/////////////////////////////////////////////////////////////////////////////
-// Name: intl.h
+// Name: wx/intl.h
// Purpose: Internationalization and localisation for wxWindows
// Author: Vadim Zeitlin
// Modified by:
// Created: 29/01/98
// RCS-ID: $Id$
// Copyright: (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// Licence: wxWindows license
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifndef __INTLH__
-#define __INTLH__
+#ifndef _WX_INTL_H_
+#define _WX_INTL_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "intl.h"
#endif
#if wxUSE_INTL
+#include "wx/fontenc.h"
+
// ============================================================================
// global decls
// ============================================================================
// ----------------------------------------------------------------------------
// forward decls
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxLocale;
-class WXDLLEXPORT wxMsgCatalog;
-class WXDLLEXPORT wxLanguageInfoArray;
+
+class WXDLLIMPEXP_BASE wxLocale;
+class WXDLLIMPEXP_BASE wxMsgCatalog;
+class WXDLLIMPEXP_BASE wxLanguageInfoArray;
// ============================================================================
// locale support
// ============================================================================
-
// ----------------------------------------------------------------------------
// wxLanguage: defines all supported languages
// ----------------------------------------------------------------------------
+// --- --- --- generated code begins here --- --- ---
// This enum is generated by misc/languages/genlang.py
// When making changes, please put them into misc/languages/langtabl.txt
enum wxLanguage
{
// user's default/preffered language as got from OS:
- wxLANGUAGE_DEFAULT,
+ wxLANGUAGE_DEFAULT,
// unknown language, if wxLocale::GetSystemLanguage fails:
- wxLANGUAGE_UNKNOWN,
-
+ wxLANGUAGE_UNKNOWN,
+
wxLANGUAGE_ABKHAZIAN,
wxLANGUAGE_AFAR,
wxLANGUAGE_AFRIKAANS,
wxLANGUAGE_USER_DEFINED
};
+// --- --- --- generated code ends here --- --- ---
+
// ----------------------------------------------------------------------------
// wxLanguageInfo: encapsulates wxLanguage to OS native lang.desc.
// translation information
// ----------------------------------------------------------------------------
-struct WXDLLEXPORT wxLanguageInfo
+struct WXDLLIMPEXP_BASE wxLanguageInfo
{
int Language; // wxLanguage id
wxString CanonicalName; // Canonical name, e.g. fr_FR
#ifdef __WIN32__
- wxUint32 WinLang, WinSublang; // Win32 language identifiers
-#endif
+ wxUint32 WinLang, // Win32 language identifiers
+ WinSublang;
+#endif // __WIN32__
wxString Description; // human-readable name of the language
};
+// ----------------------------------------------------------------------------
+// wxLocaleCategory: the category of locale settings
+// ----------------------------------------------------------------------------
+
+enum wxLocaleCategory
+{
+ // (any) numbers
+ wxLOCALE_CAT_NUMBER,
+
+ // date/time
+ wxLOCALE_CAT_DATE,
+
+ // monetary value
+ wxLOCALE_CAT_MONEY,
+
+ wxLOCALE_CAT_MAX
+};
+
+// ----------------------------------------------------------------------------
+// wxLocaleInfo: the items understood by wxLocale::GetInfo()
+// ----------------------------------------------------------------------------
+enum wxLocaleInfo
+{
+ // the thounsands separator
+ wxLOCALE_THOUSANDS_SEP,
+ // the character used as decimal point
+ wxLOCALE_DECIMAL_POINT
+
+};
// ----------------------------------------------------------------------------
// wxLocale: encapsulates all language dependent settings, including current
wxLOCALE_CONV_ENCODING = 0x0002 // convert encoding on the fly?
};
-
-class WXDLLEXPORT wxLocale
+class WXDLLIMPEXP_BASE wxLocale
{
public:
// ctor & dtor
const wxChar *szLocale = (const wxChar *) NULL, // locale (for setlocale)
bool bLoadDefault = TRUE, // preload wxstd.mo?
bool bConvertEncoding = FALSE) // convert Win<->Unix if neccessary?
- {
- m_languagesDB = NULL;
- Init(szName, szShort, szLocale, bLoadDefault, bConvertEncoding);
+ {
+ Init(szName, szShort, szLocale, bLoadDefault, bConvertEncoding);
}
- wxLocale(int language, // wxLanguage identifier
+ wxLocale(int language, // wxLanguage id or custom language
int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING)
{ Init(language, flags); }
bool bLoadDefault = TRUE,
bool bConvertEncoding = FALSE);
+ // same as second ctor (returns TRUE on success)
bool Init(int language = wxLANGUAGE_DEFAULT,
int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING);
+
// restores old locale
~wxLocale();
-
+
// Try to get user's (or OS's) prefered language setting.
- // Return wxLanguage value or wxLANGUAGE_UNKNOWN if language-guessing
- // algorithm failed
- int GetSystemLanguage() const;
+ // Return wxLANGUAGE_UNKNOWN if language-guessing algorithm failed
+ static int GetSystemLanguage();
+
+ // get the encoding used by default for text on this system, returns
+ // wxFONTENCODING_SYSTEM if it couldn't be determined
+ static wxFontEncoding GetSystemEncoding();
+
+ // get the string describing the system encoding, return empty string if
+ // couldn't be determined
+ static wxString GetSystemEncodingName();
+
+ // get the values of the given locale-dependent datum: the current locale
+ // is used, the US default value is returned if everything else fails
+ static wxString GetInfo(wxLocaleInfo index, wxLocaleCategory cat);
// return TRUE if the locale was set successfully
bool IsOk() const { return m_pszOldLocale != NULL; }
// returns locale name
const wxChar *GetLocale() const { return m_strLocale; }
-
+
// return current locale wxLanguage value
int GetLanguage() const { return m_language; }
- // return locale name to be passed to setlocale()
+ // return locale name to be passed to setlocale()
wxString GetSysName() const;
- // return 'canonical' name, i.e. in the form of xx[_YY], where xx is
+ // return 'canonical' name, i.e. in the form of xx[_YY], where xx is
// language code according to ISO 639 and YY is country name
// as specified by ISO 3166.
wxString GetCanonicalName() const { return m_strShort; }
-
+
// add a prefix to the catalog lookup path: the message catalog files will be
// looked up under prefix/<lang>/LC_MESSAGES, prefix/LC_MESSAGES and prefix
// (in this order).
// check if the given catalog is loaded
bool IsLoaded(const wxChar *szDomain) const;
-
+
+ // Retrieve the language info struct for the given language
+ //
+ // Returns NULL if no info found, pointer must *not* be deleted by caller
+ static const wxLanguageInfo *GetLanguageInfo(int lang);
+
+ // Returns language name in English or empty string if the language
+ // is not in database
+ static wxString GetLanguageName(int lang);
+
+ // Find the language for the given locale string which may be either a
+ // canonical ISO 2 letter language code ("xx"), a language code followed by
+ // the country code ("xx_XX") or a Windows full language name ("Xxxxx...")
+ //
+ // Returns NULL if no info found, pointer must *not* be deleted by caller
+ static const wxLanguageInfo *FindLanguageInfo(const wxString& locale);
+
// Add custom language to the list of known languages.
// Notes: 1) wxLanguageInfo contains platform-specific data
// 2) must be called before Init to have effect
- void AddLanguage(const wxLanguageInfo& info);
+ static void AddLanguage(const wxLanguageInfo& info);
// retrieve the translation for a string in all loaded domains unless
// the szDomain parameter is specified (and then only this domain is
//
// domains are searched in the last to first order, i.e. catalogs
// added later override those added before.
- const wxMB2WXbuf GetString(const wxChar *szOrigString,
- const wxChar *szDomain = (const wxChar *) NULL) const;
+ const wxChar *GetString(const wxChar *szOrigString,
+ const wxChar *szDomain = (const wxChar *) NULL) const;
// Returns the current short name for the locale
const wxString& GetName() const { return m_strShort; }
+ // These two methods are for internal use only. First one creates
+ // ms_languagesDB if it doesn't already exist, second one destroys
+ // it.
+ static void CreateLanguagesDB();
+ static void DestroyLanguagesDB();
+
private:
// find catalog by name in a linked list, return NULL if !found
wxMsgCatalog *FindCatalog(const wxChar *szDomain) const;
-
+
// copy default table of languages from global static array to
- // m_langugagesInfo
- void InitLanguagesDB();
+ // m_langugagesInfo, called by InitLanguagesDB
+ static void InitLanguagesDB();
wxString m_strLocale, // this locale name
m_strShort; // short name for the locale
wxLocale *m_pOldLocale; // previous wxLocale
wxMsgCatalog *m_pMsgCat; // pointer to linked list of catalogs
-
+
bool m_bConvertEncoding;
- wxLanguageInfoArray *m_languagesDB;
+ static wxLanguageInfoArray *ms_languagesDB;
+
+ DECLARE_NO_COPY_CLASS(wxLocale)
};
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// get the current locale object (note that it may be NULL!)
-extern WXDLLEXPORT wxLocale* wxGetLocale();
+extern WXDLLIMPEXP_BASE wxLocale* wxGetLocale();
// get the translation of the string in the current locale
-inline const wxMB2WXbuf wxGetTranslation(const wxChar *sz)
+inline const wxChar *wxGetTranslation(const wxChar *sz)
{
wxLocale *pLoc = wxGetLocale();
if (pLoc)
return pLoc->GetString(sz);
else
- return (const wxMB2WXbuf)sz;
+ return sz;
}
#else // !wxUSE_INTL
// the macros should still be defined - otherwise compilation would fail
#if !defined(WXINTL_NO_GETTEXT_MACRO) && !defined(_)
- #define _(str) (str)
+ #define _(str) (_T(str))
#endif
#define wxTRANSLATE(str) _T(str)
-inline const wxChar *wxGetTranslation(const wxChar *sz) { return sz; }
+// Note: use of 'inline' here can cause this symbol not to be found when compiled with gcc
+//const wxChar *wxGetTranslation(const wxChar *sz);
+#define wxGetTranslation(sz) (sz)
#endif // wxUSE_INTL/!wxUSE_INTL
#define gettext_noop(str) _T(str)
#endif
-#endif
- // _WX_INTLH__
+#endif // _WX_INTL_H_
+