}
extern bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
- const wxColour & col, int style);
+ const wxColour & col, wxFloodFillStyle style);
bool wxWindowDCImpl::DoFloodFill(wxCoord x, wxCoord y,
- const wxColour& col, int style)
+ const wxColour& col, wxFloodFillStyle style)
{
return wxDoFloodFill(GetOwner(), x, y, col, style);
}
}
void wxWindowDCImpl::DoDrawPolygon( int n, wxPoint points[],
- wxCoord xoffset, wxCoord yoffset, int fillStyle )
+ wxCoord xoffset, wxCoord yoffset, wxPolygonFillMode fillStyle )
{
wxCHECK_RET( IsOk(), "invalid dc" );
bool wxWindowDCImpl::DoBlit( wxCoord xdest, wxCoord ydest,
wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
- int rop, bool useMask,
+ wxRasterOperationMode rop, bool useMask,
wxCoord xsrcMask, wxCoord ysrcMask )
{
wxCHECK_MSG( IsOk(), false, "invalid dc" );
pixel = m_backgroundPixel;
else
{
- pixel = CalculatePixel( (wxColour&) m_pen.GetColour(), m_currentColour, false);
+ wxColour penClr = m_pen.GetColour();
+ pixel = CalculatePixel( penClr, m_currentColour, false);
+ m_pen.SetColour(penClr);
}
// Finally, set the GC to the required colour
// must test m_logicalFunction, because it involves background!
if (!sameColour || !GET_OPTIMIZATION || m_logicalFunction == wxXOR)
{
- WXPixel pixel = CalculatePixel( (wxColour&) m_brush.GetColour(), m_currentColour, true);
+ wxColour brushClr = m_brush.GetColour();
+ WXPixel pixel = CalculatePixel( brushClr, m_currentColour, true);
+ m_brush.SetColour(brushClr);
if (pixel > -1)
SetForegroundPixelWithLogicalFunction(pixel);
m_backgroundPixel);
}
-void wxWindowDCImpl::SetLogicalFunction( int function )
+void wxWindowDCImpl::SetLogicalFunction( wxRasterOperationMode function )
{
wxCHECK_RET( IsOk(), "invalid dc" );