+
+// A reimplementaion of the mess above changed a bit to just determine the min
+// size needed. It would certainly be nice to refactor this and DoSetSize
+// somehow.
+wxSize wxSlider95::DoGetBestSize() const
+{
+ wxSize rv;
+ wxChar buf[300];
+ int cx;
+ int cy;
+ int cyf;
+ int min_len = 0;
+ int max_len = 0;
+
+ wxGetCharSize(GetHWND(), &cx, &cy, & this->GetFont());
+
+ if ( !HasFlag(wxSL_VERTICAL))
+ {
+ rv = wxSize(100, 20); // default size for the slider itself
+
+ if (HasFlag(wxSL_LABELS)) // do we need to add more for the labels?
+ {
+ ::GetWindowText((HWND) m_staticMin, buf, 300);
+ GetTextExtent(buf, &min_len, &cyf,NULL,NULL, & this->GetFont());
+ rv.x += min_len + cx;
+
+ ::GetWindowText((HWND) m_staticMax, buf, 300);
+ GetTextExtent(buf, &max_len, &cyf,NULL,NULL, & this->GetFont());
+ rv.x += max_len + cx;
+
+ if (m_staticValue)
+ {
+ int new_width = (int)(wxMax(min_len, max_len));
+ int valueHeight = (int)cyf;
+
+#ifdef __WIN32__
+ // For some reason, under Win95, the text edit control has
+ // a lot of space before the first character
+ new_width += 3*cx;
+#endif
+ // The height needs to be a bit bigger under Win95 if
+ // using native 3D effects.
+ valueHeight = (int) (valueHeight * 1.5) ;
+
+ rv.x += new_width + cx;
+ rv.y = wxMax(valueHeight, rv.y);
+ }
+ }
+ }
+ else // ! wxSL_HORIZONTAL
+ {
+ rv = wxSize(20, 100); // default size for the slider itself
+
+ if (HasFlag(wxSL_LABELS)) // do we need to add more for the labels?
+ {
+ ::GetWindowText((HWND) m_staticMin, buf, 300);
+ GetTextExtent(buf, &min_len, &cyf,NULL,NULL, & this->GetFont());
+ rv.y += cy;
+
+ ::GetWindowText((HWND) m_staticMax, buf, 300);
+ GetTextExtent(buf, &max_len, &cyf,NULL,NULL, & this->GetFont());
+ rv.y += cy;
+
+ if (m_staticValue)
+ {
+ int new_width = (int)(wxMax(min_len, max_len));
+ int valueHeight = (int)cyf;
+ new_width += cx;
+
+ // The height needs to be a bit bigger under Win95 if
+ // using native 3D effects.
+ valueHeight = (int) (valueHeight * 1.5) ;
+ rv.y += valueHeight;
+ rv.x = wxMax(new_width, rv.x);
+ }
+ }
+ }
+ return rv;
+}
+
+