}
- // first set up some columns
- static const int NUM_COLS = 3;
+#if wxUSE_UIACTIONSIMULATOR
+void ListCtrlTestCase::ColumnDrag()
+{
+ EventCounter begindrag(m_list, wxEVT_COMMAND_LIST_COL_BEGIN_DRAG);
+ EventCounter dragging(m_list, wxEVT_COMMAND_LIST_COL_DRAGGING);
+ EventCounter enddrag(m_list, wxEVT_COMMAND_LIST_COL_END_DRAG);
m_list->InsertColumn(0, "Column 0");
m_list->InsertColumn(1, "Column 1");
m_list->InsertColumn(2, "Column 2");
+ m_list->Update();
+ m_list->SetFocus();
- // and a couple of test items too
- m_list->InsertItem(0, "Item 0");
- m_list->SetItem(0, 1, "first in first");
+ wxUIActionSimulator sim;
- m_list->InsertItem(1, "Item 1");
- m_list->SetItem(1, 2, "second in second");
+ wxPoint pt = m_list->ClientToScreen(wxPoint(m_list->GetColumnWidth(0), 5));
+ sim.MouseMove(pt);
+ wxYield();
- // check that the order is natural in the beginning
- const wxArrayInt orderOrig = m_list->GetColumnsOrder();
- for ( n = 0; n < NUM_COLS; n++ )
- CPPUNIT_ASSERT_EQUAL( n, orderOrig[n] );
+ sim.MouseDown();
+ wxYield();
- // then rearrange them: using { 2, 0, 1 } order means that column 2 is
- // shown first, then column 0 and finally column 1
- wxArrayInt order(3);
- order[0] = 2;
- order[1] = 0;
- order[2] = 1;
- m_list->SetColumnsOrder(order);
+ sim.MouseMove(pt.x + 50, pt.y);
+ wxYield();
- // check that we get back the same order as we set
- const wxArrayInt orderNew = m_list->GetColumnsOrder();
- for ( n = 0; n < NUM_COLS; n++ )
- CPPUNIT_ASSERT_EQUAL( order[n], orderNew[n] );
+ sim.MouseUp();
+ wxYield();
- // and the order -> index mappings for individual columns
- for ( n = 0; n < NUM_COLS; n++ )
- CPPUNIT_ASSERT_EQUAL( order[n], m_list->GetColumnIndexFromOrder(n) );
+ CPPUNIT_ASSERT_EQUAL(1, begindrag.GetCount());
+ CPPUNIT_ASSERT(dragging.GetCount() > 0);
+ CPPUNIT_ASSERT_EQUAL(1, enddrag.GetCount());
- // and also the reverse mapping
- CPPUNIT_ASSERT_EQUAL( 1, m_list->GetColumnOrder(0) );
- CPPUNIT_ASSERT_EQUAL( 2, m_list->GetColumnOrder(1) );
- CPPUNIT_ASSERT_EQUAL( 0, m_list->GetColumnOrder(2) );
-
-
- // finally check that accessors still use indices, not order
- CPPUNIT_ASSERT( m_list->GetColumn(0, li) );
- CPPUNIT_ASSERT_EQUAL( "Column 0", li.GetText() );
-
- li.SetId(0);
- li.SetColumn(1);
- CPPUNIT_ASSERT( m_list->GetItem(li) );
- CPPUNIT_ASSERT_EQUAL( "first in first", li.GetText() );
-
- li.SetId(1);
- li.SetColumn(2);
- CPPUNIT_ASSERT( m_list->GetItem(li) );
- CPPUNIT_ASSERT_EQUAL( "second in second", li.GetText() );
+ m_list->ClearAll();
}
-#endif // wxHAS_LISTCTRL_COLUMN_ORDER
-
-void ListCtrlTestCase::ItemRect()
+void ListCtrlTestCase::ColumnClick()
{
- // set up for the test
- m_list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
- m_list->InsertColumn(1, "Column 1", wxLIST_FORMAT_LEFT, 50);
- m_list->InsertColumn(2, "Column 2", wxLIST_FORMAT_LEFT, 40);
+ EventCounter colclick(m_list, wxEVT_COMMAND_LIST_COL_CLICK);
+ EventCounter colrclick(m_list, wxEVT_COMMAND_LIST_COL_RIGHT_CLICK);
- m_list->InsertItem(0, "Item 0");
- m_list->SetItem(0, 1, "first column");
- m_list->SetItem(0, 1, "second column");
- // do test
- wxRect r;
- WX_ASSERT_FAILS_WITH_ASSERT( m_list->GetItemRect(1, r) );
- CPPUNIT_ASSERT( m_list->GetItemRect(0, r) );
- CPPUNIT_ASSERT_EQUAL( 150, r.GetWidth() );
+ m_list->InsertColumn(0, "Column 0", wxLIST_FORMAT_LEFT, 60);
+
+ wxUIActionSimulator sim;
- CPPUNIT_ASSERT( m_list->GetSubItemRect(0, 0, r) );
- CPPUNIT_ASSERT_EQUAL( 60, r.GetWidth() );
+ sim.MouseMove(m_list->ClientToScreen(wxPoint(4, 4)));
+ wxYield();
- CPPUNIT_ASSERT( m_list->GetSubItemRect(0, 1, r) );
- CPPUNIT_ASSERT_EQUAL( 50, r.GetWidth() );
+ sim.MouseClick();
+ sim.MouseClick(wxMOUSE_BTN_RIGHT);
+ wxYield();
- CPPUNIT_ASSERT( m_list->GetSubItemRect(0, 2, r) );
- CPPUNIT_ASSERT_EQUAL( 40, r.GetWidth() );
+ CPPUNIT_ASSERT_EQUAL(1, colclick.GetCount());
+ CPPUNIT_ASSERT_EQUAL(1, colrclick.GetCount());
- WX_ASSERT_FAILS_WITH_ASSERT( m_list->GetSubItemRect(0, 3, r) );
+ m_list->ClearAll();
}
+#endif // wxUSE_UIACTIONSIMULATOR
+#endif // wxUSE_LISTCTRL