// Modified by:
// Created: 22.04.01
// RCS-ID: $Id$
-// Copyright: (c) wxWindows team
+// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// headers
// ----------------------------------------------------------------------------
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma interface "bitmapbase.h"
-#endif
-
#include "wx/defs.h"
#include "wx/object.h"
#include "wx/string.h"
#include "wx/gdiobj.h"
#include "wx/gdicmn.h" // for wxBitmapType
+#include "wx/colour.h"
class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBitmapHandler;
+class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxImage;
class WXDLLEXPORT wxMask;
class WXDLLEXPORT wxPalette;
-#if defined(__WXMGL__) || defined(__WXMAC__) || defined(__WXCOCOA__) || defined(__WXMOTIF__)
+// ----------------------------------------------------------------------------
+// wxVariant support
+// ----------------------------------------------------------------------------
+
+#if wxUSE_VARIANT
+#include "wx/variant.h"
+DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLEXPORT)
+#endif
+
+// ----------------------------------------------------------------------------
+// wxMask represents the transparent area of the bitmap
+// ----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxMaskBase : public wxObject
+{
+public:
+ // create the mask from bitmap pixels of the given colour
+ bool Create(const wxBitmap& bitmap, const wxColour& colour);
+
+#if wxUSE_PALETTE
+ // create the mask from bitmap pixels with the given palette index
+ bool Create(const wxBitmap& bitmap, int paletteIndex);
+#endif // wxUSE_PALETTE
+
+ // create the mask from the given mono bitmap
+ bool Create(const wxBitmap& bitmap);
+
+protected:
+ // this function is called from Create() to free the existing mask data
+ virtual void FreeData() = 0;
+
+ // these functions must be overridden to implement the corresponding public
+ // Create() methods, they shouldn't call FreeData() as it's already called
+ // by the public wrappers
+ virtual bool InitFromColour(const wxBitmap& bitmap,
+ const wxColour& colour) = 0;
+ virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0;
+};
+
+#if defined(__WXMGL__) || \
+ defined(__WXDFB__) || \
+ defined(__WXMAC__) || \
+ defined(__WXGTK__) || \
+ defined(__WXCOCOA__) || \
+ defined(__WXMOTIF__) || \
+ defined(__WXX11__)
+ #define wxUSE_BITMAP_BASE 1
+#else
+ #define wxUSE_BITMAP_BASE 0
+#endif
+
// Only used by some ports
// FIXME -- make all ports (but MSW which uses wxGDIImage) use these base classes
+#if wxUSE_BITMAP_BASE
// ----------------------------------------------------------------------------
// wxBitmapHandler: class which knows how to create/load/save bitmaps in
virtual bool SaveFile(const wxBitmap *bitmap, const wxString& name,
int type, const wxPalette *palette = NULL) = 0;
- void SetName(const wxString& name) { m_name = name; }
- void SetExtension(const wxString& ext) { m_extension = ext; }
- void SetType(wxBitmapType type) { m_type = type; }
- wxString GetName() const { return m_name; }
- wxString GetExtension() const { return m_extension; }
- wxBitmapType GetType() const { return m_type; }
+ void SetName(const wxString& name) { m_name = name; }
+ void SetExtension(const wxString& ext) { m_extension = ext; }
+ void SetType(wxBitmapType type) { m_type = type; }
+ wxString GetName() const { return m_name; }
+ wxString GetExtension() const { return m_extension; }
+ wxBitmapType GetType() const { return m_type; }
-protected:
+private:
wxString m_name;
wxString m_extension;
wxBitmapType m_type;
+private:
DECLARE_ABSTRACT_CLASS(wxBitmapHandlerBase)
};
class WXDLLEXPORT wxBitmapBase : public wxGDIObject
{
public:
- wxBitmapBase() : wxGDIObject() {}
- virtual ~wxBitmapBase() {}
-
/*
Derived class must implement these:
wxBitmap(const char bits[], int width, int height, int depth = 1);
wxBitmap(const char **bits);
wxBitmap(char **bits);
- wxBitmap(const wxBitmap& bmp);
wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
wxBitmap(const wxImage& image, int depth = -1);
- wxBitmap& operator = (const wxBitmap& bmp);
bool operator == (const wxBitmap& bmp) const;
bool operator != (const wxBitmap& bmp) const;
const wxPalette *palette = (wxPalette *)NULL) const = 0;
virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
+ /*
+ If raw bitmap access is supported (see wx/rawbmp.h), the following
+ methods should be implemented:
+
+ virtual bool GetRawData(wxRawBitmapData *data) = 0;
+ virtual void UngetRawData(wxRawBitmapData *data) = 0;
+ */
+
+#if wxUSE_PALETTE
virtual wxPalette *GetPalette() const = 0;
virtual void SetPalette(const wxPalette& palette) = 0;
-
-#if WXWIN_COMPATIBILITY
- wxPalette *GetColourMap() const { return GetPalette(); }
- void SetColourMap(wxPalette *cmap) { SetPalette(*cmap); };
-#endif // WXWIN_COMPATIBILITY
+#endif // wxUSE_PALETTE
// copies the contents and mask of the given (colour) icon to the bitmap
virtual bool CopyFromIcon(const wxIcon& icon) = 0;
static void CleanUpHandlers();
+ // this method is only used by the generic implementation of wxMask
+ // currently but could be useful elsewhere in the future: it can be
+ // overridden to quantize the colour to correspond to bitmap colour depth
+ // if necessary; default implementation simply returns the colour as is
+ virtual wxColour QuantizeColour(const wxColour& colour) const
+ {
+ return colour;
+ }
+
protected:
static wxList sm_handlers;
DECLARE_ABSTRACT_CLASS(wxBitmapBase)
};
-#endif
-#if defined(__WXMSW__)
-#include "wx/msw/bitmap.h"
+#endif // wxUSE_BITMAP_BASE
+
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/bitmap.h"
+#elif defined(__WXMSW__)
+ #include "wx/msw/bitmap.h"
#elif defined(__WXMOTIF__)
-#include "wx/motif/bitmap.h"
+ #include "wx/x11/bitmap.h"
+#elif defined(__WXGTK20__)
+ #include "wx/gtk/bitmap.h"
#elif defined(__WXGTK__)
-#include "wx/gtk/bitmap.h"
+ #include "wx/gtk1/bitmap.h"
#elif defined(__WXX11__)
-#include "wx/x11/bitmap.h"
+ #include "wx/x11/bitmap.h"
#elif defined(__WXMGL__)
-#include "wx/mgl/bitmap.h"
+ #include "wx/mgl/bitmap.h"
+#elif defined(__WXDFB__)
+ #include "wx/dfb/bitmap.h"
#elif defined(__WXMAC__)
-#include "wx/mac/bitmap.h"
+ #include "wx/mac/bitmap.h"
#elif defined(__WXCOCOA__)
-#include "wx/cocoa/bitmap.h"
+ #include "wx/cocoa/bitmap.h"
#elif defined(__WXPM__)
-#include "wx/os2/bitmap.h"
+ #include "wx/os2/bitmap.h"
+#endif
+
+// we must include generic mask.h after wxBitmap definition
+#if defined(__WXMGL__) || defined(__WXDFB__)
+ #define wxUSE_GENERIC_MASK 1
+#else
+ #define wxUSE_GENERIC_MASK 0
#endif
+#if wxUSE_GENERIC_MASK
+ #include "wx/generic/mask.h"
#endif
- // _WX_BITMAP_H_BASE_
+
+#endif // _WX_BITMAP_H_BASE_