//-------------------------------------------------------------------------
// Initialization
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
// Initialization
//-------------------------------------------------------------------------
// Blitting
virtual bool CocoaDoBlitOnFocusedDC(wxCoord xdest, wxCoord ydest,
wxCoord width, wxCoord height, wxCoord xsrc, wxCoord ysrc,
// Blitting
virtual bool CocoaDoBlitOnFocusedDC(wxCoord xdest, wxCoord ydest,
wxCoord width, wxCoord height, wxCoord xsrc, wxCoord ysrc,
- int logicalFunc, bool useMask, wxCoord xsrcMask, wxCoord ysrcMask);
+ wxRasterOperationMode logicalFunc, bool useMask, wxCoord xsrcMask, wxCoord ysrcMask);
//-------------------------------------------------------------------------
// Implementation
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
// Implementation
//-------------------------------------------------------------------------
virtual void SetUserScale(double x, double y);
virtual void SetLogicalScale(double x, double y);
virtual void SetLogicalOrigin(wxCoord x, wxCoord y);
virtual void SetDeviceOrigin(wxCoord x, wxCoord y);
virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
virtual void SetUserScale(double x, double y);
virtual void SetLogicalScale(double x, double y);
virtual void SetLogicalOrigin(wxCoord x, wxCoord y);
virtual void SetDeviceOrigin(wxCoord x, wxCoord y);
virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp);
virtual void SetTextForeground(const wxColour& colour) ;
virtual void SetTextBackground(const wxColour& colour) ;
virtual void SetTextForeground(const wxColour& colour) ;
virtual void SetTextBackground(const wxColour& colour) ;
virtual void ComputeScaleAndOrigin();
protected:
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
virtual void ComputeScaleAndOrigin();
protected:
virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
wxCoord xoffset, wxCoord yoffset);
virtual void DoDrawPolygon(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset,
wxCoord xoffset, wxCoord yoffset);
virtual void DoDrawPolygon(int n, wxPoint points[],
wxCoord xoffset, wxCoord yoffset,