#endif // __SMARTPHONE__ || __POCKETPC__
case WM_SYSCOMMAND:
- // Keep the #ifdef block inside the case to fix a potential MSVC
- // warning regarding switch statement containing no case or
- // default labels (or a default only).
-#ifndef __WXUNIVERSAL__
- // We may need to generate events for the items added to the system
- // menu if it had been created (and presumably modified).
- if ( m_menuSystem )
{
// From MSDN:
//
// using the bitwise AND operator.
unsigned id = wParam & 0xfff0;
- // SC_SIZE is the first of the system-defined commands and we
- // leave those to DefWindowProc().
- if ( id < SC_SIZE )
+ // Preserve the focus when minimizing/restoring the window: we
+ // need to do it manually as DefWindowProc() doesn't appear to
+ // do this for us for some reason (perhaps because we don't use
+ // WM_NEXTDLGCTL for setting focus?). Moreover, our code in
+ // OnActivate() doesn't work in this case as we receive the
+ // deactivation event too late when the window is being
+ // minimized and the focus is already NULL by then. Similarly,
+ // we receive the activation event too early and restoring
+ // focus in it fails because the window is still minimized. So
+ // we need to do it here.
+ if ( id == SC_MINIMIZE )
+ {
+ // For minimization, it's simple enough: just save the
+ // focus as usual. The important thing is that we're not
+ // minimized yet, so this works correctly.
+ DoSaveLastFocus();
+ }
+ else if ( id == SC_RESTORE )
+ {
+ // For restoring, it's trickier as DefWindowProc() sets
+ // focus to the window itself. So run it first and restore
+ // our saved focus only afterwards.
+ processed = true;
+ rc = wxTopLevelWindowBase::MSWWindowProc(message,
+ wParam, lParam);
+
+ DoRestoreLastFocus();
+ }
+
+#ifndef __WXUNIVERSAL__
+ // We need to generate events for the custom items added to the
+ // system menu if it had been created (and presumably modified).
+ // As SC_SIZE is the first of the system-defined commands, we
+ // only do this for the custom commands before it and leave
+ // SC_SIZE and everything after it to DefWindowProc().
+ if ( m_menuSystem && id < SC_SIZE )
{
if ( m_menuSystem->MSWCommand(0 /* unused anyhow */, id) )
processed = true;
}
- }
#endif // #ifndef __WXUNIVERSAL__
+ }
break;
}
}
#endif // !__WXWINCE__
+ if ( !title.empty() )
+ {
+ ::SetWindowText(GetHwnd(), title.t_str());
+ }
+
+ SubclassWin(m_hWnd);
+
#if !defined(__WXWINCE__) || defined(__WINCE_STANDARDSDK__)
// move the dialog to its initial position without forcing repainting
int x, y, w, h;
// Let the system position the window, just set its size.
::SetWindowPos(GetHwnd(), 0,
0, 0, w, h,
- SWP_NOMOVE | SWP_NOZORDER);
+ SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE);
}
else // Move the window to the desired location and set its size too.
{
}
#endif // !__WXWINCE__
- if ( !title.empty() )
- {
- ::SetWindowText(GetHwnd(), title.wx_str());
- }
-
- SubclassWin(m_hWnd);
-
#ifdef __SMARTPHONE__
// Work around title non-display glitch
Show(false);
#endif
return MSWCreate(MSWGetRegisteredClassName(),
- title.wx_str(), pos, sz, flags, exflags);
+ title.t_str(), pos, sz, flags, exflags);
}
bool wxTopLevelWindowMSW::Create(wxWindow *parent,
}
else if ( m_iconized )
{
- // iconize and show
+ // We were iconized while we were hidden, so now we need to show
+ // the window in iconized state.
nShowCmd = SW_MINIMIZE;
}
+ else if ( ::IsIconic(GetHwnd()) )
+ {
+ // We were restored while we were hidden, so now we need to show
+ // the window in its normal state.
+ //
+ // As below, don't activate some kinds of windows.
+ if ( HasFlag(wxFRAME_TOOL_WINDOW) || !IsEnabled() )
+ nShowCmd = SW_SHOWNOACTIVATE;
+ else
+ nShowCmd = SW_RESTORE;
+ }
else // just show
{
// we shouldn't use SW_SHOW which also activates the window for
return true;
}
+void wxTopLevelWindowMSW::Raise()
+{
+ ::SetForegroundWindow(GetHwnd());
+}
+
// ----------------------------------------------------------------------------
// wxTopLevelWindowMSW maximize/minimize
// ----------------------------------------------------------------------------
}
else // hidden
{
- // iconizing the window shouldn't show it so just remember that we need
- // to become iconized when shown later
- m_iconized = true;
+ // iconizing the window shouldn't show it so just update the internal
+ // state (otherwise it's done by DoShowWindow() itself)
+ m_iconized = iconize;
}
}
{
const wxSize size(::GetSystemMetrics(smX), ::GetSystemMetrics(smY));
- // Try the exact size first.
- wxIcon icon = icons.GetIconOfExactSize(size);
-
- if ( !icon.IsOk() )
- {
- // If we didn't find any, set at least some icon: it will look scaled
- // and ugly but in practice it's impossible to prevent this because not
- // everyone can provide the icons in all sizes used by all versions of
- // Windows in all DPIs (this would include creating them in at least
- // 14, 16, 22, 32, 48, 64 and 128 pixel sizes).
- icon = icons.GetIcon(size);
- }
+ wxIcon icon = icons.GetIcon(size, wxIconBundle::FALLBACK_NEAREST_LARGER);
if ( !icon.IsOk() )
return false;
return true;
}
-#ifndef __WXWINCE__
-
-bool wxTopLevelWindowMSW::SetShape(const wxRegion& region)
-{
- wxCHECK_MSG( HasFlag(wxFRAME_SHAPED), false,
- wxT("Shaped windows must be created with the wxFRAME_SHAPED style."));
-
- // The empty region signifies that the shape should be removed from the
- // window.
- if ( region.IsEmpty() )
- {
- if (::SetWindowRgn(GetHwnd(), NULL, TRUE) == 0)
- {
- wxLogLastError(wxT("SetWindowRgn"));
- return false;
- }
- return true;
- }
-
- // Windows takes ownership of the region, so
- // we'll have to make a copy of the region to give to it.
- DWORD noBytes = ::GetRegionData(GetHrgnOf(region), 0, NULL);
- RGNDATA *rgnData = (RGNDATA*) new char[noBytes];
- ::GetRegionData(GetHrgnOf(region), noBytes, rgnData);
- HRGN hrgn = ::ExtCreateRegion(NULL, noBytes, rgnData);
- delete[] (char*) rgnData;
-
- // SetWindowRgn expects the region to be in coordinants
- // relative to the window, not the client area. Figure
- // out the offset, if any.
- RECT rect;
- DWORD dwStyle = ::GetWindowLong(GetHwnd(), GWL_STYLE);
- DWORD dwExStyle = ::GetWindowLong(GetHwnd(), GWL_EXSTYLE);
- ::GetClientRect(GetHwnd(), &rect);
- ::AdjustWindowRectEx(&rect, dwStyle, ::GetMenu(GetHwnd()) != NULL, dwExStyle);
- ::OffsetRgn(hrgn, -rect.left, -rect.top);
-
- // Now call the shape API with the new region.
- if (::SetWindowRgn(GetHwnd(), hrgn, TRUE) == 0)
- {
- wxLogLastError(wxT("SetWindowRgn"));
- return false;
- }
- return true;
-}
-
-#endif // !__WXWINCE__
-
void wxTopLevelWindowMSW::RequestUserAttention(int flags)
{
// check if we can use FlashWindowEx(): unfortunately a simple test for
return (os_type == wxOS_WINDOWS_NT && ver_major >= 5);
}
-void wxTopLevelWindowMSW::DoEnable(bool enable)
-{
- wxTopLevelWindowBase::DoEnable(enable);
-
- // Enabling or disabling a window may change its appearance. Unfortunately,
- // in at least some situation, toplevel windows don't repaint themselves,
- // so we have to issue explicit refresh to avoid rendering artifacts.
- //
- // TODO: find out just what exactly is wrong here
- Refresh();
-}
-
void wxTopLevelWindowMSW::DoFreeze()
{
// do nothing: freezing toplevel window causes paint and mouse events
// wxTopLevelWindow event handling
// ----------------------------------------------------------------------------
-// Default activation behaviour - set the focus for the first child
-// subwindow found.
+void wxTopLevelWindowMSW::DoSaveLastFocus()
+{
+ if ( m_iconized )
+ return;
+
+ // remember the last focused child if it is our child
+ m_winLastFocused = FindFocus();
+
+ if ( m_winLastFocused )
+ {
+ // and don't remember it if it's a child from some other frame
+ if ( wxGetTopLevelParent(m_winLastFocused) != this )
+ {
+ m_winLastFocused = NULL;
+ }
+ }
+}
+
+void wxTopLevelWindowMSW::DoRestoreLastFocus()
+{
+ wxWindow *parent = m_winLastFocused ? m_winLastFocused->GetParent()
+ : NULL;
+ if ( !parent )
+ {
+ parent = this;
+ }
+
+ wxSetFocusToChild(parent, &m_winLastFocused);
+}
+
void wxTopLevelWindowMSW::OnActivate(wxActivateEvent& event)
{
if ( event.GetActive() )
{
+ // We get WM_ACTIVATE before being restored from iconized state, so we
+ // can be still iconized here. In this case, avoid restoring the focus
+ // as it doesn't work anyhow and we will do when we're really restored.
+ if ( m_iconized )
+ {
+ event.Skip();
+ return;
+ }
+
// restore focus to the child which was last focused unless we already
// have it
wxLogTrace(wxT("focus"), wxT("wxTLW %p activated."), m_hWnd);
wxWindow *winFocus = FindFocus();
if ( !winFocus || wxGetTopLevelParent(winFocus) != this )
- {
- wxWindow *parent = m_winLastFocused ? m_winLastFocused->GetParent()
- : NULL;
- if ( !parent )
- {
- parent = this;
- }
-
- wxSetFocusToChild(parent, &m_winLastFocused);
- }
+ DoRestoreLastFocus();
}
else // deactivating
{
- // remember the last focused child if it is our child
- m_winLastFocused = FindFocus();
-
- if ( m_winLastFocused )
- {
- // let it know that it doesn't have focus any more
- // But this will already be done via WM_KILLFOCUS, so we'll get two kill
- // focus events if we call it explicitly.
- // m_winLastFocused->HandleKillFocus((WXHWND)NULL);
-
- // and don't remember it if it's a child from some other frame
- if ( wxGetTopLevelParent(m_winLastFocused) != this )
- {
- m_winLastFocused = NULL;
- }
- }
+ DoSaveLastFocus();
wxLogTrace(wxT("focus"),
wxT("wxTLW %p deactivated, last focused: %p."),