gFocusWindow = NULL ;
}
- // CS: copied from MSW :
- // VS: destroy children first and _then_ detach *this from its parent.
- // If we'd do it the other way around, children wouldn't be able
- // find their parent frame (see above).
DestroyChildren();
- if ( m_parent )
- m_parent->RemoveChild(this);
-
// delete our drop target if we've got one
#if wxUSE_DRAG_AND_DROP
if ( m_dropTarget != NULL )