virtual int GetDepth() const;
virtual wxSize GetPPI() const;
- virtual void SetLogicalFunction(int function);
+ virtual void SetLogicalFunction(wxRasterOperationMode function);
// implementation from now on
// --------------------------
virtual void ComputeScaleAndOrigin();
-
+
wxCoord XDEV2LOG(wxCoord x) const { return DeviceToLogicalX(x); }
wxCoord XDEV2LOGREL(wxCoord x) const { return DeviceToLogicalXRel(x); }
wxCoord YDEV2LOG(wxCoord y) const { return DeviceToLogicalY(y); }
protected:
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
- int style = wxFLOOD_SURFACE);
+ wxFloodFillStyle style = wxFLOOD_SURFACE);
virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const;
virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
- int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
+ wxRasterOperationMode rop = wxCOPY, bool useMask = false,
+ wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
wxCoord width, wxCoord height);
wxCoord xoffset, wxCoord yoffset);
virtual void DoDrawPolygon(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset,
- int fillStyle = wxODDEVEN_RULE);
+ wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
// implementation from now on: