+
+ // Convert bitmap to wxImage: this is more efficient than converting to
+ // wxBitmap first and then to wxImage and also works without X server
+ // connection under Unix that wxBitmap requires.
+#if wxUSE_IMAGE
+ wxImage ConvertToImage() const;
+#endif // wxUSE_IMAGE
+
+ void* GetNativeBitmap() const;
+
+ const wxGraphicsBitmapData* GetBitmapData() const
+ { return (const wxGraphicsBitmapData*) GetRefData(); }
+ wxGraphicsBitmapData* GetBitmapData()
+ { return (wxGraphicsBitmapData*) GetRefData(); }
+