// this is where _beginthreadex() is declared
#include <process.h>
- // the return type of the thread function entry point
+ // the return type of the thread function entry point: notice that this
+ // type can't hold a pointer under Win64
typedef unsigned THREAD_RETVAL;
// the calling convention of the thread function entry point
#define THREAD_CALLCONV WINAPI
#endif
+static const THREAD_RETVAL THREAD_ERROR_EXIT = (THREAD_RETVAL)-1;
+
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
// id of the main thread - the one which can call GUI functions without first
// calling wxMutexGuiEnter()
-static DWORD gs_idMainThread = 0;
+wxThreadIdType wxThread::ms_idMainThread = 0;
// if it's false, some secondary thread is holding the GUI lock
static bool gs_bGuiOwnedByMainThread = true;
// wxCriticalSection
// ----------------------------------------------------------------------------
-wxCriticalSection::wxCriticalSection()
+wxCriticalSection::wxCriticalSection( wxCriticalSectionType WXUNUSED(critSecType) )
{
wxCOMPILE_TIME_ASSERT( sizeof(CRITICAL_SECTION) <= sizeof(wxCritSectBuffer),
wxCriticalSectionBufferTooSmall );
HANDLE m_mutex;
- DECLARE_NO_COPY_CLASS(wxMutexInternal)
+ unsigned long m_owningThread;
+ wxMutexType m_type;
+
+ wxDECLARE_NO_COPY_CLASS(wxMutexInternal);
};
// all mutexes are recursive under Win32 so we don't use mutexType
-wxMutexInternal::wxMutexInternal(wxMutexType WXUNUSED(mutexType))
+wxMutexInternal::wxMutexInternal(wxMutexType mutexType)
{
// create a nameless (hence intra process and always private) mutex
m_mutex = ::CreateMutex
NULL // no name
);
+ m_type = mutexType;
+ m_owningThread = 0;
+
if ( !m_mutex )
{
- wxLogLastError(_T("CreateMutex()"));
+ wxLogLastError(wxT("CreateMutex()"));
}
+
}
wxMutexInternal::~wxMutexInternal()
{
if ( !::CloseHandle(m_mutex) )
{
- wxLogLastError(_T("CloseHandle(mutex)"));
+ wxLogLastError(wxT("CloseHandle(mutex)"));
}
}
}
wxMutexError wxMutexInternal::LockTimeout(DWORD milliseconds)
{
- DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
- if ( rc == WAIT_ABANDONED )
+ if (m_type == wxMUTEX_DEFAULT)
{
- // the previous caller died without releasing the mutex, but now we can
- // really lock it
- wxLogDebug(_T("WaitForSingleObject() returned WAIT_ABANDONED"));
-
- // use 0 timeout, normally we should always get it
- rc = ::WaitForSingleObject(m_mutex, 0);
+ // Don't allow recursive
+ if (m_owningThread != 0)
+ {
+ if (m_owningThread == wxThread::GetCurrentId())
+ return wxMUTEX_DEAD_LOCK;
+ }
}
+ DWORD rc = ::WaitForSingleObject(m_mutex, milliseconds);
switch ( rc )
{
+ case WAIT_ABANDONED:
+ // the previous caller died without releasing the mutex, so even
+ // though we did get it, log a message about this
+ wxLogDebug(wxT("WaitForSingleObject() returned WAIT_ABANDONED"));
+ // fall through
+
case WAIT_OBJECT_0:
// ok
break;
case WAIT_TIMEOUT:
return wxMUTEX_TIMEOUT;
- case WAIT_ABANDONED: // checked for above
default:
wxFAIL_MSG(wxT("impossible return value in wxMutex::Lock"));
// fall through
case WAIT_FAILED:
- wxLogLastError(_T("WaitForSingleObject(mutex)"));
+ wxLogLastError(wxT("WaitForSingleObject(mutex)"));
return wxMUTEX_MISC_ERROR;
}
+ if (m_type == wxMUTEX_DEFAULT)
+ {
+ // required for checking recursiveness
+ m_owningThread = wxThread::GetCurrentId();
+ }
+
return wxMUTEX_NO_ERROR;
}
wxMutexError wxMutexInternal::Unlock()
{
+ // required for checking recursiveness
+ m_owningThread = 0;
+
if ( !::ReleaseMutex(m_mutex) )
{
- wxLogLastError(_T("ReleaseMutex()"));
+ wxLogLastError(wxT("ReleaseMutex()"));
return wxMUTEX_MISC_ERROR;
}
private:
HANDLE m_semaphore;
- DECLARE_NO_COPY_CLASS(wxSemaphoreInternal)
+ wxDECLARE_NO_COPY_CLASS(wxSemaphoreInternal);
};
wxSemaphoreInternal::wxSemaphoreInternal(int initialcount, int maxcount)
#endif
if ( !m_semaphore )
{
- wxLogLastError(_T("CreateSemaphore()"));
+ wxLogLastError(wxT("CreateSemaphore()"));
}
}
{
if ( !::CloseHandle(m_semaphore) )
{
- wxLogLastError(_T("CloseHandle(semaphore)"));
+ wxLogLastError(wxT("CloseHandle(semaphore)"));
}
}
}
return wxSEMA_TIMEOUT;
default:
- wxLogLastError(_T("WaitForSingleObject(semaphore)"));
+ wxLogLastError(wxT("WaitForSingleObject(semaphore)"));
}
return wxSEMA_MISC_ERROR;
}
else
{
- wxLogLastError(_T("ReleaseSemaphore"));
+ wxLogLastError(wxT("ReleaseSemaphore"));
return wxSEMA_MISC_ERROR;
}
}
// (politely, this is not Kill()!) to do it
wxThreadError WaitForTerminate(wxCriticalSection& cs,
wxThread::ExitCode *pRc,
+ wxThreadWait waitMode,
wxThread *threadToDelete = NULL);
// kill the thread unconditionally
// reaches 0 we kill the owning wxThread -- and die ourselves with it
LONG m_nRef;
- DECLARE_NO_COPY_CLASS(wxThreadInternal)
+ wxDECLARE_NO_COPY_CLASS(wxThreadInternal);
};
// small class which keeps a thread alive during its lifetime
{
wxON_BLOCK_EXIT1(DoThreadOnExit, thread);
- THREAD_RETVAL rc = (THREAD_RETVAL)-1;
+ THREAD_RETVAL rc = THREAD_ERROR_EXIT;
wxTRY
{
// store the thread object in the TLS
if ( !::TlsSetValue(gs_tlsThisThread, thread) )
{
- wxLogSysError(_("Can not start thread: error writing TLS."));
+ wxLogSysError(_("Cannot start thread: error writing TLS."));
- return (THREAD_RETVAL)-1;
+ return THREAD_ERROR_EXIT;
}
- rc = (THREAD_RETVAL)thread->Entry();
+ rc = wxPtrToUInt(thread->Entry());
}
wxCATCH_ALL( wxTheApp->OnUnhandledException(); )
/* static */
THREAD_RETVAL THREAD_CALLCONV wxThreadInternal::WinThreadStart(void *param)
{
- THREAD_RETVAL rc = (THREAD_RETVAL)-1;
+ THREAD_RETVAL rc = THREAD_ERROR_EXIT;
wxThread * const thread = (wxThread *)param;
else
rc = DoThreadStart(thread);
}
- wxSEH_HANDLE((THREAD_RETVAL)-1)
+ wxSEH_HANDLE(THREAD_ERROR_EXIT)
// save IsDetached because thread object can be deleted by joinable
bool wxThreadInternal::Create(wxThread *thread, unsigned int stackSize)
{
wxASSERT_MSG( m_state == STATE_NEW && !m_hThread,
- _T("Create()ing thread twice?") );
+ wxT("Create()ing thread twice?") );
// for compilers which have it, we should use C RTL function for thread
// creation instead of Win32 API one because otherwise we will have memory
wxThreadError wxThreadInternal::Kill()
{
- if ( !::TerminateThread(m_hThread, (DWORD)-1) )
+ m_thread->OnKill();
+
+ if ( !::TerminateThread(m_hThread, THREAD_ERROR_EXIT) )
{
wxLogSysError(_("Couldn't terminate thread"));
wxThreadError
wxThreadInternal::WaitForTerminate(wxCriticalSection& cs,
wxThread::ExitCode *pRc,
+ wxThreadWait waitMode,
wxThread *threadToDelete)
{
// prevent the thread C++ object from disappearing as long as we are using
// from Wait()) or ask it to terminate (when called from Delete())
bool shouldDelete = threadToDelete != NULL;
- wxThread::ExitCode rc = 0;
+ DWORD rc = 0;
// we might need to resume the thread if it's currently stopped
bool shouldResume = false;
Cancel();
}
+ if ( threadToDelete )
+ threadToDelete->OnDelete();
// now wait for thread to finish
if ( wxThread::IsMain() )
wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
if ( traits )
{
- result = traits->WaitForThread(m_hThread);
+ result = traits->WaitForThread(m_hThread, waitMode);
}
else // can't wait for the thread
{
{
case 0xFFFFFFFF:
// error
- wxLogSysError(_("Can not wait for thread termination"));
+ wxLogSysError(_("Cannot wait for thread termination"));
Kill();
return wxTHREAD_KILLED;
// terminated if the "if" above hadn't been taken
for ( ;; )
{
- if ( !::GetExitCodeThread(m_hThread, (LPDWORD)&rc) )
+ if ( !::GetExitCodeThread(m_hThread, &rc) )
{
wxLogLastError(wxT("GetExitCodeThread"));
- rc = (wxThread::ExitCode)-1;
+ rc = THREAD_ERROR_EXIT;
break;
}
- if ( (DWORD)rc != STILL_ACTIVE )
+ if ( rc != STILL_ACTIVE )
break;
// give the other thread some time to terminate, otherwise we may be
}
if ( pRc )
- *pRc = rc;
+ *pRc = wxUIntToPtr(rc);
// we don't need the thread handle any more in any case
Free();
- return rc == (wxThread::ExitCode)-1 ? wxTHREAD_MISC_ERROR
- : wxTHREAD_NO_ERROR;
+ return rc == THREAD_ERROR_EXIT ? wxTHREAD_MISC_ERROR : wxTHREAD_NO_ERROR;
}
bool wxThreadInternal::Suspend()
DWORD nSuspendCount = ::SuspendThread(m_hThread);
if ( nSuspendCount == (DWORD)-1 )
{
- wxLogSysError(_("Can not suspend thread %x"), m_hThread);
+ wxLogSysError(_("Cannot suspend thread %x"), m_hThread);
return false;
}
DWORD nSuspendCount = ::ResumeThread(m_hThread);
if ( nSuspendCount == (DWORD)-1 )
{
- wxLogSysError(_("Can not resume thread %x"), m_hThread);
+ wxLogSysError(_("Cannot resume thread %x"), m_hThread);
return false;
}
return thread;
}
-bool wxThread::IsMain()
-{
- return ::GetCurrentThreadId() == gs_idMainThread || gs_idMainThread == 0;
-}
-
void wxThread::Yield()
{
// 0 argument to Sleep() is special and means to just give away the rest of
::Sleep(0);
}
-void wxThread::Sleep(unsigned long milliseconds)
-{
- ::Sleep(milliseconds);
-}
-
int wxThread::GetCPUCount()
{
SYSTEM_INFO si;
#ifdef __WXWINCE__
return false;
#else
- wxASSERT_MSG( IsMain(), _T("should only be called from the main thread") );
+ wxASSERT_MSG( IsMain(), wxT("should only be called from the main thread") );
// ok only for the default one
if ( level == 0 )
DWORD_PTR dwProcMask, dwSysMask;
if ( ::GetProcessAffinityMask(hProcess, &dwProcMask, &dwSysMask) == 0 )
{
- wxLogLastError(_T("GetProcessAffinityMask"));
+ wxLogLastError(wxT("GetProcessAffinityMask"));
return false;
}
// could we set all bits?
if ( level != 0 )
{
- wxLogDebug(_T("bad level %u in wxThread::SetConcurrency()"), level);
+ wxLogDebug(wxT("bad level %u in wxThread::SetConcurrency()"), level);
return false;
}
if ( !pfnSetProcessAffinityMask )
{
- HMODULE hModKernel = ::LoadLibrary(_T("kernel32"));
+ HMODULE hModKernel = ::LoadLibrary(wxT("kernel32"));
if ( hModKernel )
{
pfnSetProcessAffinityMask = (SETPROCESSAFFINITYMASK)
// we've discovered a MT version of Win9x!
wxASSERT_MSG( pfnSetProcessAffinityMask,
- _T("this system has several CPUs but no SetProcessAffinityMask function?") );
+ wxT("this system has several CPUs but no SetProcessAffinityMask function?") );
}
if ( !pfnSetProcessAffinityMask )
if ( pfnSetProcessAffinityMask(hProcess, dwProcMask) == 0 )
{
- wxLogLastError(_T("SetProcessAffinityMask"));
+ wxLogLastError(wxT("SetProcessAffinityMask"));
return false;
}
{
wxCriticalSectionLocker lock(m_critsect);
- if ( m_internal->GetState() != STATE_NEW )
- {
- // actually, it may be almost any state at all, not only STATE_RUNNING
- return wxTHREAD_RUNNING;
- }
+ wxCHECK_MSG( m_internal->GetState() == STATE_NEW, wxTHREAD_RUNNING,
+ wxT("thread may only be started once after Create()") );
// the thread has just been created and is still suspended - let it run
return Resume();
// stopping thread
// ---------------
-wxThread::ExitCode wxThread::Wait()
+wxThread::ExitCode wxThread::Wait(wxThreadWait waitMode)
{
+ ExitCode rc = wxUIntToPtr(THREAD_ERROR_EXIT);
+
// although under Windows we can wait for any thread, it's an error to
// wait for a detached one in wxWin API
- wxCHECK_MSG( !IsDetached(), (ExitCode)-1,
- _T("wxThread::Wait(): can't wait for detached thread") );
-
- ExitCode rc = (ExitCode)-1;
+ wxCHECK_MSG( !IsDetached(), rc,
+ wxT("wxThread::Wait(): can't wait for detached thread") );
- (void)m_internal->WaitForTerminate(m_critsect, &rc);
+ (void)m_internal->WaitForTerminate(m_critsect, &rc, waitMode);
return rc;
}
-wxThreadError wxThread::Delete(ExitCode *pRc)
+wxThreadError wxThread::Delete(ExitCode *pRc, wxThreadWait waitMode)
{
- return m_internal->WaitForTerminate(m_critsect, pRc, this);
+ return m_internal->WaitForTerminate(m_critsect, pRc, waitMode, this);
}
wxThreadError wxThread::Kill()
}
#ifdef wxUSE_BEGIN_THREAD
- _endthreadex((unsigned)status);
+ _endthreadex(wxPtrToUInt(status));
#else // !VC++
::ExitThread((DWORD)status);
#endif // VC++/!VC++
unsigned int wxThread::GetPriority() const
{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+ wxCriticalSectionLocker lock(const_cast<wxCriticalSection &>(m_critsect));
return m_internal->GetPriority();
}
unsigned long wxThread::GetId() const
{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+ wxCriticalSectionLocker lock(const_cast<wxCriticalSection &>(m_critsect));
return (unsigned long)m_internal->GetId();
}
bool wxThread::IsRunning() const
{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+ wxCriticalSectionLocker lock(const_cast<wxCriticalSection &>(m_critsect));
return m_internal->GetState() == STATE_RUNNING;
}
bool wxThread::IsAlive() const
{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+ wxCriticalSectionLocker lock(const_cast<wxCriticalSection &>(m_critsect));
return (m_internal->GetState() == STATE_RUNNING) ||
(m_internal->GetState() == STATE_PAUSED);
bool wxThread::IsPaused() const
{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+ wxCriticalSectionLocker lock(const_cast<wxCriticalSection &>(m_critsect));
return m_internal->GetState() == STATE_PAUSED;
}
bool wxThread::TestDestroy()
{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect); // const_cast
+ wxCriticalSectionLocker lock(const_cast<wxCriticalSection &>(m_critsect));
return m_internal->GetState() == STATE_CANCELED;
}
::TlsFree(gs_tlsThisThread);
gs_tlsThisThread = 0xFFFFFFFF;
- wxLogSysError(_("Thread module initialization failed: can not store value in thread local storage"));
+ wxLogSysError(_("Thread module initialization failed: cannot store value in thread local storage"));
return false;
}
gs_critsectThreadDelete = new wxCriticalSection;
- // no error return for GetCurrentThreadId()
- gs_idMainThread = ::GetCurrentThreadId();
+ wxThread::ms_idMainThread = wxThread::GetCurrentId();
return true;
}
wxLogLastError(wxT("TlsFree failed."));
}
- delete gs_critsectThreadDelete;
- gs_critsectThreadDelete = NULL;
+ wxDELETE(gs_critsectThreadDelete);
if ( gs_critsectGui )
{
gs_critsectGui->Leave();
- delete gs_critsectGui;
- gs_critsectGui = NULL;
+ wxDELETE(gs_critsectGui);
}
- delete gs_critsectWaitingForGui;
- gs_critsectWaitingForGui = NULL;
+ wxDELETE(gs_critsectWaitingForGui);
}
// ----------------------------------------------------------------------------
// not a mutex, so the names are a bit confusing
// ----------------------------------------------------------------------------
-void WXDLLIMPEXP_BASE wxMutexGuiEnter()
+void wxMutexGuiEnterImpl()
{
// this would dead lock everything...
wxASSERT_MSG( !wxThread::IsMain(),
gs_critsectGui->Enter();
}
-void WXDLLIMPEXP_BASE wxMutexGuiLeave()
+void wxMutexGuiLeaveImpl()
{
wxCriticalSectionLocker enter(*gs_critsectWaitingForGui);
void WXDLLIMPEXP_BASE wxWakeUpMainThread()
{
// sending any message would do - hopefully WM_NULL is harmless enough
- if ( !::PostThreadMessage(gs_idMainThread, WM_NULL, 0, 0) )
+ if ( !::PostThreadMessage(wxThread::GetMainId(), WM_NULL, 0, 0) )
{
// should never happen
wxLogLastError(wxT("PostThreadMessage(WM_NULL)"));