+You should always use wxICON and wxBITMAP macros because they work for any
+platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
+are more short and clear than versions with {\tt \#ifdef}s. Even better,
+use the same XPMs on all platforms.
+
+\subsection{Supported bitmap file formats}\label{supportedbitmapformats}
+
+The following lists the formats handled on different platforms. Note
+that missing or partially-implemented formats are automatically supplemented
+by the \helpref{wxImage}{wximage} to load the data, and then converting
+it to wxBitmap form. Note that using wxImage is the preferred way to
+load images in wxWidgets, with the exception of resources (XPM-files or
+native Windows resources). Writing an image format handler for wxImage
+is also far easier than writing one for wxBitmap, because wxImage has
+exactly one format on all platforms whereas wxBitmap can store pixel data
+very differently, depending on colour depths and platform.
+
+\wxheading{wxBitmap}
+
+Under Windows, wxBitmap may load the following formats:
+
+\begin{itemize}\itemsep=0pt
+\item Windows bitmap resource (wxBITMAP\_TYPE\_BMP\_RESOURCE)
+\item Windows bitmap file (wxBITMAP\_TYPE\_BMP)
+\item XPM data and file (wxBITMAP\_TYPE\_XPM)
+\item All formats that are supported by the \helpref{wxImage}{wximage} class.
+\end{itemize}
+
+Under wxGTK, wxBitmap may load the following formats:
+
+\begin{itemize}\itemsep=0pt
+\item XPM data and file (wxBITMAP\_TYPE\_XPM)
+\item All formats that are supported by the \helpref{wxImage}{wximage} class.
+\end{itemize}
+
+Under wxMotif and wxX11, wxBitmap may load the following formats: