A class for performing various debugging and memory tracing
operations. Full functionality (such as printing out objects
-currently allocated) is only present in a debugging build of wxWindows,
+currently allocated) is only present in a debugging build of wxWidgets,
i.e. if the \_\_WXDEBUG\_\_ symbol is defined. wxDebugContext
and related functions and macros can be compiled out by setting
wxUSE\_DEBUG\_CONTEXT to 0 is setup.h
\wxheading{Return value}
-TRUE if the function succeeded, FALSE otherwise.
+true if the function succeeded, false otherwise.
\membersection{wxDebugContext::GetCheckPrevious}\label{wxdebugcontextgetcheckprevious}
\func{bool}{GetCheckPrevious}{\void}
-Returns TRUE if the memory allocator checks all previous memory blocks for errors.
-By default, this is FALSE since it slows down execution considerably.
+Returns true if the memory allocator checks all previous memory blocks for errors.
+By default, this is false since it slows down execution considerably.
\wxheading{See also}
\func{bool}{GetDebugMode}{\void}
-Returns TRUE if debug mode is on. If debug mode is on, the wxObject new and delete
+Returns true if debug mode is on. If debug mode is on, the wxObject new and delete
operators store or use information about memory allocation. Otherwise,
a straight malloc and free will be performed by these operators.
\func{bool}{HasStream}{\void}
-Returns TRUE if there is a stream currently associated
+Returns true if there is a stream currently associated
with the debug context.
This is obsolete, replaced by \helpref{wxLog}{wxlog} functionality.
\membersection{wxDebugContext::PrintStatistics}\label{wxdebugcontextprintstatistics}
-\func{bool}{PrintStatistics}{\param{bool}{ detailed = TRUE}}
+\func{bool}{PrintStatistics}{\param{bool}{ detailed = true}}
Performs a statistics analysis from the currently set checkpoint, writing
to the current debug stream. The number of object and non-object
\wxheading{Parameters}
-\docparam{detailed}{If TRUE, the function will also print how many
+\docparam{detailed}{If true, the function will also print how many
objects of each class have been allocated, and the space taken by
these class instances.}
\membersection{wxDebugContext::SetCheckpoint}\label{wxdebugcontextsetcheckpoint}
-\func{void}{SetCheckpoint}{\param{bool}{ all = FALSE}}
+\func{void}{SetCheckpoint}{\param{bool}{ all = false}}
Sets the current checkpoint: Dump and PrintStatistics operations will
be performed from this point on. This allows you to ignore allocations
\wxheading{Parameters}
-\docparam{all}{If TRUE, the checkpoint is reset to include all
+\docparam{all}{If true, the checkpoint is reset to include all
memory allocations since the program started.}
\membersection{wxDebugContext::SetCheckPrevious}\label{wxdebugcontextsetcheckprevious}
\func{void}{SetCheckPrevious}{\param{bool}{ check}}
Tells the memory allocator to check all previous memory blocks for errors.
-By default, this is FALSE since it slows down execution considerably.
+By default, this is false since it slows down execution considerably.
\wxheading{See also}