// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "module.h"
#endif
void wxModule::UnregisterModule(wxModule* module)
{
m_modules.DeleteObject(module);
+ delete module;
}
// Collect up all module-derived classes, create an instance of each,
// and register them.
void wxModule::RegisterModules()
{
- wxNode *node;
+ wxHashTable::compatibility_iterator node;
wxClassInfo* classInfo;
wxClassInfo::sm_classTable->BeginFind();
bool wxModule::InitializeModules()
{
// Initialize user-defined modules
- wxModuleList::Node *node;
+ wxModuleList::compatibility_iterator node;
for ( node = m_modules.GetFirst(); node; node = node->GetNext() )
{
if ( !node->GetData()->Init() )
{
// clean up already initialized modules - process in reverse order
- wxModuleList::Node *n;
+ wxModuleList::compatibility_iterator n;
for ( n = node->GetPrevious(); n; n = n->GetPrevious() )
{
n->GetData()->OnExit();
void wxModule::CleanUpModules()
{
// Cleanup user-defined modules
- wxModuleList::Node *node;
+ wxModuleList::compatibility_iterator node;
for ( node = m_modules.GetFirst(); node; node = node->GetNext() )
{
node->GetData()->Exit();
}
- m_modules.DeleteContents(TRUE);
- m_modules.Clear();
+ WX_CLEAR_LIST(wxModuleList, m_modules);
}