//
// please use wxRenderer::DrawBorder() instead of DrawSunkenEdge(); there is no
// replacement for TileBitmap() but it doesn't seem to be very useful anyhow
-#ifdef WXWIN_COMPATIBILITY_2_8
+#if WXWIN_COMPATIBILITY_2_8
/*
* wxEffects: various 3D effects
#include "wx/gdicmn.h"
#include "wx/dc.h"
-class WXDLLEXPORT wxEffectsImpl: public wxObject
+class WXDLLIMPEXP_CORE wxEffectsImpl: public wxObject
{
public:
// Assume system colours