/////////////////////////////////////////////////////////////////////////////
-// Name: region.cpp
+// Name: gtk/region.cpp
// Purpose:
// Author: Robert Roebling
-// Created: 01/02/98
-// Id:
-// Copyright: (c) 1998 Robert Roebling, Julian Smart and Markus Holzem
-// Licence: wxWindows licence
+// Modified: VZ at 05.10.00: use Unshare(), comparison fixed
+// Id: $Id$
+// Copyright: (c) 1998 Robert Roebling
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+// ============================================================================
+// declarations
+// ============================================================================
#ifdef __GNUG__
-#pragma implementation "region.h"
+ #pragma implementation "region.h"
#endif
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
#include "wx/region.h"
-//-----------------------------------------------------------------------------
-// wxRegion
-//-----------------------------------------------------------------------------
+#include <gdk/gdk.h>
+#include <gtk/gtk.h>
+
+// Unfortunately the new way of implementing the region iterator
+// doesn't work with GTK+ 2.0 or above (can't access a Region in
+// GdkPrivateRegion)
+#ifdef __WXGTK20__
+#define OLDCODE 1
+#else
+#define OLDCODE 0
+#endif
+
+#include "wx/log.h"
+
+// ----------------------------------------------------------------------------
+// wxRegionRefData: private class containing the information about the region
+// ----------------------------------------------------------------------------
-class wxRegionRefData: public wxObjectRefData
+class wxRegionRefData : public wxObjectRefData
{
- public:
-
- wxRegionRefData(void);
- ~wxRegionRefData(void);
-
- public:
+public:
+ wxRegionRefData();
+ wxRegionRefData(const wxRegionRefData& refData);
+ virtual ~wxRegionRefData();
GdkRegion *m_region;
+#if OLDCODE
+ wxList m_rects;
+#endif
};
-wxRegionRefData::wxRegionRefData(void)
+// ----------------------------------------------------------------------------
+// macros
+// ----------------------------------------------------------------------------
+
+#define M_REGIONDATA ((wxRegionRefData *)m_refData)
+#define M_REGIONDATA_OF(rgn) ((wxRegionRefData *)(rgn.m_refData))
+
+IMPLEMENT_DYNAMIC_CLASS(wxRegion, wxGDIObject);
+IMPLEMENT_DYNAMIC_CLASS(wxRegionIterator,wxObject);
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxRegionRefData
+// ----------------------------------------------------------------------------
+
+wxRegionRefData::wxRegionRefData()
{
- m_region = NULL;
+ m_region = (GdkRegion *) NULL;
}
-wxRegionRefData::~wxRegionRefData(void)
+wxRegionRefData::wxRegionRefData(const wxRegionRefData& refData)
{
- if (m_region) gdk_region_destroy( m_region );
+#ifdef __WXGTK20__
+ m_region = gdk_region_copy(refData.m_region);
+#else
+ m_region = gdk_region_new();
+ GdkRegion *regCopy = gdk_regions_union(m_region, refData.m_region);
+ gdk_region_destroy(m_region);
+ m_region = regCopy;
+#endif
+
+#if OLDCODE
+ wxNode *node = refData.m_rects.First();
+ while (node)
+ {
+ wxRect *r = (wxRect*)node->Data();
+ m_rects.Append( (wxObject*) new wxRect(*r) );
+ node = node->Next();
+ }
+#endif
}
-//-----------------------------------------------------------------------------
+wxRegionRefData::~wxRegionRefData()
+{
+ if (m_region) gdk_region_destroy( m_region );
+
+#if OLDCODE
+ wxNode *node = m_rects.First();
+ while (node)
+ {
+ wxRect *r = (wxRect*)node->Data();
+ delete r;
+ node = node->Next();
+ }
+#endif
+}
+
+// ----------------------------------------------------------------------------
+// wxRegion construction
+// ----------------------------------------------------------------------------
#define M_REGIONDATA ((wxRegionRefData *)m_refData)
-IMPLEMENT_DYNAMIC_CLASS(wxRegion,wxGDIObject);
-
-wxRegion::wxRegion( long x, long y, long w, long h )
+wxRegion::wxRegion()
{
- m_refData = new wxRegionRefData();
- GdkRegion *reg = gdk_region_new();
- GdkRectangle rect;
- rect.x = x;
- rect.y = y;
- rect.width = w;
- rect.height = h;
- M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
- gdk_region_destroy( reg );
+}
+
+wxRegion::wxRegion( wxCoord x, wxCoord y, wxCoord w, wxCoord h )
+{
+ m_refData = new wxRegionRefData();
+ GdkRegion *reg = gdk_region_new();
+ GdkRectangle rect;
+ rect.x = x;
+ rect.y = y;
+ rect.width = w;
+ rect.height = h;
+#ifdef __WXGTK20__
+ gdk_region_union_with_rect( reg, &rect );
+ M_REGIONDATA->m_region = reg;
+#else
+ M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
+ gdk_region_destroy( reg );
+#endif
+#if OLDCODE
+ M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,w,h) );
+#endif
}
wxRegion::wxRegion( const wxPoint& topLeft, const wxPoint& bottomRight )
{
- m_refData = new wxRegionRefData();
- GdkRegion *reg = gdk_region_new();
- GdkRectangle rect;
- rect.x = topLeft.x;
- rect.y = topLeft.y;
- rect.width = bottomRight.x - rect.x;
- rect.height = bottomRight.y - rect.y;
- M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
- gdk_region_destroy( reg );
+ m_refData = new wxRegionRefData();
+ GdkRegion *reg = gdk_region_new();
+ GdkRectangle rect;
+ rect.x = topLeft.x;
+ rect.y = topLeft.y;
+ rect.width = bottomRight.x - rect.x;
+ rect.height = bottomRight.y - rect.y;
+#ifdef __WXGTK20__
+ gdk_region_union_with_rect( reg, &rect );
+ M_REGIONDATA->m_region = reg;
+#else
+ M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
+ gdk_region_destroy( reg );
+#endif
+#if OLDCODE
+ M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(topLeft,bottomRight) );
+#endif
}
wxRegion::wxRegion( const wxRect& rect )
{
- m_refData = new wxRegionRefData();
- GdkRegion *reg = gdk_region_new();
- GdkRectangle g_rect;
- g_rect.x = rect.x;
- g_rect.y = rect.y;
- g_rect.width = rect.width;
- g_rect.height = rect.height;
- M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &g_rect );
- gdk_region_destroy( reg );
+ m_refData = new wxRegionRefData();
+ GdkRegion *reg = gdk_region_new();
+ GdkRectangle g_rect;
+ g_rect.x = rect.x;
+ g_rect.y = rect.y;
+ g_rect.width = rect.width;
+ g_rect.height = rect.height;
+#ifdef __WXGTK20__
+ gdk_region_union_with_rect( reg, &g_rect );
+ M_REGIONDATA->m_region = reg;
+#else
+ M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &g_rect );
+ gdk_region_destroy( reg );
+#endif
+#if OLDCODE
+ M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(rect.x,rect.y,rect.width,rect.height) );
+#endif
}
-wxRegion::wxRegion(void)
+wxRegion::wxRegion( size_t n, const wxPoint *points, int fillStyle )
{
- m_refData = new wxRegionRefData();
- M_REGIONDATA->m_region = gdk_region_new();
+ GdkPoint *gdkpoints = new GdkPoint[n];
+ for ( size_t i = 0 ; i < n ; i++ )
+ {
+ gdkpoints[i].x = points[i].x;
+ gdkpoints[i].y = points[i].y;
+ }
+
+ m_refData = new wxRegionRefData();
+
+ GdkRegion* reg = gdk_region_polygon
+ (
+ gdkpoints,
+ n,
+ fillStyle == wxWINDING_RULE ? GDK_WINDING_RULE
+ : GDK_EVEN_ODD_RULE
+ );
+
+ M_REGIONDATA->m_region = reg;
+
+ delete [] gdkpoints;
}
-wxRegion::~wxRegion(void)
+wxRegion::~wxRegion()
{
}
-void wxRegion::Clear(void)
+bool wxRegion::operator==( const wxRegion& region )
{
- UnRef();
- m_refData = new wxRegionRefData();
- M_REGIONDATA->m_region = gdk_region_new();
+ // VZ: compare the regions themselves, not the pointers to ref data!
+ return gdk_region_equal(M_REGIONDATA->m_region,
+ M_REGIONDATA_OF(region)->m_region);
}
-bool wxRegion::Union( long x, long y, long width, long height )
+bool wxRegion::operator != ( const wxRegion& region )
{
- GdkRectangle rect;
- rect.x = x;
- rect.y = y;
- rect.width = width;
- rect.height = height;
- GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect );
- gdk_region_destroy( M_REGIONDATA->m_region );
- M_REGIONDATA->m_region = reg;
- return TRUE;
+ return !(*this == region);
+}
+
+void wxRegion::Unshare()
+{
+ if ( !m_refData )
+ {
+ m_refData = new wxRegionRefData;
+ M_REGIONDATA->m_region = gdk_region_new();
+ }
+ else if ( m_refData->GetRefCount() > 1 )
+ {
+ wxRegionRefData *refData = new wxRegionRefData(*M_REGIONDATA);
+ UnRef();
+ m_refData = refData;
+ }
+ //else: we're not shared
+}
+
+// ----------------------------------------------------------------------------
+// wxRegion operations
+// ----------------------------------------------------------------------------
+
+void wxRegion::Clear()
+{
+ UnRef();
+}
+
+bool wxRegion::Union( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
+{
+ GdkRectangle rect;
+ rect.x = x;
+ rect.y = y;
+ rect.width = width;
+ rect.height = height;
+ if (!m_refData)
+ {
+ m_refData = new wxRegionRefData();
+ GdkRegion *reg = gdk_region_new();
+#ifdef __WXGTK20__
+ gdk_region_union_with_rect( reg, &rect );
+ M_REGIONDATA->m_region = reg;
+#else
+ M_REGIONDATA->m_region = gdk_region_union_with_rect( reg, &rect );
+ gdk_region_destroy( reg );
+#endif
+ }
+ else
+ {
+ Unshare();
+
+#ifdef __WXGTK20__
+ gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect );
+#else
+ GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &rect );
+ gdk_region_destroy( M_REGIONDATA->m_region );
+ M_REGIONDATA->m_region = reg;
+#endif
+ }
+
+#if OLDCODE
+ M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(x,y,width,height) );
+#endif
+
+ return TRUE;
}
bool wxRegion::Union( const wxRect& rect )
{
- GdkRectangle g_rect;
- g_rect.x = rect.x;
- g_rect.y = rect.y;
- g_rect.width = rect.width;
- g_rect.height = rect.height;
- GdkRegion *reg = gdk_region_union_with_rect( M_REGIONDATA->m_region, &g_rect );
- gdk_region_destroy( M_REGIONDATA->m_region );
- M_REGIONDATA->m_region = reg;
- return TRUE;
+ return Union( rect.x, rect.y, rect.width, rect.height );
}
bool wxRegion::Union( const wxRegion& region )
{
- GdkRegion *reg = gdk_regions_union( M_REGIONDATA->m_region, region.GetRegion() );
- gdk_region_destroy( M_REGIONDATA->m_region );
- M_REGIONDATA->m_region = reg;
- return TRUE;
+ if (region.IsNull())
+ return FALSE;
+
+ Unshare();
+
+#ifdef __WXGTK20__
+ gdk_region_union( M_REGIONDATA->m_region, region.GetRegion() );
+#else
+ GdkRegion *reg = gdk_regions_union( M_REGIONDATA->m_region, region.GetRegion() );
+ gdk_region_destroy( M_REGIONDATA->m_region );
+ M_REGIONDATA->m_region = reg;
+#endif
+
+#if OLDCODE
+ wxNode *node = region.GetRectList()->First();
+ while (node)
+ {
+ wxRect *r = (wxRect*)node->Data();
+ M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
+ node = node->Next();
+ }
+#endif
+
+ return TRUE;
}
-bool wxRegion::Intersect( long x, long y, long width, long height )
+bool wxRegion::Intersect( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
{
- wxRegion reg( x, y, width, height );
- Intersect( reg );
- return TRUE;
+ wxRegion reg( x, y, width, height );
+
+ return Intersect( reg );
}
bool wxRegion::Intersect( const wxRect& rect )
{
- wxRegion reg( rect );
- Intersect( reg );
- return TRUE;
+ wxRegion reg( rect );
+ return Intersect( reg );
+}
+
+// this helper function just computes the region intersection without updating
+// the list of rectangles each region maintaints: this allows us to call it
+// from Intersect() itself without going into infinite recursion as we would
+// if we called Intersect() itself recursively
+bool wxRegion::IntersectRegionOnly(const wxRegion& region)
+{
+ Unshare();
+
+#ifdef __WXGTK20__
+ gdk_region_intersect( M_REGIONDATA->m_region, region.GetRegion() );
+#else
+ GdkRegion *reg = gdk_regions_intersect( M_REGIONDATA->m_region, region.GetRegion() );
+ gdk_region_destroy( M_REGIONDATA->m_region );
+ M_REGIONDATA->m_region = reg;
+#endif
+
+ return TRUE;
}
bool wxRegion::Intersect( const wxRegion& region )
{
- GdkRegion *reg = gdk_regions_intersect( M_REGIONDATA->m_region, region.GetRegion() );
- gdk_region_destroy( M_REGIONDATA->m_region );
- M_REGIONDATA->m_region = reg;
- return TRUE;
+ if (region.IsNull())
+ return FALSE;
+
+ if (!m_refData)
+ {
+ m_refData = new wxRegionRefData();
+ M_REGIONDATA->m_region = gdk_region_new();
+ return TRUE;
+ }
+
+ if ( !IntersectRegionOnly(region) )
+ {
+ GetRectList()->Clear();
+
+ return FALSE;
+ }
+
+ // we need to update the rect list as well
+#if OLDCODE
+ wxList& list = *GetRectList();
+ wxNode *node = list.First();
+ while (node)
+ {
+ wxRect *r = (wxRect*)node->Data();
+
+ wxRegion regCopy = region;
+ if ( regCopy.IntersectRegionOnly(*r) )
+ {
+ // replace the node with the intersection
+ *r = regCopy.GetBox();
+ }
+ else
+ {
+ // TODO remove the rect from the list
+ r->width = 0;
+ r->height = 0;
+ }
+
+ node = node->Next();
+ }
+#endif
+ return TRUE;
}
-bool wxRegion::Subtract( long x, long y, long width, long height )
+bool wxRegion::Subtract( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
{
- wxRegion reg( x, y, width, height );
- Subtract( reg );
- return TRUE;
+ wxRegion reg( x, y, width, height );
+ return Subtract( reg );
}
bool wxRegion::Subtract( const wxRect& rect )
{
- wxRegion reg( rect );
- Subtract( reg );
- return TRUE;
+ wxRegion reg( rect );
+ return Subtract( reg );
}
bool wxRegion::Subtract( const wxRegion& region )
{
- GdkRegion *reg = gdk_regions_subtract( M_REGIONDATA->m_region, region.GetRegion() );
- gdk_region_destroy( M_REGIONDATA->m_region );
- M_REGIONDATA->m_region = reg;
- return TRUE;
+ if (region.IsNull())
+ return FALSE;
+
+ if (!m_refData)
+ {
+ m_refData = new wxRegionRefData();
+ M_REGIONDATA->m_region = gdk_region_new();
+ }
+
+ Unshare();
+
+#ifdef __WXGTK20__
+ gdk_region_subtract( M_REGIONDATA->m_region, region.GetRegion() );
+#else
+ GdkRegion *reg = gdk_regions_subtract( M_REGIONDATA->m_region, region.GetRegion() );
+ gdk_region_destroy( M_REGIONDATA->m_region );
+ M_REGIONDATA->m_region = reg;
+#endif
+
+ return TRUE;
}
-bool wxRegion::Xor( long x, long y, long width, long height )
+bool wxRegion::Xor( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
{
- wxRegion reg( x, y, width, height );
- Xor( reg );
- return TRUE;
+ wxRegion reg( x, y, width, height );
+ return Xor( reg );
}
bool wxRegion::Xor( const wxRect& rect )
{
- wxRegion reg( rect );
- Xor( reg );
- return TRUE;
+ wxRegion reg( rect );
+ return Xor( reg );
}
bool wxRegion::Xor( const wxRegion& region )
{
- GdkRegion *reg = gdk_regions_xor( M_REGIONDATA->m_region, region.GetRegion() );
- gdk_region_destroy( M_REGIONDATA->m_region );
- M_REGIONDATA->m_region = reg;
- return TRUE;
+ if (region.IsNull())
+ return FALSE;
+
+ if (!m_refData)
+ {
+ m_refData = new wxRegionRefData();
+ M_REGIONDATA->m_region = gdk_region_new();
+ }
+ else
+ {
+ Unshare();
+ }
+
+#ifdef __WXGTK20__
+ gdk_region_xor( M_REGIONDATA->m_region, region.GetRegion() );
+#else
+ GdkRegion *reg = gdk_regions_xor( M_REGIONDATA->m_region, region.GetRegion() );
+ gdk_region_destroy( M_REGIONDATA->m_region );
+ M_REGIONDATA->m_region = reg;
+#endif
+
+#if OLDCODE
+ wxNode *node = region.GetRectList()->First();
+ while (node)
+ {
+ wxRect *r = (wxRect*)node->Data();
+ M_REGIONDATA->m_rects.Append( (wxObject*) new wxRect(r->x,r->y,r->width,r->height) );
+ node = node->Next();
+ }
+#endif
+
+ return TRUE;
}
-void wxRegion::GetBox( long& x, long& y, long&w, long &h ) const
+// ----------------------------------------------------------------------------
+// wxRegion tests
+// ----------------------------------------------------------------------------
+
+void wxRegion::GetBox( wxCoord &x, wxCoord &y, wxCoord &w, wxCoord &h ) const
{
- x = 0;
- y = 0;
- w = -1;
- h = -1;
+ if ( m_refData )
+ {
+ GdkRectangle rect;
+ gdk_region_get_clipbox( M_REGIONDATA->m_region, &rect );
+ x = rect.x;
+ y = rect.y;
+ w = rect.width;
+ h = rect.height;
+ }
+ else
+ {
+ x = 0;
+ y = 0;
+ w = -1;
+ h = -1;
+ }
}
-wxRect wxRegion::GetBox(void) const
+wxRect wxRegion::GetBox() const
{
- return wxRect( 0, 0, -1, -1 );
+ wxCoord x, y, w, h;
+ GetBox( x, y, w, h );
+ return wxRect( x, y, w, h );
}
-bool wxRegion::Empty(void) const
+bool wxRegion::Empty() const
{
- return gdk_region_empty( M_REGIONDATA->m_region );
+ if (!m_refData)
+ return TRUE;
+
+ return gdk_region_empty( M_REGIONDATA->m_region );
}
-wxRegionContain wxRegion::Contains( long x, long y ) const
+wxRegionContain wxRegion::Contains( wxCoord x, wxCoord y ) const
{
- if (gdk_region_point_in( M_REGIONDATA->m_region, x, y ))
- return wxInRegion;
- else
+ if (!m_refData)
+ return wxOutRegion;
+
+ if (gdk_region_point_in( M_REGIONDATA->m_region, x, y ))
+ return wxInRegion;
+ else
+ return wxOutRegion;
+}
+
+wxRegionContain wxRegion::Contains( wxCoord x, wxCoord y, wxCoord w, wxCoord h ) const
+{
+ if (!m_refData)
+ return wxOutRegion;
+
+ GdkRectangle rect;
+ rect.x = x;
+ rect.y = y;
+ rect.width = w;
+ rect.height = h;
+ GdkOverlapType res = gdk_region_rect_in( M_REGIONDATA->m_region, &rect );
+ switch (res)
+ {
+ case GDK_OVERLAP_RECTANGLE_IN: return wxInRegion;
+ case GDK_OVERLAP_RECTANGLE_OUT: return wxOutRegion;
+ case GDK_OVERLAP_RECTANGLE_PART: return wxPartRegion;
+ }
return wxOutRegion;
}
-wxRegionContain wxRegion::Contains( long x, long y, long w, long h ) const
+wxRegionContain wxRegion::Contains(const wxPoint& pt) const
+{
+ return Contains( pt.x, pt.y );
+}
+
+wxRegionContain wxRegion::Contains(const wxRect& rect) const
{
- GdkRectangle rect;
- rect.x = x;
- rect.y = y;
- rect.width = w;
- rect.height = h;
- GdkOverlapType res = gdk_region_rect_in( M_REGIONDATA->m_region, &rect );
- switch (res)
- {
- case GDK_OVERLAP_RECTANGLE_IN: return wxInRegion;
- case GDK_OVERLAP_RECTANGLE_OUT: return wxOutRegion;
- case GDK_OVERLAP_RECTANGLE_PART: return wxPartRegion;
+ return Contains( rect.x, rect.y, rect.width, rect.height );
+}
+
+GdkRegion *wxRegion::GetRegion() const
+{
+ if (!m_refData)
+ return (GdkRegion*) NULL;
+
+ return M_REGIONDATA->m_region;
+}
+
+wxList *wxRegion::GetRectList() const
+{
+#if OLDCODE
+ if (!m_refData)
+ return (wxList*) NULL;
+
+ return &(M_REGIONDATA->m_rects);
+#else
+ return (wxList*) NULL;
+#endif
+}
+
+// ----------------------------------------------------------------------------
+// wxRegionIterator
+// ----------------------------------------------------------------------------
+
+#if OLDCODE
+
+wxRegionIterator::wxRegionIterator()
+{
+ Reset();
+}
+
+wxRegionIterator::wxRegionIterator( const wxRegion& region )
+{
+ Reset(region);
+}
+
+void wxRegionIterator::Reset( const wxRegion& region )
+{
+ m_region = region;
+ Reset();
+}
+
+wxRegionIterator::operator bool () const
+{
+ return m_region.GetRectList() && m_current < (size_t)m_region.GetRectList()->Number();
+}
+
+bool wxRegionIterator::HaveRects() const
+{
+ return m_region.GetRectList() && m_current < (size_t)m_region.GetRectList()->Number();
+}
+
+void wxRegionIterator::operator ++ ()
+{
+ if (HaveRects()) ++m_current;
+}
+
+void wxRegionIterator::operator ++ (int)
+{
+ if (HaveRects()) ++m_current;
+}
+
+wxCoord wxRegionIterator::GetX() const
+{
+ wxNode *node = m_region.GetRectList()->Nth( m_current );
+ if (!node) return 0;
+ wxRect *r = (wxRect*)node->Data();
+ return r->x;
+}
+
+wxCoord wxRegionIterator::GetY() const
+{
+ wxNode *node = m_region.GetRectList()->Nth( m_current );
+ if (!node) return 0;
+ wxRect *r = (wxRect*)node->Data();
+ return r->y;
+}
+
+wxCoord wxRegionIterator::GetW() const
+{
+ wxNode *node = m_region.GetRectList()->Nth( m_current );
+ if (!node) return 0;
+ wxRect *r = (wxRect*)node->Data();
+ return r->width;
+}
+
+wxCoord wxRegionIterator::GetH() const
+{
+ wxNode *node = m_region.GetRectList()->Nth( m_current );
+ if (!node) return 0;
+ wxRect *r = (wxRect*)node->Data();
+ return r->height;
+}
+
+#else
+
+// the following structures must match the private structures
+// in X11 region code ( xc/lib/X11/region.h )
+
+// this makes the Region type transparent
+// and we have access to the region rectangles
+
+struct _XBox {
+ short x1, x2, y1, y2;
+};
+
+struct _XRegion {
+ long size , numRects;
+ _XBox *rects, extents;
+};
+
+class wxRIRefData: public wxObjectRefData
+{
+public:
+
+ wxRIRefData() : m_rects(0), m_numRects(0){}
+ ~wxRIRefData();
+
+ wxRect *m_rects;
+ size_t m_numRects;
+
+ void CreateRects( const wxRegion& r );
+};
+
+wxRIRefData::~wxRIRefData()
+{
+ delete m_rects;
+}
+
+#include <gdk/gdkprivate.h>
+
+void wxRIRefData::CreateRects( const wxRegion& region )
+{
+ if( m_rects )
+ delete m_rects;
+ m_rects = 0;
+ m_numRects= 0;
+ GdkRegion *gdkregion= region.GetRegion();
+ if( gdkregion ){
+ Region r= ((GdkRegionPrivate *)gdkregion)->xregion;
+ if( r ){
+ m_numRects= r->numRects;
+ if( m_numRects )
+ {
+ m_rects= new wxRect[m_numRects];
+ for( size_t i=0; i<m_numRects; ++i )
+ {
+ _XBox &xr= r->rects[i];
+ wxRect&wr= m_rects[i];
+ wr.x = xr.x1;
+ wr.y = xr.y1;
+ wr.width = xr.x2-xr.x1;
+ wr.height= xr.y2-xr.y1;
+ }
+ }
+ }
}
- return wxOutRegion;
}
-GdkRegion *wxRegion::GetRegion(void) const
+wxRegionIterator::wxRegionIterator()
+{
+ m_refData = new wxRIRefData();
+ Reset();
+}
+
+wxRegionIterator::wxRegionIterator( const wxRegion& region )
+{
+ m_refData = new wxRIRefData();
+ Reset(region);
+}
+
+void wxRegionIterator::Reset( const wxRegion& region )
+{
+ m_region = region;
+ ((wxRIRefData*)m_refData)->CreateRects(region);
+ Reset();
+}
+
+bool wxRegionIterator::HaveRects() const
+{
+ return m_current < ((wxRIRefData*)m_refData)->m_numRects;
+}
+
+wxRegionIterator::operator bool () const
+{
+ return HaveRects();
+}
+
+void wxRegionIterator::operator ++ ()
{
- return M_REGIONDATA->m_region;
+ if (HaveRects()) ++m_current;
}
+void wxRegionIterator::operator ++ (int)
+{
+ if (HaveRects()) ++m_current;
+}
+
+wxCoord wxRegionIterator::GetX() const
+{
+ if( !HaveRects() ) return 0;
+ return ((wxRIRefData*)m_refData)->m_rects[m_current].x;
+}
+
+wxCoord wxRegionIterator::GetY() const
+{
+ if( !HaveRects() ) return 0;
+ return ((wxRIRefData*)m_refData)->m_rects[m_current].y;
+}
+
+wxCoord wxRegionIterator::GetW() const
+{
+ if( !HaveRects() ) return -1;
+ return ((wxRIRefData*)m_refData)->m_rects[m_current].width;
+}
+
+wxCoord wxRegionIterator::GetH() const
+{
+ if( !HaveRects() ) return -1;
+ return ((wxRIRefData*)m_refData)->m_rects[m_current].height;
+}
+
+wxRect wxRegionIterator::GetRect() const
+{
+ wxRect r;
+ if( HaveRects() )
+ r = ((wxRIRefData*)m_refData)->m_rects[m_current];
+
+ return r;
+}
+
+#endif
+