const wxBitmap& GetSelectedBitmap(void) const { return m_vSelectedBitmap; }
wxBitmap& GetSelectedBitmap(void) { return m_vSelectedBitmap; }
+ void UpdateClipBox();
+
protected:
virtual void DoFloodFill( wxCoord vX
,wxCoord vY
bool m_bOwnsDC:1;
//
- // our HDC and its usage count: we only free it when the usage count drops
- // to 0
+ // our HDC
//
WXHDC m_hDC;
- int m_nDCCount;
//
// Store all old GDI objects when do a SelectObject, so we can select them