// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "control.h"
#endif
#include "wx/msw/private.h"
-#if defined(__WIN95__) && !((defined(__GNUWIN32_OLD__) || defined(__TWIN32__)) && !defined(__CYGWIN10__))
+#if defined(__WIN95__) && !(defined(__GNUWIN32_OLD__) && !defined(__CYGWIN10__))
#include <commctrl.h>
#endif
// Item members
wxControl::wxControl()
{
-#if WXWIN_COMPATIBILITY
- m_callback = 0;
-#endif // WXWIN_COMPATIBILITY
}
wxControl::~wxControl()
const wxPoint& pos,
const wxSize& size,
long style,
- const wxValidator& validator,
+ const wxValidator& wxVALIDATOR_PARAM(validator),
const wxString& name)
{
if ( !wxWindow::Create(parent, id, pos, size, style, name) )
// if no extended style given, determine it ourselves
if ( exstyle == (WXDWORD)-1 )
{
-// exstyle = Determine3DEffects(WS_EX_CLIENTEDGE, &want3D);
exstyle = 0;
- (void) MSWGetStyle(GetWindowStyle(), & exstyle) ;
+ (void) MSWGetStyle(GetWindowStyle(), &exstyle);
}
// all controls should have this style
return TRUE;
}
+wxBorder wxControl::GetDefaultBorder() const
+{
+ // we want to automatically give controls a sunken style (confusingly,
+ // it may not really mean sunken at all as we map it to WS_EX_CLIENTEDGE
+ // which is not sunken at all under Windows XP -- rather, just the default)
+ return wxBORDER_SUNKEN;
+}
+
wxSize wxControl::DoGetBestSize() const
{
return wxSize(DEFAULT_ITEM_WIDTH, DEFAULT_ITEM_HEIGHT);
bool wxControl::ProcessCommand(wxCommandEvent& event)
{
-#if WXWIN_COMPATIBILITY
- if ( m_callback )
- {
- (void)(*m_callback)(*this, event);
-
- return TRUE;
- }
- else
-#endif // WXWIN_COMPATIBILITY
-
return GetEventHandler()->ProcessEvent(event);
}
HBRUSH hBrush = ::CreateSolidBrush(wxColourToRGB(GetBackgroundColour()));
HDC hdc = GetHdcOf((*event.GetDC()));
+
+#ifndef __WXWINCE__
int mode = ::SetMapMode(hdc, MM_TEXT);
+#endif
::FillRect(hdc, &rect, hBrush);
::DeleteObject(hBrush);
+
+#ifndef __WXWINCE__
::SetMapMode(hdc, mode);
+#endif
}
WXHBRUSH wxControl::OnCtlColor(WXHDC pDC, WXHWND WXUNUSED(pWnd), WXUINT WXUNUSED(nCtlColor),
#endif // wxUSE_CTL3D
HDC hdc = (HDC)pDC;
- if (GetParent()->GetTransparentBackground())
- SetBkMode(hdc, TRANSPARENT);
- else
- SetBkMode(hdc, OPAQUE);
-
wxColour colBack = GetBackgroundColour();
::SetBkColor(hdc, wxColourToRGB(colBack));