/////////////////////////////////////////////////////////////////////////////
// Name: socket.h
// Purpose: Socket handling classes
-// Author: Guilhem Lavaux
+// Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
// Modified by:
// Created: April 1997
// RCS-ID: $Id$
// Type of request
enum wxSockType { SOCK_CLIENT, SOCK_SERVER, SOCK_INTERNAL, SOCK_UNINIT };
- typedef void (*wxSockCbk)(wxSocketBase& sock,wxSocketNotify evt,char *cdata);
+ typedef void (*wxSockCbk)(wxSocketBase& sock, wxSocketNotify evt, char *cdata);
protected:
GSocket *m_socket; // wxSocket socket
wxSockFlags m_flags; // wxSocket flags
wxSockType m_type; // wxSocket type
- wxSocketEventFlags m_neededreq; // Specify which requet signals we need
+ wxSocketEventFlags m_neededreq; // Which events we are interested in
wxUint32 m_lcount; // Last IO request size
unsigned long m_timeout; // IO timeout value
-
- char *m_unread; // Pushback buffer
+
+ char *m_unread; // Pushback buffer
wxUint32 m_unrd_size; // Pushback buffer size
wxUint32 m_unrd_cur; // Pushback pointer
- wxSockCbk m_cbk; // C callback
- char *m_cdata; // C callback data
+ wxSockCbk m_cbk; // C callback
+ char *m_cdata; // C callback data
- bool m_connected; // Connected ?
+ bool m_connected; // Connected ?
+ bool m_establishing; // Pending connections ?
bool m_notify_state; // Notify state
- int m_id; // Socket id (for event handler)
+ int m_id; // Socket id (for event handler)
// Defering variables
enum {
DEFER_READ, DEFER_WRITE, NO_DEFER
- } m_defering; // Defering state
- char *m_defer_buffer; // Defering target buffer
- wxUint32 m_defer_nbytes; // Defering buffer size
- wxTimer *m_defer_timer; // Timer for defering mode
+ } m_defering; // Defering state
+ char *m_defer_buffer; // Defering target buffer
+ wxUint32 m_defer_nbytes; // Defering buffer size
+ wxTimer *m_defer_timer; // Timer for defering mode
- wxList m_states; // Stack of states
+ bool m_error; // Did an error occur in last IO call ?
+ wxList m_states; // Stack of states
public:
wxSocketBase();
wxSocketBase& WriteMsg(const char *buffer, wxUint32 nbytes);
void Discard();
- // Try not to use this two methods (they sould be protected)
- void CreatePushbackAfter(const char *buffer, wxUint32 size);
- void CreatePushbackBefore(const char *buffer, wxUint32 size);
-
// Status
inline bool Ok() const { return (m_socket != NULL); };
- inline bool Error() const
- { return (GSocket_GetError(m_socket) != GSOCK_NOERROR); };
+ inline bool Error() const { return m_error; };
inline bool IsConnected() const { return m_connected; };
inline bool IsDisconnected() const { return !IsConnected(); };
inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); };
inline wxSocketError LastError() const { return (wxSocketError)GSocket_GetError(m_socket); }
inline wxSockType GetType() const { return m_type; }
+ // Some info on the socket...
+ virtual bool GetPeer(wxSockAddress& addr_man) const;
+ virtual bool GetLocal(wxSockAddress& addr_man) const;
+
+ // Set attributes and flags
void SetFlags(wxSockFlags _flags);
wxSockFlags GetFlags() const;
- void SetTimeout(unsigned long sec);
+ void SetTimeout(long seconds);
- // seconds = -1 means infinite wait
- // seconds = 0 means no wait
- // seconds > 0 means specified wait
+ // Wait functions
+ // seconds = -1 means default timeout (change with SetTimeout)
+ // seconds, milliseconds = 0 means no wait
+ // seconds, milliseconds > 0 means specified wait
bool Wait(long seconds = -1, long milliseconds = 0);
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
void SaveState();
void RestoreState();
- // Setup external callback
- wxSockCbk Callback(wxSockCbk cbk_);
- char *CallbackData(char *data);
-
// Setup event handler
void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1);
- // Method called when it happens something on the socket
+ // Tell wxSocket which events to notify
void SetNotify(wxSocketEventFlags flags);
- virtual void OnRequest(wxSocketNotify req_evt);
+ void Notify(bool notify);
+ static wxSocketEventFlags EventToNotify(wxSocketNotify evt);
+ inline wxSocketEventFlags NeededReq() const { return m_neededreq; }
+
+ // External callback
+ wxSockCbk Callback(wxSockCbk cbk_);
+ char *CallbackData(char *data);
// Public internal callback
virtual void OldOnNotify(wxSocketNotify WXUNUSED(evt));
- // Some info on the socket...
- virtual bool GetPeer(wxSockAddress& addr_man) const;
- virtual bool GetLocal(wxSockAddress& addr_man) const;
-
- // Install or uninstall callbacks
- void Notify(bool notify);
-
- // So you can know what the socket driver is looking for ...
- inline wxSocketEventFlags NeededReq() const { return m_neededreq; }
-
- static wxSocketEventFlags EventToNotify(wxSocketNotify evt);
+ // Do NOT use these functions; they should be protected!
+ void CreatePushbackAfter(const char *buffer, wxUint32 size);
+ void CreatePushbackBefore(const char *buffer, wxUint32 size);
+ void OnRequest(wxSocketNotify req_evt);
protected:
friend class wxSocketServer;
+ friend class wxSocketClient;
friend class wxSocketHandler;
- friend class wxSocketInternal;
#ifdef __SALFORDC__
public:
protected:
#endif
- bool _Wait(long seconds, long milliseconds, int type);
+ bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags);
int DeferRead(char *buffer, wxUint32 nbytes);
int DeferWrite(const char *buffer, wxUint32 nbytes);
- void DoDefer(wxSocketNotify evt);
+ void DoDefer();
// Pushback library
wxUint32 GetPushback(char *buffer, wxUint32 size, bool peek);
{
DECLARE_CLASS(wxSocketServer)
public:
-
// 'service' can be a name or a port-number
wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSocketBase::NONE);
- wxSocketBase* Accept();
- bool AcceptWith(wxSocketBase& sock);
+ wxSocketBase* Accept(bool wait = TRUE);
+ bool AcceptWith(wxSocketBase& sock, bool wait = TRUE);
+
+ bool WaitForAccept(long seconds = -1, long milliseconds = 0);
};
////////////////////////////////////////////////////////////////////////
virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
-
- virtual void OnRequest(wxSocketNotify flags);
};
class WXDLLEXPORT wxSocketEvent : public wxEvent {