#include "wx/control.h"
#include "wx/treebase.h"
-#include "wx/textctrl.h" // wxTextCtrl::ms_classinfo used through CLASSINFO macro
+#include "wx/textctrl.h" // wxTextCtrl::ms_classinfo used through wxCLASSINFO macro
class WXDLLIMPEXP_FWD_CORE wxImageList;
class WXDLLIMPEXP_CORE wxTreeCtrlBase : public wxControl
{
public:
- wxTreeCtrlBase()
- {
- m_imageListNormal =
- m_imageListState = NULL;
- m_ownsImageListNormal =
- m_ownsImageListState = false;
-
- // arbitrary default
- m_spacing = 18;
-
- // quick DoGetBestSize calculation
- m_quickBestSize = true;
- }
-
+ wxTreeCtrlBase();
virtual ~wxTreeCtrlBase();
// accessors
// equivalent to GetSelection() if not wxTR_MULTIPLE
virtual wxTreeItemId GetFocusedItem() const = 0;
+
+ // Clears the currently focused item
+ virtual void ClearFocusedItem() = 0;
+ // Sets the currently focused item. Item should be valid
+ virtual void SetFocusedItem(const wxTreeItemId& item) = 0;
+
+
// get the parent of this item (may return NULL if root)
virtual wxTreeItemId GetItemParent(const wxTreeItemId& item) const = 0;
virtual void UnselectAll() = 0;
// select this item
virtual void SelectItem(const wxTreeItemId& item, bool select = true) = 0;
+ // selects all (direct) children for given parent (only for
+ // multiselection controls)
+ virtual void SelectChildren(const wxTreeItemId& parent) = 0;
// unselect this item
void UnselectItem(const wxTreeItemId& item) { SelectItem(item, false); }
// toggle item selection
// been before. textCtrlClass parameter allows you to create an edit
// control of arbitrary user-defined class deriving from wxTextCtrl.
virtual wxTextCtrl *EditLabel(const wxTreeItemId& item,
- wxClassInfo* textCtrlClass = CLASSINFO(wxTextCtrl)) = 0;
+ wxClassInfo* textCtrlClass = wxCLASSINFO(wxTextCtrl)) = 0;
// returns the same pointer as StartEdit() if the item is being edited,
// NULL otherwise (it's assumed that no more than one item may be
// edited simultaneously)
virtual void EndEditLabel(const wxTreeItemId& item,
bool discardChanges = false) = 0;
+ // Enable or disable beep when incremental match doesn't find any item.
+ // Only implemented in the generic version currently.
+ virtual void EnableBellOnNoMatch(bool WXUNUSED(on) = true) { }
+
// sorting
// -------
protected:
virtual wxSize DoGetBestSize() const;
- // comon part of Get/SetItemState()
+ // common part of Get/SetItemState()
virtual int DoGetItemState(const wxTreeItemId& item) const = 0;
virtual void DoSetItemState(const wxTreeItemId& item, int state) = 0;
bool m_quickBestSize;
+private:
+ // Intercept Escape and Return keys to ensure that our in-place edit
+ // control always gets them before they're used for dialog navigation or
+ // anything else.
+ void OnCharHook(wxKeyEvent& event);
+
+
wxDECLARE_NO_COPY_CLASS(wxTreeCtrlBase);
};
#if defined(__WXUNIVERSAL__)
#include "wx/generic/treectlg.h"
-#elif defined(__WXPALMOS__)
- #include "wx/generic/treectlg.h"
#elif defined(__WXMSW__)
#include "wx/msw/treectrl.h"
#elif defined(__WXMOTIF__)