virtual size_t GetSelections(wxArrayTreeItemIds&) const;
virtual wxTreeItemId GetFocusedItem() const { return m_current; }
virtual size_t GetSelections(wxArrayTreeItemIds&) const;
virtual wxTreeItemId GetFocusedItem() const { return m_current; }
virtual wxTreeItemId GetItemParent(const wxTreeItemId& item) const;
virtual wxTreeItemId GetFirstChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
virtual wxTreeItemId GetItemParent(const wxTreeItemId& item) const;
virtual wxTreeItemId GetFirstChild(const wxTreeItemId& item,
wxTreeItemIdValue& cookie) const;
virtual void Unselect();
virtual void UnselectAll();
virtual void SelectItem(const wxTreeItemId& item, bool select = true);
virtual void Unselect();
virtual void UnselectAll();
virtual void SelectItem(const wxTreeItemId& item, bool select = true);
virtual void EnsureVisible(const wxTreeItemId& item);
virtual void ScrollTo(const wxTreeItemId& item);
virtual wxTextCtrl *EditLabel(const wxTreeItemId& item,
virtual void EnsureVisible(const wxTreeItemId& item);
virtual void ScrollTo(const wxTreeItemId& item);
virtual wxTextCtrl *EditLabel(const wxTreeItemId& item,
virtual wxTextCtrl *GetEditControl() const;
virtual void EndEditLabel(const wxTreeItemId& item,
bool discardChanges = false);
virtual wxTextCtrl *GetEditControl() const;
virtual void EndEditLabel(const wxTreeItemId& item,
bool discardChanges = false);
void OnPaint( wxPaintEvent &event );
void OnSetFocus( wxFocusEvent &event );
void OnKillFocus( wxFocusEvent &event );
void OnPaint( wxPaintEvent &event );
void OnSetFocus( wxFocusEvent &event );
void OnKillFocus( wxFocusEvent &event );
void OnChar( wxKeyEvent &event );
void OnMouse( wxMouseEvent &event );
void OnGetToolTip( wxTreeEvent &event );
void OnChar( wxKeyEvent &event );
void OnMouse( wxMouseEvent &event );
void OnGetToolTip( wxTreeEvent &event );
wxCursor m_oldCursor; // cursor is changed while dragging
wxGenericTreeItem *m_oldSelection;
wxGenericTreeItem *m_underMouse; // for visual effects
wxCursor m_oldCursor; // cursor is changed while dragging
wxGenericTreeItem *m_oldSelection;
wxGenericTreeItem *m_underMouse; // for visual effects
enum { NoEffect, BorderEffect, AboveEffect, BelowEffect } m_dndEffect;
enum { NoEffect, BorderEffect, AboveEffect, BelowEffect } m_dndEffect;