m_outputStream = outputStream;
}
+// these are implemented in platform-dependent (and correct!) way under MSW and
+// Unix but we still have to provide these dummy versions for the other
+// platforms here
+#if !defined(__WIN32__) && !defined(__UNIX_LIKE__)
+
+bool wxProcess::IsInputOpened() const
+{
+ return m_inputStream != NULL;
+}
+
+bool wxProcess::IsInputAvailable() const
+{
+ return m_inputStream && !m_inputStream->Eof();
+}
+
+bool wxProcess::IsErrorAvailable() const
+{
+ return m_errorStream && !m_errorStream->Eof();
+}
+
+#endif // !Win32 && !Unix
+
#endif // wxUSE_STREAMS
// ----------------------------------------------------------------------------