+
+/**
+ Image option names.
+*/
+#define wxIMAGE_OPTION_QUALITY wxString(wxT("quality"))
+#define wxIMAGE_OPTION_FILENAME wxString(wxT("FileName"))
+#define wxIMAGE_OPTION_RESOLUTION wxString(wxT("Resolution"))
+#define wxIMAGE_OPTION_RESOLUTIONX wxString(wxT("ResolutionX"))
+#define wxIMAGE_OPTION_RESOLUTIONY wxString(wxT("ResolutionY"))
+#define wxIMAGE_OPTION_RESOLUTIONUNIT wxString(wxT("ResolutionUnit"))
+#define wxIMAGE_OPTION_MAX_WIDTH wxString(wxT("MaxWidth"))
+#define wxIMAGE_OPTION_MAX_HEIGHT wxString(wxT("MaxHeight"))
+
+#define wxIMAGE_OPTION_BMP_FORMAT wxString(wxT("wxBMP_FORMAT"))
+#define wxIMAGE_OPTION_CUR_HOTSPOT_X wxString(wxT("HotSpotX"))
+#define wxIMAGE_OPTION_CUR_HOTSPOT_Y wxString(wxT("HotSpotY"))
+
+#define wxIMAGE_OPTION_GIF_COMMENT wxString(wxT("GifComment"))
+
+#define wxIMAGE_OPTION_PNG_FORMAT wxString(wxT("PngFormat"))
+#define wxIMAGE_OPTION_PNG_BITDEPTH wxString(wxT("PngBitDepth"))
+#define wxIMAGE_OPTION_PNG_FILTER wxString(wxT("PngF"))
+#define wxIMAGE_OPTION_PNG_COMPRESSION_LEVEL wxString(wxT("PngZL"))
+#define wxIMAGE_OPTION_PNG_COMPRESSION_MEM_LEVEL wxString(wxT("PngZM"))
+#define wxIMAGE_OPTION_PNG_COMPRESSION_STRATEGY wxString(wxT("PngZS"))
+#define wxIMAGE_OPTION_PNG_COMPRESSION_BUFFER_SIZE wxString(wxT("PngZB"))
+
+#define wxIMAGE_OPTION_TIFF_BITSPERSAMPLE wxString(wxT("BitsPerSample"))
+#define wxIMAGE_OPTION_TIFF_SAMPLESPERPIXEL wxString(wxT("SamplesPerPixel"))
+#define wxIMAGE_OPTION_TIFF_COMPRESSION wxString(wxT("Compression"))
+#define wxIMAGE_OPTION_TIFF_PHOTOMETRIC wxString(wxT("Photometric"))
+#define wxIMAGE_OPTION_TIFF_IMAGEDESCRIPTOR wxString(wxT("ImageDescriptor"))
+
+
+enum
+{
+ wxBMP_24BPP = 24, // default, do not need to set
+ //wxBMP_16BPP = 16, // wxQuantize can only do 236 colors?
+ wxBMP_8BPP = 8, // 8bpp, quantized colors
+ wxBMP_8BPP_GREY = 9, // 8bpp, rgb averaged to greys
+ wxBMP_8BPP_GRAY = wxBMP_8BPP_GREY,
+ wxBMP_8BPP_RED = 10, // 8bpp, red used as greyscale
+ wxBMP_8BPP_PALETTE = 11, // 8bpp, use the wxImage's palette
+ wxBMP_4BPP = 4, // 4bpp, quantized colors
+ wxBMP_1BPP = 1, // 1bpp, quantized "colors"
+ wxBMP_1BPP_BW = 2 // 1bpp, black & white from red
+};
+
+