MyCanvas::MyCanvas( wxWindow *parent, wxWindowID id,
const wxPoint &pos, const wxSize &size )
MyCanvas::MyCanvas( wxWindow *parent, wxWindowID id,
const wxPoint &pos, const wxSize &size )
- : wxScrolledWindow( parent, id, pos, size, wxSUNKEN_BORDER )
+ : wxScrolledWindow( parent, id, pos, size, wxSUNKEN_BORDER | wxTAB_TRAVERSAL )
(void) new wxButton( this, -1, "wxButton", wxPoint(10,10) );
(void) new wxTextCtrl( this, -1, "wxTextCtrl", wxPoint(10,50) );
(void) new wxButton( this, -1, "wxButton", wxPoint(10,10) );
(void) new wxTextCtrl( this, -1, "wxTextCtrl", wxPoint(10,50) );
- (void) new wxCheckBox( this, -1, "Disable", wxPoint(10,90) );
+ (void) new wxRadioButton( this, -1, "Disable", wxPoint(10,90) );