+Most Mac OS X developers should start by downloading and installing Xcode
+from http://developer.apple.com. It is a free IDE from Apple that provides
+all of the tools you need for working with wxWidgets.
+
+After Xcode is installed, download either wxWidgets-{version}.tar.gz or
+wxMac-{version}.tar.gz and then double-click on it to unpack it to create
+a wxWidgets directory.
+
+Next use Terminal (under Applications, Utilities, Terminal) to access a command
+prompt. Use cd to change directories to your wxWidgets directory and execute
+one of the following sets of commands from the wxWidgets directory.
+
+For Carbon, you'll need to have Xcode 3.x installed (you can also have Xcode 4.x
+installed, but the Carbon build needs 3.x, and the /Developer directory which is
+installed when you install Xcode 3.x.
+
+---------
+
+# Build the library for Cocoa (wxWidgets 2.9.0 and later)
+mkdir build-cocoa-debug
+cd build-cocoa-debug
+../configure --with-osx_cocoa --enable-debug
+make
+# Build the samples and demos
+cd samples; make;cd ..
+cd demos; make;cd ..
+
+---------
+
+# Build the library for Carbon
+mkdir build-carbon-debug
+cd build-carbon-debug
+../configure --enable-debug --disable-shared --enable-macosx_arch=i386 --with-macosx-sdk=/Developer/SDKs/MacOSX10.6.sdk CC=/Developer/usr/bin/gcc-4.2 CXX=/Developer/usr/bin/g++-4.2 LD=/Developer/usr/bin/ld
+make
+# Build the samples and demos
+cd samples;make;cd ..
+cd demos; make;cd ..
+
+---------