void SetSingleStyle( const long style, const bool add = TRUE ) ;
void SetWindowStyleFlag(const long style);
void RecreateWindow(void) {};
- void RealizeChanges( void ); // whereas this is much needed in wxGLC
long GetNextItem(const long item, int geometry = wxLIST_NEXT_ALL, int state = wxLIST_STATE_DONTCARE);
wxImageList *GetImageList(const int which);
void SetImageList(wxImageList *imageList, const int which) ;
{ m_mainWin->SetDropTarget( dropTarget ); };
wxDropTarget *GetDropTarget() const
{ return m_mainWin->GetDropTarget(); };
+
+ void OnIdle( wxIdleEvent &event );
protected: