m_isDirty = false;
m_isDirty = false;
- window->CaptureMouse();
-
if (m_cursor.Ok())
{
m_oldCursor = window->GetCursor();
window->SetCursor(m_cursor);
}
+ window->CaptureMouse();
+
// Make a copy of the window so we can repair damage done as the image is
// dragged.
}
// More efficient: erase and redraw simultaneously if possible
-bool wxGenericDragImage::RedrawImage(const wxPoint& WXUNUSED(oldPos),
+bool wxGenericDragImage::RedrawImage(const wxPoint& oldPos,
const wxPoint& newPos,
bool eraseOld, bool drawNew)
{
return false;
#ifdef wxHAS_NATIVE_OVERLAY
+ wxUnusedVar(oldPos);
+
wxDCOverlay dcoverlay( m_overlay, (wxWindowDC*) m_windowDC ) ;
if ( eraseOld )
dcoverlay.Clear() ;