wxString m_startValue;
size_t m_itemEdited;
bool m_finished;
+ bool m_aboutToFinish;
DECLARE_EVENT_TABLE()
};
void SetItem( wxListItem &item );
void GetItem( wxListItem &item ) const;
void SetItemState( long item, long state, long stateMask );
+ void SetItemStateAll( long state, long stateMask );
int GetItemState( long item, long stateMask ) const;
void GetItemRect( long index, wxRect &rect ) const;
wxRect GetViewRect() const;
// the width of the rect to draw: make it smaller to fit entirely
// inside the column rect
+#ifdef __WXMAC__
+ int cw = wCol ;
+ int ch = h ;
+#else
int cw = wCol - 2;
-
+ int ch = h-2 ;
+#endif
wxRendererNative::Get().DrawHeaderButton
(
this,
dc,
- wxRect(x, HEADER_OFFSET_Y, cw, h - 2),
+ wxRect(x, HEADER_OFFSET_Y, cw, ch),
m_parent->IsEnabled() ? 0
: (int)wxCONTROL_DISABLED
);
{
m_owner = owner;
m_finished = false;
+ m_aboutToFinish = false;
wxRect rectLabel = owner->GetLineLabelRect(itemEdit);
switch ( event.m_keyCode )
{
case WXK_RETURN:
+ m_aboutToFinish = true;
// Notify the owner about the changes
AcceptChanges();
-
// Even if vetoed, close the control (consistent with MSW)
Finish();
-
break;
case WXK_ESCAPE:
}
// We must let the native text control handle focus, too, otherwise
- // it could have problems with the cursor (e.g., in wxGTK):
+ // it could have problems with the cursor (e.g., in wxGTK).
event.Skip();
}
size_t oldCurrent = m_current;
bool cmdModifierDown = event.CmdDown();
- if ( !(cmdModifierDown || event.ShiftDown()) )
+ if ( IsSingleSel() || !(cmdModifierDown || event.ShiftDown()) )
{
if( IsSingleSel() || !IsHighlighted(current) )
{
RefreshRect(rectItem);
}
+void wxListMainWindow::SetItemStateAll(long state, long stateMask)
+{
+ if ( IsEmpty() )
+ return;
+
+ // first deal with selection
+ if ( stateMask & wxLIST_STATE_SELECTED )
+ {
+ // set/clear select state
+ if ( IsVirtual() )
+ {
+ // optimized version for virtual listctrl.
+ m_selStore.SelectRange(0, GetItemCount() - 1, state == wxLIST_STATE_SELECTED);
+ Refresh();
+ }
+ else if ( state & wxLIST_STATE_SELECTED )
+ {
+ const long count = GetItemCount();
+ for( long i = 0; i < count; i++ )
+ {
+ SetItemState( i, wxLIST_STATE_SELECTED, wxLIST_STATE_SELECTED );
+ }
+
+ }
+ else
+ {
+ // clear for non virtual (somewhat optimized by using GetNextItem())
+ long i = -1;
+ while ( (i = GetNextItem(i, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED)) != -1 )
+ {
+ SetItemState( i, 0, wxLIST_STATE_SELECTED );
+ }
+ }
+ }
+
+ if ( HasCurrent() && (state == 0) && (stateMask & wxLIST_STATE_FOCUSED) )
+ {
+ // unfocus all: only one item can be focussed, so clearing focus for
+ // all items is simply clearing focus of the focussed item.
+ SetItemState(m_current, state, stateMask);
+ }
+ //(setting focus to all items makes no sense, so it is not handled here.)
+}
+
void wxListMainWindow::SetItemState( long litem, long state, long stateMask )
{
+ if ( litem == -1 )
+ {
+ SetItemStateAll(state, stateMask);
+ return;
+ }
+
wxCHECK_RET( litem >= 0 && (size_t)litem < GetItemCount(),
_T("invalid list ctrl item index in SetItem") );
{
#ifdef __WXMAC__
SInt32 h ;
- GetThemeMetric( kThemeMetricListHeaderHeight, &h );
+ GetThemeMetric( kThemeMetricListHeaderHeight, &h );
#else
// we use 'g' to get the descent, too
int w, h, d;
if ( InReportView() )
{
CreateHeaderWindow();
-
+#ifdef __WXMAC_CARBON__
+ if (m_headerWin)
+ {
+ wxFont font ;
+ font.MacCreateThemeFont( kThemeSmallSystemFont ) ;
+ m_headerWin->SetFont( font );
+ CalculateAndSetHeaderHeight();
+ }
+#endif
if ( HasFlag(wxLC_NO_HEADER) )
{
// VZ: why do we create it at all then?