\twocolitem{\windowstyle{wxTAB\_TRAVERSAL}}{Use this to enable tab traversal for non-dialog windows.}
\twocolitem{\windowstyle{wxVSCROLL}}{Use this style to enable a vertical scrollbar.}
\twocolitem{\windowstyle{wxHSCROLL}}{Use this style to enable a horizontal scrollbar.}
+\twocolitem{\windowstyle{wxCLIP\_CHILDREN}}{Use this style to eliminate flicker caused by the background being
+repainted, then children being painted over them. Windows-only.}
\end{twocollist}
See also \helpref{window styles overview}{windowstyles}.
\constfunc{virtual void}{ClientToScreen}{\param{int* }{x}, \param{int* }{y}}
+\constfunc{virtual wxPoint}{ClientToScreen}{\param{const wxPoint\&}{ pt}}
+
Converts to screen coordinates from coordinates relative to this window.
\docparam{x}{A pointer to a integer value for the x coordinate. Pass the client coordinate in, and
\docparam{y}{A pointer to a integer value for the y coordinate. Pass the client coordinate in, and
a screen coordinate will be passed out.}
+\docparam{pt}{The client position for the second form of the function.}
+
\membersection{wxWindow::Close}\label{wxwindowclose}
\func{virtual bool}{Close}{\param{const bool}{ force = FALSE}}
\helpref{wxWindow::Destroy}{wxwindowdestroy},\rtfsp
\helpref{wxCloseEvent}{wxcloseevent}
+\membersection{wxWindow::ConvertDialogToPixels}\label{wxwindowconvertdialogtopixels}
+
+\func{wxPoint}{ConvertDialogToPixels}{\param{const wxPoint\&}{ pt}}
+
+\func{wxSize}{ConvertDialogToPixels}{\param{const wxSize\&}{ sz}}
+
+Converts a point or size from dialog units to pixels.
+
+For the x dimension, the dialog units are multiplied by the average character width
+and then divided by 4.
+
+For the y dimension, the dialog units are multiplied by the average character height
+and then divided by 8.
+
+\wxheading{Remarks}
+
+Dialog units are used for maintaining a dialog's proportions even if the font changes.
+Dialogs created using Dialog Editor optionally use dialog units.
+
+You can also use these functions programmatically. A convenience macro is defined:
+
+{\small
+\begin{verbatim}
+#define wxDLG_UNIT(parent, pt) parent->ConvertDialogToPixels(pt)
+\end{verbatim}
+}
+
+\wxheading{See also}
+
+\helpref{wxWindow::ConvertPixelsToDialog}{wxwindowconvertpixelstodialog}
+
+\membersection{wxWindow::ConvertPixelsToDialog}\label{wxwindowconvertpixelstodialog}
+
+\func{wxPoint}{ConvertPixelsToDialog}{\param{const wxPoint\&}{ pt}}
+
+\func{wxSize}{ConvertPixelsToDialog}{\param{const wxSize\&}{ sz}}
+
+Converts a point or size from pixels to dialog units.
+
+For the x dimension, the pixels are multiplied by 4 and then divided by the average
+character width.
+
+For the y dimension, the pixels are multipled by 8 and then divided by the average
+character height.
+
+\wxheading{Remarks}
+
+Dialog units are used for maintaining a dialog's proportions even if the font changes.
+Dialogs created using Dialog Editor optionally use dialog units.
+
+\wxheading{See also}
+
+\helpref{wxWindow::ConvertDialogToPixels}{wxwindowconvertdialogtopixels}
+
\membersection{wxWindow::Destroy}\label{wxwindowdestroy}
\func{virtual bool}{Destroy}{\void}
\helpref{wxWindow::SetFocus}{wxwindowsetfocus}
+\membersection{wxWindow::FindWindow}\label{wxwindowfindwindow}
+
+\func{wxWindow*}{FindWindow}{\param{long}{ id}}
+
+Find a child of this window, by identifier.
+
+\func{wxWindow*}{FindWindow}{\param{const wxString\&}{ name}}
+
+Find a child of this window, by name.
+
\membersection{wxWindow::Fit}\label{wxwindowfit}
\func{virtual void}{Fit}{\void}
\constfunc{virtual void}{GetClientSize}{\param{int* }{width}, \param{int* }{height}}
+\constfunc{virtual wxSize}{GetClientSize}{\void}
+
This gets the size of the window `client area' in pixels. The client area is the
area which may be drawn on by the programmer, excluding title bar, border etc.
Returns the parent of the window, or NULL if there is no parent.
+\membersection{wxWindow::GetRect}\label{wxwindowgetrect}
+
+\constfunc{virtual wxRect}{GetRect}{\void}
+
+Returns the size and position of the window as a \helpref{wxRect}{wxrect} object.
+
\membersection{wxWindow::GetReturnCode}\label{wxwindowgetreturncode}
\func{int}{GetReturnCode}{\void}
\helpref{wxWindow::SetScrollbar}{wxwindowsetscrollbar}
-\membersection{wxWindow::GetSize}
+\membersection{wxWindow::GetSize}\label{wxwindowgetsize}
\constfunc{virtual void}{GetSize}{\param{int* }{width}, \param{int* }{height}}
+\constfunc{virtual wxSize}{GetSize}{\void}
+
This gets the size of the entire window in pixels.
\wxheading{Parameters}
\helpref{wxWindow::SetTitle}{wxwindowsettitle}
+\membersection{wxWindow::GetUpdateRegion}\label{wxwindowgetupdateregion}
+
+\constfunc{virtual wxRegion}{GetUpdateRegion}{\void}
+
+Returns the region specifying which parts of the window have been damaged. Should
+only be called within an \helpref{OnPaint}{wxwindowonpaint} event handler.
+
+\wxheading{See also}
+
+\helpref{wxRegion}{wxregion}, \helpref{wxRegionIterator}{wxregioniterator}, \helpref{wxWindow::OnPaint}{wxwindowonpaint}
+
\membersection{wxWindow::GetWindowStyleFlag}
\constfunc{long}{GetWindowStyleFlag}{\void}
\func{void}{Move}{\param{int}{ x}, \param{int}{ y}}
+\func{void}{Move}{\param{const wxPoint\&}{ pt}}
+
Moves the window to the given position.
\wxheading{Parameters}
\docparam{y}{Required y position.}
+\docparam{pt}{\helpref{wxPoint}{wxpoint} object representing the position.}
+
\wxheading{Remarks}
Implementations of SetSize can also implicitly implement the
\wxheading{Remarks}
-Derive your own class to handle this message. The default handler returns FALSE.
+Derive your own class to handle this message. The default handler returns TRUE.
\wxheading{See also}
destroy the window using \helpref{wxWindow::Destroy}{wxwindowdestroy}.
If not, it is up to you whether you respond by destroying the window.
+(Note: GetForce is now superceded by CanVeto. So to test whether forced destruction of
+the window is required, test for the negative of CanVeto. If CanVeto returns FALSE,
+it is not possible to skip window deletion.)
+
+If you don't destroy the window, you should call \helpref{wxCloseEvent::Veto}{wxcloseeventveto} to
+let the calling code know that you did not destroy the window. This allows the \helpref{wxWindow::Close}{wxwindowclose} function
+to return TRUE or FALSE depending on whether the close instruction was honoured or not.
+
\wxheading{Remarks}
The \helpref{wxWindow::OnClose}{wxwindowonclose} virtual function remains
\helpref{wxWindow::Close}{wxwindowclose},\rtfsp
\helpref{wxWindow::OnClose}{wxwindowonclose},\rtfsp
\helpref{wxWindow::Destroy}{wxwindowdestroy},\rtfsp
-\helpref{wxCloseEvent}{wxcloseevent}
-
-\membersection{wxWindow::OnDefaultAction}\label{wxwindowondefaultaction}
-
-\func{virtual void}{OnDefaultAction}{\param{wxControl* }{control}}
-
-Called when the user initiates the default action for a panel or
-dialog box, for example by double clicking on a listbox.
-
-\wxheading{Parameters}
-
-\docparam{control}{The control which caused the default action.}
-
-\wxheading{Remarks}
-
-TODO: eliminate this?? Or keep it for backward compatibility?
+\helpref{wxCloseEvent}{wxcloseevent},\rtfsp
+\helpref{wxApp::OnQueryEndSession}{wxapponqueryendsession},\rtfsp
+\helpref{wxApp::OnEndSession}{wxapponendsession}
\membersection{wxWindow::OnDropFiles}\label{wxwindowondropfiles}
some calculations using the current view position to obtain logical,
scrolled units.
-Here is an example of using the \helpref{wxUpdateIterator}{wxupdateiterator} class:
+Here is an example of using the \helpref{wxRegionIterator}{wxregioniterator} class:
{\small%
\begin{verbatim}
ViewStart(&vbX,&vbY);
int vX,vY,vW,vH; // Dimensions of client area in pixels
- wxUpdateIterator upd(this); // get the update rect list
+ wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
while (upd)
{
\helpref{wxPaintDC}{wxpaintdc},\rtfsp
\helpref{Event handling overview}{eventhandlingoverview}
-\membersection{wxWindow::OnScroll}\label{wxwindowonscroll}
-
\func{void}{OnScroll}{\param{wxScrollEvent\& }{event}}
Called when a scroll event is received from one of the window's built-in scrollbars.
\docparam{child}{Child window to remove.}
-\membersection{wxWindow::ScreenToClient}
+\membersection{wxWindow::ScreenToClient}\label{wxwindowscreentoclient}
\constfunc{virtual void}{ScreenToClient}{\param{int* }{x}, \param{int* }{y}}
+\constfunc{virtual wxPoint}{ScreenToClient}{\param{const wxPoint\& }{pt}}
+
Converts from screen to client window coordinates.
\wxheading{Parameters}
\docparam{y}{Stores the screen x coordinate and receives the client x coordinate.}
+\docparam{pt}{The screen position for the second form of the function.}
+
\membersection{wxWindow::ScrollWindow}\label{wxwindowscrollwindow}
\func{virtual void}{ScrollWindow}{\param{int }{dx}, \param{int }{dy}, \param{const wxRect*}{ rect = NULL}}
Use this function to optimise your scrolling implementations, to minimise the area that must be
redrawn.
+\membersection{wxWindow::SetAcceleratorTable}\label{wxwindowsetacceleratortable}
+
+\func{virtual void}{SetAcceleratorTable}{\param{const wxAcceleratorTable\&}{ accel}}
+
+Sets the accelerator table for this window. See \helpref{wxAcceleratorTable}{wxacceleratortable}.
+
\membersection{wxWindow::SetAutoLayout}\label{wxwindowsetautolayout}
\func{void}{SetAutoLayout}{\param{const bool}{ autoLayout}}
\wxheading{See also}
\helpref{wxWindow::SetScrollPos}{wxwindowsetscrollpos},\rtfsp
-\helpref{wxWindow::SetScrollRange}{wxwindowsetscrollpage},\rtfsp
\helpref{wxWindow::GetScrollPos}{wxwindowsetscrollpos},\rtfsp
-\helpref{wxWindow::GetScrollRange}{wxwindowsetscrollrange},\rtfsp
-\helpref{wxWindow::GetScrollPage}{wxwindowsetscrollrange},\rtfsp
+\helpref{wxWindow::GetScrollPage}{wxwindowsetscrollpage},\rtfsp
\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxScrolledWindow}{wxscrolledwindow}
\end{comment}
\helpref{wxWindow::SetScrollbar}{wxwindowsetscrollbar},\rtfsp
\helpref{wxWindow::GetScrollPos}{wxwindowsetscrollpos},\rtfsp
-\helpref{wxWindow::GetScrollRange}{wxwindowsetscrollrange},\rtfsp
-\helpref{wxWindow::GetScrollThumb}{wxwindowsetscrollthumb},\rtfsp
+\helpref{wxWindow::GetScrollThumb}{wxwindowgetscrollthumb},\rtfsp
\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxScrolledWindow}{wxscrolledwindow}
\begin{comment}
\helpref{wxWindow::SetScrollPos}{wxwindowsetscrollpos},\rtfsp
\helpref{wxWindow::SetScrollPage}{wxwindowsetscrollpage},\rtfsp
\helpref{wxWindow::GetScrollPos}{wxwindowsetscrollpos},\rtfsp
-\helpref{wxWindow::GetScrollRange}{wxwindowsetscrollrange},\rtfsp
-\helpref{wxWindow::GetScrollPage}{wxwindowsetscrollrange},\rtfsp
+\helpref{wxWindow::GetScrollPage}{wxwindowsetscrollpage},\rtfsp
\helpref{wxScrollBar}{wxscrollbar}, \helpref{wxScrolledWindow}{wxscrolledwindow}
\end{comment}
\func{virtual void}{SetSize}{\param{int}{ x}, \param{int}{ y}, \param{int}{ width}, \param{int}{ height},
\param{int}{ sizeFlags = wxSIZE\_AUTO}}
+\func{virtual void}{SetSize}{\param{const wxRect\&}{ rect}}
+
Sets the size and position of the window in pixels.
\func{virtual void}{SetSize}{\param{int}{ width}, \param{int}{ height}}
+\func{virtual void}{SetSize}{\param{const wxSize\&}{ size}}
+
Sets the size of the window in pixels.
\wxheading{Parameters}
\docparam{height}{Required height position in pixels, or -1 to indicate that the existing
value should be used.}
+\docparam{size}{\helpref{wxSize}{wxsize} object for setting the size.}
+
+\docparam{rect}{\helpref{wxRect}{wxrect} object for setting the position and size.}
+
\docparam{sizeFlags}{Indicates the interpretation of other parameters. It is a bit list of the following:
{\bf wxSIZE\_AUTO\_WIDTH}: a -1 width value is taken to indicate
\func{virtual void}{SetClientSize}{\param{int}{ width}, \param{int}{ height}}
+\func{virtual void}{SetClientSize}{\param{const wxSize\&}{ size}}
+
This sets the size of the window client area in pixels. Using this function to size a window
tends to be more device-independent than \helpref{wxWindow::SetSize}{wxwindowsetsize}, since the application need not
worry about what dimensions the border or title bar have when trying to fit the window
\docparam{height}{The required client area height.}
+\docparam{size}{The required client size.}
+
\membersection{wxWindow::SetPalette}
\func{virtual void}{SetPalette}{\param{wxPalette* }{palette}}