// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+//
+// New window styles for wxComboCtrlBase
+//
+enum
+{
+ // Double-clicking a read-only combo triggers call to popup's OnComboPopup.
+ // In wxOwnerDrawnComboBox, for instance, it cycles item.
+ wxCC_SPECIAL_DCLICK = 0x0100,
+
+ // Dropbutton acts like standard push button.
+ wxCC_STD_BUTTON = 0x0200
+};
+
+
/**
@class wxComboPopup
*/
virtual bool Create(wxWindow* parent) = 0;
+ /**
+ You only need to implement this member function if you create
+ your popup class in non-standard way. The default implementation can
+ handle both multiple-inherited popup control (as seen in wxComboCtrl
+ samples) and one allocated separately in heap.
+
+ If you do completely re-implement this function, make sure it calls
+ Destroy() for the popup control and also deletes @a this object
+ (usually as the last thing).
+ */
+ virtual void DestroyPopup();
+
/**
Utility function that hides the popup.
*/
void Dismiss();
+ /**
+ Implement to customize matching of value string to an item container
+ entry.
+
+ @param item
+ String entered, usually by user or from SetValue() call.
+
+ @param trueItem
+ When item matches an entry, but the entry's string representation
+ is not exactly the same (case mismatch, for example), then the
+ true item string should be written back to here, if it is not
+ a NULL pointer.
+
+ @remarks
+ Default implementation always return true and does not alter
+ trueItem.
+ */
+ virtual bool FindItem(const wxString& item, wxString* trueItem=NULL);
+
/**
The derived class may implement this to return adjusted size for the
popup control, according to the variables given.
Useful in conjunction with LazyCreate().
*/
bool IsCreated() const;
-
+
/**
The derived class may implement this to return @true if it wants to
delay call to Create() until the popup is shown for the first time. It
@style{wxCB_SORT}
Sorts the entries in the list alphabetically.
@style{wxTE_PROCESS_ENTER}
- The control will generate the event wxEVT_COMMAND_TEXT_ENTER
+ The control will generate the event @c wxEVT_TEXT_ENTER
(otherwise pressing Enter key is either processed internally by the
control or used for navigation between dialog controls). Windows
only.
@beginEventEmissionTable{wxCommandEvent}
@event{EVT_TEXT(id, func)}
- Process a wxEVT_COMMAND_TEXT_UPDATED event, when the text changes.
+ Process a @c wxEVT_TEXT event, when the text changes.
@event{EVT_TEXT_ENTER(id, func)}
- Process a wxEVT_COMMAND_TEXT_ENTER event, when RETURN is pressed in
+ Process a @c wxEVT_TEXT_ENTER event, when RETURN is pressed in
the combo control.
@event{EVT_COMBOBOX_DROPDOWN(id, func)}
- Process a wxEVT_COMMAND_COMBOBOX_DROPDOWN event, which is generated
+ Process a @c wxEVT_COMBOBOX_DROPDOWN event, which is generated
when the popup window is shown (drops down).
@event{EVT_COMBOBOX_CLOSEUP(id, func)}
- Process a wxEVT_COMMAND_COMBOBOX_CLOSEUP event, which is generated
+ Process a @c wxEVT_COMBOBOX_CLOSEUP event, which is generated
when the popup window of the combo control disappears (closes up).
You should avoid adding or deleting items in this event.
@endEventTable
- @library{wxbase}
+ @library{wxcore}
@category{ctrl}
- @appearance{comboctrl.png}
+ @appearance{comboctrl}
@see wxComboBox, wxChoice, wxOwnerDrawnComboBox, wxComboPopup,
wxCommandEvent
*/
virtual void Cut();
+ /**
+ Dismisses the popup window.
+
+ Notice that calling this function will generate a
+ @c wxEVT_COMBOBOX_CLOSEUP event.
+
+ @since 2.9.2
+ */
+ virtual void Dismiss();
+
+
/**
Enables or disables popup animation, if any, depending on the value of
the argument.
*/
void EnablePopupAnimation(bool enable = true);
+
+ /**
+ Returns true if given key combination should toggle the popup.
+ */
+ virtual bool IsKeyPopupToggle(const wxKeyEvent& event) const;
+
+
+ /**
+ Prepare background of combo control or an item in a dropdown list in a
+ way typical on platform. This includes painting the focus/disabled
+ background and setting the clipping region.
+
+ Unless you plan to paint your own focus indicator, you should always
+ call this in your wxComboPopup::PaintComboControl implementation. In
+ addition, it sets pen and text colour to what looks good and proper
+ against the background.
+
+ flags: wxRendererNative flags:
+ wxCONTROL_ISSUBMENU: is drawing a list item instead of combo control
+ wxCONTROL_SELECTED: list item is selected
+ wxCONTROL_DISABLED: control/item is disabled
+ */
+ virtual void PrepareBackground( wxDC& dc, const wxRect& rect, int flags ) const;
+
+ /**
+ Returns true if focus indicator should be drawn in the control.
+ */
+ bool ShouldDrawFocus() const;
+
/**
Returns disabled button bitmap that has been set with
SetButtonBitmaps().
@param generateEvent
Set this to @true in order to generate
- wxEVT_COMMAND_COMBOBOX_CLOSEUP event.
+ @c wxEVT_COMBOBOX_CLOSEUP event.
+
+ @deprecated Use Dismiss() instead.
*/
virtual void HidePopup(bool generateEvent=false);
*/
virtual void Paste();
+ /**
+ Shows the popup portion of the combo control.
+
+ Notice that calling this function will generate a
+ @c wxEVT_COMBOBOX_DROPDOWN event.
+
+ @since 2.9.2
+ */
+ virtual void Popup();
+
/**
Removes the text between the two positions in the combo control text
field.
@since 2.9.1
*/
- virtual void SetHint(const wxString& hint);
+ virtual bool SetHint(const wxString& hint);
/**
Sets the insertion point in the text field.
virtual void SetValue(const wxString& value);
/**
- Same as SetValue(), but also sends wxCommandEvent of type
- wxEVT_COMMAND_TEXT_UPDATED if @a withEvent is @true.
- */
- void SetValueWithEvent(const wxString& value, bool withEvent = true);
+ Changes value of the control as if user had done it by selecting an
+ item from a combo box drop-down list.
+ */
+ void SetValueByUser(const wxString& value);
/**
Show the popup.
+
+ @deprecated Use Popup() instead.
*/
virtual void ShowPopup();
/**
This member function is not normally called in application code.
Instead, it can be implemented in a derived class to return default
- wxComboPopup, incase @a popup is @NULL.
+ wxComboPopup, in case @a popup is @NULL.
@note If you have implemented OnButtonClick() to do something else than
show the popup, then DoSetPopupControl() must always set @a popup