//
// nmake -f makefile.vc BUILD=debug SHARED=0 DEBUG_RUNTIME_LIBS=0 RUNTIME_LIBS=static all
//
-// Unless the run-time library settings match for wxWidgets and MFC, you will get
-// link errors for symbols such as __mbctype, __argc, and __argv
+// Unless the run-time library settings match for wxWidgets and MFC, you
+// will get link errors for symbols such as __mbctype, __argc, and __argv
+//
+// (3) If you see bogus memory leaks within the MSVC IDE on exit, in this
+// sample or in your own project, you must be using __WXDEBUG__ +
+// WXUSINGDLL + _AFXDLL
+// Unfortunately this confuses the MSVC/MFC leak detector. To do away with
+// these bogus memory leaks, add this to the list of link objects, make it
+// first: mfc[version][u]d.lib
+// - [version] -> 42 or 70 or 80 etc
+// - u if using Unicode
+//
+// (4) Unicode builds may produce the linker error "unresolved external symbol _WinMain@16".
+// MFC requires you to manually add the Unicode entry point to the linker settings,
+// Entry point symbol -> wWinMainCRTStartup
#include "stdafx.h"
public:
virtual bool OnInit();
+ // we need to override this as the default behaviour only works when we're
+ // running wxWidgets main loop, not MFC one
+ virtual void ExitMainLoop();
+
wxFrame *CreateFrame();
};
// Override this to provide wxWidgets message loop compatibility
BOOL CTheApp::PreTranslateMessage(MSG *msg)
{
- wxEventLoop *evtLoop = wxEventLoop::GetActive();
+ wxEventLoop * const
+ evtLoop = wx_static_cast(wxEventLoop *, wxEventLoop::GetActive());
if ( evtLoop && evtLoop->PreProcessMessage(msg) )
return TRUE;
bool MyApp::OnInit()
{
-#if !START_WITH_MFC_WINDOW
+ if ( !wxApp::OnInit() )
+ return false;
- // Exit app when the top level frame is deleted
- SetExitOnFrameDelete(TRUE);
+#if !START_WITH_MFC_WINDOW
+ // as we're not inside wxWidgets main loop, the default logic doesn't work
+ // in our case and we need to do this explicitly
+ SetExitOnFrameDelete(true);
(void) CreateFrame();
#endif
- return TRUE;
+ return true;
+}
+
+void MyApp::ExitMainLoop()
+{
+ // instead of existing wxWidgets main loop, terminate the MFC one
+ ::PostQuitMessage(0);
}
wxFrame *MyApp::CreateFrame()
MyCanvas *canvas = new MyCanvas(subframe, wxPoint(0, 0), wxSize(width, height));
canvas->SetCursor(wxCursor(wxCURSOR_PENCIL));
subframe->canvas = canvas;
- subframe->Show(TRUE);
+ subframe->Show(true);
// Return the main frame window
return subframe;
void MyChild::OnQuit(wxCommandEvent& WXUNUSED(event))
{
- Close(TRUE);
+ Close(true);
}
void MyChild::OnNew(wxCommandEvent& WXUNUSED(event))