+ if (!IsSeekable() && mode == wxFromCurrent && pos > 0)
+ {
+ // rather than seeking, we can just read data and discard it;
+ // this allows to forward-seek also non-seekable streams!
+ char buf[BUF_TEMP_SIZE];
+ size_t bytes_read;
+
+ // read chunks of BUF_TEMP_SIZE bytes until we reach the new position
+ for ( ; pos >= BUF_TEMP_SIZE; pos -= bytes_read)
+ {
+ bytes_read = Read(buf, WXSIZEOF(buf)).LastRead();
+ if ( m_lasterror != wxSTREAM_NO_ERROR )
+ return wxInvalidOffset;
+
+ wxASSERT(bytes_read == WXSIZEOF(buf));
+ }
+
+ // read the last 'pos' bytes
+ bytes_read = Read(buf, (size_t)pos).LastRead();
+ if ( m_lasterror != wxSTREAM_NO_ERROR )
+ return wxInvalidOffset;
+
+ wxASSERT(bytes_read == (size_t)pos);
+
+ // we should now have seeked to the right position...
+ return TellI();
+ }
+
+ /* RR: A call to SeekI() will automatically invalidate any previous
+ call to Ungetch(), otherwise it would be possible to SeekI() to
+ one position, unread some bytes there, SeekI() to another position
+ and the data would be corrupted.
+
+ GRG: Could add code here to try to navigate within the wback
+ buffer if possible, but is it really needed? It would only work
+ when seeking in wxFromCurrent mode, else it would invalidate
+ anyway... */
+
+ if (m_wback)
+ {
+ wxLogDebug( wxT("Seeking in stream which has data written back to it.") );
+
+ free(m_wback);
+ m_wback = NULL;
+ m_wbacksize = 0;
+ m_wbackcur = 0;
+ }
+
+ return OnSysSeek(pos, mode);