bool stop = false;
if ( action == wxACTION_SCROLL_PAGE_DOWN )
{
- stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
- != wxHT_SCROLLBAR_BAR_2;
+ stop = scrollbar->HitTestBar(m_ptStartScrolling) != wxHT_SCROLLBAR_BAR_2;
}
else if ( action == wxACTION_SCROLL_PAGE_UP )
{
- stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
- != wxHT_SCROLLBAR_BAR_1;
+ stop = scrollbar->HitTestBar(m_ptStartScrolling) != wxHT_SCROLLBAR_BAR_1;
}
if ( stop )
return false;
}
- ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
+ ht = scrollbar->HitTestBar(event.GetPosition());
if ( ht == m_htLast )
{
// yes it did, resume scrolling
// Always let thumb jump back if we leave the scrollbar
if ( event.Moving() )
{
- ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
+ ht = scrollbar->HitTestBar(event.GetPosition());
}
else // event.Leaving()
{
if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40)
pos.y = 5;
}
- ht = m_renderer->HitTestScrollbar(scrollbar, pos );
+ ht = scrollbar->HitTestBar(pos);
#endif
// if we're dragging the thumb and the mouse stays in the scrollbar, it