// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "glcanvas.h"
#endif
#include "wx/settings.h"
#include "wx/intl.h"
#include "wx/log.h"
+ #include "wx/app.h"
#endif
#include "wx/msw/private.h"
+// DLL options compatibility check:
+#include "wx/build.h"
+WX_CHECK_BUILD_OPTIONS("wxGL")
+
#include "wx/glcanvas.h"
+/*
+ The following two compiler directives are specific to the Microsoft Visual
+ C++ family of compilers
+
+ Fundementally what they do is instruct the linker to use these two libraries
+ for the resolution of symbols. In essence, this is the equivalent of adding
+ these two libraries to either the Makefile or project file.
+
+ This is NOT a recommended technique, and certainly is unlikely to be used
+ anywhere else in wxWindows given it is so specific to not only wxMSW, but
+ also the VC compiler. However, in the case of opengl support, it's an
+ applicable technique as opengl is optional in setup.h This code (wrapped by
+ wxUSE_GLCANVAS), now allows opengl support to be added purely by modifying
+ setup.h rather than by having to modify either the project or DSP fle.
+
+ See MSDN for further information on the exact usage of these commands.
+*/
+#ifdef _MSC_VER
+# pragma comment( lib, "opengl32" )
+# pragma comment( lib, "glu32" )
+#endif
+
+
static const wxChar *wxGLCanvasClassName = wxT("wxGLCanvasClass");
static const wxChar *wxGLCanvasClassNameNoRedraw = wxT("wxGLCanvasClassNR");