const wxPalette *palette = (wxPalette *)NULL) const = 0;
virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
+ /*
+ If raw bitmap access is supported (see wx/rawbmp.h), the following
+ methods should be implemented:
+
+ virtual bool GetRawData(wxRawBitmapData *data) = 0;
+ virtual void UngetRawData(wxRawBitmapData *data) = 0;
+ */
+
+#if wxUSE_PALETTE
virtual wxPalette *GetPalette() const = 0;
virtual void SetPalette(const wxPalette& palette) = 0;
+#endif // wxUSE_PALETTE
#if WXWIN_COMPATIBILITY
wxPalette *GetColourMap() const { return GetPalette(); }